Originally Posted by Shockadin
This will be my last reply regarding haste vs. mastery. If you want to, feel free to send me a pm.
It's seems, that you just really don't understand what haste does. So, every percent of haste let you cast 1% more spells in a given time. If you can cast 100 DL in T seconds 1% more haste will result in 1% more casts in the same time, so you can cast up to 101 DL in T seconds
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I wrote that just one post above. But thanks for agreeing with me one more time.
Originally Posted by Shockadin
Assuming you will now understand, that 1% haste is equal to 1% more healing done (ignoring overheal, but doing this also for mastery) you can calculate how much of your healing must be affected by mastery, so it will be better than haste.
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This statement is false. If you have 1 more Spellpower(ignoring all constants) and that does 1 more healing, only then your statement were true but you can't do that for haste. For fact it does reduce the cast time by X and every other number you get from it, is an assumption.
Note: You assume DL does always heal for X and never differs.
Originally Posted by Shockadin
c * 1.5/179 > 1/128
192 * c > 179
c > 0.9323
So, unless at least 93.23% of the healing is affected by mastery, haste is better. And that does not consider, that more haste lead to more ticks of HR, which do not benefit from mastery!
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Even with the 5th Tick the additional heal gained will be less by the shield gained through mastery. You calculate a pseudo number related to item budget and has nothing to do with healing. And which were only relevant when an item would have 100 haste or 93 mastery. But as you can see at many items it's 100 haste or 100 mastery. And btw this has absolutely nothing to do with the discussion.
Meaning it's again irrelevant and wrong.
You completely ignore that the amount of ticks you can gain is less than the initial heal and how any heal scales with mastery/haste. I can only image this is your last effort to not lose your face as you noticed that your your statements were false.