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Old 04/12/09, 4:47 PM   #3331
Kralicek
Glass Joe
 
Troll Hunter
 
Drak'thul (EU)
I still dont understand how works chimera shot, is better use it every CD or wait for max ticks of serpent and then use chimera?

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Old 04/12/09, 5:07 PM   #3332
Coamenel
Glass Joe
 
Blood Elf Hunter
 
Korialstrasz
Originally Posted by Kralicek View Post
I still dont understand how works chimera shot, is better use it every CD or wait for max ticks of serpent and then use chimera?
Use it every CD.

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Old 04/12/09, 6:25 PM   #3333
Thomolithic
 
Night Elf Hunter
 
Eonar (EU)
Originally Posted by Coamenel View Post
Use it every CD.
In that case, is there any point in glyphing into Imp. Serpent Sting? If you're using it every cd, surely those extra seconds are wasted?

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Old 04/12/09, 6:38 PM   #3334
Originator
 
Gnome Mage
 
The Venture Co
I've been trying to find proper rotations for arcane, but it seems like everyone has different views and abbreviations for spells and its confusing the hell outta me.

So here are the things i've found/tried.

1. Arcane Blast - Arcane Blast - Arcane Blast - Arcane Barrage/Arcane missiles IF missile barrage procs

2. Arcane blast - arcane blast - arcane blast - Arcane missiles(even without proc from missile barrage) then toss an arcane barrage at the last tick of missles.

3. Arcane blast - arcane blast - arcane blast - arcane missiles


Now of those 3, I've yet to test just soley on a test dummy, I'm just trying to get opinions on those.

And finally, going back to the 1st rotation. Say you shoot Arcane blast x3, you get missiles to proc and shoot them. THEN do you still shoot off an arcane barrage right after? Or do you go back to stacking Arcane Blast and not waste the mana on arcane barrage? Does this change while under the effects of heroism and/or icyveins?

PLEASE do NOT use stupid abbreviations if you respond to my question because we have a billion abilites that start with the letter A, and a handful that can be abbreviated by AB/M. Its just annoying to me sorry, i'm anal i know.

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Old 04/12/09, 6:50 PM   #3335
Scotch
Soda Popinski
 
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Bellecose
Troll Priest
 
<NME>
No WoW Account
Originally Posted by Thomolithic View Post
In that case, is there any point in glyphing into Imp. Serpent Sting? If you're using it every cd, surely those extra seconds are wasted?
If you had bothered to read the thread you would know that Chimera gets a substantial boost by calculating Serpent Sting with the additional ticks provided by the glyph.

Hopefully Relwin takes you behind the woodshed before you can do further damage.

<Blackpatch>: i feel so bad for north koreans
<Blackpatch>: imagine
<Blackpatch>: there are kids living 30 miles north of seoul
<Blackpatch>: who have never heard of banelings

<Bryne>: monkeys only throw shit everywhere because they're smart enough to realize: EVERYONE HATES SHIT

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Old 04/12/09, 8:23 PM   #3336
akimsko
Von Kaiser
 
Human Mage
 
Stormreaver (EU)
Originally Posted by Originator View Post
I've been trying to find proper rotations for arcane, but it seems like everyone has different views and abbreviations for spells and its confusing the hell outta me.

So here are the things i've found/tried.

1. Arcane Blast - Arcane Blast - Arcane Blast - Arcane Barrage/Arcane missiles IF missile barrage procs

2. Arcane blast - arcane blast - arcane blast - Arcane missiles(even without proc from missile barrage) then toss an arcane barrage at the last tick of missles.

3. Arcane blast - arcane blast - arcane blast - arcane missiles


Now of those 3, I've yet to test just soley on a test dummy, I'm just trying to get opinions on those.

And finally, going back to the 1st rotation. Say you shoot Arcane blast x3, you get missiles to proc and shoot them. THEN do you still shoot off an arcane barrage right after? Or do you go back to stacking Arcane Blast and not waste the mana on arcane barrage? Does this change while under the effects of heroism and/or icyveins?

PLEASE do NOT use stupid abbreviations if you respond to my question because we have a billion abilites that start with the letter A, and a handful that can be abbreviated by AB/M. Its just annoying to me sorry, i'm anal i know.
1. Could work as your main cycle when using mage armor - but probably not with molten armor.

