You don't understand me. Who would like spec name "Threatening Presence".
Blizz still don't delete glyph and testing it. Armor for warlocks was too big, but on some encounters will be really bad, Warmaster Blackhorne with armor reduction. I would ask about mastery scaling on reduction damage.
yeah makes sense, needs looking at to confirm but that looks right after a quick check there is a difference.
the big question for me on this is wether you can use either BS or DR in a single target rotation effectively and which is more effective. Im very interested in scaling of these talents, tho im leaning towards DR for lower cd and minimal disruption to rotation.
oh on a note for that is sweeping strikes and Dragon Roar stack, which can proc a bucket of damage, i gathered up 5 adds and basically one shot all of them with that, with reck up it would be huge, i do hope it scales well
can a mage still be competitive with other classes without the legendary staff? I didn't play much during Firelands, and now that nobody goes through firelands, I don't think I'll be getting the staff before MOP.
Has anyone here tried going for full DPS gemming? I read a post on MMO about a guy who gemmed strength right through his gear, he also capped hit and maximized his expertise. DKs overall do a lot of damage even with mastery/stam-gems but I'm considering changing gems just for the lulz. Thoughts?
I'm sure this has been covered but I can't seem to find it.
I find myself energy capped far too often with the T13 2P but because of priorities such as explosive shot, I can't use more than 2 arcane shots before I need to use ES again and then steady shots to gain energy again.
My point being, should I use 3+ arcane and 1 steady if I'm capped and ES is on cd? Or 2 and 2?
I feel like I'm near the top as far as DPS for my gear do maybe I'm doing it right but I wanted to make sure.
On my phone so grammar is probably off a bit, sorry.
I've been running some tests for a while on aspect switching. I was wondering if anyone else has noticed the same thing. It seems that excess amounts of aspect switching, at least in my testing, can result in a small but significant dps loss.
I tried to execute a number of different rotations with different levels of aspect switching.
Rotation A was where I always used Aspect of the Fox when using a Cobra Shot, and then switched to Aspect of the Hawk for all other instant shots.
Rotation B was where I switched to Aspect of the Fox for Cobra Shot, but only switched to Aspect of the Hawk when my focus was close to full and I was dumping focus. So some instants were used when in Aspect of the Fox.
I would expect Rotation A to provide more dps than Rotation B, but that was not the case.