Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Dung Heap

 
 
LinkBack Thread Tools
Old 06/18/09, 8:40 AM   #5401
liteurple
 
Human Warlock
 
Proudmoore
Originally Posted by tusaki View Post
Hodir: just normal destruction is fine, I don't think you'll get that much more (if at all) by going shadowbolt.

Vezax: Probably something like this:
http://talent.mmo-champion.com/?warl...0&version=9947

Its basically a demonology build which uses the imp, without the felguard and mana feed. The reason for this being that the imp benefits from standing in a crash (!) and regens mana normally . Also, this means that you can use the shadowbolt glyph and soul fire (cheap spell, mana wise! (9% base mana, compared to 17% for shadow bolt and 14% for incinerate, 7% chaos bolt, 17% immolate)).

tbh, I got a vezax hard mode kill (25 man) being just destruction with a twist. (took points from the mana regeneration and put them in affliction / improved curse of weakness because our arms warrior complained he couldn't get the 5 points in improved demoralizing shout and reach his 'must have' talent points). Wanded the last bit of vezax down .
i tried vezax hard as demo. i recommend against it as its very mana inefficient.

for the kill i ended up using this http://talent.mmo-champion.com/?warl...0&version=9947

tweaked destro works fine. you can move points into Suppression to drop hit from gear and replace it with sp/crit/haste gear. Backdraft lowers GCD but i wasnt really paying attention to that.

Offline
Old 06/18/09, 9:12 AM   #5402
Tinava
Piston Honda
 
Tinava's Avatar
 
Human Warlock
 
Scarlet Crusade
Originally Posted by liteurple View Post
i tried vezax hard as demo. i recommend against it as its very mana inefficient.

for the kill i ended up using this http://talent.mmo-champion.com/?warl...0&version=9947

tweaked destro works fine. you can move points into Suppression to drop hit from gear and replace it with sp/crit/haste gear. Backdraft lowers GCD but i wasnt really paying attention to that.
I have to question this build, for one reason. Why demon skin over regular soul leech? Granted, you probably wouldn't need either if you are avoiding damage, period, but still.

Offline
Old 06/18/09, 10:01 AM   #5403
liteurple
 
Human Warlock
 
Proudmoore
Originally Posted by Tinava View Post
I have to question this build, for one reason. Why demon skin over regular soul leech? Granted, you probably wouldn't need either if you are avoiding damage, period, but still.
it was a personal choice. rather than a chance at heal, i chose -6% dmg for Mark of the Faceless and Profound Darkness

ps: nether protection doesnt work on Profound Darkness

Offline
Old 06/18/09, 10:11 AM   #5404
Slideclub
Banned
 
Undead Rogue
 
Kael'thas (EU)
Can you tell me if the bonus 4/t8 multilate 51/7/13 > 4/t8 combat
tanks

Offline
Old 06/18/09, 10:40 AM   #5405
kc10boom
 
Blood Elf Paladin
 
Blackhand
Glyph of Siphon Life vs Life Tap

I haven't done the math on how much more dps the glyph of life tap gives, but what are the thoughts on the glyph of siphon life that does 25% more damage and gives 25% more health in return? I'm sure it doesn't yield as much damage as the glyph of life tap, however it seems like it would help with survivability in raids and less time healers have to spend on us.

Offline
Old 06/18/09, 10:47 AM   #5406
pistolet
 
Tauren Hunter
 
Eonar (EU)
Mage leveling

Hello

First hello to all here im new.

I have a mage on level 31 and i cant play whit that character he died so fast 2 mobs coming im dead.
In the mean time i leveled a hunter to 80 name pistolet and a warlock to 80 name hastalavista on Eonar.
But i still wil leveling the mage but its so frustrated to play i now i do something wrong can som1 give me advice pls.
talent i have frost, name Henrike also on Eonar realm.
yesterday i try again in area 5 level lower 26 lvl mobs 2 and im dead or i must drink alot mana.
please help me becouse i love the mage

meany thanks

Offline
Old 06/18/09, 11:18 AM   #5407
Mahogany
Glass Joe
 
Undead Mage
 
Dragonmaw (EU)
Which socket bonus should I go for? Spellpower ones are obvious, but are Int / Spirit / Crit Rating / Haste rating socket bonuses decent enough to swap a [Runed Scarlet Ruby] for a [Purified Twilight Opal] or a [Reckless Monarch Topaz]?

