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Old 06/18/09, 4:19 PM   #5426
Applejuiced
Glass Joe
 
Orc Death Knight
 
Chromaggus
frost strike change is kind of a bummer, but it looks like frost got a net buff for the most part

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Old 06/18/09, 4:22 PM   #5427
Krim
Banned
 
Tauren Shaman
 
Twisting Nether (EU)
Originally Posted by Felixalias View Post
Regarding Replenishment: A very nice change indeed.
How is a nerf a nice change? You must be sweating buckets over our "nice" Shaman changes, I mean, they addressed none of our actual PvE issues or PvP issues!

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Old 06/18/09, 4:38 PM   #5428
Krim
Banned
 
Tauren Shaman
 
Twisting Nether (EU)
Originally Posted by ChaguraED View Post
so a 25% boost to M/5 and a 20% nerf to replenish
Apologies, I missed that. Still, 25% boost in mp/5 - is this only on gear or is WS included? If WS is included then it's actually a buff overall, otherwise it's probably an overall nerf. I have 189 mp/5 while casting unbuffed - just from gear - the buff would give me an extra 47.25 mp/5. It's a slight nerf then, it's not too bad.

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Old 06/18/09, 4:43 PM   #5429
Whatevr
Banned
 
Blood Elf Death Knight
 
Gorefiend
I was about to ask if the changes to UB would cause it to outperform DRW.

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Old 06/18/09, 4:47 PM   #5430
Lua
Glass Joe
 
Night Elf Death Knight
 
Gorgonnash (EU)
Thank you!

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Old 06/18/09, 4:50 PM   #5431
Essle
Glass Joe
 
Human Death Knight
 
Lightbringer
Originally Posted by Whatevr View Post
I was about to ask if the changes to UB would cause it to outperform DRW.
I'm thinking the same thing if not from at least a practical point of view..

however, 21 point talent outperforming a 51 point talent probably wont last (if its the case).

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Old 06/18/09, 4:50 PM   #5432
Thomase
Von Kaiser
 
Night Elf Death Knight
 
Llane
I'm so excited about this change, i loved DW previously and while I adapted to the previous nerfs and ended up going 2handed I always missed DW builds. This should be very interesting to try out.

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Old 06/18/09, 4:55 PM   #5433
glaci
Glass Joe
 
Blood Elf Warlock
 
Scilla
And it will also be interesting to see if the LifeTap glyph change pushes it back into the top 3 for Destro.

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Old 06/18/09, 5:02 PM   #5434
Yubble
Piston Honda
 
Blood Elf Death Knight
 
Bladefist
Yea this changes a lot... just... wow.

I mean BS w/ armor pen might even be the way to go... FS got a decent nerf.

IT PS OB BS BS - OB BS BS BS BS ? Haven't thought much about it. could be way off.

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Old 06/18/09, 5:11 PM   #5435
Growler
Glass Joe
 
Night Elf Druid
 
Kel'Thuzad
Yes I must say it puts a little tingle in my bones to think that DW be a more realistic option again, I guess once PTR is up the number crunchers will hit them and we will be flooded with a whole lot of info

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Old 06/18/09, 5:11 PM   #5436
Plzlemme
Glass Joe
 
Blood Elf Hunter
 
Darrowmere
Originally Posted by aejax View Post
Lock and Load: Now has a 22 second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.

This is from the upcoming 3.2 patch. Does this mean that it will proc every 22 sec regardless of BA? I don't understand it.
As it is, I go 4-5 miuntes sometimes without a single proc and get 2 procs in a row on a trash pull.


Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.

This is also in the patch notes. Awesome change imo.

And the following are listed as buf fixes.

# Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
# The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
# T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.
Thank you for this, answered my previous question. :]

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Old 06/18/09, 5:14 PM   #5437
Yubble
Piston Honda
 
Blood Elf Death Knight
 
Bladefist
Originally Posted by Miracleknight View Post
No I'm implying an SS crit knocking off 40% of someone's life, even with the set up required is a bit much and it's been toned down a few % which is completely reasonable.

People pointing out most likely the buff is 50% increase to 18.5% which would be a reasonable and nice improvement to it. I honestly don't see our single target DPS changing that much, once we adjust.

But we'll have to see.
/agree

rotation will probably change, that's about it. DPS lost... a little. I think we all saw that coming. if you didn't... you're a little clueless.

It will, if my assumption is correct and we need to waste 2 points to put into desecration to get desolation. Where on earth do you remove the two points? It's harsh enough as is allocating points.
Seriously? Of any of the trees, Unholy had the most points to play with. Morbidity? 1 pt from WP/EP? don't be so dramatic.

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Old 06/18/09, 5:16 PM   #5438
slant
Don Flamenco
 
Draenei Shaman
 
Drenden
I expected unholy's AE DPS to be impacted through an unholy blight nerf, but I did not expect single-target to be touched. Anyway, this is all baseless speculation until the PTR comes up.

