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Old 02/13/12, 2:12 AM   #29086
jackmike008
Banned
 
blizzard
Human Hunter
 
Non-US/EU Server
all occupation of WOW, I most like DK,haha

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Old 02/13/12, 6:22 PM   #29087
31intelekt
Glass Joe
 
Orc Warrior
 
Hyjal
Originally Posted by landsoul View Post
Dual-wielding behavior must be tested extensively until a conclusion can be made.

The additional proc rate, strength, and weapon damage must outweigh the haste, hit , and crit that would come from the Cudgel.
Right, in a BIG way. I've had 2 reg Gurth's for weeks now and have been trying hours on dummies and even a full raid night... all to no avail. I've seen 3 tent's proc with Gurth MH and the Mace OH. So, I can't see how this is even debatable. The stat loss is too much imo.

@Landsoul I do have one question about your BiS TG list though; the Creche, after initial proc will NEVER "line up" for a fury warrior. Having seen Maw's (Bone-Link) doing double what my tent's are on sigle tgt fights, is it just that you can't calc the potential? Is it just that the proc from the Creche even outside of stacked procs/abilities is just that good? I have the hero Creche and have seen stars align with bursts over 100K but its just bad imo on Ultrax type fights where its basically a test dummy with buffs and the occasional extra annoyance.

When we're pushing prog I still find myself having to go arms for the 5-10K extra, but oh how I'd love to get back to our real DPS spec.

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Old 02/13/12, 6:26 PM   #29088
Ardeaf
Von Kaiser
 
Orc Hunter
 
Kil'Jaeden
How do you know it got hotfixed?

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Old 02/13/12, 9:06 PM   #29089
cooter
 
Dwarf Death Knight
 
Blackhand
ok im new here but what is the best spec for dk in pvp? I have been using blood for BGs and unholy for arenas. I have been playing since BC but just started pvping .

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Old 02/13/12, 9:57 PM   #29090
Templisk
Glass Joe
 
Orc Death Knight
 
Stormreaver
Originally Posted by cooter View Post
ok im new here but what is the best spec for dk in pvp? I have been using blood for BGs and unholy for arenas. I have been playing since BC but just started pvping .
DK specs in pvp are situational and a matter of preference. If you plan on doing any sort of flag carrying - blood. If you're a jerk in 2s - blood.

RBGs frost (or blood if you are a flag carrier on a flag carry map)

2s/3s/5s depends on your comp but usually frost/unholy.

Arenajunkies.com would have the best source of information for your pvp questions though.

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Old 02/14/12, 2:42 PM   #29091
SuperSoft
Glass Joe
 
Draenei Shaman
 
Gul'dan (EU)
can any1 tell me which item is better for survival?

[Kiril, Fury of Beasts] or [Spire of Coagulated Globules]?

I didn't really see a diffence at the training dummy so i dont know which one to choose.

for Ask Mr. Robot it says that Kiril is betten then the spire, in absolute as well as in relative rankings.

any1 did a researche there?

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Old 02/15/12, 3:04 AM   #29092
varrem
Glass Joe
 
Goblin Shaman
 
Mal'Ganis
Has anyone seen how the 2894 haste cap for goblins has worked out? I keep checking the big name resto shamans and they all seem to be going with mastery. I feel like the extra tick for HR and not to mention how much faster it would make your heals, combined with the new spirit walkers grace thing would be a nutty combo. Could put out alot of dmg for fights like madness when you have 2 minutes between big raid wide dmg. Has anyone seen if this has even been tried?

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Old 02/15/12, 8:08 AM   #29093
tritodt
Glass Joe
 
Worgen Death Knight
 
Nozdormu (EU)
DnD works 2, in addition u need to keep in mind not to skill Chilblains if u have other chars they are divided to slow, otherwise they overscipting each other or they get immunity.

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Old 02/15/12, 9:55 AM   #29094
reddorian
Glass Joe
 
Dwarf Warrior
 
Dunemaul (EU)
I wonder if you can help me.

I have been gearing myself using the OP guide but have now reached the point where i have a combined block dodge and parry of 102,4%

Now the way i remember wow to calculate combat is by rolling a 100 sided dice.
And by gearing you can make sure that all sides of that dice result in a block, a dodge or a parry.

In the old days you needed to stack defence on your gear to "push" crushing blows out of those 100 spots.
And now i have pushed normal hits out of those 100 spots.

My question is how i proceed with gearing now that i have filled all 100 sides of the dice with a block, dodge or parry.

Do i keep stacking mastery to increase my chance of a critical block?
And if so can i then remove some of my dodge and parry to Stamina or even hit? (as long as they combine to 102,4% together)
Any help on this will be apreciated.