Question I'm asking this for is: [Petrified Ivy Sprig] & [Amice of Inconceivable Horror]

Offline
Old 06/18/09, 11:19 AM   #5408
Jeddius
Glass Joe
 
Tauren Druid
 
Baelgun
Allendana,

Thank you for the feedback. I heard that overlapping your dots will hurt your dps, but maybe tonight I'll just try to keep em all up 100% even if it means some small overlap. Thanks for the MB feedback too.

Has anyone ever posted what "average" and "good" dps is per boss fight? I've never seen that data and while it could be debated somewhat, some rough benchmarks would help me out. Just a thought.

Last edited by Jeddius : 06/18/09 at 12:27 PM.

Offline
Old 06/18/09, 11:28 AM   #5409
duloth
Glass Joe
 
Blood Elf Mage
 
Runetotem (EU)
rawr is usually your friend for such kind of decision. In general socketing answers to metasocket and spec first and after that to socket bonuses.

For those two cases 4 and 6 spirit are not good enough to justify the reckless or whatever orange gem you are going to put in there.

Offline
Old 06/18/09, 11:34 AM   #5410
Garren
Von Kaiser
 
Undead Rogue
 
Thrall
Originally Posted by Bornakk
New epic 10- and 25-player raid dungeon with five encounters, with each encounter being unlocked one week at a time
(emphasis mine)

Maybe this is just another example of loose language from a blue, but am I the only one reading this as a single boss raid, with 5 possible bosses cycling on a weekly basis - much like the edge of madness event in ZG? If it weren't for all the talk about a new tier of loot, and a new PvP season, I would think this raid was more of a Malygos/Sartharion type raid.

Offline
Old 06/18/09, 11:41 AM   #5411
Mahogany
Glass Joe
 
Undead Mage
 
Dragonmaw (EU)
Originally Posted by duloth View Post
rawr is usually your friend for such kind of decision. In general socketing answers to metasocket and spec first and after that to socket bonuses.

For those two cases 4 and 6 spirit are not good enough to justify the reckless or whatever orange gem you are going to put in there.
Thank you.

I'm a fb/ttw mage & [Chaotic Skyflare Diamond] is meta socket & I got Jewelcrafting as Profession.

Edit:

According to rawr I should go for: [Potent Monarch Topaz] in my yellow sockets, I guess rawr tries to get 50% crit first?

Also the Best In Slot gear thread goes for [Reckless Monarch Topaz], why?

Last edited by Mahogany : 06/18/09 at 1:21 PM.

Offline
Old 06/18/09, 11:41 AM   #5412
Taloren
Banned
 
Night Elf Druid
 
Eredar
<Quote> Dear Taloren,

You have received an infraction at Elitist Jerks.

Reason: Ellipses, hand-holding
-------
You made two very unfortunate mistake. The first is a general failure of language skills: you apparently do not understand the function of ellipses and chose to utilize them in new and idiotic ways. The second is laziness. If you want a macro and can't find one, make one up yourself. Truth is it's not possible, but I'm not convinced you have the intellect to realize that and it amuses me to think of you mashing vainly away at your keyboard for hours on end.
-------
</Quote>


It is my great mistake in not knowing that to post on EJ, you need to be a motherfucking english guru. Secondly, of all the questions that a person could ask, I'm not quite sure how the hell my question could be considered idiotic in the fact that many people use macros for various reasons and purposes. Trying to make a macro for finishing moves? How is that idiotic. Bartolimu, if you will take notice to the one respectable response that I got "Taloren, it is no longer possible to do this kind of heavy work in a macro."(Thank you, Gurr) Clearly it wasnt so idiotic at one point. I'm quite aware of what rotation I need to do, its a matter of conserving energy, combo points, and all around maximizing dps. A lot of people make similiar caster ones. Such as priests who make one to keep them from spamming mind flay. And lastly, for it to be so stupid, there ARE exact scripts written to do this very thing, where I copied my list from. However, they are not working, so I thought someone with just a small amount of intelligence to tell me if it was or wasnt possible (which I got, not from you however, you useless mind fuck ) - How do you like that for English skills?

