Personally i prefer view port for that. It gives you a well defined information area chat; decursive; threat window. At the same time it retains your original view area. It actually enhances your peripheral view.
Why do you take fel concentration instead of malediction? It's obvious which spec is superior if you go out of your way to make one of them bad. The question with the hit talents is whether or not your gear makes your DPS higher by gearing for 17% hit, or by gearing for 13/14 percent.
I don't really understand what point you're trying to make with the rest of that post.
I was very wrong about the spec. While you were also very wrong not to point out why it was wrong. (Let's be constructive)
The point of the rest of the post is coming later in this post.
Originally Posted by Edenfall
Hit Chance & Probability
If there is a 10% chance to be hit by a vechicle if you run blindfolded accross a highway, you might as well be hit all the times. It is more correct to say: In 10% of the possible cases... And only if this game runs a static or smart Diminishing Returns on hit/miss, we can say that the probability is being taken care of and reassured by the game itself, making it statistically reliable.
(read more from the original post, which was linked at the beginning of this post)
Originally Posted by VenomByte
Given that 288 will give you 10.978% hit chance, you're looking at 99.978% overall (assuming talent & raid hit bonuses). This means you'll miss about one spell in 5000. The extra 9 spellpower would likely give you somewhere around 0.3% dps increase raidbuffed. That is not much, but it's far more than you'll lose from missing every 5000th spell. On the basis of that, I would suggest you go with the extra spellpower.
In all honesty though, we're talking about numbers here which are far smaller than the margin of error of casting a few spells. It's not really going to make a whole lot of difference either way.
Reliability in people.
Reliability in numbers.
1 out of 5000 spellcasts will miss.
One player does not cast 5000 spells during an encounter.
Let's be real here. (This is coming out arrogant and condescending, but it's me trying to be constructive for the greater good)
We don't live to experience all of infinity (paradox). Probability is believed to be upheld by infinity, eventually compensated to be fully accurate, but that is just a theory about a matter that may never be proven.
The fact is that you at some point may even out the odds and end up with a 0.3% higher DPS.
The fact is also that this small margin is insignificant unless you are the only one alive and you have just enough firepower to finish off the last remaining enemy or enemies of a raid encounter - If it comes to this, it is truly epic, but more importantly: the raid itself should not rely on it in order to succeed as a raid, but rather rely on working as a team and down the encounters properly.
The final fact is that your spell(s) can miss at a really shit time - or at all, decreasing your DPS for said fight, which, though insignificant, proves the point that your damage and utility now are unreliable - like with Soulshatter, Haunt or that last second of firepower.
You just don't trade reliability for an insignificant amout of damage per second in the small part of infinity in which your consciousness will exist.
Finally, I'd just like to say that capping hit with consumables that don't persist through death is bad karma.
Chances are you may sometimes forget using the food before the fight, or die during the fight and be combat ressed.
PS: The mod who told me to never post again, in this thread (or forums), because I apparently was stupid like something he or she couldn't describe without a galloping guy who lived with his parents till he turned 30yrs old, isn't going to be happy about me making this post. However, this is my final ultimatum - if these forums cannot be a place for people to be constructive, then I will take my business elsewhere. If I really am wrong, make me understand why.
Reason 6. Do not post unless you have something new and worthwhile to say. Did this properly explain what I meant about unreliability in probability? Obviously, that is a new thing here.
Reason 6. Do not post unless you have something new and worthwhile to say. Did this properly explain what I meant about unreliability in probability? Obviously, that is a new thing here.
How are you being constructive? You're attempting to describe the game in a way that makes no decisions reasonable. Probability theory was created to make sense of randomized events. By saying that no probabilities or chance matter you're sacrificing your average DPS for the sake of your minimum. By your logic you should not use any crit since you are saying "what about the possibility that none of my spells crit".
Defining the game that way is not useful for the decisions we're making in this game with regard to gear. If you are not describing the game "in the long term", you're led to make different decisions which may maximize some strange world where you care more about always being 5th on Damage Done rather than randomly getting 1st-6th.
So yeah, not sure why you're coming to a theorycrafting forum when you're saying that probability is a make-believe concept we shouldn't trust. I humbly disagree and will rely on my numbers, thanks.
