Yeh i usually pop dash to get it and do it when i think rip will drop without the extra cp but i thought maybe with all the haste people are stacking with hit+exp caps that it could be less overall dps because of missing the chances to proc ooc too. I mean i usually do it a few times a fight but notice some ferals in high end guilds dont bother.
Also is hit+exp cap+haste the way to go? or does it depend on having certain items etc?
Would just like to take the time to tell the moderators or whoever it is from this site that keeps spam emailing me about pointless shit what a cunt they are. That is all, thanks. Is that better? Or will i get another warning? Maybe just maybe i don't want to use crappy programmes that are often wrong for advice on gearing etc when I come to a site for the opinions of theorycrafters/players with experience.
I don't have access to the official US Beta forums so if anyone can repost my suggestions there I would be really grateful (provided you guys approve those suggestions of course).
Right now on Live, when I'm at full health and have Frost and Unholy runes available, I don't spend them until I get hit if I want to maximize my survivability. The developers stated that they wanted to get rid of this behavior in MoP. However, in my opinion, the current Scent of Blood implementation on Beta encourages "rune hoarding" even more.
Let's consider the situation when I'm at full health, have 2 Frost and 2 Unholy runes and 5 Scent of Blood stacks (which happens often enough due to lucky avoidance streaks). If I Death Strike now I'll loose my Scent of Blood stacks and possibly won't have more then 1-2 stacks when the boss hits me for 40% of my health. Therefore, if I optimize my rotation for survivability, the best course of action would be to only use Heart Strikes and Rune Strikes (hence, only spending 2 blood runes and "hoarding" the rest 4 runes) until I get a big enough hit to justify spending my Scent of Blood stacks.
What I propose is to make Scent of Blood (or rather its Death Strike buff portion) proc from Rune Strikes instead of autoattacks. Then in the above scenario I would accumulate 100 Runic Power, use Death Strike, then try to use as much Rune Strikes as quickly as possible to get my Scent of Blood stacks back and also proc my chosen talent for rune regeneration.
I believe this will make our "rotation" more engaging and make Rune Strikes a bigger part of our "survivability equation", which in my opinion currently doesn't have enough variables (compared to Brewmaster's rotation, for example).
Alternative suggestion: give us a way to convert Frost and Unholy runes to Death runes without using Death Strike. This will allow us to hoard Scent of Blood stacks without hoarding runes.
Right now on Live, when I'm at full health and have Frost and Unholy runes available, I don't spend them until I get hit if I want to maximize my survivability. The developers stated that they wanted to get rid of this behavior in MoP.
Uh, what? I think you got it backwards. That's exactly what they want to encourage, not get rid of.
wow guys a great topic you got here i didn't know anything about new talets until i read this thread now i have some plans in my mind thank you all for that ^^ and i have a question maybe someone knows something do you guys have any idea about "runeforging" ? are we gonna have new runeforges or will be there any changes with the current forges
ps: sorry for the bad english and spelling