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Old 08/16/11, 4:49 AM   #27541
DewHunter
 
Orc Hunter
 
Turalyon
Any Mac Fraps alternatives?

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Old 08/16/11, 6:27 AM   #27542
TheHolyLancer
Glass Joe
 
Human Warrior
 
Bladefist
for fury:

can anyone redirect me to the reason why hit is better than mastery now?

I left when the priority was when mastery was better than hit and on par with crit, but now i see that hit is better than mastery.

i thought the nerf on mastery was only on base, and not in terms of it's scaling, or is it now similar to the old arp cap, if you can get over the cap you should do it, but if not then you should get something else type of thing? or is this more because of the white dmg buff that they did?

also, what is the exact SEP now for all these stats? that would help tremendously


thanks.

Last edited by TheHolyLancer : 08/16/11 at 6:34 AM.

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Old 08/16/11, 8:51 AM   #27543
MultiPanopticon
Glass Joe
 
Undead Warlock
 
Arathor (EU)
Originally Posted by Ruthenia View Post
Waiting to use metamorphosis with moonwell chalice yields 1100 DPS

Changed actions+=/metamorphosis

to

actions+=/metamorphosis,if=buff.moonwell_chalice.up

I ran sims from 450 seconds to 770 seconds in 20 second intervals and the DPS increase held.

This does change your stat priorities. Mastery > Crit > Haste
So using moonwell chalice properly b4 metamorphosis regularly changes secondary stat prio to more crit instead of haste? can any confirm this cus i find it weird...

Also, if ive understood this right with meta+moonwell chalice then we sholuld get the mastery for 36sek instead of 20 when meta is glyphed allowing for 2 trinks to be "active" same time? Sounds to good to be true, though when just switching out rotation and doing meta after ive popped moonwell and herb haste i gain 8k more dps for the duration, atleast unbuffed on the raiders dummy...

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Old 08/16/11, 10:31 AM   #27544
Lemondad
Glass Joe
 
Goblin Death Knight
 
Twilight's Hammer (EU)
DW or 2H

HI guys, this is my first post so if its in the wrong place (after reading TONS of posts) don't flame me!

I currently have a Goblin DK (Mófó, Twilights Hammer) using Frost DW. The reason i went for this is because your guide;

Frost DPS | Cataclysm, Larger Than Life

It clearly states that DW is approx 10% more DPS that a 2H spec yet the top Frost DK Czarplex (i'm assuming) in your guild uses a 2H weapon. My fragile little mind has trouble understanding this, could you please shed some light on which spec is best? Maybe i've missed a revised guide, if i have i apologise. I've always found your site a great source of information for end game specs but i keep passing up 2H weapons claiming they are below par. I can see the merits for having the infinitely quicker DW spec and having tried both specs the DW certainly 'feels' like it kicks more ass.

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Old 08/16/11, 12:04 PM   #27545
Maderthaner
Glass Joe
 
Maderthaner's Avatar
 
Tauren Warrior
 
Gul'dan (EU)
I'm confused

hey,

i have a few questions about the prot specc.

i tried to read the main article pretty careful and thought this is the way to go:
- get a decent amount of hp in order to stay alive at certain bursts.
- get as much mastery as possible
- stay in the parry/dodge ratio as in the figure mentioned in the first post.
- for thread: get 26 expertise and adjust hit as needed.

now i saw many profiles from MT raiding the new contet and i see the following diffrence:
- parry/doge ratio up to 1.6 (or at least a value, which is not suggested in the figure!!)
- exp is often neglected. sometimes its way more than 26. but i never see exp 26 - same as hit.

so what to gear for the FL raid content as a tank? and what about that parry/dodge ratio?


furthermore is the talent discussion outdated and i am really confused about the deep wounds talent. is it only a dps talent or even more a dps and thps talent?
i got this build now.

furthermore i see a lot warriors using HS a lot more, than i am. so what about that rotation?
shield slam on CD.
rend up and renew with thunderclap.
concussion blow/heroic throw as CD allows
devastate to get 3 stacks of sunder armor and devastate only as a filler/renew of sunder armor
and HS only if rage is >90 ? i think one should use HS more often to get more dps/thps!

i found a spreadsheet, but which is the most easy to use and correct spreadsheet.

best,
mad

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Old 08/16/11, 1:09 PM   #27546
mistic
Glass Joe
 
Draenei Shaman
 
Trollbane (EU)
I was searching all over the recent comments for a answer but i didn't find it, so i wanted to ask here on this post. Im new at demonology and i was analysing some armorys and checking this forum. There's any cap on haste that u should fix before u go full mastery, or cap the haste is just useless and u should go all the way mastery? I did some simulations on simcraft and is really strange that gear with the haste at 2000 gave me 30052 dps and full mastery gave me 30042. So which is the correct way to fix ur gear? Thank you.