Do not even bother banning me, you mindless fool. Gather some social skills, and common sense when dealing with people. This site is absolutely useless with moderators making comments such as "failure at language skills" over what was really quite a stupid, petty thing to bitch about. If this is your way of fulfilling your powertrip that you can't get because of your inability to get out of a chair, perhaps you should get a puppy to torture or something. Perhaps that would make you feel even more "powerful."

Good luck to the rest of ya.

Last edited by Taloren : 06/18/09 at 12:14 PM.

Offline
Old 06/18/09, 12:35 PM   #5413
Lillyanne
Glass Joe
 
Human Warlock
 
Earthen Ring
what range do you have to be to max 1:1 weaving? it seems if im at max range i have to wwait 2 secs for travel time and buff to proc

Offline
Old 06/18/09, 12:49 PM   #5414
Harkonnen
Glass Joe
 
Blood Elf Death Knight
 
Turalyon (EU)
Frost DPS Article in here and that's the Stat Weighs

Offline
Old 06/18/09, 2:00 PM   #5415
Bennzoo
 
Gnome Rogue
 
Al'Akir (EU)
Really its too bad these competitions are only available to you guys in america, englands going through a recession.. give us some support (yes computers/gaming is the way to help the nation!)

Offline
Old 06/18/09, 2:26 PM   #5416
matubah
Glass Joe
 
Undead Rogue
 
Earthen Ring
I dont know if this has been posted before, but i have a question.

In a raid, id like to create a macro that makes it so that i can switch my offhand (a dagger) to a way slower offhand (a mainhand sword that can go in your offhand, in this case its malice) and then cast killing spree and switch back to my regular weapons.

So far ive made a

/Equipslot 17 Malice
/Startattack
/Cast Killing Spree
/Equipslot 17 Combatant's Bootblade
/Startattack

Now the question is, I know that when you use an equip macro theres a 1 second global cooldown on everything when your a rogue, so is there anyway to make the macro delay 1 second after it switched weapons and started auto attacking and THEN cast killing spree? thanks.

EDIT: i just found out that bliz infact removed the option to delay macros.. so what i posted is useless sorry

Last edited by matubah : 06/18/09 at 2:47 PM.

Offline
Old 06/18/09, 3:05 PM   #5417
Vasala
Von Kaiser
 
Blood Elf Paladin
 
Baelgun
The first bit of information about the new paladin changes are now up:
World of Warcraft - English (NA) Forums -> Upcoming Paladin changes

We have several big changes coming up for the paladin class in patch 3.2. The paladin class Q&A is still in progress, so rather than making you wait, we wanted to give you a preview of what we’re trying to do with all three paladin talent trees. We thought some of the patch notes might not make sense until you understand the design goals.

Caveats: Some of these changes are still in progress and may ultimately end up in a different form or with different numbers. We definitely want to see these changes in action on the PTR and we will iterate on them accordingly based on player testing and feedback. None of this is set in stone. Furthermore, assume that talents, glyphs or set bonuses that affect any impacted abilities will also be changed accordingly. Finally, don’t expect that every class will see this many changes. We are making far fewer changes to class mechanics overall in 3.2, but paladins in particular have some issues we feel are in need of being addressed.

Protection

Currently, we think paladin tanks are almost there and that they just need slightly better cooldowns to handle some of the tougher boss fights. Rather than add a new ability that felt like a clone of another class’s ability, we decided to buff an existing talent that was no longer cutting it. Ardent Defender has two important changes. The first is that the damage can no longer “skip over” the 35% health level – it will always be reduced. Secondly, it has a new effect that if a blow would kill you, it instead sets you to 30% health. This portion of the ability cannot occur more than once every 2 minutes. Think of it as a Last Stand that you don’t have to push.

A second change to Protection is we want to make sure Blessing of Sanctuary is always the tanking blessing of choice. A likely change here is to have it boost stamina as well.

