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Old 11/04/11, 3:23 AM   #28141
Bowchikabow
Von Kaiser
 
Bowchikabow's Avatar
 
Worgen Mage
 
Uldum
The last time I did any productive PvE on my rogue was back when we had to make blinding powder (for blind), and Perdition's Blade was BiS.

My question is: Why is deadly poison applied to the faster speed dagger instead of instant poison? While true, the faster dagger will apply deadly more often, once the first Envenom is applied it should hardly be an issue right? Why is it less DPS to put Instant Poison on your fastest weapon? Thus generating more IP procs.

"Better to keep your mouth closed and be thought a fool than to open it and remove all doubt"

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Old 11/04/11, 9:27 AM   #28142
Modtection
 
Goblin Shaman
 
Stormreaver
I would be glad if elemental glyph proved to not be superior with the 2pc. I am tired of having my dps gimped because my elemental bugs, or gets killed by an add, and having to wait for a trinket proc + 2pc proc to magically line up. Its a clunky mechanic that was interesting at the start but got frustrating as FL drew on.

Also, just a forward look to itemization in 4.3,

Seeing that 4pc T13 + Imperfect Specimens 27 and 28 > 5pc T13

And with the buff to shamanism and the nerf to the 2pc, H NF + VLPC/HVLPC is > DMC:V + VLPC/HVPLC ?

I have simmed the shoulders with the most current simc but not the trinkets, as I don't know if the simc is properly modeling the new set bonuses.

Last edited by Modtection : 11/04/11 at 10:27 AM.

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Old 11/04/11, 12:05 PM   #28143
neekko
Von Kaiser
 
Worgen Warrior
 
Sylvanas (EU)
0.02% is quite different from 0.25% dont you think?

On an other note, especially concerning expertise , since it's a stat that jumps in quarters (0.25%=>0.5% etc) rather than having the absolutely exact scaling of other stats , your point is always 26 expertise , and you try to achieve it while being as low as it gets to the lower end of 26 expertise. So, if you do it wrong , like you explained ,and go marginally below cap (even for 1 rating) ,you loose both the cap, and the stats used over the 25 expertise mark ,thus ending up losing more than you gain, as explained above.

Last edited by neekko : 11/04/11 at 12:10 PM.

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Old 11/04/11, 12:24 PM   #28144
Darkmgl
Piston Honda
 
Human Warrior
 
Arygos
Originally Posted by neekko View Post
0.02% is quite different from 0.25% dont you think?

On an other note, especially concerning expertise , since it's a stat that jumps in quarters (0.25%=>0.5% etc) rather than having the absolutely exact scaling of other stats , your point is always 26 expertise , and you try to achieve it while being as low as it gets to the lower end of 26 expertise. So, if you do it wrong , like you explained ,and go marginally below cap (even for 1 rating) ,you loose both the cap, and the stats used over the 25 expertise mark ,thus ending up losing more than you gain, as explained above.
Yeah but I was always under the impression that its not .25% but rather the actual amount of rating you are missing even though the tooltip doesn't say so. The same idea as masteries that increase in effectiveness at non whole values.

I could be mistaken though.

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Old 11/04/11, 12:35 PM   #28145
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
Exp has no breakpoints. What I mean is even though the tooltip says 25 exp whether your 3 rating under the cap or 17 under the cap there will be a difference in number of attacks that are dodged. The best thing to do is get as close to the cap as possible whether it be above or below.

Last edited by Runtime : 11/04/11 at 12:55 PM.

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Old 11/04/11, 4:20 PM   #28146
neekko
Von Kaiser
 
Worgen Warrior
 
Sylvanas (EU)
Expertise DOES have breakpoints. And that is why you see it is shown this way while all the other stats are displaying their exact numerical value. This has been discussed various time since the introduction of expertise in the game, and you should have taken a hit when the game itself shows a different way to express its numerical value. But since the wrath forums are no longer up feel free to test it yourself and try ro proove it wrong.

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Old 11/04/11, 4:31 PM   #28147
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Originally Posted by neekko View Post
Expertise DOES have breakpoints. And that is why you see it is shown this way while all the other stats are displaying their exact numerical value. This has been discussed various time since the introduction of expertise in the game, and you should have taken a hit when the game itself shows a different way to express its numerical value. But since the wrath forums are no longer up feel free to test it yourself and try ro proove it wrong.
No. This is wrong. Decimal expertise *does* work. Stop spreading this misinformation.

