I have been reading alot on the forums about hunters. Me and the guild are at the kara stage and I was told that I don't do enough dps. I'm spec 41/20/0 and my gear is not that bad. The World of Warcraft Armory
I use this macro:
#showtooltip Auto Shot
/cast !Auto Shot
/cast [target=pettarget, exists] Kill command
/cast Steady Shot
In combination with arcane shot while healing my pet. I have the aspect of the hawk and use m hunters mark all the time.
Can anyone give me some advise on improving my playing
i am a bm hunter currently not yet 70 but in the high 60's and i was wondering what balance is the best for the int/agi. i dropped most int mail to pick up agi leather to level with but now my friends are telling me i am a dumbass and that i need a better balance of int. the problem is that i have to get rogue gear in order to keep my agi/crit chance/hit rating in order for me to have it at all becausse the mail gear in isntances and most quests are +spell damage and healing and that is a waste for me. so which one should i choose and what is the best int balance?
I found myself in a dilemma now about haste socketing. I'm sitting at around 1100 spell dmg unbuffed, and i have 65 spell haste so what i'm noticing is that my starfires are reduced to 2.88 seconds and i still have the same is-mf-3x starfire rotation, so in that point i have to wait maybe 0.5seconds due to my haste in order to reapply my dots and haste seems rather useless because i can't squeeze another starfire in this rotation. So is my logic here wrong or should i wait with spell haste socketing until i get a decent amount of passive spell haste from gear?
Personally, I'm leaning towards dropping 4T6 on the assumption that the armor penetration on the new pieces will more than make up for the lost swipe threat, using all 5 pieces of Sunwell armor, [Thunderheart Waistguard] and [Thunderheart Treads], and the [Guardian's Dragonhide Bracers] primarily for uncrittability. In addition, given the very high base stamina on the Sunwell tanking items, I'm planning on heavily stacking agility in my gems.
Has anybody worked through the various permutations here and come up with a mathematically optimal full endgame set?
on my lock i just look at gruul and he instantly falls over crying.
but seriously, get the affliction locks become destruction with DS, get their crit up and hammer the crap out of gruul as a fire mage with a difference, make sure they use soul shatter as often as possible
personally i choose felhunter to sacrifice (3% mana per 4 sec) for the less life taps (less life taps = more GCD for damage spells)
First I must say that I love the article and that I thank you for posting it, but I have some questions (which will follow after a brief explaination).
In addition to being a rogue in gruuls/mags/starting SSC, I am also a lover of the mutilate spec. Although I hear everywhere that combat swords is the most dps for a raiding rogue, and I see myself doing more damage in the raid with combat swords using (im not sure how to link items) the aldor exalted [Vindicator's Brand] and [Merciless Gladiator's Quickblade] both with mongoose, I find myself doing more overall damage in the raid against bosses as mutilate using [Malchazeen] with mongoose and [Emerald Ripper] with executioner. This confused me for a while and I started to think about my combat cycles. I have T4 2pc and I can easily keep up a 1s/5r cycle as combat swords, ocasionally only doing a 4 CP rupture. As Mutilate I will generally open with a garrote, shiv, and then mutilate into a 3-5s/3-5r/3-5e. (I'm sorry I don't have exact values, but I do know that my overall damage is higher as I can top the damage meter on gruul/mag and mutilate and not as combat)
My questions are as follows: 1) Do you have an idea as to why mutilate is doing more damage in this case (I use the same gear save the weapons for both specs) as opposed to virtually every case presented in intelligent forums showing that mutilate does less damage than swords? 2) I noticed that for the combat cycles for all builds you included a different cycle for T4 2pc., but not for mutilate. Do you have any ideas about mutilate cycles with T4 2pc.?
Since I'm on an RP server, he's got a couple of RP things going--mainly that he uses only guns (he's a dwarf, boomsticks are cooler!) and he's had the same crag boar for a pet since level 10. I want to keep him marks, or a marks hybrid, but it's hard. He's massively underperforming, especially in light of the fact that I've got another 70 hunter, a belf that's 41/20/0 BM, and she blows him away despite the fact he's got superior gear...which isn't saying much.