Just curious as to if anyone else agrees with the ArP %. Not that i disagree just don't know and too cheap/lazy to get the right program for the spreadsheet
The main problem with plate gear is it has a TON of stamina. Each stat costs increasingly more itemization points as the numbers get higher. To put it another way... To add 1 extra stamina (or any stat) to a piece of gear that has 50 stamina costs fewer itemization points than it does to add 1 extra stamina to a piece of gear that has 150 stamina. You can see how this could lead to some leather being better.
You probably want to refrain from grossly overexaggerating your dps for a couple reasons. One, this is one of the few places where just about everyone is informed about what type of dps is actually possible in Ulduar, and we know that in your gear 7000 dps is easily doable on 2 of the 9 heroic Ulduar encounters you've completed and only really even feasible on 4 of the 9... Certainly not "always" and "most". The other reason is that randoms see posts like yours and either expect more out of the rets in their guild than is possible, or they go crying on the WoW forums that we need a nerf because they saw on EJ that rets do 7k dps easily. Neither situation is preferable.
I checked out the WOW Wikki thing, I understand it how it works, but still cant see how Something like Chestgaurd of the Recluse would be better for Ret than something like t8.5 or Steelbreakers Embrace. The crit is nice, but at the expense of all that Str and extra AP? I feel I crit more than enough (but obviously cant ever have too much) and with BOK id sit a lot higher with all that AGI. Maybe Im just stubborn. and as far as 7k on most bosses, you get my point, XT, Auriaya, Hodir, Ignis and Kolagarn and Council are all great fights for me and I really dont have have problems averageing 7k on them. Vezaxx and Mim I cant recall, I was on Vacation when my guild finally got them down. So yeah, Most fights, ok over stated a bit, but you can get the pt. besides, Most people that say Rets are OP and bitch about the nerfs latelt Ive seen are enhance shamans, are they insane? But other than that, I like my Steelbreakers embrace, Im keeping it, It keeps me warm and fuzzy on the inside no matter what leather might say.
Hey guys, I'm new to WoW and I've reached level 80 on my rogue a couple of days ago. Thing is, I'm not exactly sure where to start from here, I've been doing some heroics here and there. I want to do PvP with my rogue, where should i start off? I have very little clue on where to begin. I've read that i should be grinding Knights of the Ebon Blade and so i'm starting the chain quest.
I'm currently specc-ed into PvE Mut build and have 2 LPCs currently. I'm also unsure about the Hit Cap for poisons (ideal cap to reach?) I have currently 234 hit rating, what should i do? Also, when should I start levelling my professions? When i was asked to select only 2 professions, I got scared and didn't know what to choose, so i skipped on it.
As you can read, I think I'm clueless on where to go from here. Could any kind soul point me in the right direction?
This functionality was removed long ago. A macro cannot cast a spell based on rage/energy/mana/health. The reason the other macro works is because the part of the macro that deals with rage cancels a buff, which is not a protected function. In other words, "if rage = x, cancel this buff" will work, but "if rage = x, cast this spell" will not.
EDIT: I fail at quotes.
Ahh ok thank you. I thought it was too good to be true.
Good day fellow "classmates". I am currently volunteered to provide the ISB buff (5% crit chance) for boss fights, as the mage-overlord in my guild insists that it's easier for us warlocks to keep the buff than them scorching (which I have no problem with). Instead of doing the buff in the Affliction spec, I actually do the ISB buff in deep destro spec (0/13/58) by sacrifing points in Cataclysm and Demonic Power (prefer destructive reach for reduced threat) to take up Improved Shadow Bolt.
My rotation is similar to the normal deep destro one, but I'll cast shadow bolt when: 1) The ISB debuff has worn off, 2) Conflag has just been cast (i.e. Backdraft procs). My gears are mostly T8 level (226), have 4pc T8 bonus.
Basically, I hope someone is kind enough to do a simulation with this spec and rotation so that I could gauge how much dps I stand to lose by doing this (mages mentioned to me that doing scorch is like 300dps loss to them), so that I could have a basis of comparison for my own performance. Also, if anyone else has been doing the same thing (keeping ISB in destro spec) for his/her guild and can provide me with some tips on how to do it well, I'd be glad to hear some advice too. Thanks all.
