After some further investigation, the variance between haste values and mastery values doesn't appear to be linked to the 2pc, but rather the use of Plague Leech/Blood tap vs unholy blight/runic empowerment. Changing these spec choices seems to relatively drastically alter the values of haste and mastery.
I would link my results, but until asked I'll leave them out to prevent confusion (no sense bringing another profile into the mix, and it would probably be better discussing the differences based on the BiS profile as opposed to my personal profile). However, as far as my own personal gear setup is concerned, I'd like to hear opinions of why haste would be so much more valued with RE then with BT. My best guess is the interaction benefits, but the data is quite skewed because I am not seeing in game what sim craft is suggesting with haste having a higher value then mastery.
For example with identical gear/stats, only changing the spec:
Only thing I can imagine is that the abilitiy BT provides from having the rune on demand, as opposed to RE's random chance, that creates the void and therefor devalues the haste. I'd appreciate anyone else's theories.
So with this setup, are we gemming/reforgeing the way 2H'ers are? I just switched to DW but i've gotten so used to UB/RE
Trinket information have always been wrong in the OP, because the tooltips use to evaluate them are wrong.
Using OP's SW for both spec, but with the right stats amount, I'm ending up with these ranking :
1 Lei'Shi's final Orders HM
2 Darkmist Vortex HM
3 Lei'Shi's final Orders
4 Relic of Xuen
5 Darkmist Vortex
This is a bit weird. I have both Darkmist and final orders from normal and wanted to sim which one to use along with Relic of Xuen. Although at the moment I am 2xHaste>1xstrength (so I should gem haste to yellow and prismatic) I still get more dps using the Darkmist. For a small margin but still more. Haven't simed since I got my new neck but I doubt it would change anything.
Sims for fire are terribly off anyway. They just can't model ideal combustion setups. But adding 10% on top of whatever Simcraft shows has been pretty damn close for me. My 92k simcrafted gear did 101k to Feng for example, and it wasn't some crazy "60% crit rate!" RNG fest.
But the changes should be in 510-3 whenever its available. You'd have to sim for BIS because all our current gear is of course completely wrong for Frost.
I've been scouring pages for the following info... here's my conundrum...
I'm currently a Orc Frost DK (2H) that does high level raiding. I've lately taken an interest to PvP. Now, all of my arena buddies are saying to go Undead for WOTF and TOG. Does anyone know how much DPS I would potentially lose if I were to go Undead? TOG (a bit like life steal - heal and damage) vs Blood Fury. Does anyone have any raw numbers that I could work from? Do they break about even? Or, is Blood Fury exponentially better? Any help would be greatly appreciated.
tnx for your fast reply my friend. About the fistweaving monks can someone tell us his ideas about a ratation so someone can handle better his mana, but get a nice healing output at the same time? Im practising on it so i bring my ideas about that.