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Old 02/04/12, 11:11 AM   #29041
Andil
Glass Joe
 
Draenei Hunter
 
Alexstrasza (EU)
Resilience offers no benefit in PvE, but blocks itemization points that are used for more beneficial stats on PvE-Gear. So unless the itemlevel of the PvP-Gear is significantly higher (and thus provides a lot more agility, which makes up for the lost stats), PvE-Gear is usually the better choice. If you're in doubt which armor piece provides more dps, you can ask femaledwarf.

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Old 02/04/12, 1:08 PM   #29042
gunslingerpookie
Glass Joe
 
Worgen Warrior
 
Stonemaul
Sorry I'm relatively new to Arms spec and I need to ask a few questions regardless of the flaming.. What stance does Arms warrior usually fight in? When would I change to my other stance? Attack rotation and priority?

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Old 02/04/12, 10:12 PM   #29043
Kurathikai
Von Kaiser
 
Kurathikai's Avatar
 
Worgen Warrior
 
Korgath
Originally Posted by gunslingerpookie View Post
Sorry I'm relatively new to Arms spec and I need to ask a few questions regardless of the flaming.. What stance does Arms warrior usually fight in? When would I change to my other stance? Attack rotation and priority?
Check out the Simple Questions/Simple Answers thread.
I also have a guide to Arms Warrior dps on my blog, if you care to check that out.

[kura.grown-ups.us]
A Warrior's Perspective

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Old 02/04/12, 10:49 PM   #29044
Dkbel
Glass Joe
 
Dkbel's Avatar
 
Human Warrior
 
Zul'Jin
Originally Posted by mowgles View Post
I believe it was stated that bug has been fixed for awhile now in an earlier page/post
I will PM the creator of this forum to change the glyph section then.

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Old 02/05/12, 5:25 AM   #29045
Gleb
 
Orc Warlock
 
Пиратская бухта (EU)
What do you think about this spec: Talent Calculator - World of Warcraft

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Old 02/05/12, 11:19 AM   #29046
wilco298
Glass Joe
 
Draenei Shaman
 
Bloodhoof (EU)
talent seazoned winds

Hi all.

I have a question about the talent seazoned winds.

As a raiding enhancement shaman it seems i don`t realy use the talent anymore.
Should i get rid of it and change it with another talent like elemental precision.

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Old 02/05/12, 11:37 AM   #29047
Bobtheflea
Glass Joe
 
Human Warlock
 
Darrowmere
Originally Posted by Gleb View Post
What do you think about this spec: Talent Calculator - World of Warcraft
This would be a good spec, as long as you still never have to use lifetap. The reason why we had two full points in mana feed is to reduce the use of lifetap. With more Intellect, mana becomes less of a hassle, and maybe in the heroic gear chaos bolt and soul fire might grant enough mana regeneration to put more points in the Affliction tree.

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Old 02/05/12, 1:59 PM   #29048
jageddowes
Glass Joe
 
Night Elf Druid
 
Alterac Mountains
Following my #82 post.

First of all, I'm not a druid hater, I've rolled druid since forever but you have to acknowledge certain things, like we are hands down the best OTs. Obviously I understand the hate since I'm posting on a Druid forum… I have a pally, DK and druid to which I've taken through normal DS and my druid and DK through some H DS fights… so I'm not talking out of my ass.

Let's start…

Passive overall mitigation:

- Bears have 18% (overall dmg reduction) plus 6% (spell damage reduction), all from talents.

- Pallies have 10% (overall dmg reduction from talents).

- DKs have 14% overall dmg reduction. 8% from Blood presence, 6% from barrier. Plus Rune on weapon for parry, stamina/armor or spell reduction dmg.

- Warriors get 10% from defensive stance.

From passive, Bears look like the clear winners. But I think controlling spikes of damage (both from physical and spell) is more important for survivability than passive mitigation IN MOST FIGHTS. CDs are similar between tanks with a few differences that make all the difference.

For controlling spikes of damage vs physical damage Pallies are best with their CTC and warriors block, shield wall, shield block?? (I'm not a big fan of warriors nor have tanked with one end game, ever).
DKs control when to use their bloodshields and bloodshield stacks.
Druids have the highest avoidance (on chance) and SD (on chance) procs more often than Bloodshield, and could have the most health of all tanks if gemmed/chanted accordingly.

