In the following post I will say things which I by math can't prove that they're the best thing to do. I will therefor only be sharing experience and what works for me.
I believe that in dungeons, many paladins find that pull aggro is hard to obtain without reforging to hit/exp cap and even then it might be difficult to get with good dpsers(as in doing high dps). Now I'm not saying that all paladins do but since it was several posts about 'pull aggro' and 'ripping aggro' from paladins I thought that this post might come in handy.
Utilize you cds! I use 1 cd per trash pack and try to make sure I save a cd for the boss. I.e. pulling a trash pack with AW, next pack with DP + Inq saving 3 HP at the end if AW won't be off cd til the next pack. I find this working out quite nice and in the few exceptions I'm ready with HoS.
In raids on the other hand the situation is different. You (usually) have a MD/ToT, and you still have bursty tps from your dpsers. Use pots, pre-potting is an excellent way to get ahead in threat.
In our Ragnaros progress raids and most encouters where high dps from the beginning is requiered I pop my cds plus a pot, run in do an AS on the run and then starts 939. I'm watching omen til our other tank taunts off and find myself at a safe 200% - 300% threat.
Using pots for every pull in a dungeon might get expensive so reforging to hit and exp cap is a good way to get the fast threat needed in those pulls without consumables.
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This is what i meant. The problem is with the initial burst, before you build enough Vengeance. All i wanted to know is where our responsability with our aggro ends and where the DPS part begins to help us maintain the aggro on us.
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I see that it is both your own and your dpsers responsibility to watch the threat, and if you can't keep up with them even with hit/exp cap + cds then you'll have to tell them to wait and they have to be polite enough to do so.
And some might say that it is a sin to reforge from dodge/parry/mastery to hit/exp, yes in a raid it might be where threat should be a non-issue but in heroics this could be the difference between a smooth run and a wipefest.
About not having full CTC some time ago when you started tanking, your healer was able to keep you up anyway with some struggle. You're only reforging away 10-15% avoidance and any decent healer shouldn't have a problem with healing this.
I hope this is some help for some of you that's having trouble with your aggro and if the Dev watercooler changes get implemented threat won't be an issue anymore.