At which point should reforging based on the iLvl 378 be switched to using the weights associated with iLvl 391? I've crested the 378 mark which is what I've based all my reforging against but it's unclear to me when I should alter my choices based on the 391 weights.
Is it only once I've hit iLvl 391 and above or is it after I've crested iLvl 378? I've been unable to determine this for some time and have also been unable to find information that gives guidance or a means for me to learn on my own. Thank you for your comment.
Thanks for the clarification on LvB vs. Fulm and apologies for the oversimplification of the question, made it seem far too obvious. I was more focusing on whether delaying a LvB after casting a LB at 9 stacks to fulm instead would yield a dps increase by preserving a possible 10th charge, but likely the guaranteed clearcasting applied to the 9 stack fulm will outweigh this anyway. Thanks again.
Hey 1st post so please forgive me if this was posted elsewhere but I couldn't see it in this thread. I was using the Moonwell Chalice trinket (ilvl 365 +340 Int, +1700 Mastery on use) until I found Necromantic Focus (ilvl 378, +383 Int, procs 39 mastery counting up to 10x for DOTs)
As Arcane has only 1 spell which can proc this trinket, Flamestrike, which is only really used for dealing with large numbers of mobs is the old one better despite it having 40 less Int? If your looking at RAID boss fights your unlikely to proc this trinket on most fiights as you are single targetting so the proc is basically not being used. So does 43 Extra Int give more DPS than the ability to proc 1700 mastery for 20 seconds every 2 mins (1/6 of your time DPSing if using efficient macros).
We are reworking poisons. For starters, rogue damage is balanced around the expectation of two damage poisons, which makes it really brutal to use a utility poision instead. In MoP, you will have one damage poison and one utility poison so you can choose which utility poison to use (and not IF you want a utility poison). We also want to reduce the amount of ramping that rogue DPS requires, such as removing the need for Deadly Poison to stack. (And likewise we want to make Bandit's Guile less punitive when swapping targets.)