As far as play on Horridon, I start on boss for the start (using DPS CDs), then sprint to first door as it opens to help adds. I DPS each one down in kill order. Back to boss after they're all down. On second door, I'm assigned to a priest to interrupt the entire fight, then onto the effluences. As we move into third door, I pretty much have been AoEing adds from the start to try to tricks them onto tank initially, then go into single-targetting warlords, then through the rest in KO. And that's as far as we get because adds stack hard between third and fourth doors. But my DPS by end of the fight is anywhere between 55-60k. Not sure what I can do for this. Any help would be greatly appreciated! Thanks!
Several rogues are suggesting Marked for Death for the adds. If you only apply it to an add that will die quickly, that is 5 combo points that will be available as soon as the target dies. But you then need to remember that you have to play old-school mutilate and rupture/mutilate at 4 or 5 combo points. I tried it, it seemed to help, but we don't have any super-skilled tab-target ranged experts who would embarrass me so I always look OK meter-wise.
Hi, sorry for my bad spelling, i’am not a native english speaker.
I have some issue with Moonkin AOE dps, and I would to know how you manage to do it :
- 3 target ?
- More ?
I try many solution but no one can barely compete with aoe spam from other caster, and seem really hard as opposite to chaman one spam button. It’s just completely mad to dot everything and doing less than other caster with complexity to maintain all of that with poor result.
The question refer to :
- Challenge mode, where I seem to be really low dps
- New raid encounter where lots of add spawn (horridon / tortos / jinkun <= didn’t go further for now)
Second question : what stats to reach for doing Challenge mode ? Haste ? crit ? I couldn’t find any post on this subject.
Any advice to help doing it for a moonkin ?
I would like to share with my fellow rogues my insight and thoughts about the new 5.2 trinkets, and gearing in general for that matter. I see all these Best In Slot lists with the Vicious talisman and Renetaki's with inflated damage value, but are you really gaining that amount of damage? From my point of view, no. Your gear is a collection of stats that interact with each other, each contributing to a combined stats pool. Your computer doesn't care which piece has which stats, it just adds them all up and changes how the character behaves in combat. Irregardless of how big you make your pool, ideally only 5100 will ever be in the form of hit and expertise. The rest will be from a mix of haste, crit, and mastery affected by gear selection, gemming, reforging, and enchants. To really maximize damage, care should be taken to choose gear that maximizes the most important of these three stats in conjunction with agility. Right now I have 2583 hit, 2553 expertise, 8168 haste, 4497 mastery, and 2204 crit, for a combined pool of 20005 points as a combat rogue, and currently use a 493 Infinite Stars and 484 Relic of Xuen. The first trinket I will replace will be the relic. The Vicious talisman, Renetaki's, and Bad Juju are the first three that most will likely come across and have a secondary stats contribution of 1467. To my current gear that would make my pool 21467. 40% can be forged to haste. For the talisman and Renetaki's, the rest of those stats will most likely be forged to a combination of mastery, crit, or worse white hit. Using the trinkets with hit/expertise simply changes the damage contribution among different pieces of gear. The bad juju avoids this problem with a mastery base and will free up additional reforges to hone your stats. The only question that remains among these three is which has the best proc. The Vicious Talisman seems to gives the best burst per proc and will give consistent dps, Bad Juju has the potential with no internal cooldown to chain proc during a fight, Renetaki's will just give a consistent damage boost across fight. Personally I'm going with Bad Juju. If you can manage the reforges, the talisman will probably deliver slightly more damage. Being forced to use sub-optimal gear or reforging to compensate from the hit overload will just as likely mitigate any advantage received from it. The second trinket for me as combat is a no-brainer, the Talisman of Bloodlust. During Cataclysm Prestor's Talisman, Matrix Restabilizer, The Hungerer, and Starcatcher Compass all ranked in the top two slots for their respective tier. It will be no different for Talisman of Bloodlust in my opinion, although further testing may prove me wrong. With so much of my gear focused on haste already, the Rune of Reorigination proc seems very weak. It seems more suited to hunters with their double bonus to crit than anything. For mutilate, Bad Juju is obvious first slot. After that, I don't know. Probably would try to fit the Vicious Talisman in first.
