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11/24/11, 3:24 AM
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#28246
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Bald Bull
Worgen Death Knight
The Maelstrom (EU)
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Originally Posted by Epimetheus
I play what is the most fun for me and not the best performing. Like everyone else I guess.
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No, I'm pretty sure you're on the wrong website for that. >.> There is a reason many Blood DKs rerolled DPS last tier (including myself), that doesn't mean that they didn't enjoy it anymore, this forum is meant to be a discussion board for the people who like to min/max. Having a Blood DK tank doesn't fit into that picture if you're at the cutting edge. Can it be done? Sure. Is it optimal for learning cutting edge bosses? Hardly. Can it be fun? Definitely. Every DK that MTs stuff on their DK on new Heroic content when they have a Prot Paladin alt available is insane and is just holding their guild back.
That isn't QQ either, it's just the way it is, I've accepted that. I could tank on my DK and do well, but there'd still be downsides to using my DK over my Paladin, hence why I don't do it. I'm gonna guess this is the case for the majority of the Blood DKs that have raided up to this point on heroic content.
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11/24/11, 9:18 AM
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#28247
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Glass Joe
Draenei Paladin
Blackhand (EU)
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Originally Posted by Ronark
HS benefits indirectly from Haste due to Daybreak procs, which in term benefits LoD depending on your HP usage.
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This is irrelevant since haste only benefits the single target directly heal causing daybreak which is neither of the said heals. (read further if you mean the gcd)
Originally Posted by Shockadin
Not only they benefit from the mentioned gain in daybreak procs, but also by lowering the GCD, which in fact decreases their effective "casttime" by the same relativ amount as all other spells
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Since HR has a base castime of 2.5 seconds and mastery being a bigger increase in comparison. I can assume that the gain with HS is even bigger since the value of haste is diminishing a lot faster. I image with raidbuffs it's less than 0,1 seconds difference with 4.3 bis gear. Also if you put HS in any kind of rotation you will be always limited by it's cooldown thought is it's not always relevant.
I won't argue that the casttime reduction of HR is nice but even if you account that I give mastery a slight edge.
To prevent false interpretations you always want the 4th very easy accessible HR tick.
Last edited by Ivald1 : 11/24/11 at 10:32 AM.
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11/24/11, 10:18 AM
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#28248
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Glass Joe
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i think arms is the way stronger then fury as i see..
what fury got else for CS? and i dont think that WS will replace CS and SLAM dps output..
Last edited by Mitnite : 11/24/11 at 10:23 AM.
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11/24/11, 10:31 AM
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#28249
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Glass Joe
Blood Elf Paladin
Mal'Ganis (EU)
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Originally Posted by Ivald1
Since HR has a base castime of 2.5 seconds and mastery being a bigger increase in comparison. I can assume that the gain with HS is even bigger since the value of haste is diminishing a lot faster. I image with raidbuffs it's less than 0,1 seconds difference with 4.3 hero gear. Also if you put HS in any kind of rotation you will be always limited by it's cooldown thought is it's not always relevant.
I won't argue that the casttime reduction of HR is nice but even if you account that I give mastery a slight edge.
To prevent false interpretations you always want the 4th very easy accessible HR tick.
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First, there is no diminishing return on haste, it will alway give you the same exact amount of output increase per percent. And even without factoring in procs like Daybreak or IoL 1% haste will increase you maximal output by 1% (as long as you haven't reached the softcap at 3489 hasterating). Mastery on the opposite give 1.5% more output per point, but not affecting all healing. So in the case of HR the HoT-part of the healing done is at about 60%, so 1 point mastery only increases HR's output by 0.9%. This and more needed combatrating for 1 mastery (179.xx masteryrating per point vs. 128.xx hasterating per percent) should proof, that haste is better to increase our output than mastery.
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11/24/11, 10:43 AM
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#28250
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Piston Honda
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please delete
Last edited by Runtime : 11/24/11 at 10:52 AM.
