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Old 09/26/11, 3:59 PM   #27886
Enhanced
Glass Joe
 
Enhanced's Avatar
 
Orc Shaman
 
Balnazzar (EU)
I'm just wondering, will T13 change our priority list again so that Instant Lightning Bolt (because of Maelstrom Weapon) is top or atleast higher than lava lash? just wondering.

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Old 09/26/11, 4:15 PM   #27887
darksith
Glass Joe
 
Worgen Death Knight
 
Anachronos (EU)
maybe a lame question but is it worth replacing Heart of Rage or License to Slay for an Apparatus of Khaz'goroth

Armory

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Old 09/26/11, 4:57 PM   #27888
justinmahn
Glass Joe
 
Goblin Death Knight
 
Bonechewer
I would say the license to slay would be good to replace with the apparatus. The reason is that you are already reforging out of a ton of hit, so you won't miss that trinket. The heart has a better proc so that would be the one to keep.

Disclaimer: I"m not an actual EJ. ;-)

ps Don't ditch the license to slay, it makes a great way to add hit to your Blood set for trick fights like Alysrazor.

Last edited by justinmahn : 09/26/11 at 7:37 PM.

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Old 09/26/11, 6:42 PM   #27889
godstp
Glass Joe
 
Human Death Knight
 
Silvermoon (EU)
Err guys, this is not your personal forum , just post when u have something relevant to say mkay?

Originally Posted by Liar View Post
Also, what's up with randomly picked Blood Shield values? Is that somehow going to prove your point or something?
what randomly picked blood shield values? another assumption i assume .2 logs were linked .
look at them, analyze data (click on "more" ) on the first death his/mine , enable "show power gains", "show spell casts" "show buffs and debuffs" and you will see a 12 seconds frame before deaths happened. should oyu need assistance finding the data PM me or ask . but stop asuming. 2 logs were linked, purpose was to point out how high a shield can stack .and it can get much bigger deppending on last 5 sec damage intake .mastery is reliable ,it`s there . it saves you IF you use death strike as you should

Originally Posted by Asphyxialol View Post
Hey look I can pull random things out of a log with no context too!

Let's face it, you're wrong. Both are 100% viable, and preference based on your raid, tanks, healers, jobs and strats for individual boss fights. Avoidance is dominate as MT on any fast hitting boss like Baleroc, Mastery is 100% dominate on any fight where you aren't at risk of being killed in a burst, stamina is dominate when your EH is constantly being challenged.
i`m not pulling things out of my log with no context , nor am i posting here for the sake of writing so please, keep your sarcasm for someone other entity that comes here with no arguments. IF you had red, the context was to show the blood shield difference gap .
also you`re stating that i am wrong but at same time both are 100% viable . your logic ? it is broken. how can i be wrong and yet right at same time ? i`m telling you why : you INSIST on saying stamina is better yet you realize mastery as first stat in prio has potential but refuse to aknowledge it . fine , don`t stack stamina, just don`t confuse others as if it would be the better choice. OP tends to think so . riggs made also som great points which kind of prove it , end-game dk tanks prove it and it is my personal oppinion as well. you folks can do as you will but please keep a polite attitude especially when refusing to see the mastery perspective.

we are shifting away with no purpose .so, keep your own opinions which contradict what those that actually killed Ragnaros in heroic say/prove and lets focus back on the future : T13 tier and beyond imo.

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Old 09/26/11, 7:30 PM   #27890
Banearator
Glass Joe
 
Human Warlock
 
Khaz'goroth
Originally Posted by Frogmite View Post
It's pretty obvious that they mixed up the timings.

Demo will have a 15 second longer Guardian and Afflicion/Destruction will have a 45 second longer Guardian so the two part is balanced for all specs.
I doubt that very much as they would have just increased Guardian time uniformly with lets say 30 secs to all specs as the longer Guardian in Demo is a talent selection and at this stage a demo Guardian last 20 secs more if the neccesary talents are selected. So by changing Affl/Destro to an extra 45 sec Guardian time their guardians will then last for 10 secs longer if what you suggested is true.

This change will bring demo in line with affliction.

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Old 09/26/11, 11:03 PM   #27891
corchlan
Glass Joe
 
Dwarf Rogue
 
Moonrunner
Any opinions on Coren's new coaster relative to 346's and other 359's?

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Old 09/27/11, 2:49 AM   #27892
darksith
Glass Joe
 
Worgen Death Knight
 
Anachronos (EU)
Hi cleary posted in the wrong thread before so here for in the right place i think.

Is it worth replacing Heart of Rage or License to Slay for an Apparatus of Khaz'goroth

Armory

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Old 09/27/11, 3:27 AM   #27893
Signorina
Glass Joe
 
Blood Elf Warlock
 
Twisting Nether (EU)
My question is as follows;

Which one is better:

1. Glyph of corruption + shadow bolt as filler + incenerate only when Molten Core procs

or

2. Glyph of incinerate + incinerate at all times (never casting shadow bolt)

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Old 09/27/11, 5:11 AM   #27894
jodin
Glass Joe
 
Human Paladin
 
Garona (EU)
What is the trinket bis in affli lock:
I hesitate between [Rune of Zeth] and [Variable Pulse Lightning Capacitor].

