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Old 03/31/09, 11:15 AM   #3121
rava
sparks keep me warm
 
rava's Avatar
 
rava
Tauren Shaman
 
No WoW Account
Originally Posted by Sengiratolom View Post
My tactic for the raptor boss (using my enhancement shaman) in ZG is the following:

1. Clear the entire space between the ramp and the bosses stairs. Equip a shield instead of offhand.
2. After pulling the boss, ignore the troll and bring the raptor to 10%
3. @ this time you pop the earth elemental (which will get the bosses aggro since you didn’t attack him more then necessary to pull) and finish of the raptor.
4. The boss will enrage by now seeing his mount die, use the time he is being tanked by the EE to turn into a wolf and run to said ramp.
5. Once there place tremor, mana spring, wind fury on 1 spot and searing a bit off
6. the reason for the slightly distanced searing totem is that he will attack it when you are feared, giving more breathing space.
7. When the boss reaches you, (should have max 40sec enraged time left as he had to kill the EE first and chase you afterwards) use wolves, SR and heroism/bloodlust (if you are alliance use your HoT as well).
8. Every time he uses his fear, your searing totem will be killed, place a new one and get a small distance from it.
9. Rinse and repeat until he drops dead.

This tactic may be slower then using dual wield against him, in my experience it however is less risky.
I'm well aware of how to deal with him, the question was if it was doable with or without shamanistic focus.

Son, to me a robot's just a garbage can with sparks comin' out it.

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Old 03/31/09, 11:39 AM   #3122
terrrrrible
Glass Joe
 
Undead Mage
 
Lightning's Blade
Originally Posted by Rhayn View Post
It's a filler talent to get down the tree, since the reduced casting time on fireball has no effect on the frostfire build. However, the 3 points in Incineration actually do help a little (6% crit to scorch).
Ah alright, that's what I figured.

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Old 03/31/09, 1:53 PM   #3123
TehxWarlockk
Banned
 
Orc Warlock
 
Emerald Dream
lawl

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Old 03/31/09, 1:55 PM   #3124
TehxWarlockk
Banned
 
Orc Warlock
 
Emerald Dream
Is anyone here on Emerald Dream and wants to hep out someone who is level 50 but still is really bad at WoW?

If so please PM me. I am a level 50 Orc Warlock and all my point things are in Demonology.

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Old 03/31/09, 1:57 PM   #3125
TehxWarlockk
Banned
 
Orc Warlock
 
Emerald Dream
Is anyone here on Emerald Dream and wants to hep out someone who is level 50 but still is really bad at WoW?

If so please PM me. I am a level 50 Orc Warlock and all my point things are in Demonology.

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Old 03/31/09, 2:04 PM   #3126
TehxWarlockk
Banned
 
Orc Warlock
 
Emerald Dream
Is anyone here on Emerald Dream and wants to hep out someone who is level 50 but still is really bad at WoW?

If so please PM me. I am a level 50 Orc Warlock and all my point things are in Demonology.

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Old 03/31/09, 4:13 PM   #3127
fathercaine
Glass Joe
 
Orc Warlock
 
Mazrigos (EU)
The reason why 40/31 is higher than 0/28/43 and everything else is simply because it is based around perfect decimation, ie incinerate-soul fire weaving. That specc is constantly higher during the 100-35% phase than deep demo builds, but it is most likely lower than 0/28/43. But when the boss hits 34%, the build takes off. I did 5.5k on a ptr dummy with that, it's just completely insane. But that is beside the point, let's just say decimate is the reason why it beats it.

Edit: Please note that a perfect incinerate-soulfire weave is pretty much unrealistic for any non-patchwerk/instructor boss, any boss where you have to move in general because that will screw over your weave and when the weave fails, your dps drops considerably since you don't rly have any other damage sources from 34%-0% when using your decimation to a full effect. As far as I understand, the simcraft only does incinerate-soul fire below 35%, correct me if I am wrong.

Last edited by fathercaine : 03/31/09 at 4:16 PM. Reason: Added smth

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Old 03/31/09, 7:47 PM   #3128
Hawkbob
 
Night Elf Hunter
 
Mug'thol (EU)
Hi Guys,

Well i didnt Tested it out but i think i will start up with one of theses 2 Specs: 0-15-56 or 0-16-55

I would run them with Aimed Glyph, Seprent Glyph well the Last glyph.... im not sure if Steady, Expo or Killshot Glyph.


Whats your Optinion about that?

I know its an silly standard Questions but i needed to ask this

Thanks HawK

Last edited by Hawkbob : 03/31/09 at 8:20 PM.

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Old 03/31/09, 7:54 PM   #3129
Sartuk
Von Kaiser
 
Tauren Hunter
 
Eredar
Originally Posted by Hawkbob View Post
Hi Guys,

Well i didnt Tested it out but i think i will start up with one of theses 2 Specs: 0-15-56 or 0-16-55

I would run them with Aimed Glyph, Seprent Glyph well the Last glyph.... im not sure if Steady, Expo or Killshot Glyph.


Whats your Optinion about that?

I know its an silly standard Questions but i needed to ask this

Thanks HawK
Your 0-15-56 spec looks fine; it's probably the one I'm going with.

However, I'm not sure if I agree with your Glyph choices. Glyph of Explosive shot is, I think, an absolute must have. 4% crit on your main source of damage is a fantastic glyph. Glyph of Kill shot is also a very, very large DPS increase (better than Serpent, Steady, and especially Aimed shot glyphs.)