Right now he does not have a regular raid group, he occasionally subs into Kara and Gruul's raids. So his gear, aside from the two-piece T4, is sucktastic.
Basically, the poor guy needs Hunter Makeover in a big way--gear, spec, everything. I'm willing to pick up another pet, especially since the boar charge nerf seems to make it impossible for his pig to hold agro anymore while grinding. I'm willing to do pretty much anything at this point except take him BM or SV. Beltar has always been marks, and marks or marks hybrid is where I would like to leave him, knowing that he's never going to be pushing through T6 or maybe even T5 content.
Any help that you guys can provide would be greatly appreciated. Just think of him as a fixer-upper, I guess?
Well, glad to be here. First of all I'm weak with math and theorycrafting hence my signing on here....to improve on that weakness. I love my hunter. I am very frustrated though as I have absorbed as much info as I can, geared my hunter up as well as I can so far for a 'casual raider' (pretty much NO 25 mans, mostly just Kara and ZA right now) and I still think I must be doing something wrong as I see lots of hunters claim signifcantly higher dps than me with less gear and such. I have adopted the 3:2 shot macro and love it. However sitting at an attack speed of 1.97, 1958 attack power(with AotH up and Abacus of VOdds equipped), 125 hit and 29.17% Crit, Recount is telling me I average @ 750-900 dps on Kara and ZA bosses. Does this not seem low? Any suggestions or help on what I may or may not be doing correctly or have missed in fishing in these froums would help greatly. Thanks everyone for reading this if you are I will continue to try nd work through the class mechanics threads/posts and attempt to learn as much as I can. Cheers.
ok i do agree a well spec mm can put out a lot of dps but they will not compare to my mage who unbuffed has 1300 SD and when i pop my trinkets hit 1500 SD how ever bm in my guild do how ever come close to our dps
Originally Posted by Howitzer
I've literally been full marks for over 2 years now, and rightfully so. I've PTR tested BM spec and survival post 2.0 without ever considering it for full time hardcore raiding. I was 21/30 back in the day as well.
Having said that, recently I have been wondering quite a bit about the 2.1 patch and the changes it will mean for pets in particular. Avoidance, increased attack speed, the new Hunter's Mark, the changes to Glancing Blows, etc. All this is making me wonder whether or not the BM tree will truly be a viable and top DPS build in 2.1. I'm also bringing this up due to the fact that 25 man raiding hunters are usually, (if at all possible), grouped with a Shadow Priest. If you aren't, get used to running OOM or blowing Fel Mana pots every 2 minutes, (which isn't fun).
Being stuck in a caster group most raids isn't exactly beneficial to anyone but myself. They don't exactly need TSA and I don't exactly want to be grouped with warriors and rogues to give them TSA because then it doesn't benefit my mana problems whatsoever. Going BM with Ferocious Inspiration is actually a reason to keep me in with an SP/Warlock/Mage/Ele Shaman group and maybe even have them request ME to be grouped with them for that 3% to all damage boost.
I've come to the basic conclusion that my damage, (fully buffed, potted, flasked), is never going to exceed or match the long-term dps fights of a warlock, mage, or shadow priest, (I'm talking casters with 1100+ spell damage that are absolute rockstars at their class). I'm not even going to mention how rogues and fury warriors will top the meters again come 2.1...
So what does this leave me with? It basically leaves me with the choice of coming to terms with personal DPS versus group utility. The Survival Tree change will have a nice change to Expose Weakness but guess what? We don't roll with a ton of melee in TBC raids. Its world of rangedcraft from here on out pretty much. So have any of you other long-term raiding hunters had the same thoughts on this as I am? Just curious.
We are expected to be spell hit cap. Why arent other classes? Say you get used to the moonkin with imp FF in the raid and start replacing hit gear. Sure some people will hold on to the hit gear.
Say the moonkin cant make it to a raid.
My point is it is not that hard to get hit for any class in this game. Or gem for it if need be.