We also recognize that block does not provide the mitigation it once did. While we have long-term plans to change the way block works entirely, in the short term we are doubling the effect of bonus block value on items (so jewelry, but not shields).

Holy

We like that Holy paladins have a niche as single-target healers. The problem is we think this niche is a little too narrow at the moment. Furthermore, paladins don’t have a wide arsenal of healing spells so it’s important that all of them are being used.

First, we are changing Flash of Light so that it places a heal-over-time effect on any target with Sacred Shield on them (the effect will be similar to Sheathe of Light). This should make Flash see a little more use.

Second, and more importantly, we are changing the way Beacon of Light works. Currently, it does not count over-healing on the target. We are changing that. In other words, if you place Holy Light on a rogue who is already at full health, it will still have the full effect on a tank with Beacon of Light on them. This is a huge buff, particularly when you consider the Holy Light glyph which allows for a small amount of “splash” healing. This effect isn’t common when you use Holy Light on a tank because the tank is often standing alone. But if you heal the melee, you are likely to get a lot more total healing from this effect (while still healing the tank through Beacon of Light). We are also going to try to allow a target to have more than one beacon (i.e. from different paladins) on them.

Many players may surmise that this change would make paladins far and away the best healers in the game. This is partially because paladin mana regeneration is so potent. That isn’t an issue when the paladin can generally only heal the tank. With the Beacon of Light change, the paladin can provide a lot more raid or party healing. To adjust for this, we are going to reduce the amount of mana returned by Illumination. If you use Holy Light too recklessly (such as on targets who don’t require that much healing) you do risk burning out of mana too quickly. Of course, they will still have Divine Plea and other mana regeneration mechanics.

As a footnote, we are also likely to slightly adjust Replenishment and buff the amount of MP5 on gear.

These changes should lead to healing as Holy being more dynamic – you are going to be targeting a lot more group members than just the tank, while still providing massive healing on the tank. However, you won’t be able to just constantly spam your biggest heals, at least not on the more challenging encounters. There is an opportunity here for skilled players to really do some outstanding healing as paladins, but it’s going to take a little more effort. This is something a lot of players have been asking for so we hope that it delivers without completely changing what some paladins enjoy about their healing style.

Retribution

Depending on who you ask, Retribution paladins are either perceived as being in need of improvements to make them stronger or are in need of changes to make them less powerful. We are really happy with the overall changes to the Seal and Judgement system from Lich King. However, Ret still has some problems. There aren’t enough buttons to push and they are all limited by cooldowns, allowing Ret paladins to have a lot of up-front burst without requiring a lot of skill or timing to actually hit those buttons (now after the opening moves of a fight, we think things get a lot more interesting because now the paladin’s defenses, healing and dispelling can come into play). We have other problems to fix as well. Exorcism currently can’t be used on players, which we think is a weak design. We have also become less enamored with the drawback to Seal of Blood / Seal of the Martyr causing damage to the paladin.

Here are the design changes we hope will fix all of these problems:

First, Exorcism has a cast time of 1.5 seconds but can be used on players again. This will let paladins use it in PvP, but not while moving towards a target.

Second, we are changing The Art of War to make not only Flash of Light instant, but also Exorcism. Choose healing or damage. Paladins will have to watch for this proc and use Exorcism when it happens. The spell itself is still ranged, but the proc will only occur when the paladin is already in melee.

Third, we are lowering the cooldown and damage of Crusader Strike to four seconds from six seconds. This accomplishes a few things. It lowers burst, it gives the paladins more buttons to push since they aren’t always waiting on cooldowns, it requires a little more skill since the player will have to choose between Crusader Strike and other attacks more often (such as the new Exorcism procs), and it gives Retribution a chance to get more damage out of their Seals (providing a sustained DPS boost for PvE).

Fourth, we are removing Seal of Blood and Seal of the Martyr. The damage recoil increasingly felt like a liability in PvE, and wasn’t serving to offset the massive burst damage capable in PvP. We are buffing Seal of Vengeance / Corruption and redesigning Seal of Command with the expectation that these are now the seals of choice for PvP and PvE. Righteousness can remain a tanking seal.