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Old 08/16/11, 1:37 PM   #27547
Drainar
Glass Joe
 
Drainar's Avatar
 
Human Warlock
 
Aggramar (EU)
Originally Posted by drtyx View Post
Considering all tasty procs from Corruption debuff, why applying BoD still has a higher priority than applying Corruption?
With the glyph and nightfall talent you still only have 8% chance to proc an instant shadow bolt, which might seem a lot, but in a raid situation it won't proc so often when only applied to 1 target and BoD would still outdamage it even when every tick of corruption provides a instant shadow bolt, which will never happen, and BoD has a chance to summon a guardian pet and it has a higher crit chance than your shadow bolts.

In my current gear, BoD does an average dmg of 100k+, 2 of 4 ticks crit very often, and shadow bolt has an average dmg of 12-15k non crit, that would mean you have to crit at least 4 shadow bolts to outdamage BoD and 8 non-crit shadow bolts.

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Old 08/16/11, 2:32 PM   #27548
vastling
Glass Joe
 
Goblin Warrior
 
Zul'Jin
For threat on single target I charge and heroic throw pop my recklessness macro which casts recklessness, shield block, and shield slam then normally devestate and heroic strike. I do not prioritize getting debuffs on the boss until I have a healthy threat lead about the time I have to refresh rend I hit tclap and demo shout. After that it's normal threat and vengeance does the rest.

@maderthaner
You want probably 180k for normals and 200-220k for heroics after that stack mastery.
You want as much ctc (combat table coverage) preferably to cap (102.4-5%miss), if you can't get to cap make sure you have more hp to make up for bad rng.
You can get more ctc sometimes by reforging defensive stats to mastery as you get closer to cap this becomes more worth it.
Parry is better then dodge as a defensive stat
because of hold the line
because windwalk proc is 600 dodge rating.
If your not at cap you can probably value parry at 20% better then dodge and at a minimum (from hold the line) and leave dodge 600 behind parry (break this for full ctc).

As far as threat goes your going to get hit (rage), dodge parry (no rage), or block (rage), if you have 50 rage you might as well heroic strike, if you want to be safe you could wait until 70 rage so you get two gcd's before needing another 20 rage but for the most part you'll have tons of rage while tanking.

Deep wounds depends on your weapon, for the herioc weapon from beth it is adding 5% to some tanks dmg for the 353 weapon from za/zg it adds about .05% dmg

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Old 08/16/11, 2:35 PM   #27549
drtyx
Glass Joe
 
Dwarf Warlock
 
Akama (EU)
Originally Posted by Drainar View Post
With the glyph and nightfall talent you still only have 8% chance to proc an instant shadow bolt, which might seem a lot, but in a raid situation it won't proc so often when only applied to 1 target and BoD would still outdamage it even when every tick of corruption provides a instant shadow bolt, which will never happen, and BoD has a chance to summon a guardian pet and it has a higher crit chance than your shadow bolts.

In my current gear, BoD does an average dmg of 100k+, 2 of 4 ticks crit very often, and shadow bolt has an average dmg of 12-15k non crit, that would mean you have to crit at least 4 shadow bolts to outdamage BoD and 8 non-crit shadow bolts.
And what about Eradication talent? It's even more important than instant bolts, i guess.

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Old 08/16/11, 2:39 PM   #27550
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
For an optimal setup, you want ~120 more parry rating than dodge. Often gear limits the actual ability to achieve this. Especially when a new tier comes out and people are still acquiring gear. For example i have about 2% more parry than dodge even though i reforged all my parry to dodge. The only time yo should try to acquire exp or hit is when you are having threat issues (you shouldn't) or if your damage matters.(Alysrazor)

Since the release of cata, DPS=TPS. They removed high threat abilities in favor of a flat threat modifier rolled into defensive stance. So any talent the increases your DPS increase your TPS.

