This probably isn't exactly how it is done, but here's the logic behind it. Before each spell is cast, it runs through a number of ifchecks to determine the course of action. One of these checks is to see if the target is < 35% HP or not. If it fails, then it does the next check, if it succeeds, then it sets itself to weave soulfires.
Originally Posted by Althor
That's pretty much exactly how it works yes.
That action list is a priority list. Each entry is checked in order until it find something that is ready to cast and then it casts it and (with a few minor exceptions for some classes) then stops checking the action list until the next time it wants to cast something.
Thank you for the clarification on this. Pretty impressive coding.
Ok, so my question is pretty much the same. I have been reading from this forum and from it alone have upped my DPS a great deal. However I still feel like I'm lacking is some aspect and can't seem to figure out what it is or why
I meant to ask this earlier, but it slipped my mind and I moved on to another thread. Some of the posts here seem to imply that it will be optimal to tap every 20 seconds/enough to maintain 100% uptime on the buff? Is it just speculation at this point or has it been tested and proven optimal?
You will eventually go oom while doing that, but it will take quite a while and doing a quicktap with a haste trink proc or with BL up is not a major problem, I highly doubt you will find lifetapping and going oom an issue if you tap every ~20 secs or so to keep the glyph up. Mind you that tapping every 20 seconds is completely unrealistic though, you can watch your procs etc and choose the opportune moment, usually it will end up being 7-1 secs before the glyph buff runs out.
Last edited by fathercaine : 03/26/09 at 8:07 PM.
The proc rate at level 80 remains unchanged and the effect obviously scales with your gear. I plan on trying to pick up the cards from the AH this weekend to test it (of course I'll post the results), but I'm curious if anyone knows if could potentially proc off each bounce of chain heal? If so that could make it potentially very powerful; each cast of chain heal could theoretically have an 8% chance (glyphed) of returning ~2,100 mana (assuming ~700mp5 raid buffed).
My post on the Test board was basically asking them to try and clarify what they intended to do with DRW, and that they were making it difficult for us to give them any valuable feedback because of how buggy it has been recently with the skill and the tooltip indicating different values and being changed almost every patch.
Instead, I'm sure one of their moderators just saw "DRW" in the title, knew it was on the Known Issues list and Chris Brown'd it because of that.
Oh well, c'est la vie.
What I don't want to happen is for them to slip in some bad DRW changes at the end of 3.1 testing, like where we are now, and for them to turn around and say "Hey, this was on the PTR you could have given us some feedback on it but didn't."
I guess it's easier to just delete posts rather than actually address the issue. Unfortunately that is often the Blizzard way.
It looks to me that 3.1 is quite a nerf for Shamans compared to other DPS classes (pure and hybrid). Nerf by omission that is. At the moment on the Live servers for a good shaman it is possible to be in the top 3 dps, however on the PTR we are now in the lower middle of the pack. Our dps seems to have remain stationary while others (including other hybrids) have moved way ahead (7k - 8k dps).
Please make sure you post on the PTR & Damage Dealing forums and pray that some dev takes pity.
Also at the risk of an infraction, I blame this partly on the attitude displayed by some shamans on these forums. It is all this talk of "dps neutral buffs", "oh this new gift is soo overbudget, please please cut us down somewhere else", "change this mechanic so that it happens more often but does less".
Why do you guys tiptoe, cower and grovel like this? Of course any dev reading will get complacent. And so now congrats thanks to you all, the devs took your advice and 3.1 is going to be so dps neutral that shamans will be the shining beacon of mediocrity.
Ok I've been reading alot of post the last week or so. I just want to know if someone can post something from the post up so far which spec at this point is pushing the most DW, or 2H spec. Also what is the spec your using and the rotation you are using the one i've seen good is somethin like 0/27/43 DW, in unholy presence and rotation goes something like PS<IT<PS<IT<BB<BB<UB, then PS<IT<IT<IT<IT<DC dump, not sure if this spec is any good anymore on the PTR or if its the best one. I just want someone to put up a post saying what spec is the best so far on the PTR and the rotation there using, Glyph's, exe. thank you.
heya, im atm rated 2230 ~ in 2v2 bracket with a disc priest / enhance setup. as highest we've been at 2300.
i don't feel like writing a wall of text as some u have, but if anyone have any questions i can do my best to answer them.
i have to agree with some of you writing that flametounge should be converted into a pvp buff with an ms effect or similiar but saying that our dmg is bad and that we lost most of our burst in just bull#%/(), i mean with a good fear and a timed bloodlust i can kill a paladin or similiar relativly fast often before his teammates fear breakes.
imo it's not that enhancement is bad, it's the other dps classes that are unbalanced atm such as dks and hunter.