Good day fellow "classmates". I am currently volunteered to provide the ISB buff (5% crit chance) for boss fights, as the mage-overlord in my guild insists that it's easier for us warlocks to keep the buff than them scorching (which I have no problem with). Instead of doing the buff in the Affliction spec, I actually do the ISB buff in deep destro spec (0/13/58) by sacrifing points in Cataclysm and Demonic Power (prefer destructive reach for reduced threat) to take up Improved Shadow Bolt.
My rotation is similar to the normal deep destro one, but I'll cast shadow bolt when: 1) The ISB debuff has worn off, 2) Conflag has just been cast (i.e. Backdraft procs). My gears are mostly T8 level (226), have 4pc T8 bonus.
Basically, I hope someone is kind enough to do a simulation with this spec and rotation so that I could gauge how much dps I stand to lose by doing this (mages mentioned to me that doing scorch is like 300dps loss to them), so that I could have a basis of comparison for my own performance. Also, if anyone else has been doing the same thing (keeping ISB in destro spec) for his/her guild and can provide me with some tips on how to do it well, I'd be glad to hear some advice too. Thanks all.
Here's your tip:
Go Affliction to provide ISB. Affliction and deep Destro are about equal in DPS, however you are giving up a whole bunch (10% mana usage meaning more time spent tapping as well as the SB cast every 30s) to provide it as Destro whereas Affliction provides it by doing the normal rotation.
Why would people bother to simulate your special snowflake spec/rotation when another one is clearly better? If you really want to find the answer you could easily download Simulationcraft and run it yourself. It even says to do this in the first post.
I checked out the WOW Wikki thing, I understand it how it works, but still cant see how Something like Chestgaurd of the Recluse would be better for Ret than something like t8.5 or Steelbreakers Embrace. The crit is nice, but at the expense of all that Str and extra AP? I feel I crit more than enough (but obviously cant ever have too much) and with BOK id sit a lot higher with all that AGI. Maybe Im just stubborn. and as far as 7k on most bosses, you get my point, XT, Auriaya, Hodir, Ignis and Kolagarn and Council are all great fights for me and I really dont have have problems averageing 7k on them. Vezaxx and Mim I cant recall, I was on Vacation when my guild finally got them down. So yeah, Most fights, ok over stated a bit, but you can get the pt. besides, Most people that say Rets are OP and bitch about the nerfs latelt Ive seen are enhance shamans, are they insane? But other than that, I like my Steelbreakers embrace, Im keeping it, It keeps me warm and fuzzy on the inside no matter what leather might say.
Being stubborn, stupid and being a liar isn't gonna get you very far in life, anyway bit of silly discussion you could have looked up the reasons for some Leather pieces being better for DPS in other threads/above posts.
It is purely a pvp change, since no pve spec uses it (because many mobs and all bosses are immune to it). It's a little bit of a /facepalm move, but in the long run it may be healthy (maybe it'll turn into our snare?)
Also I got around to posting on the official forums: World of Warcraft - English (NA) Forums -> Ret&Prot paladin pve+pvp balance issues . I really wish the post length there were longer, but oh well it's all split up. It'd be nice to get a response from a dev, perhaps if enough people chime in with ideas and thoughts we can get something done?
Thanks for typing this in the US - forum.
Being not able to post there, we europeans have less to no access to the devs.
If you download the newest version of the spreadsheet theres a nice window in the bottom left corner that tells you how much ARP you have with/without GT/Mjollnir Proccs.
Ok so here's a genuine couple of questions about Death Knight levelling and tanking that i'm faced with right now. I have a couple of melee caster alts at or close to 80 along with my druid and I've not had any real confusion over a levelling spec on any of them but the DK is overwhelming me slightly.
I purchased dual spec on my DK so i could have a frost tanking spec that I level along with whatever DPS spec I choose. So far it's been a lot of fun. I have Unholy /w runic mastery and some blood as my dps spec currently and here are my issues that I have at level 69:
- I know the standard single target rotation for dps as unholy and i know my gear has issues (though i have the heirloom shoulders and weapon) however I find I get a little confused chaining through multiple mobs that I can't pestilence my diseases to. In instances things die so fast I find i'm just spamming trying to get attacks off. I think I'm lucky to pull 600-800 dps.