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Old 09/27/11, 5:45 AM   #27895
Frogmite
Piston Honda
 
Night Elf Druid
 
Silvermoon (EU)
Originally Posted by Banearator View Post
I doubt that very much as they would have just increased Guardian time uniformly with lets say 30 secs to all specs as the longer Guardian in Demo is a talent selection and at this stage a demo Guardian last 20 secs more if the neccesary talents are selected. So by changing Affl/Destro to an extra 45 sec Guardian time their guardians will then last for 10 secs longer if what you suggested is true.

This change will bring demo in line with affliction.
You do realise how insanely the Doomguard scales as Demonology compared to other specs right?

The difference also compensates for the effect of Ancient Grimore, if it wasn't for them affecting the duration differently across specs then AG would have skewed the set bonus even more in Demonologies favour. The only reason for Blizzard to do something as clunky as different durations for different specs is to balance the gain across specs. Not heavily favour one. It will be a 15 second duration for Demonology and a 45 for the others.

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Old 09/27/11, 6:45 AM   #27896
PsyBomb
Don Flamenco
 
Tauren Shaman
 
Aerie Peak
Need help with a small UI modification

My computer is not that great, so if this can be done without an addon it would be best.

I am leveling up a Warlock, and for this task there is nothing quite like Demonology. However, when I picked up Metamorphosis the button turned out to be on a stance bar for some reason. This displaced the pet bar and from there my chat box. Is there a way to make that button disappear so that my UI can be back to normal? If it is going to take a mod, can someone tell me one that is good for SMALL ui changes? The basic one is serving me fairly well with just DoTimer and I don't have the time to go through a full re-learning process just now.

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.

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Old 09/27/11, 8:28 AM   #27897
ster
Glass Joe
 
Orc Warlock
 
Archimonde (EU)
Don't hesitate, both are BiS together for affli (and reforge crit from zeth of course to hit or haste depending on your stats & reforging)

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Old 09/27/11, 1:12 PM   #27898
Lashab
Glass Joe
 
Human Paladin
 
Dragonmaw
Hey guys, what tip can you give me regarding my Paladin:

Lashab @ The Underbog - Game - World of Warcraft


Now what I had previously was Heroic tanking sword, which had

One-Hand Sword
745 - 1385 Damage Speed 2.60
(409.6 damage per second)
+129 Strength
+194 Stamina
Item Level 346
Equip: Increases your parry rating by 86 (0.49% @ L85).
Equip: Increases your mastery rating by 86 (0.48 @ L85).


And now I got:

Amani Scepter of Rites
Binds when picked up
Main Hand Mace
244 - 455 Damage Speed 1.60
(218.6 damage per second)
+207 Stamina
+138 Intellect
+92 Spirit
Durability 105 / 105
Requires Level 85
Item Level 353
Equip: Increases spell power by 1848.
Equip: Increases your mastery rating by 92 (0.51 @ L85).


I reforged spirit to mastery, so I have +36 parry.

1) Now, I don't need weapon with good malee dps, I do holy damage anyway.
2) This caster weapon has more mastery.
3) It has 50 less parry, with is not even 0.5% chance to parry.
4) 1k more spell power is like 1/3 more threat without calculating thoroughly.
5) Strength is negligible here, because we get 60% spell power from it, which is like 100 sp from the tanking sword only.


What do you think? What can you advice me regarding my character in whole?


THank you in advance.

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Old 09/27/11, 1:54 PM   #27899
CortDK
Piston Honda
 
Goblin Death Knight
 
Thaurissan
get rid of license. it's an extremely crap trinket, unless you need the hit to be hit capped without reforging any other hit away. Essence of the Eternal Flame would be a better replacement when you can get it. For now go with the apparatus, if you have it.

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Old 09/27/11, 6:38 PM   #27900
Hubbins
Glass Joe
 
Night Elf Druid
 
Aerie Peak
MMOChampion just released some new datamined information. Looks like some changes for enhancement.
MMO-Champion - Patch 4.3 on PTR

Big ones
Improved Lava Lash:
Increases the damage of your Lava Lash ability by 20% for each application of your Searing Flames on the target, consuming them in the process, and causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards.

Lava Lash:
You charge your off-hand weapon with lava, instantly dealing 260% of that weapon's damage to an enemy target. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue.

Mental Quickness:
Your spell power is now equal to 55% of your attack power, and you no longer benefit from other sources of spell power. Also, your instant beneficial, damaging, and totem spells cost 75% less mana.

Edit:
Might as well add in the official ptr patch notes

* Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
* Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
* Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.

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