The same logic can be extended to gear selection as well. By going for as many pieces as possible with haste, you will reduce the stats contribution to mastery and crit, and minimize chance you have to forge to white hit. However avoid pieces with blue gems slots when possible, as these stats again will effectively become nothing more than mastery or crit. Since its still not viable to avoid socket bonuses, the only pieces with blue sockets I will be choosing are for tier. By choosing pieces with yellow and red sockets, you then can use Shadowcraft to balance your agility and haste to maximize dps. I'm avoiding multiple armor pieces with haste and the skullreaver off Council for this reason, plus its better in the hands of my fellow orc rogue and enhance shaman anyways. Here's the stat combinations I look for the most. Doesn't matter which spec, haste/mastery with no blue sockets is your best friend. It's damage contribution will always be neutral or reforged up. The more of these I can get while still hitting my caps, the merrier I am. Next is haste + expertise,hit, or crit(last choice). Mastery + hit/expertise is also solid as either stat can be forged to haste. The two combinations I avoid like the plague are crit/mastery, and hit/expertise. The former because they are the two lowest stats. The latter because it is the combination that can never can be forged up, and will often result in overshooting caps or having to settle for unreforged crit on other pieces. The valor chest piece Roofstalker Shadowwrap with two blue sockets? Absolute garbage.
This strategy is just as useful for mutilate rogues, although obviously haste and mastery priorities are switched. Even other classes trying to maximize damage may benefit by reading this.
Hi there, i got the Shado-Pan valor trinket, but after reforge it to mastery i have 9.21 hit, i'm really overcaped. I changed all my gems, chants and reforget out hit on each gear..
Since overcap means dps loss, should i use my Juju (normal mode) and Infinite stars (heroic modE) or even overcaped use Shado-Pan and Infinite Stars?
Hello, I reactivated my account 13 days ago and I have noticed a of couple changes that have left me with questions. I have read all 21 pages of this post, so if the questions were already answered it's probably because I missed it.
1. Should Rupture always be used at 5 combo points just like Envenom?
2. Is expertise cap mandatory?
I read that the best way to AoE is to use Fan of Knives as a combo point builder, pull your energy, then envenom and spam Fan of Knives. I've usually been pulling to ~80 energy before I Envenom and spam Fan of Knives.
3. Should I build 5 combo points before I use Envenom?
When Shadow Blades is active, I sometimes get close to energy capping, so I use mulitate to prevent it; I usually hold on clipping the envenom buff until I "feel" like I'm close to 5 combo points from Anticipation. Since I cast 2-3 mutilates during Shadow Blades while waiting for my envenom buff to get close to wearing off, I feel like I may be going past 5 Anticipation combo points and wasting a combo point or two.
4. Should I be ignoring the envenom buff and clip it way earlier during that energy rush?
5. Is there an addon to keep track of your combo points from Anticipation?
As a 2H fury I got my first weapon upgrade from Council of Elders but not sure which one is important to keep: ilvl504 Sha weapon for its strength boost (legendary gem) or HC starshatter as it has a little more raw dps due to ilvl510. Expertise/hit is not an issue.
I know best option is to go Arms these days but in heavy AoE fights like Horridon I'm still able to outperform any arms warrior as a Fury 2H.
Shado-Pan Assault trinket really is akward for assasination.
Besides the insane amount of hit, the ICD doesnt fit the assasination cooldowns, it procs whenever the cooldowns arnt ready more or less.
Which is worth taking into consideration when valuating trinkets IMO.
I'm ready to make the switch to AskMrRobot. I'm tired of waiting for Rawr to get its act together.
- Can't load from Battle.net 90% of the time
- All my old saved files are trashed and can't be opened. So the only way to open my toon is to load from battle.net
- Tons of gear not on the list (both rep and drops)
- The in-game add-on has still not been updated since WotLK
I hate to leave Rawr. I've been using it since it first came out but this has gotten too annoying.
90 Guardian/Feral, Norgannon
i am using the shadow craft spreadsheet and i cant find how many dps i can get from 2 or 4 set bonus from tier 14 or 15
i dont know if i removed an item from set bonus to replace with 522 ilvl that i will have + dps or - dps due to this !
also i find its strange that stat weight are different from last patch 5.1
am assignation and i get now that haste stat is 1.1 while mastery is 1.099 !!!!