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11/04/11, 3:23 AM
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#28141
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Von Kaiser
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The last time I did any productive PvE on my rogue was back when we had to make blinding powder (for blind), and Perdition's Blade was BiS.
My question is: Why is deadly poison applied to the faster speed dagger instead of instant poison? While true, the faster dagger will apply deadly more often, once the first Envenom is applied it should hardly be an issue right? Why is it less DPS to put Instant Poison on your fastest weapon? Thus generating more IP procs.
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"Better to keep your mouth closed and be thought a fool than to open it and remove all doubt"
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11/04/11, 9:27 AM
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#28142
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Goblin Shaman
Stormreaver
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I would be glad if elemental glyph proved to not be superior with the 2pc. I am tired of having my dps gimped because my elemental bugs, or gets killed by an add, and having to wait for a trinket proc + 2pc proc to magically line up. Its a clunky mechanic that was interesting at the start but got frustrating as FL drew on.
Also, just a forward look to itemization in 4.3,
Seeing that 4pc T13 + Imperfect Specimens 27 and 28 > 5pc T13
And with the buff to shamanism and the nerf to the 2pc, H NF + VLPC/HVLPC is > DMC:V + VLPC/HVPLC ?
I have simmed the shoulders with the most current simc but not the trinkets, as I don't know if the simc is properly modeling the new set bonuses.
Last edited by Modtection : 11/04/11 at 10:27 AM.
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11/04/11, 12:05 PM
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#28143
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Von Kaiser
Worgen Warrior
Sylvanas (EU)
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0.02% is quite different from 0.25% dont you think?
On an other note, especially concerning expertise , since it's a stat that jumps in quarters (0.25%=>0.5% etc) rather than having the absolutely exact scaling of other stats , your point is always 26 expertise , and you try to achieve it while being as low as it gets to the lower end of 26 expertise. So, if you do it wrong , like you explained ,and go marginally below cap (even for 1 rating) ,you loose both the cap, and the stats used over the 25 expertise mark ,thus ending up losing more than you gain, as explained above.
Last edited by neekko : 11/04/11 at 12:10 PM.
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11/04/11, 12:24 PM
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#28144
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Piston Honda
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Originally Posted by neekko
0.02% is quite different from 0.25% dont you think?
On an other note, especially concerning expertise , since it's a stat that jumps in quarters (0.25%=>0.5% etc) rather than having the absolutely exact scaling of other stats , your point is always 26 expertise , and you try to achieve it while being as low as it gets to the lower end of 26 expertise. So, if you do it wrong , like you explained ,and go marginally below cap (even for 1 rating) ,you loose both the cap, and the stats used over the 25 expertise mark ,thus ending up losing more than you gain, as explained above.
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Yeah but I was always under the impression that its not .25% but rather the actual amount of rating you are missing even though the tooltip doesn't say so. The same idea as masteries that increase in effectiveness at non whole values.
I could be mistaken though.
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11/04/11, 12:35 PM
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#28145
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Piston Honda
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Exp has no breakpoints. What I mean is even though the tooltip says 25 exp whether your 3 rating under the cap or 17 under the cap there will be a difference in number of attacks that are dodged. The best thing to do is get as close to the cap as possible whether it be above or below.
Last edited by Runtime : 11/04/11 at 12:55 PM.
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11/04/11, 4:20 PM
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#28146
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Von Kaiser
Worgen Warrior
Sylvanas (EU)
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Expertise DOES have breakpoints. And that is why you see it is shown this way while all the other stats are displaying their exact numerical value. This has been discussed various time since the introduction of expertise in the game, and you should have taken a hit when the game itself shows a different way to express its numerical value. But since the wrath forums are no longer up feel free to test it yourself and try ro proove it wrong.