Finally, we are replacing the current effect of Vindication with an attack power debuff that works like Demoralizing Shout. In PvP, Ret paladins can still debuff melee targets, while in PvE they can provide another necessary debuff in the case that the tank is not a warrior or druid. In addition, the talent may be more attractive to Protection paladins.

These changes do not close the door on adding additional attacks, PvP utility or even the oft-requested Crusader Strike debuff. If the changes outlined above finally accomplish the goal of balancing Retribution in PvE and PvP, then we can start exploring those other design issues.

Again, these are our current plans and they may change based on testing and feedback. The changes to all three trees are things we are working on right now. Some of them might not work out quite the way we intended and will have to undergo iteration before finally showing up in 3.2. Even once the patch goes live, we are still likely to have to tweak numbers. This is simply a preview of what may yet come and we hope that it will be viewed as such.
It overall sounds interesting but not sure what I think about the loss of seal of blood yet.

Offline
Old 06/18/09, 3:20 PM   #5418
Plzlemme
Glass Joe
 
Blood Elf Hunter
 
Darrowmere
Originally Posted by Archerlord View Post

I got this custom UI from Ensidia's website it was made by Munken I made a few changes to it for my screen size I play 1024x819

I use the same ui from Ensidia's Munken, I started using it last night and I love it.

Offline
Old 06/18/09, 3:23 PM   #5419
Foetal
Banned
 
Undead Priest
 
Kilrogg (EU)
If you want to join an emo, underskilled guild, apply here

If you want to exploit hardmodes, and never kill them again, ever, not even once, apply here.

If you want to play as perfection (you, not the guild) for 4 months straight, mess up once and be flamed for the next 3 months for your one mess up, apply here.


If you want to work your bollocks off to carry the poor officers and shockingly bad guild master through content, apply here.

If you want to join a failing roster that will probably not be together come Icecrown, apply here.


If you want to join a raid, where a tank taking 64k fusion punches (without using his cooldowns like a retard), then blaming healers for not healing his one shot, apply here.


Stating the truth, THIS GUILD FUCKING FAILS.

Offline
Old 06/18/09, 3:25 PM   #5420
Tinava
Piston Honda
 
Tinava's Avatar
 
Human Warlock
 
Scarlet Crusade
For reference, PTR Patch 3.2 Notes. Notice the fire and brimstone change/nerf.

EDIT: I'm curious as to how this will affect DPS, in combination with the Empowered Imp change. Will it be a wash?

Last edited by Tinava : 06/18/09 at 4:24 PM.

Offline
Old 06/18/09, 3:26 PM   #5421
Fearlezz
Von Kaiser
 
Night Elf Death Knight
 
Dunemaul (EU)
That's for the OB heavy rotation, any1 who got the spreadsheets working able to post ITx6 EP table pls?

Offline
Old 06/18/09, 3:40 PM   #5422
Jeddius
Glass Joe
 
Tauren Druid
 
Baelgun
I'm glad to hear my dot times are a little better at least. The only discouraging thing about that is it leaves me fewer places to fix for better dps. I need to fix that MB issue for sure, and be casting that much more often. Also, if I get better dps on Hodir I think I'll rise up the overall meters for bosses downed.

If I squeezed out 10 more MB's on that Ignis fight for example, how much do you think that would boost my dps?

Someone posted with my gear I should be doing 4.4-4.7 dps...so if I can get to that benchmark I'll feel better about things.

Offline
Old 06/18/09, 3:46 PM   #5423
Vynn
Glass Joe
 
Undead Death Knight
 
Ysera
Block value has been doubled (a needed change). That, along with the armor changes, cooldown changes, health changes, I'd say that we got slaughtered in this patch.

Offline
Old 06/18/09, 4:12 PM   #5424
Applejuiced
Glass Joe
 
Orc Death Knight
 
Chromaggus
looks like frost is the way to go for DW yet again

Offline
Old 06/18/09, 4:15 PM   #5425
Themallet
Glass Joe
 
Human Death Knight
 
Bleeding Hollow
delete this as well

Last edited by Themallet : 06/18/09 at 4:34 PM.

Offline
 

Go Back   Elitist Jerks » The Dung Heap

Thread Tools