Been reading through all the posts and I cant find anyone mentioning if its worth gearing for 2589 haste as affliction. My gutfeeling says that it might be better to drop down in itemlevel on one or two spots just to get 2589 haste compared to the current BiS list. I really suck at computers and can barely manage the simcraft GUI so I am not able to test this myself.
This came to my mind when the Raggy gloves dropped yesterday and I didn´t really want to take them since I have been having legs as offset and taking the gloves will drop me below 2589 haste. I do see the point if you don´t have the legendary weapon since haste and hitcap will be almost impossible to get without dropping to much in gear.
Basically its all about skipping Raggy gloves and have legs as offset instead. I mean that extra int cant possibly be worth the loss of an extra tick from both UA and DS, they are around ~30% of my total damage and it feels like a huge nerf?
Another thing I noticed when I simcrafted myself was that I get higher 200 dps more with normal Necromatic Focus than I do with RoZ. Again its probably just me having wrong priority list or something, I just use the simcraft GUI but the action list looks fine to me. And BiS suggests me to have RoZ over HNecro aswell.
I am just wondering if someone more capable than me could try to break down how much of a dps increase it is reaching 2589 haste as affliction.
Sorry for beeing a noob but would appreciate some inputs.
so i've been following de thread, and i've been trying to understand the mechanichs of thearcane mage game play in terms of the mana conservation phase, i've also been testing a lot in the dummy to see how can i up my dps a bit more but, i have a question, at what point does mastery become less usefull and i should start reforgin to crit? i know there are no static values to thism but i've seen diferent types of well geared mages, ones who stack crit, others who stack mastery, and in my tests the diference has not been so high, with mastery my dps is dependant on the amount of mana i have, with crit i can spam more AB and when running low i can use Orb spam AM and have more mana to get to a burn phase. BTW i'm almost hit capped (16.70%)
Also i would like to know your thoughs on using theralion's mirror compared to using the moonwell chalise with the DarkMoon Card: Volcano.
Short answer: any set-up that takes care of all of the buffs/debuffs. Use this tool MMO-Champion RaidComp to make sure your set-up hits all of them, or at least gets as close to all of them as possible.
Does the initial post analysis of AS vs SS spam incorporate 2T12 or no? It doesn't appear to, but it seemed to be worth clarifying.
From the referenced section:
the trade off is the average damage of the 3 ASs plus their average WQ damage versus the damage of the 2 SSs that can substitute for the ASs plus 2/8ths of a AI plus 2/10ths of a FA plus the average WQ damage per shot for the two shots as shown below.
FA in the above statement is Flaming Arrow, the T12 2-set bonus. So, yes it does.
Hello , I have a question so it's much appreciated if someone can answer me
Am not an engineering guy like you and i don't do/go through dps calculations .
Now when i try to choose my gear , i compare every single stat in the old gear with the new one . My reference point is always Mastery . So In the older gear i try to convert every single stat into mastery , i do the same for the new gear and i compare them .
( I.E Mastery = 0.5 X Str , Mastery = Exp , Mastery = Hit ) Approxiemately . For crit / haste , i check how much reforging that into mastery would be benificial for me ( where applicable ) .
Now the problem is , when i need to equip 4 x T12 , i might need to drop around 500 - 700 mastery points for the sake of the bonus set . Is there anyway to calculate the dps gained from Tier bonus and somehow convert it into numbers with reference to mastery so i can decide if it's better or not ?
for example can i assume +15 additional dmg from CS ( 2 xT12 bonus ) = X points of mastery ?
and if this is correct , is there any specific calculations for 2 X T12 , 4 x T12 or 2 x T12 + 2 X T11 ?
I don't seem to be finding this specific topic in the thread easily, so I might as well ask - how viable is it to switch from a Krol Decapitator at EXP + Spell Shit cap to a Ruthless Pummeler (S10 PvP MH)? I just changed my neck and got the exact 17.00 spell hit without reforges, and although it is still not as valuable as the MH Damage, what about the haste I'll also be losing?
CoE > Soul burn > Shadow Bolt > haunt > UA > Corr > BoA > Drain life (filler)
Int: 4374 (without flask, pot, food etc)
SP: 6430 (with fel armor: 7068)
Haste: 2412 18.84% (with DI 22.40%)
Crit: 976 13.88%
Mastery: 490 10.73%
i have only 2 pieces of T11 (chest and pant) and 1 piece of T12 (glove), helm and shoulder from ZA&ZG, weap form blacksmith so i dont habve bis items yet
At situ A: 14862 dps (end of the 5 min)
At Situ B: 13695 dps (end of the 5 min) (Count starts casting CoE)
Depending of this results, is drain life can be use as filler skill? Bc differences not too much i guess.