Rawr!

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Old 11/04/11, 4:50 PM   #28148
neekko
Von Kaiser
 
Worgen Warrior
 
Sylvanas (EU)
If you are below cap, and the tooltip shows 25 expertise,whether it is 1 rating or more,you will still dodge the same and that is 0.25% . This is what the interface says. This is what has been discussed. If you wish to proove it wrong , rather than saying "this is wrong" do some testing , log it , then post it. Cause you saying "this is wrong" ain't gonna beat what is plain obvious everytime you loggin and open your character panel. So do you have any specific proof?

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Old 11/04/11, 4:57 PM   #28149
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
http://elitistjerks.com/f78/t111329-.../#Stat_Weights

If you look under stat weights/expertise you'll see thats clearly not the case.

Originally Posted by ieatpaperbag
The table above gives the amount of expertise rating required to reach the expertise cap for dodge. Despite what your character sheet displays, expertise is not truncated and each point of expertise rating reduces your chance to be dodged until you hit cap.

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Old 11/04/11, 6:53 PM   #28150
Rallik
Piston Honda
 
Orc Warrior
 
Mal'Ganis
Originally Posted by neekko View Post
If you are below cap, and the tooltip shows 25 expertise,whether it is 1 rating or more,you will still dodge the same and that is 0.25% . This is what the interface says. This is what has been discussed. If you wish to proove it wrong , rather than saying "this is wrong" do some testing , log it , then post it. Cause you saying "this is wrong" ain't gonna beat what is plain obvious everytime you loggin and open your character panel. So do you have any specific proof?
This was proven years ago. It's common knowledge by now that it doesn't truncate.

Retesting hit table assumptions

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Old 11/04/11, 10:58 PM   #28151
Stormbreed
Glass Joe
 
Draenei Shaman
 
Kel'Thuzad
Glyph with the longer totem speck may win out for a while. The buff seems to scale chain L even more. Perhaps we will eventually become a Sith.

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Old 11/06/11, 1:53 AM   #28152
jakev87
Glass Joe
 
Orc Shaman
 
Terokkar
just wondering, where are the numbers stating that this is the BiS talent set up? or has anyone even messed around with it since cata's release?

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Old 11/06/11, 5:10 AM   #28153
Zerova
Glass Joe
 
Night Elf Hunter
 
Lightning's Blade (EU)
Just wanted to say thanks for the guide, I have now sorted my shit out

Preferably I kinda like the mastery for all the heroic fights. But If you'r going normal then there is not as much moving around. Then I use haste and more often AI than AS.

Again, thanks for a nice guide

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Old 11/06/11, 9:23 AM   #28154
Viggers
Glass Joe
 
Draenei Death Knight
 
Bloodfeather (EU)
Originally Posted by Raistlin212 View Post
"Dual wielding Frost DKs will use Rune of Razorice on their main hand with Rune of the Fallen Crusader on their offhand."

Why, out of curiosity?
Fallen Crusader uptime is not affected by it being on the mainhand, but razorice does a % of weapon damage. Since off-hand attacks hit for 75% of the damage of your mainhand, if razorice was on the offhand it would deal 25% less damage. its an extremely minor dps increase, but a dps increase non the less.

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Old 11/07/11, 3:34 PM   #28155
Balthazor
Glass Joe
 
Balthazor's Avatar
 
Worgen Rogue
 
Undermine
Originally Posted by Aldriana View Post
Wound poison, in the absence of poison boosting talents like Assassination has, actually does more damage per attack than Instant; it does roughly 40% as much damage per proc, but procs 2.5x more often so the damage per triggering attack is slightly higher. Under normal circumstances, this doesn't matter as you're getting a lot of bonus procs out of Deadly Poison, which helps Instant Poison a lot more than Wound (due to its higher damage per proc). But if you remove DP from the consideration - as is true for Combat/Sub thrown weapons or double direct damage potions for short fights - Wound Poison pulls ahead in raw damage output.
Thanks!

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