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Old 06/18/09, 5:19 PM   #5439
Falhawk
Glass Joe
 
Human Death Knight
 
Moonrunner
I wish they'd just make a seperate pvp ruleset. I hate when pve stuff gets nerfed due to pvp balance.

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Old 06/18/09, 5:20 PM   #5440
Terian
 
Human Mage
 
Malygos
How about Hardare

so there is a lot of good information here, and a lot of these interfaces look very slick - but this is the software side...

I am wondering from a hardware side how some of you set up stuff - I realize this is all personal preferences, but any ideas to cut reaction times are appreciated

1) What kind of mouse do you use - what spells do you bind to your multibutton mice and which buttons work best for you
2) Do you use a game controller?
3) do you use keyboard to navigate, if so arrow or letter keys?
4) what macros to you bind to which keys

etc etc etc.

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Old 06/18/09, 5:22 PM   #5441
Yubble
Piston Honda
 
Blood Elf Death Knight
 
Bladefist
Lol because pve was so balanced before?

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Old 06/18/09, 5:23 PM   #5442
Falhawk
Glass Joe
 
Human Death Knight
 
Moonrunner
Well no, that's not what I meant.

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Old 06/18/09, 5:24 PM   #5443
Veras
Glass Joe
 
Orc Death Knight
 
Executus
How far apart are awareness and vengeful heart right now? The unholy blight change alone is a straight buff to vengeful heart, and the possibility of using scourgestrike less is a potential awareness nerf.

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Old 06/18/09, 5:24 PM   #5444
Thomase
Von Kaiser
 
Night Elf Death Knight
 
Llane
No expectations of a dps increase related to the UB changes?

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Old 06/18/09, 5:36 PM   #5445
Oyboy
 
Orc Hunter
 
Al'Akir (EU)
OMFG

i dont understand the new patch note!

with L&L is it possible to hit a boss with Explotion arrow or is it not with the L&L proc??

plz send me a message

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Old 06/18/09, 5:49 PM   #5446
Nokturnis
Banned
 
Orc Shaman
 
Anub'arak
Hey EJ. You guys are really the best at what the thoery crafting and math, where as I fail at math. Which leads me to my question. How can i determine if the increased intellect from ancestral knowledge (5/5) is enough of Ap with Mental Dexterity to beat the damage output of all 3 points in improved LS. Because as of now, its one or the other, i wish i could i free up my improved Wf totem points but the 3 dks we bring are unholy and blood /sigh. Thanks EJ

Last edited by Nokturnis : 06/18/09 at 5:49 PM. Reason: add someitnhg

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Old 06/18/09, 5:54 PM   #5447
gherkin
Von Kaiser
 
Gnome Warlock
 
Rexxar
Originally Posted by Tinava View Post
Those are live numbers, correct, not sims for the 3.2 patch? Because if so, you'll have changes with empowered imp proccing the same amount of time, but giving us a guaranteed crit every time.
Yes, 3.1 + talent changes. People were specualting, I used some numbers. I'll explain my thoughts on the imp here.

Forgive me if I get this wrong, as I said I'm not good with probability. If I have a 40% chance to crit that is increased to 60% some of the time (which results in a ~120 dps gain), then a 40% chance to crit that is increased to 100% some of the time should result in a fair amount more dps. Despite the talent being tripled in this case (20% --> 60%) the dps doesn't triple due to probability. As you approach 100%, the value per point is decreased.

My imp had around 17% crit and cast 162 times. This "should" result in 27-28 crits. Before the buff I would have a 60% chance to crit for around 12k (6k hit).

Napkin math:
27 non crits x 6k damage x 40% to do so = 65k damage
27 crits x 12k damage per crit x 60% chance to crit = 194.4k damage
Total damage: 259.4k

27 crits x 12k damage x 100% chance to crit = 324k damage

Increase of 25%, for my gear level. Thus 120 dps x 1.25 = 150dps, which is close to the F&B nerf (and less than I expected). Considering that sometimes I will be critting with Chaos Bolt/Conflag (more damage) or Immolate (less damage) I suppose this works out, but is subjective to when the Imp crits.

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Old 06/18/09, 7:21 PM   #5448
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
This is just a little thing, I know, but isn't the Emblem change going to make it impossible to get the Achievements for 1000 Emblems of Heroism and Valor after 3.2?

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Old 06/18/09, 7:22 PM   #5449
wilson1975
 
Orc Rogue
 
Hydraxis
Just got my 4 piece last night was curious if there is a new spec to use ,also if anyone could take a look at my character and tell me if i should change anything..i know gloves are not enchanted yet ,

If this is wrong thread to post in let me know thxs

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Old 06/18/09, 7:26 PM   #5450
mikelock
Glass Joe
 
Undead Warlock
 
Zul'Jin
we loose a steady 5% damage , we pick up an extra 80% to crit on one spell that was already criting, just less frequent, this cant possibly be a buff in a real raid situation.

With this being said, im sure blizz intended the imp buff to balance out the f+b nerf, so most likley if the numbers dont prove true they will adjust it accordingly, i have faith in blizz.

Last edited by mikelock : 06/18/09 at 8:46 PM.

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