For controlling spikes of spell damage Dks are the best with AMS (75% reduction), boneshield (longest lasting 20% CD in most cases), IBF (50% reduction) plus all the self healing CDs… lichborne, ghoul sac, rune tap, Death strike, VB (1min CD).
Pallies have their glyphed DP for 40% reduction, GOTFK 50%, AD 20%.
Druids with their biggest passive plus Barkskin 20%, SI 50%.
Warriors shield block 20% spell reduction, …. fill in.

Now talking more about each boss and I'll leave out warriors since I don't know much about them:

- Morchok is 90% physical, 10% spell dmg if you take a crystal. The best tank vs physical are Pallies with their CTC and with enough CDs (more than a druid) to weather the stomps and their 50% dmg taken increase afterwards. Between druids and DKs is extremely close, but DKs have all their self-healing plus can time their DS and it stacks, it doesn't only refresh. On the other hand SD procs a lot more often and Druids have the highest Avoidance.
The druid 4set is far better for this fight followed by the DK 4set.

- Yor'sahj - Refer to my reply to Szynszyla.

- Zon'ozz - Pally/DK>Druid/Warrior

- Hagara - It's just about dealing with FA and I think all tanks can easily. Minor differences here. As far as raid utility having the Druid 4set for Lightning phase and the roar for ice helps a ton!

- Ultaxion - About 60% physical, 40% shadow.
Dks can AMS every HoT and can use the IBF, Boneshield and everything else for inbetween tanking which makes them take very little dmg.
Pallies can use glyphedDP every HoT and same as above.
Druid have to use the SI on every other HoT and their barkskin on every HoT.
On Heroic they can all use their biggest CD for every HoT…

- Blackhorn - Pally>DK>Druid

- Spine - Pally>Druid>DK

- Madness - Refer to my reply to Szynszyla.

Originally Posted by Viryz View Post
I think you're wrong. A druid having the 2 set gives you 100% chance to trigger savage defence if you crit with mangle when you have pulverize up. Myself got 47% crit with with 3 apps of lacerate then pulverize, which give me almost 50% to trigger Savage defence. Also we're having sick dodge compared to other classes.
I think you are partially wrong, SD's Still is on a chance proc and not a given, plus it refreshes but doesn't stack. Dodge is pretty sick tho

Originally Posted by david0925 View Post
So while Druids are not last in any tanking situation (so I disagree with post #82), they also don't stand out.
It's all situational, depending who plays the class, the comp, the difference between tanks is very small.

Originally Posted by david0925 View Post
That, and the fact that Druids are superior OTs that can add very valuable DPS in especially a 10man setting make them much better offtanks than main tanks (enjoy while it lasts)
Fo sho.

Originally Posted by Szynszyla View Post
Both normal/hc
Yor'sahj -> Druids just behind DK. Highest HP possible, lowest possible magical damage taken due natural reaction. Especially for 10mans, dk/druid > pal/war by mile when you solo tank.
aSpine -> depends on the duty... again highest armor/dodge and natural reaction.
Madness HC -> Impale, guess who takes least dmg from impale, yes druid. Highest armor, natural reaction, barskin + SI. Phase 2 is a bit different, but the dot is physical (?), so again we take least.
- Yors'sahj DKs will always be better but followed by Pallies, not Druids "depending on the comp." The healing from unglyphed FR and LoTP can come from a feral cat too.
- Madness DKs>Pallies>druids>Warriors, that's the best you'll get from me. Read the CD list up there and Can't tell me druids are better for either phase.

Phase 1: Impale- Pallies GOTFK, AD. DKs DS stacking, Boneshield, IBF, self healing CDs (read above).
Burning Blood - Pallies glyphedDP. DKs AMS.

Phase 2: Tetanus (all shadow damage) - Pallies glyphedDP, DKs AMS. Plus all their other CDs. (read above).

Still a bunch of crap and nonsense right?

Originally Posted by Szynszyla View Post
Phase 2 is a bit different, but the dot is physical (?) so again we take least.
^^^^^

Originally Posted by Szynszyla View Post
bunch of crap and nonsense.
At the end of the day it's what makes up the best comp and has the highest survivability… provided the player playing the tank doesn't stink. I am not stating that there are huge differences on tank survivability on EVERY FIGHT. In most of them the differences are tiny.

Last edited by jageddowes : 02/06/12 at 5:24 PM.

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Old 02/05/12, 5:59 PM   #29049
Gleb
 
Orc Warlock
 
Пиратская бухта (EU)
Please tell me how much haste you would be advised for 398-401gear.