- Given my frustration with unholy sometimes I just swap to my tanking build to grind and it seems to work better/easier. The big RNG hits of Rime and Killing Machine sometimes let me kill mobs in literally a couple of seconds with Icy Touch, Obliterate, Obliterate (death runes) Auto Attack, Crit Frost Strike, Frost Strike
- My frost spec is for tanking and lacks the punch of a full frost DPS build but for some reason the ease of the rotation is making it more friendly to just bounce from mob to mob. Later when I decide to instance I'm sure Unholy can be very friendly for 5 mans and beyond that. Right now grinding mobs and in low level dungeons I feel outmatched (granted I may be with 71-72 alts that have epic gear from BC) and i'm not cutting it.
Am i doing something wring with Unholy? Would Blood DPS be a better option for mindless grinding/questing and soloing elites? Should I just make my dps spec another frost spec? I could surely use help.
Reason: 1. All posters are to make an effort to communicate clearly.
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Line breaks after every sentence are unnecessary and make your post look choppy.
Originally Posted by Timujingeo
Talking of 'other' professions, there used to be a very nice buff for herbalists namely fireleaf and fireseed which gave some excellent buffs, I.E. 400 ap for 10 secs or so.
Then Bliz in their infinite wisdom decided to nerf for no real reason.
Has anyone heard any news of a replacement buff for herbalists?
What on earth are you on; this is a clear and concise request for any news of a profession buff for herbalists?
Honestly...
Hello. I am a PvP ret paladin, playing 2200 2s and 2100 3s at the moment. I'm having difficulty making a castsequence macro that will cast my defensive cooldowns on my healer with one button.
Something like:
/castsequence reset=120 [target=player2] divine sacrifice, hand of protection, hand of sacrifice
I'd like it to cast one, then the other, then the other each time I press it, then reset at 2 minutes since that's the CD of divine sacrifice and hand of sacrifice. I use the function that casts friendly spells on myself if I have an enemy player targeted, hence the need for the target specifier.
Second macro help question. When I'm playing 3s i'll sometimes find myself the unusual position of wanting to BOP or hand of sacrifice my dps partner (a DK) instead of my healer. How can I add in a modifier to a macro that would be like
/cast [modifier:ctrl, help] [modifier:ctrl, target=targettarget, help] hand of protection; [modifier:shift, help] [modifier:shift, target=player1, help] hand of protection
Thanks for your help.
sorry i dont have an answer for your question but i have a few questions for you. What macros are you using on yourself, i am wondering if its possible to create a macro that will cast a flash of light after the DS. whats your overall advise for staying alive, in started using JoL to get some health back but i am loosing JoJ, not sure if its worth it. whats your advise on playing a ret pally
The crit is nice, but at the expense of all that Str and extra AP?
XT, Auriaya, Hodir, Ignis and Kolagarn and Council are all great fights for me and I really dont have have problems averageing 7k on them. Vezaxx and Mim I cant recall
Expertise is essentially equal to strength for ret, so losing str for expertise isn't really a loss at all. There's also an impressive amount of armor pen on Recluse that pushes it over the top. Be stubborn if you like... It's only hurting your dps, but judging by your dps claims you're already the best ret paladin in the world so you shouldn't have to worry about it anyway.
Auriaya you're not going to dream of hitting 7k until you have the 4 set bonus (DS crit RNG is your only chance), and probably not even then. 1 ret has broken 7k on WMO, and he had better gear and warlocks/mages that didn't really bother to kill the adds when they popped. Kolo it's nearly impossible to hit 7k in your gear unless you're hitting the rubble or you have ridiculously good RNG... I'd be surprised if you were consistently breaking 6500. Council, you're not hitting 7k, ever... Period. If you were hitting 7k, you'd be 800 dps ahead of the best score on WMO. Vezaxx, you're going to be very lucky to break 5k. Mimiron, you're not going to break 5k ever. You can continue to claim whatever you want, but we know you're full of it, so all you're doing is hurting your credibility. Your choice I guess.