 |
01/18/12, 8:32 PM
|
#28936
|
|
Banned
|
kavan, the difference I see in your 2 example is ignite ticked before 2nd crit was applied.... this is what I on touching up on on my previous post.
Shannox is a fight were you're usually at a good distance from the boss as oppose to warlord were your basically in he's hit box.
I don't know how to express this in a mathematical formula.....
but the way I consistently stack ignites in DS, is by knowing where to place myself to compensate for my 2.1 second fireball cast time.....
I rank on a regular basis in parses, first week you could argue it was RNG, but i'm consistently getting higher combustions....I don't have a legendary, so I can assume the staff with the ability to copy a spell cast would be even more beneficial, even to the point of miscalculated in the dps gains we get from it.
|
|
|
|
|
01/19/12, 4:51 AM
|
#28937
|
|
Von Kaiser
|
Even though there is a plateau, Haste is still much better than mastery, even after 757.
|
|
|
|
|
01/19/12, 7:24 AM
|
#28938
|
|
Glass Joe
Human Death Knight
Гордунни (EU)
|
You don't need more than 1750 haste*.
I simmed my gear many times and found a "magical" amount of 1750 haste (with 4T13 ~399iLVL). It's optimal value for masterfrost priority. If I drop my haste to 1650 (reforge to mastery), my simcrafted dps goes down and if I raise it to 1850 (reforge from mastery), my simmed dps drops as well.
So, now I try to keep my haste at ~1750.
Yesterday Ultraxion 10HM - 43331dps (no tricks, no arcane/retri).
Last edited by djxak : 01/19/12 at 11:42 AM.
|
|
|
|
|
01/19/12, 8:17 AM
|
#28939
|
|
Glass Joe
Orc Warrior
Haomarush (EU)
|
arms sheet
At landsoul: when do plan to make your sheet work with arms specc?
|
|
|
|
|
01/19/12, 9:32 AM
|
#28940
|
|
Glass Joe
|
Nature's Cure VS Swift Rejuv
Not sure if this has been mentioned, but i have noticed how a lot of the people that I Pug with have more trouble with Magic De-buffs weighing them down. so i speced in Nature's Cure instead of Swift RJ.
is there much in a loss standpoint that i would be worrying about here or do you think this is an ok substitute when called for?
|
|
|
|
|
01/19/12, 10:06 AM
|
#28941
|
|
Von Kaiser
|
Originally Posted by tenub
What do you think this is ICC with 70%+ crit or something? I hope and pray I get any ignite at all during feedback every week and it's usually to no avail. You're telling us to somehow manage a fat ignite by essentially critting back to back (within the feedback window at least), not get tombed, and combust then spread to the tombs. I don't think you realize the chance of getting even a single ignite near the end of feedback is maybe 1% and then you have to somehow not get tombed. It's simply not going to happen unless we get back to ICC crit ratings. Please do not give bad advice. It's best to hope for a fat ignite during feedback and use combustion then if you manage so; otherwise try and get a decent one on Hagara then spread to the tombs.
On a side note where's your H:Hagara log? Rather, where's your H:Hagara achievement? I'd like to see your incredible luck and drool over it.
|
I have yet to kill Hagara without getting an ignite during every single feedback phase. If you think there is a 1% chance of getting an ignite towards the later part of feedback, I'm sorry your crit ratings date back to Vanilla.
I have killed Hagara Heroic multiple times on my DK, but as I just switched to my mage as my main last week I don't have a kill on it yet. I do however have multiple attempts on it, and as I stated, have yet to go through a feedback phase without an ignite proccing.
Also, on 10 man you have a 77.78% chance to not get tombed, so more often than not, you won't get tombed. There will of course be instances when you do, but if you see that little blue arrow over your head and you haven't combustioned yet because you were saving it to impact off, you can just combustion before you get tombed, it's really not that hard of a concept.
All I said was that is the way to get the maximum DPS, obviously you have to play it correctly based on what happens. If you dont get a fat ignite and can't spread it to tombs, then you just use your combustion when you can, all I said was what is the optimal DPS given good RNG. Maybe you should play arcane if you never crit.
|
|
|
|
|
01/19/12, 11:14 AM
|
#28942
|
|
Glass Joe
|
I reviewed my log for 25H Hagara and this is what I found:
| [17:46:11.856] Hagara the Stormbinder's Feedback fades from Hagara the Stormbinder | | [17:46:26.446] Satellite afflicted by Ice Tomb from Hagara the Stormbinder | | [17:48:31.107] Hagara the Stormbinder's Feedback fades from Hagara the Stormbinder | | [17:48:44.868] Senthiel afflicted by Ice Tomb from Hagara the Stormbinder | | [17:50:08.171] Hagara the Stormbinder's Feedback fades from Hagara the Stormbinder | | [17:50:22.376] Frenzied afflicted by Ice Tomb from Hagara the Stormbinder | | [17:52:20.201] Hagara the Stormbinder's Feedback fades from Hagara the Stormbinder | | [17:52:34.806] Juan afflicted by Ice Tomb from Hagara the Stormbinder |
The time between Feedback fading and Ice Tombs appearing was 14.6, 13.7, 14.2 and 14.6 seconds.
Maybe the timing is different on normal mode or on 10-man, but on 25-man heroic, it seems impossible to impact a Feedback buffed Combustion onto the tombs.