---sry for my bad eng.

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Old 02/05/12, 8:31 PM   #29050
gogosds
Banned
 
Orc Warlock
 
Darksorrow (EU)
ARMS smokes away Fury spec.

Overall DPS 25H - DPS Bot - RaidBots - Web Tools for WoW Nerds

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Old 02/05/12, 10:28 PM   #29051
Influxreptile
Von Kaiser
 
Night Elf Warrior
 
Frostmane (EU)
Originally Posted by Grimraven View Post
But since fury is only better than arms on heroic spine, and since you need to dump all the expertise you can, since tendon does not have parry/dodge table, Morchok bracers are better.
How is this post relevant in a Fury BIS thread?

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Old 02/06/12, 2:46 AM   #29052
hiaquintus
Glass Joe
 
Night Elf Rogue
 
Vek'lor (EU)
Originally Posted by Hidden View Post
Well, there are basically these trade-offs when it comes to the dagger set vs. No'Kaled:
Dagger:
- more combat potency procs from main gauche
- passive stats
- stacking agi set bonus

No'Kaled:
- more instant poison procs
- more killing spree damage
- strong elemental proc
thank you for this great explanation! I`m going to change my mh weapon more often

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Old 02/06/12, 6:50 AM   #29053
Superbolt
Glass Joe
 
Draenei Shaman
 
Proudmoore
Are they looking to buff ele shamans at all? I have done some research with other elemental shamans on my server, and they seem to have the same issue I'm having. On 10man madness I can get between 35-40k dps and still being way lower than the other dpsers in the raid. I've got the rotation and gear lvl of 386. I give it everything I got and can't seem to put out anymore dps. I've kinda been debating on what to do on my situation. If you have any suggestions please let me know. Thanks!

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Old 02/06/12, 7:45 AM   #29054
bliske
Glass Joe
 
Night Elf Rogue
 
Frostmourne
Hey guys, i'm still relatively new (in my eyes) to world of warcraft and my first toon is my rogue which i lurvv

Now i have a few question's i understand this topic, though just now i had some rogue come up to me saying all this stuff and i'm like well um could he be right or could he be wrong but i'm clueless one way or another


Bliske @ Frostmourne - Game - World of Warcraft

if you could look at my gear, my sockets, my reforging & my hit caps / spell hit caps / haste / mastery and such are right or wrong i would really really appreciate it.


i thought "spell-hit cap should be 17.00% (mine is 17.05%) and under melee its (15.42%) it's according to what Aidey told me"

Mastery (i have no idea how low you can go (without needing it) but Aidey did however say that "mastery's cap should be 13% which im at 12.94% (under spell & melee)

Expertise is 21/21 (cap is apparently 26/26) for Combat rogues.

Haste is 27.78% (melee) 20.55% (spell)

If anybody could look at that link and tell me if there is anything wrong or anything i have said right now that i could improve (to be doing better DPS then please let me know


PLEASE*

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Old 02/06/12, 8:13 AM   #29055
Black_Scorpion29
 
Undead Rogue
 
Grim Batol (EU)
Originally Posted by bliske View Post
Hey guys, i'm still relatively new (in my eyes) to world of warcraft and my first toon is my rogue which i lurvv

Now i have a few question's i understand this topic, though just now i had some rogue come up to me saying all this stuff and i'm like well um could he be right or could he be wrong but i'm clueless one way or another


Bliske @ Frostmourne - Game - World of Warcraft

if you could look at my gear, my sockets, my reforging & my hit caps / spell hit caps / haste / mastery and such are right or wrong i would really really appreciate it.


i thought "spell-hit cap should be 17.00% (mine is 17.05%) and under melee its (15.42%) it's according to what Aidey told me"

Mastery (i have no idea how low you can go (without needing it) but Aidey did however say that "mastery's cap should be 13% which im at 12.94% (under spell & melee)

Expertise is 21/21 (cap is apparently 26/26) for Combat rogues.

Haste is 27.78% (melee) 20.55% (spell)

If anybody could look at that link and tell me if there is anything wrong or anything i have said right now that i could improve (to be doing better DPS then please let me know


PLEASE*
well shadowcraft tells u all, go there and use auto reforge and auto gem, but for what i can tell u, ur orange gem (in ur pants) should be 20 agi+20 haste and not + 20 mastery, in terms of reforge i cant tell u exactly but i guess that if u go to expertise cap is a dps improvement.

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