To be honest, I'd go with Explosive, Kill Shot, and Serpent sting, although the difference between Serpent Sting and Steady shot glyphs, last I checked, was not enormous.

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Old 03/31/09, 8:29 PM   #3130
Hawkbob
 
Night Elf Hunter
 
Mug'thol (EU)
Originally Posted by Sartuk View Post
Your 0-15-56 spec looks fine; it's probably the one I'm going with.

However, I'm not sure if I agree with your Glyph choices. Glyph of Explosive shot is, I think, an absolute must have. 4% crit on your main source of damage is a fantastic glyph. Glyph of Kill shot is also a very, very large DPS increase (better than Serpent, Steady, and especially Aimed shot glyphs.)

To be honest, I'd go with Explosive, Kill Shot, and Serpent sting, although the difference between Serpent Sting and Steady shot glyphs, last I checked, was not enormous.
Well :/ in a 4 min Fight i can pull out up to 30 aimed with and 24 without the Aimes Glyhp i know thats not the EXTREMEST but well ..... man the Killshot glyph looks so delicious to me 9 sec cd on that shoot is great...

in an 4 mins fight i should have unglyphed about 3 Killshots and glyphed about 5 that means i got 2 more but if those 2 shots be like 6 aimed damn man

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Old 03/31/09, 9:17 PM   #3131
Hawkbob
 
Night Elf Hunter
 
Mug'thol (EU)
Originally Posted by Sartuk View Post
Love the math, but it really wasn't pertinent to what Selmarix was saying. He's saying the relative value of Explosive Shot glyph to Kill Shot glyph does not change whether the fight is 10 minutes or 5 minutes or whatever. What you're saying is that Kill Shot glyph is better than the explosive shot glyph in a 10 minute fight. Selmarix never said this wasn't true; he simply said that the relative value should be the same regardless of length of fight.
I agree i dont know how long the Fights will be in Ulduar but 10 min wow.

i thought about 4 or 5 mins. real DPS time


Regards HawK

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Old 03/31/09, 11:44 PM   #3132
Omegalobo
 
Dwarf Hunter
 
Gnomeregan
whats is the rotation for survival for max dps

I'm just curious what kind of rotation i should be doing to get the max dps out during raids cuz i seem to be doing just ok dps threw out the raid i can never bust out of 3000-3500 dps for the entire raid can someone give me some help with this issue .Here is my armory link to see if i need to regem anything or just fix my glyphs http://http://www.wowarmory.com/char...an&n=Omegalobo

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Old 04/01/09, 6:34 AM   #3133
Angarot
 
Angarot's Avatar
 
Tauren Shaman
 
Khadgar (EU)
Hello there Elitist community Long time reader, first time poster etc.

First off I'm sorry if this was misposted, but this felt like the correct thread. I have recently been playing alot as resto again after I mainly switched to enhancement spec for WotLK raiding. With dualspec coming up in 3.1, I'd like to polish up on my healing since I will be backup healer for Ulduar. I did mostly play as resto throughout Kara -> Sunwell in TBC, so I should be dry behind the ears. My healing gear should be pretty good already, we have been farming all content since last year. Will post a chardev link of my resto setup, as wowarmory might show me in enhancement gear.

Gear and talents: Chardev - Restoration

As you can see, I have been focusing alot on haste gear, with some regen in mind. Old habit perhaps, but I understand that this hurts my +Crit and +SP. I try to keep it around 18% haste (roughly 600 rating), so if I can get my hands on Torch of Holy Fire from KT and Ring of Decaying Beauty from Sapphiron, I will be swapping my haste trinket for something with more healing output. I am mostly spamming chain heals as raidhealer if I'm resto in our 25man raids, and have never experienced any manaproblems in the current content. Havent really been raiding anything on the PTR's, so bit unsure how this will change for 3.1. Our raids are 99% of the times covered with all classbuffs.

Question is, am I really gimping myself with too much haste, or does it come down prefered playstyle? I feel the haste gives me more control for "healing the right person, at the right time", rather then just stacking alot of crit and spam chain heal for a higher healing output. My Riptide+LHW have saved more then one death because of its speed, Sartharion 3D both 25 and 10man comes to mind.

Any input is welcome and feel free to flame me for my terrible mistakes (Sorry for the wall-of-text)

/Anga

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Old 04/01/09, 7:11 AM   #3134
Arkandel
Glass Joe
 
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Draenei Shaman
 
Genjuros (EU)
I think the stats you're focusing on is determined more by your particular role in specific fights than anything else. For example I go for maximum haste when all I care about is my chain heals/minute and I want maximum output as a raid healer. If I wanted to focus more on topping a tank I'd go for SP/crit rating instead.

Personally I'm not a big fan of balanced builds, as I'd rather be the absolute best at one thing than simply good at many things at the same time... but to be honest right now none of that really matters because the current live content is pretty easy. Once you have good gear it's hard to go wrong, it's just a matter of what to make even better. With Ulduar that might change.

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Old 04/01/09, 11:11 AM   #3135
bkoehler
Banned
 
Orc Shaman
 
Shattered Halls
Originally Posted by Jhyrith View Post
The post's around, but it's been shown that the 4 piece set bonus equals a 0.61% increase in damage and roughly 30 DPS, if you can drop the bonus to gain some spell power, do it.

Would using the Benefactors with the Wanton be worth it? I would give up some SP but would get some Crit and Haste.

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