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11/24/11, 11:27 AM
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#28251
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Glass Joe
Draenei Paladin
Blackhand (EU)
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Originally Posted by Shockadin
First, there is no diminishing return on haste, it will alway give you the same exact amount of output increase per percent. And even without factoring in procs like Daybreak or IoL 1% haste will increase you maximal output by 1% (as long as you haven't reached the softcap at 3489 hasterating).
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I said nothing about diminishing return. You should know the more haste you have the less casttime reduction you get, also the longer the base cast time the bigger the benefit.
As you wish i will ignore procs as they are irrelevant in this case, thought IoL will heavily favor mastery.
Originally Posted by Shockadin
1% haste will increase you maximal output by 1%
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This is also wrong you don't cast 1% faster, your cast only needs 1% less time.
Originally Posted by Shockadin
but not affecting all healing.
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It's not affecting the HoT and BoL as relevant heals. And BoL is irrelevant in the first place.
Originally Posted by Shockadin
more needed combatrating for 1 mastery (179.xx masteryrating per point vs. 128.xx hasterating per percent)
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You assume that that if you need more rating it's less healing, this is wrong. If you go by this numbers haste would be utterly superior. (point vs percent is taking the value out of content)
Originally Posted by Shockadin
1% haste ... output by 1% ... Mastery... 1.5% more output
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And here we have the opposite statement which is much in favor of mastery...
I don't mean to be sarcastic but please do not contradict yourself. Even thought mastery does indeed need more rating it is more effective than haste.
Originally Posted by Shockadin
So in the case of HR the HoT-part of the healing done is at about 60%
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This statement is a wrong assumption at 4 ticks the HoTs do about 70% healing of the initial heal. This is one of the reasons why mastery is stronger but even with additional ticks the healing is always bigger than the amount gained by haste and do not forget LoD here.
Last edited by Ivald1 : 11/24/11 at 11:47 AM.
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11/24/11, 12:22 PM
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#28252
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Glass Joe
Blood Elf Paladin
Mal'Ganis (EU)
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Originally Posted by Ivald1
I said nothing about diminishing return. You should know the more haste you have the less casttime reduction you get, also the longer the base cast time the bigger the benefit.
As you wish i will ignore procs as they are irrelevant in this case, thought IoL will heavily favor mastery.
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You said the value of haste would diminish...
Originally Posted by Ivald1
This is also wrong you don't cast 1% faster, your cast only needs 1% less time.
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So with 100% haste all casts would need 100% less time to cast... or just half the time?
Originally Posted by Ivald1
You assume that that if you need more rating it's less healing, this is wrong. If you go by this numbers haste would be utterly superior. (point vs percent is taking the value out of content)
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One point mastery or 1.5% more absorb needs ~179 rating, where one percent haste needs only ~128 rating. As your total amount of available rating on gear is limited, it indeed means that more expansiv conversion ratios will result in less healing
Originally Posted by Ivald1
And here we have the opposite statement which is much in favor of mastery...
I don't mean to be sarcastic but please do not contradict yourself. Even thought mastery does indeed need more rating it is more effective than haste.
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Please, just read the whole text and espacially the part where it's mentioned that one point mastery will result in 1.5% more output, but only if all healing would be affected. With just 60% of our healing effected by mastery, one point mastery or ~179 rating will just give you 0.6% more healing (yes there is a minor miscalculation in the other post).
Originally Posted by Ivald1
This statement is a wrong assumption at 4 ticks the HoTs do about 70% healing of the initial heal. This is one of the reasons why mastery is stronger but even with additional ticks the healing is always bigger than the amount gained by haste and do not forget LoD here.
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Look at some WOL-Logs from the PTR and you'll see that the HoT's proportion of is at about 60%.
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11/24/11, 1:00 PM
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#28253
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Glass Joe
Draenei Paladin
Blackhand (EU)
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Originally Posted by Shockadin
You said the value of haste would diminish...
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Yes, I did please look it up in a dictionary and read again.
Originally Posted by Shockadin
So with 100% haste all casts would need 100% less time to cast... or just half the time?
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You do not understand the concept here. If you would cheat to get 12800 haste rating (100% rating from gear) the cast time of radiance would be ~1,06 seconds.