Even if you got a crit at the very end of Feedback, and waited until that Ignite was almost over to Combust, you still wouldn't be able to do it.
|
|
|
|
|
01/19/12, 11:30 AM
|
#28943
|
|
Von Kaiser
Human Death Knight
Tichondrius
|
Originally Posted by djxak
You don't need more than 1750 mastery.
I simmed my gear many times and found a "magical" amount of 1750 haste (with 4T13 ~399iLVL). It's optimal value for masterfrost priority. If I drop my haste to 1650 (reforge to mastery), my simcrafted dps goes down and if I raise it to 1850 (reforge from mastery), my simmed dps drops as well.
So, now I try to keep my haste at ~1750.
Yesterday Ultraxion 10HM - 43331dps (no tricks, no arcane/retri).
|
That number may arise as the best in simcraft because it aligns the rune regen to to 8.00s
|
|
|
|
|
01/19/12, 11:41 AM
|
#28944
|
|
Glass Joe
Human Death Knight
Гордунни (EU)
|
Originally Posted by DaveA50
That number may arise as the best in simcraft because it aligns the rune regen to to 8.00s
|
Why are you think that 8.00s rune regen is the best?
Best rune regen time is where we not gcd capped and no resource starved most time of the fight.
Even if it is 8.00s, it is just coincidence.
|
|
|
|
|
01/19/12, 12:13 PM
|
#28945
|
|
Glass Joe
|
I'm not sure why this is still being discussed. You have two options. Use combustion with a big ignite during feedback or use it on tombs. Both work.
|
|
|
|
|
01/19/12, 12:56 PM
|
#28946
|
|
Von Kaiser
|
I guess Killercrank is right. I'm not sure Pyryte realizes how unlikely it is that you keep a Feedback-ed Ignite rolling until Ice Tombs.
|
|
|
|
|
01/19/12, 1:11 PM
|
#28947
|
|
Von Kaiser
|
I absolutely understand how unlikely it is, all I was pointing out is that if you get good RNG, that is the best way to maximize DPS.
In summation; on 10 man, if you get a fat ignite/pyro during feedback, use combustion. If you don't save it for tombs, if you get selected for tomb try to use it before you get tombed if you can manage a decent ignite/pyro.
On 25 man, the same is true, except since there are 6 tombs, your ignite during feedback would have to be incredible to justify using it instead of saving for tombs, unless you have a raid packed with good burst aoe classes.
Last edited by Pyryte : 01/19/12 at 1:30 PM.
|
|
|
|
|
01/19/12, 3:08 PM
|
#28948
|
|
Piston Honda
|
Here, new heroic boss maximizing topic. Heroic Warmaster Blackhorn. We've already killed him but for those progressing him: Start the fight at the far end of the boat where thrall and the aspects are. Scorch/LB Goriona as she passes. Run/blink over to the left side of the boat (facing the aspects), you will drop combat. Prepot, hardcast pyro/LB drake 1, scorch/LB drake 2, LB dreadblade.
Anyone find a better opener? I had a pretty good rank on this week's kill. Living bomb glyph over pyro glyph seems ideal as well since you have 2-3 available long-lived targets which all must die for about 85% of the fight.
|
|
|
|
|
01/19/12, 3:29 PM
|
#28949
|
|
Von Kaiser
Blood Elf Mage
Dalvengyr (EU)
|
Titel
Originally Posted by Pyryte
I think you're calculating the dmg incorrectly. You don't multiple the dps by the cast time. Think about it rationally. Are you trying to tell me your Pyroblasts hit for 88032dmg on a non crit? I don't think so.
Also, the extra 2 seconds of volc pot doesn't always mean '1 extra fireball', it could be that you combustion right as the volc pot is about to fall off, at 1 second for instance. If you combustion then, without the extra 2 seconds of volc pot, it wouldn't get the boost from the int. There is a lot more that goes into these calculations than the math you're providing.
|
About your first point: I'm not sure: How shall I calculate the average damage of a spell, if not by taking its dps and multiplying it by it's cast time?
About combustion: It looks for the dots on the target, not for your int (well the crit part of it applies).
|
|
|
|
|
01/19/12, 3:39 PM
|
#28950
|
|
Von Kaiser
|
Originally Posted by rh8452
Here, new heroic boss maximizing topic. Heroic Warmaster Blackhorn. We've already killed him but for those progressing him: Start the fight at the far end of the boat where thrall and the aspects are. Scorch/LB Goriona as she passes. Run/blink over to the left side of the boat (facing the aspects), you will drop combat. Prepot, hardcast pyro/LB drake 1, scorch/LB drake 2, LB dreadblade.
Anyone find a better opener? I had a pretty good rank on this week's kill. Living bomb glyph over pyro glyph seems ideal as well since you have 2-3 available long-lived targets which all must die for about 85% of the fight.
|
I've been LB glyphing this fight as well, definitely saw a pretty significant increase in dps vs. pyro glyph. Is Goriona in range long enough for you to hardcast a pyro then LB, or can you only fit a scorch/LB? I've been hitting the drakes, but not Goriona.
Also, it may have been fixed already but a couple weeks ago I blinked out of a mini purple into the large one, and the mini one hit right as I blinked. I didn't take any damage from it, but it didn't damage the boat either. Is it possible to blink out of the small twilight barrages at the last second, not take damage, but prevent the boat from taking damage?
|
|
|
|
|
|