Actually it seems like FD has recently been fixed and shows more realistic haste values. At least for myself it is way behind crit and mastery now with more than a .5 difference and since I am in full DS gear, I guess this is true for other people too.
I reloaded my Hunter into FD today and it shows completely different DPS and Stat values.
33k DPS, which could be about right on a stand and nuke encounter and it shows haste as the worst stat by far... even mastery is about 0.8 better now. Really strange, maybe i had a bug in calculation last time or something.
I will just stick to the Stat weights in the guide, since FD keeps spinning haste around like crazy.
I was wondering if anyone has run the numbers on trinkets at different levels. (i.e. using 397 starcatcher over 384 vial) this is mostly because loot council is not taking into account that the proc for starcatcher is very weak and gave the vial to a rogue who also had wraith and starcatcher
I remember a reply (I think it was in the thread here) were someone compared the haste vs. mastery cases on a boss fight and obtained nearly the same dps. Although it was only one example, my feeling from playing around with FD and Simcraft, from the discussion here and also taking into account my practical experience is, that the difference between haste and mastery is very small dps-wise. So maybe it really comes down to the personal preference and how it fits your playstyle and maybe also the boss mechanics.
Can anyone tell me why exactly you should go for high mastery when high haste just feels better when playing it?
Theorycrafting shows that mastery is more dps for BM and SV than haste. It should also be more dps in actual play as the more haste you add, the more demands are layed on you to not waste a single millisecond. The big difference between haste and mastery, is that mastery gives you a pssive damage boost, while haste requires you to be active and have good reactiontime to reap the theoretical benefits (and being human rather than machine, you will never reap 100% of the benefits of haste).
So If I read correctly, mastery is for lazy people and haste is for people with extreme reaction and rotation skills?
Because if you look at top hunter parses, there's no mastery hunters in any spec in any size/difficulty for the entire top 10?
What? Looking just at Ultraxion, most of the top parses are favoring mastery over haste. And Ultraxion's the fight where haste would be favored the most (stand still and do your rotation, no AoE, only one target so you can't keep SrS ticking on multiple targets, no Spellweaving being increased by SV's mastery). Not sure where you're seeing haste>mastery dominate the charts.
Was wondering and I'm seeing some Heroic Progressed players that rank in WoL do this but what you guys think about using [Heart of Rage] as your BiS.
I guess it's a question of personnal choice. In terms of strategy it's interresting since it provides a lot of expertise, allowing you to reach the cap much faster and then giving you more freedom to optimize our character. And of course the huge gift of strength it provides is a real icing on the cake.
However I tend to think that it's less awesome once you start to be really well stuffed in DS. First because it's easy nowadays to reach the expertise cap (using only reforge) so it removes half of the trinket good thing. And also because our actual stuff tends to favor a lot strength.
I tend to think like that (I take the risk to say something obvious but need to do that to explain) :
-Expertise is a stat with a cap. Once capped, no need to have more.
-Strengh has no cap. The more you have the better it is.
Heart of Rage have both. Ok! How can I negociate with that? Well first I know I can reach my expertise cap easily with my actual stuff. So no problems there. I can reach good score through optimization (went up to 2600 haste score once without that trinket) so I can pretty much have a good optimization without the help provided by the expertise bonus. Interest of the trinket interrest starts to fade. I still have however the strength bonus. Huge, tasty, yummy, yippi-ka-yay etc etc... Well there are a lot of strength trinkets also in DS. And a BIS like Eye of the Unmaking can make a real difference : it's an almost permanent addition of 780 - 990 strength. Which is even bigger that the strength bonus provided by the Heroics Creche/Bone-Link trinkets (the Raid Finder version is itself bigger). HoR strength proc only last for 20 secondes. It's huge but there will still be a gap where you strength number will loose that bonus (I call that "playing yo-yo"). Combining it with Creche of the Final Dragon makes a real pair of BIS to my advice and is much better in term of pure damage dealing.
Heroic Heart of Rage stills stays in the top 10 of the best trinkets in Cataclysm and the choice to use it or no depends I think on the way you like to optimize your DK. I used it during the Tier 11 raid and it was a real blessing. Nowadays I use a creche/eye of unmaking combo trinket and it's full happiness for me. You may use HEart of Rage if you which to focus more on optimizing your stuff and reach big scores in stats like haste or mastery (depending your playstyle).
All I said being a personnal point of view of course.
Quite obviously, it is. Not sure why you'd ask that.... the link on hardmode bis shows me the raid finder trinket but I just assumed we all know the OP means heroic Eye.
I wouldn't even reply except that looking at the BiS lists I noted the heroic Creche (and heroic Bone-link Fetish) is listed ahead of 390 eye. THAT is a more interesting question. Personally, I'm not fond of the Creche overall and even though I might use the heroic Creche on Ultraxion, on pretty much any other fight I'd probably still use the normal Eye preferentially. I'll let the ret Paladins and dps Warriors take the heroic Creche first. I'll save my priority for heroic Fetish and/or Eye.