Red

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Old 02/15/12, 12:40 PM   #29095
Destructionn
Glass Joe
 
Orc Death Knight
 
Exodar
BDK question...feel free to ask

If you have any questions about BDK tanking, gemming, stats, spec, anything really, feel free to message my EJ account, I love helping out BDK's or just reviewing there parses, or gear to assist in any way that I can.

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Old 02/15/12, 7:24 PM   #29096
Alkhara
Glass Joe
 
Human Rogue
 
Kul Tiras
Originally Posted by Sarvius View Post
Like Jasos hinted at, the only thing that stalls macros these days is when you have multiple lines of commands and more than one of them would trigger a gcd.

So pre-patch, you could not have had the following macro for example:

/cast Adrenaline Rush
/cast Sinister Strike
/startattack

The macro would successfully cast adrenaline rush the first time and then would simply return an ability-not-ready error on every consecutive keypress. You can, however, have macros with multiple abilities as long as only one of them invokes a gcd. So it's fine to have /cast Premeditation /cast Ambush or /cast Shadowstep /cast Vanish.
That's great I have to use this.

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Old 02/15/12, 11:49 PM   #29097
dozzko
 
Gnome Warlock
 
Neptulon (EU)
So I pulled out my DK to test and got a mage onboard as well. We are both lvl 85, he had about 1.23% and I had 0.5%, obviously both of us were naked. I was in unholy, spamming the boss dummy with 1.9 white maces from a vendor - festering and scourge strike and deathcoils when I could. I had about 450-500 hits/glancings from melee attacks (which are all physical dmg ofc) until I got my first deathcoil crit.

Funny thing is, i have 0.5% melee crit from base agility, and 0.0% spell crit. Here's a screen to spice it up a bit - http://i39.tinypic.com/2ugo4e9.jpg . Also, the mage got 1 crit from after 4 casts - obviously very lucky but still a crit is a crit. How on earth is 0.0 crit on the deathcoil giving me a crit as well? Anyone with an explanation on this? Obviously there is a crit supression for melee attacks but a baseline crit for spells?!?! Baffled.

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Old 02/16/12, 2:03 AM   #29098
Eve Online
Banned
 
Draenei Mage
 
Aggra
Yugioh March 2012 Ban list?

I know we find out the March 2012 Ban list early because of the OCG but when does either of them come out? I'm looking for a specific date, I heard Saturday the 18th.

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Old 02/16/12, 3:03 AM   #29099
Demes
Von Kaiser
 
Troll Druid
 
Ravencrest (EU)
Originally Posted by reddorian View Post
I wonder if you can help me.

I have been gearing myself using the OP guide but have now reached the point where i have a combined block dodge and parry of 102,4%

Now the way i remember wow to calculate combat is by rolling a 100 sided dice.
And by gearing you can make sure that all sides of that dice result in a block, a dodge or a parry.

In the old days you needed to stack defence on your gear to "push" crushing blows out of those 100 spots.
And now i have pushed normal hits out of those 100 spots.

My question is how i proceed with gearing now that i have filled all 100 sides of the dice with a block, dodge or parry.

Do i keep stacking mastery to increase my chance of a critical block?
And if so can i then remove some of my dodge and parry to Stamina or even hit? (as long as they combine to 102,4% together)
Any help on this will be apreciated.

Red
its not block, dodge and parry that you want to sum up to 102.4, its block, dodge, parry and miss. After this point, one of the ways to go is to stack more mastery but it's not a very common route. Instead most go for maxing stamina while staying at this magical 102.4% point. So you want to maximize the amount of mastery you get from your reforges and enchants and minimize the amount of hit/expertise you get, and at the same time keep dodge and parry ratings relatively balanced. Then you have as much room for stamina gems in your gear without going under the 102.4% mark.

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Old 02/16/12, 10:38 AM   #29100
Panthros
Glass Joe
 
Orc Death Knight
 
Uldum (EU)
I really can't believe that they're going to retrieve the old version of nature's grace and let balance druids loose AGAIN our control over it. How many times did the moonkin comunity explain all the pain in the ass that was that? So in MoP, we get back on doing a special strat ONLY for moonkins so we don't waste 15% spell haste every time we get into eclipse and a "dance-phase" of the boss begins? How fucking hard is to code into the game that the first dot that activates Nature's Grace also gets the haste benefit?

I'm very sorry for the crying but really, with all the good changes that moonkins are going to get, that seems that finally we are going to get considered by the devs as a damage-dealer and not an accident, why? Why this? Can someone please explain me this sudden change of mind? Am I missing some big rock here?

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