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11/04/11, 4:31 PM
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#28147
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Rawr
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Originally Posted by neekko
Expertise DOES have breakpoints. And that is why you see it is shown this way while all the other stats are displaying their exact numerical value. This has been discussed various time since the introduction of expertise in the game, and you should have taken a hit when the game itself shows a different way to express its numerical value. But since the wrath forums are no longer up feel free to test it yourself and try ro proove it wrong.
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No. This is wrong. Decimal expertise *does* work. Stop spreading this misinformation.
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Rawr!
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11/04/11, 4:50 PM
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#28148
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Von Kaiser
Worgen Warrior
Sylvanas (EU)
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If you are below cap, and the tooltip shows 25 expertise,whether it is 1 rating or more,you will still dodge the same and that is 0.25% . This is what the interface says. This is what has been discussed. If you wish to proove it wrong , rather than saying "this is wrong" do some testing , log it , then post it. Cause you saying "this is wrong" ain't gonna beat what is plain obvious everytime you loggin and open your character panel. So do you have any specific proof?
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11/04/11, 4:57 PM
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#28149
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Piston Honda
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http://elitistjerks.com/f78/t111329-.../#Stat_Weights
If you look under stat weights/expertise you'll see thats clearly not the case.
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Originally Posted by ieatpaperbag
The table above gives the amount of expertise rating required to reach the expertise cap for dodge. Despite what your character sheet displays, expertise is not truncated and each point of expertise rating reduces your chance to be dodged until you hit cap.
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11/04/11, 6:53 PM
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#28150
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Piston Honda
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Originally Posted by neekko
If you are below cap, and the tooltip shows 25 expertise,whether it is 1 rating or more,you will still dodge the same and that is 0.25% . This is what the interface says. This is what has been discussed. If you wish to proove it wrong , rather than saying "this is wrong" do some testing , log it , then post it. Cause you saying "this is wrong" ain't gonna beat what is plain obvious everytime you loggin and open your character panel. So do you have any specific proof?
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This was proven years ago. It's common knowledge by now that it doesn't truncate.
Retesting hit table assumptions
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11/04/11, 10:58 PM
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#28151
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Glass Joe
Draenei Shaman
Kel'Thuzad
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Glyph with the longer totem speck may win out for a while. The buff seems to scale chain L even more. Perhaps we will eventually become a Sith.
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11/06/11, 1:53 AM
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#28152
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Glass Joe
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just wondering, where are the numbers stating that this is the BiS talent set up? or has anyone even messed around with it since cata's release?
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11/06/11, 5:10 AM
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#28153
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Glass Joe
Night Elf Hunter
Lightning's Blade (EU)
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Just wanted to say thanks for the guide, I have now sorted my shit out
Preferably I kinda like the mastery for all the heroic fights. But If you'r going normal then there is not as much moving around. Then I use haste and more often AI than AS.
Again, thanks for a nice guide 
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11/06/11, 9:23 AM
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#28154
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Glass Joe
Draenei Death Knight
Bloodfeather (EU)
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Originally Posted by Raistlin212
"Dual wielding Frost DKs will use Rune of Razorice on their main hand with Rune of the Fallen Crusader on their offhand."
Why, out of curiosity?
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Fallen Crusader uptime is not affected by it being on the mainhand, but razorice does a % of weapon damage. Since off-hand attacks hit for 75% of the damage of your mainhand, if razorice was on the offhand it would deal 25% less damage. its an extremely minor dps increase, but a dps increase non the less.
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11/07/11, 3:34 PM
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#28155
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Glass Joe
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Originally Posted by Aldriana
Wound poison, in the absence of poison boosting talents like Assassination has, actually does more damage per attack than Instant; it does roughly 40% as much damage per proc, but procs 2.5x more often so the damage per triggering attack is slightly higher. Under normal circumstances, this doesn't matter as you're getting a lot of bonus procs out of Deadly Poison, which helps Instant Poison a lot more than Wound (due to its higher damage per proc). But if you remove DP from the consideration - as is true for Combat/Sub thrown weapons or double direct damage potions for short fights - Wound Poison pulls ahead in raw damage output.
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Thanks!
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