It's very nice everyone agree about it, but maybe someone can actually provide logical explention that shows why losing 33% (1.5 seconds) of MS CD is worse then losing 40% of MS damage (during CS).
it's normal here... But rly its not true with ms>cs without 4-piece. u dont need 0 delay.. its 1.5seconds, u must just focus to dont delay ready MS.. some math about it: total cd of Ms - 6.5 sec, when u use cs before ready ms, ull delay 1sec. When is your avg non crit dmg with MS 30k, that means ull loose with usin cs before ms smthn about 5k dmg . When u use ms before cs, that means u can't use 2times MS durin cs debuff - ull loose 40% damage of 1ms . Again with 30k base dmg ull loose 12k dmg. So finally its 12:5 for usin CS BEFORE MS.
Regarding trinkets for arms. Acknowledging that the preferred way to fly is Eye of Unmaking + Bonelink Fetish / Creche (depending on fight) if you are having crap loot luck such as myself, what is the preferred setup for single target.
Have seen back and forth information on the issue but wondering if there is math out there on the dual wielding Gurth.
I am currently using the reg Gurth and reg Atraxis (forged to hit). I am at 18.82% hit atm.
I just won the roll on an lfr Gurth now.
Would dual wielding Gurths give me a higher output than Atraxis?
LS spreadsheet says no but I am assuming that is because it's not taking into account the proc.
IF dual wielding is the answer, would it be reg in MH and lfr in OH?
Thank you for any advice and fantastic information here, as always.
EDIT : Also if anyone runs dual wielding in this situation and has a wol I can comb through, that would be perfect as well.
From frontpage of MMO-C (Patch 4.3.2 Items): "The most significant item change was [Gurthalak, Voice of the Deeps] having the proc time increased to 12 seconds from 10 seconds. This change was made to all three versions of the item."
2 seconds added to the proc yet As of tonight in a few randoms I barely even saw 1 proc every 5-10 minutes. The sword is now done for with me unless they reverse the SoT "fix" they put in place for ret with it. My guild's already ready to hand me the 2h Axe from Yor'sahj Heroic when it drops cause of the change alone.
the perfect mix for the t13 bonus since they want it to play with starsurge (without making us loose too much because of t12 bonus) is something along the line of:
"increase the %chance to proc of your euphoria and shooting stars by x%"
While trying to find out the optimal firemage weapon outside of tarecgosa (obv), I came across the following dilemma;
Where exactly does +spdmg fit in, when talking about statvalues?
As of now, I believe it is:
Int > hit till cap > haste till optimal cap > crit > haste > mastery ?
Not sure how highly i should value raw sp in this list.
i read all post about DS normal/heroic and the conclusion is: Agi+Sta is better to all modes of DS.
With a good trinkets combinations and FR +4set bonus.
is correct say mastery don't give a good result than priority dodge?