Originally Posted by Shockadin
One point mastery or 1.5% more absorb needs ~179 rating, where one percent haste needs only ~128 rating. As your total amount of available rating on gear is limited, it indeed means that more expansiv conversion ratios will result in less healing
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Yes for 1%(128) haste and 1.5%(179) absorb put this in consideration.
Originally Posted by Shockadin
Please, just read the whole text and espacially the part where it's mentioned that one point mastery will result in 1.5% more output, but only if all healing would be affected. With just 60% of our healing effected by mastery, one point mastery or ~179 rating will just give you 0.6% more healing (yes there is a minor miscalculation in the other post).
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Skipping because you're only repeating yourself.
Originally Posted by Shockadin
Look at some WOL-Logs from the PTR and you'll see that the HoT's proportion of is at about 60%.
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You can use your own logs for example:
World of Logs - Real Time Raid Analysis
Show events where target is Trevoos and spell is Holy Radiance (remove, copy)
Show events where target is Lousen and spell is Holy Radiance (remove, copy)
Show events where target is Ountytwo and spell is Holy Radiance (remove, copy)
Myth 01-11 19:19 Finalityx Morchok 25N (05:15)
1150155 21.1 % <-- First heal
818746 15.0 % <-- Hot
You may notice uptime is in the first line even thought it's the first heal, well WoL is not perfect.
You'll see that my numbers are correct and you misread the log.
Last edited by Ivald1 : 11/24/11 at 5:16 PM.
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11/24/11, 2:05 PM
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#28254
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Glass Joe
Night Elf Rogue
Quel'Thalas
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Quick question for anyone, haven't been a rogue for that long, or i did, but i just started to raid.
I have a 372 iLvl and 3pc set (went on a break for 5 months and missed the FL launch).
My question is the following: I'm doing 20-23k of DPS (depending on wich boss, Bethilac 21, Baleroc 23/24, Ryolith 15 [most of my dps is on the legs anyway] ), and i'm feeling like it could be muuuch higher than that, but i know im doing mi rotation right (opening with Garrote, Mutilate, Rupture, SnD, Mutilate x2 and Envenom, and so on). What in the hell i'm doing wrong? Seems to me that im missing 2 o 3k dps and i do not know how to improve it.
If im just beeing paranoid, i apologize in advance.
Thanks to everyone who took the time to read this.
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11/24/11, 2:17 PM
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#28255
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Glass Joe
Blood Elf Paladin
Mal'Ganis (EU)
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Originally Posted by Ivald1
Yes, I did please look it up in a dictionary and read again.
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You wrote: "I can assume that the gain with HS is even bigger since the value of haste is diminishing a lot faster.", but the value of haste is never diminishing. Its result measured in absolut reduction of cast time, yes, this diminishes, but that's not the value of haste.
Originally Posted by Ivald1
You do not understand the concept here. If you would cheat to get 12800 haste (100% rating from gear) the cast time of radiance would be ~1,06 seconds.
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No, you just contradict yourself, as you have said, that haste will not result in casting spells 1% faster, but decreasing their cast time by 1%. Following this assumption, 100% should result in a 100% decrease of cast time and as you said, raidbuffed with 100% additional haste from gear the cast time of HR would only be lowered to 1.06sec, where a 100% decreased cast time, and that's what you've said before, would mean the spell becomes an instant cast.
So, saying casting spells 1% faster per percent haste is the same as saying that HR would be at 1.06sec cast time with additional 100% haste from gear.
Originally Posted by Ivald1
Yes for 1%(128) haste and 1.5%(179) absorb put this in consideration.
Skipping because you're only repeating yourself.
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So what do you want to say? First you said, that higher rating costs won't result in less healing and now? Mastery gives you 1.5% more healing done on all effected heals per 179 rating, which is equal to 0.00838% per rating point. Haste will give you 1% more healing on ALL heals (as long as you don't hit the softcap and don't factor in additional HR-ticks) per 128 rating, which is equal to 0.0078125. So at the first look it seems like mastery is better than haste, but considering the amount of not effected healing (using the log you've postet this amount is about 27%) the value of mastery will go down to 0.006453% per rating point, which means, that mastery is not as good as haste.
