Did you mean to link the 391 Funeral Pyre? If so, use the 391 staff over Spellblade+OH. Else you should use the PvP Blade(may want to sim with normal Volcanospike also) + normal Molten Scream until you can replace them with a 391 staff or get a 391 Volcanospike
Nah, I meant the 378 one, haven't started with heroic mode yet. Yeah, I'll see to it! Thanks for the answer!
The relatively massive spellpower difference between a 378 and 391 item makes the 391 item always better (even with a 365 offhand, since you get 40 int enchant bonus using it) regardless of whether it's a PVP item or not.
We are far above the special attacks hit cap in this bis gear list and we are reforging 4 times to expertise (one time on the belt though). We are losing 42 strength with the tank belt, but for the less strength on the tank belt there are more stats and at least stats we can use (not over specialcap hit and crit).
So if we are wearing [Uncrushable Belt of Fury] and forging expertise => haste, we get 92 expertise from the belt, the expertise reforged in bis gear from belt and ring sum up to 97 expertise, so we can forge hit => haste or crit => haste on the ring.
assuming we got hit => haste on the ring we end up like this:
i'm too lazy to check again if this would be still over 601 hit rating but i think my hit rating count on the this list from post #1 was about ~740 few days ago, so with 124 less hit we would be still over special hit cap and we should still be over 781 expertise rating, again if i didn't count wrong.
So using the stat weights for 391 dw bis gear:
(-42) * 3,2 + (-5) * 0 + (-124) * 1,09 + (-230) * 1.28 + 105 * 1.78 + 342 * 1.57 = 159,88
i'm aware that such a huge mastery gain will probably change the stat weights so the 159,88 isn't accurate, but the stats changes must be extremly high that this belt wouldn't result in a dps gain.
please correct me if I'm wrong.
edit: i did count the cummulative hit rating with my suggestion and get 620 after reforging every hit rating with 2 etched demonseyes socket.
Im sorry but can someone direct me to the post that has the information about where the gear gets saved from 1 spreadsheet to a newer one. (Saving from the old and trying to load from the new does not work).
I cannot see the post that tells me how to and its 58 pages long....
Got 2 quick and hopefully simple questions:
1. How much more dps will a 1.4 dagger OH do over an 2.6 onehand OH?
2. When SS push it from 3 to 5 combo points, do I Evis or it more dps when I RvS first for the 35% even though it "wastes" a combo point?
Apologies if this has been asked before, I haven't been following this forum recently and it didn't show up on a search.
How does [Direbrew's Bloodied Shanker] stack up against firelands (normal) slow daggers for mutilate? Does the speed make up for the drop in weapon dps?
Well im a sub rogue and I do use hot-keys, the only problem is that I run outta keys for all my attacks and spells for insense my home keys are 2,3,4,t,v. I also use 1,5,6,r,y,c,b, and q. Yet i have still run out of room for more attacks that i needs to be using. so i was wondering if anyone knows possibly a diffrent home row or is they know some macros to help save me some space on my keyboard.
Also, while Im PvPing should I be using bleeds on preists,dk,warrior, and shammy?
Last edited by onlyforwowm8 : 09/24/11 at 6:57 PM.
Reason: forgot some details
Any thoughts on the new 4t13 bonuses (2t13 being static 500 haste and 4t13 being a seemingly worthless mechanic (just like 4t12))?
4t13 would only see use if we were to get enough procs to lower its cooldown enough to squeeze 2 AP's into 1 evocation cd (1 AP per min). So, if that is the case, we would be able to do a full burn phase and a 'mini burn', perhaps regen up with a flame orb after the miniburn.
Just an opinion - Blizzard either has extremely poor knowledge of arcane mechanics or purposely makes our 4 tier piece worthless junk, probably because arcane does scale amazingly well with int and will probably end up ahead of fire (and other classes).
I think the 4pc is definitely going to be awesome and interesting. Get your 10 stacks asap (statistically this should take about 30 seconds, unless of course each tick of AM has a chance to proc a stack which would be very good at getting the stacks up much quicker), go into a normal burn rotation, evocate, PoM AB to keep the debuff up and pop AP for another mini burn phase. This shouldn't be too hard on mana considering Blizzard will probably still fail to make a trinket better than SoW for arcane in 4.3.
2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.
I see... Blizzard saw we like RNG so they put some RNG in our RNG to make things cooler. My first impression of it was just, "Meh.". Comparing it to the Hunter piece bonuses it just feels stupid.
Please keep in mind that the below data is pre--PTR and could change prior to the release of patch 4.3.
2P -- The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non--Demonology.)
4P -- Soulburn grants a 10% increase to your spell power for 10 sec.
Fresh from mmo-champion these set bonuses hail onto the warlock community.
First thing I thought when i saw those bonuses was, that demonology doomguard dps will get nerfed, the duration goes up by 45 seconds while its only 64.8 in the first place, nearly a 70% increase in duration. And thats not even the most important thing, the cd reduction will make it possible to be used twice in most encounters as long as those bossfights arent super short.
4pc looks kinda mediocore compared to the 2pc, just like any other setbonus, but i will let others calculate how big of an influence this is going to make. It may also change the behaviour of pre soulburning to get another shard in fights without an ability to get shards back from dying adds.
TL : DR 2pc looks very (too) strong and 4pc looks reasonably
Going by the blue post that was made last night regarding the upcoming set bonuses, I have doubts that our set bonus will be just as epic as some of the other classes are getting (see hunters/warlocks) and it just seems lackluster overall. Now I'm terrible with math so I was wondering if some of our more mathy Druids could do some math for me and find out what exactly the DPS increase is for the 4pc bonus? I'm trying to determine if getting 4pc will be worthwhile at all.