Your priority looks right to me. I personally am a bit more liberal with my HS. Approximately >60 rage is when I use it. I cant help you with a spreadsheet because I dont know what exactly you are looking for it to do for you.

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Old 08/16/11, 7:33 PM   #27551
Dilfieler
Glass Joe
 
Dilfieler's Avatar
 
Worgen Warrior
 
Barthilas
@maderthaner
As for talents look Torpy-Barthilas up on the armoury his setup is great for all forms of tanking.

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Old 08/16/11, 7:43 PM   #27552
Nimchip
Glass Joe
 
Human Warrior
 
Black Dragonflight
Originally Posted by Dilfieler View Post
@maderthaner
As for talents look Torpy-Barthilas up on the armoury his setup is great for all forms of tanking.
Why would he do that? There's perfectly good examples on the first post, as well as on the FAQ.

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Old 08/16/11, 8:39 PM   #27553
Rasgahr
Glass Joe
 
Tauren Paladin
 
Frostwhisper (EU)
In the following post I will say things which I by math can't prove that they're the best thing to do. I will therefor only be sharing experience and what works for me.

I believe that in dungeons, many paladins find that pull aggro is hard to obtain without reforging to hit/exp cap and even then it might be difficult to get with good dpsers(as in doing high dps). Now I'm not saying that all paladins do but since it was several posts about 'pull aggro' and 'ripping aggro' from paladins I thought that this post might come in handy.

Utilize you cds! I use 1 cd per trash pack and try to make sure I save a cd for the boss. I.e. pulling a trash pack with AW, next pack with DP + Inq saving 3 HP at the end if AW won't be off cd til the next pack. I find this working out quite nice and in the few exceptions I'm ready with HoS.


In raids on the other hand the situation is different. You (usually) have a MD/ToT, and you still have bursty tps from your dpsers. Use pots, pre-potting is an excellent way to get ahead in threat.
In our Ragnaros progress raids and most encouters where high dps from the beginning is requiered I pop my cds plus a pot, run in do an AS on the run and then starts 939. I'm watching omen til our other tank taunts off and find myself at a safe 200% - 300% threat.

Using pots for every pull in a dungeon might get expensive so reforging to hit and exp cap is a good way to get the fast threat needed in those pulls without consumables.

This is what i meant. The problem is with the initial burst, before you build enough Vengeance. All i wanted to know is where our responsability with our aggro ends and where the DPS part begins to help us maintain the aggro on us.
I see that it is both your own and your dpsers responsibility to watch the threat, and if you can't keep up with them even with hit/exp cap + cds then you'll have to tell them to wait and they have to be polite enough to do so.

And some might say that it is a sin to reforge from dodge/parry/mastery to hit/exp, yes in a raid it might be where threat should be a non-issue but in heroics this could be the difference between a smooth run and a wipefest.

About not having full CTC some time ago when you started tanking, your healer was able to keep you up anyway with some struggle. You're only reforging away 10-15% avoidance and any decent healer shouldn't have a problem with healing this.

I hope this is some help for some of you that's having trouble with your aggro and if the Dev watercooler changes get implemented threat won't be an issue anymore.

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Old 08/16/11, 10:26 PM   #27554
Kweeble
Glass Joe
 
Human Priest
 
Stormreaver
Originally Posted by ildon View Post
Have you tested this or are you just making an assumption? Do hunter/warlock pets gain lust still or do they gain the haste through the new pet stat/buff translation system? Obviously the shadowfiend won't gain the buff if you cast it while you have lust but it might still gain the haste depending. Like I said it's just not easy to test.
I'm currently looking through some logs, if I can find the info to post I will, but I know they do gain from the buff. It obviously won't increase the mana return, but your pet will attack faster. Warlocks still benefit from the effect as well, the Doomguard and such.

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Old 08/17/11, 12:48 AM   #27555
Frustrate
Glass Joe
 
Frustrate's Avatar
 
Troll Warrior
 
Mug'thol
-Threat
-Threat generation for all tanks has been increased to 500%, up from 300%. This applies to warriors in Defensive Stance, death knights in Blood Presence, druids in Bear Form, and paladins with Righteous Fury.

-Vengeance should no longer be generated when damage is fully absorbed by damage shields. When the shield breaks from damage or damage is partially absorbed, the amount of Vengeance generated is equal to the full amount of damage taken (including the damage absorbed.)
Hot fix's posted about 3 hours ago. Looks like Tps won't be needing much theory crafting anymore.

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