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11/24/11, 2:51 PM
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#28256
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mumbo-jumbo-theorycrafter
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Originally Posted by Shambells
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I'm sorry, but I don't really see what you're trying to post about. Speaking from a scientific report point of view, there doesn't seem to be any aim, nor conclusion to your massive post. I read maybe a quarter into it before thinking "I have no idea what he's talking about".
I can only assume that you're doing some odd analysis of the T13 2pc bonus, but outside of that you don't seem to be making much sense.
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11/24/11, 5:06 PM
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#28257
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Glass Joe
Draenei Paladin
Blackhand (EU)
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Originally Posted by Shockadin
No, you just contradict yourself, as you have said, that haste will not result in casting spells 1% faster, but decreasing their cast time by 1%.
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Yes I've said exactly this multiple times. You just fail to understand how this works.
Originally Posted by Shockadin
You wrote: "I can assume that the gain with HS is even bigger since the value of haste is diminishing a lot faster.", but the value of haste is never diminishing. Its result measured in absolut reduction of cast time, yes, this diminishes, but that's not the value of haste.
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First of all that quote is out of content, but what is written is still true since the effectiveness of haste is less with HS than HR. Because the base GCD caused by HS is less then the 2.5 seconds base cast time of HR.
I see through your whole post that you fundamentally can't grasp the concept of haste. (I don't even want mention healing vs. throughput)
The formula for cast time reduction is: New_Cast_Time = Base_Cast_Time / ((1 + (Haste_Rating / 12805)) * Modifier)
If you look at how New_Cast_Time behaves in comparison to Base_Cast_Time you will notice, that the more haste you get, the smaller the difference. You get always the same amount of haste per rating but not the same reduction. Hence the more haste you get the less valuable is haste. Meaning the value of haste is diminishing as the does behave exponential. You could also call it an inflation of haste.
Originally Posted by Shockadin
So what do you want to say? First you said, that higher rating costs won't result in less healing and now? Mastery gives you 1.5% more healing done on all effected heals per 179 rating, which is equal to 0.00838% per rating point.
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You are probably confusing yourself with the difference of mastery/mastery rating. Neither 128 haste rating nor 179 mastery do mean 1%/1.5% more healing. You were talking about item budget there and items do contain the same amount of mastery rating as haste rating. So you assume since you need more rating it results in less valuable. But fail to notice that 1.5% will be more total throughput than 1% haste. You cannot look at this out of context as haste has a different value for HS than HR for example. You cannot calculate the value over all heals assuming the behave the same, you have to factor each and how they behave in contrast to other spells.
Originally Posted by Shockadin
1% more healing on ALL heals
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Again I stated not affected heals earlier and it's relevance, please look at my previous posts. And again 1% haste is not equal to 1% healing since you do not cast 1% faster but need 1% less time. And see above...
Originally Posted by Shockadin
(as long as you don't hit the softcap and don't factor in additional HR-ticks)
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I did say in an earlier posts that I indeed did factor this and that the value of mastery will be higher either way. You may did even not consider the high amout of haste you need for the 5th tick. And for aoe healing you should really think about how valuable LoD is.
Originally Posted by Shockadin
mastery will go down to 0.006453%
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Let me tell you that your calculation is not only a mathematical nightmare, but completely wrong. First of all we are talking about the gain of mastery vs. the gain of haste since the log does not compare minimum haste/max mastery to max haste you can't use the numbers in this context. You can only see the raw difference between the HoT Part and first heal in the log. You learned already that you were wrong in this point, so you left it completely out.
To give a real world example it's like you tell me how much fuel I use per 100 miles without knowing my car. And you try to give a comparsion between speed/consumption. It's just not possible.
@thatbox
What formula do you mean?
Last edited by Ivald1 : 11/24/11 at 5:53 PM.
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11/24/11, 5:47 PM
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#28258
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Glass Joe
Dwarf Paladin
Lightbringer (EU)
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Just to cut it short: Ivald go back and read where it started. Shockadin says it clearly and correctly, but you misinterpret it continuously. On pretty much all of the points.
1% haste (~128 rating) will always give 1% more output (in the ideal setting), as it allows you to cast 1% more heals over a set period of time. It does not diminish.
1 point of mastery (179 rating) will give you 1.5% more absorb, but in the case of HR the only a portion of the spell is affected. A rough 60% of the spell will not get affected by mastery, making haste superior - since it's fully affected by haste, and the additional ticks are just an extra.
And then consider when the absorb is wasted (AoE damage that occurs less often than 15sec), etc.
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11/24/11, 6:04 PM
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#28259
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Glass Joe
Draenei Paladin
Blackhand (EU)
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Originally Posted by Valamivan
Just to cut it short: Ivald go back and read where it started. Shockadin says it clearly and correctly, but you misinterpret it continuously. On pretty much all of the points.
1% haste (~128 rating) will always give 1% more output (in the ideal setting), as it allows you to cast 1% more heals over a set period of time. It does not diminish.
1 point of mastery (179 rating) will give you 1.5% more absorb, but in the case of HR the only a portion of the spell is affected. A rough 60% of the spell will not get affected by mastery, making haste superior - since it's fully affected by haste, and the additional ticks are just an extra.
And then consider when the absorb is wasted (AoE damage that occurs less often than 15sec), etc.
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Sorry, you are wrong and misinterpret my post as well.
1% haste is not 1% output ...not even in an ideal setting
Originally Posted by Valamivan
as it allows you to cast 1% more heals over a set period of time.
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Yes, meaning it's not 1% faster but you could if you were to cast this one spell 100 times you can do 1 additional cast, i've written this a dozen times.
Originally Posted by Valamivan
It does not diminish.
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...you use my statement in the wrong content or just don't understand it.
Let me illustrate it with an example:
cast time reduction between 1k and 2k haste ~0,13
cast time reduction between 2k and 3k haste ~0,12
As you see the second value is smaller than the first one and if you calculate even further you can see the exponential behavior.
Originally Posted by Valamivan
A rough 60% of the spell will not get affected by mastery
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How can you say that after I've proven that wrong two times already, please read my posts carefully. He did confuse the HoT with the first heal.
Originally Posted by Valamivan
And then consider when the absorb is wasted (AoE damage that occurs less often than 15sec), etc
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Since I've already proven your other points wrong, so let me just ask you this did you account for any overheal at all, I think not.
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11/24/11, 6:10 PM
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#28260
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Glass Joe
Blood Elf Paladin
Mal'Ganis (EU)
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This will be my last reply regarding haste vs. mastery. If you want to, feel free to send me a pm.
It's seems, that you just really don't understand what haste does. So, every percent of haste let you cast 1% more spells in a given time. If you can cast 100 DL in T seconds 1% more haste will result in 1% more casts in the same time, so you can cast up to 101 DL in T seconds. As you posted the correct formula to calculate how the cast time is affected by haste, we can look at it with real numbers.
With 0 haste, neither from gear nor from buffs, it would take 250 seconds to cast 100 DL, but with 100% haste we could cast 200 DL in the same time, so the amount of cast would increase by 100%. So, I hope you understand, that 1% haste will result in 1% more casts in the same time, which is equivalent to 1% more healing done in the same time, which is equivalent to an increase of HPS by 1%. There is no decreasing value in haste, only the absolut decrease of the cast time will diminish, but the procentual gain in additional cast in a given time will be the same, no matter how much haste you have.
Assuming you will now understand, that 1% haste is equal to 1% more healing done (ignoring overheal, but doing this also for mastery) you can calculate how much of your healing must be affected by mastery, so it will be better than haste.
c * 1.5/179 > 1/128
192 * c > 179
c > 0.9323
So, unless at least 93.23% of the healing is affected by mastery, haste is better. And that does not consider, that more haste lead to more ticks of HR, which do not benefit from mastery!
Last edited by Shockadin : 11/24/11 at 6:17 PM.
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