2. This "bug" no longer exists - do not do this!

3. There you go - this should be your main cycle in most cases.

In most fights, all you'll want is to use nr 3, coupled with Arcane Blast spam then Missile barrage (at 3 stack minimum) every time it procs - during cooldowns.

There's a little more nuance to it. But that should be the basics.

It's hard to test arcane rotations properly on test dummies, as you really need raid mana buffs to correctly optimize your rotations.

Last edited by akimsko : 04/12/09 at 8:33 PM.

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Old 04/12/09, 8:50 PM   #3337
Radroit
Von Kaiser
 
Night Elf Hunter
 
Anvilmar
Originally Posted by Perforate View Post
Sir you are both a scholar and a gentlemen! Thanks
Man, it took an act of Congress for me to get half of that.

More to the point, I believe Bartender 4 does that as well, but on the target frame with large icons. This may however be more than you're looking for.

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Old 04/12/09, 10:35 PM   #3338
korendir
Glass Joe
 
Maelgrim
Blood Elf Priest
 
Khaz'goroth
Hi everyone, I've been healer (holy or disc) for most (all besides levelling) of my WoW life, but I'm looking to try it as my dual spec in 3.1.

Any tips for maximising dps? I've collected some offset hit gear from naxx 25, nowhere near biS, but hit capped and decent spellpower/crit. What I'd really like to know is the rotations. I've read about some rotations, and also some that say rotations are not as useful, but rather priority based casting.

So, my questions are:

1) What's the best rotation/priority casting?
2) Mind sear every trash pull? Alone or do you cast other things as well? I know some people think trash is not important, but I'd like to pull my weight in every aspect.
3) Talander mentioned mind flay refreshes with current spellpower - but previously I've been lead to believe that for starters, we needed to get up misery/shadow weaving stacks before casting SW:P. Is this still necessary or can I just cast SW:P at the start and forget about it (besides ensuring it's up)?

Thanks!

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Old 04/12/09, 10:37 PM   #3339
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Seriously, rawr with reconstruct sequence on will pretty much tell you how to play an arcane mage... Most people asking questions here seem like they never even looked at it, so please do, it'll answer your questions a lot better than any answer you get here.

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Old 04/13/09, 12:07 AM   #3340
Scotch
Soda Popinski
 
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Bellecose
Troll Priest
 
<NME>
No WoW Account
I'm a minimalist.
Attached Thumbnails
wowscrnshot_041309_010115.jpg   addons_picture.jpg  

<Blackpatch>: i feel so bad for north koreans
<Blackpatch>: imagine
<Blackpatch>: there are kids living 30 miles north of seoul
<Blackpatch>: who have never heard of banelings

<Bryne>: monkeys only throw shit everywhere because they're smart enough to realize: EVERYONE HATES SHIT

Canada Offline
Old 04/13/09, 1:44 AM   #3341
jha1223
 
Draenei Shaman
 
Krasus (EU)
Originally Posted by WhiteMoose View Post
There have been a lot of discussion about what specs are the best with high end Ulduar gear. But i've not seen that much discussion about whats best at the start of ulduar.
So, because of that. I want to start some good discussions about diffrent specs and what would appear to be best at the start of Ulduar.
I have some specs which i belive will be the main choice for players starting in Ulduar.

Note: Most of these specced are assumed that you have 4xT7 and a good 2H weapon.

51-0-20, possibly with one point in Runic Power Mastery to get more out of DRW.http://talent.mmo-champion.com/?deat...0&version=9767


17-51-3 - http://talent.mmo-champion.com/?deat...0&version=9767

Very OB and FS heavy. Not using Icy Touch nor Plague Strike, just using Howling Blast to keep Frost Fever up. Using Rime Procs pretty much only to maintain Frost Fever. Will possibly be in Unholy Presence.

0-49-22 - http://talent.mmo-champion.com/?deat...0&version=9767

Very RP heavy build. Will use Unholy Presence due to the massive amount of skills that will be able to use. Using lots of OB and FS. Keeping both diseases up all the time.

12-0-59 - http://talent.mmo-champion.com/?deat...0&version=9767

Using the same rotation as the current 17-0-54. Will possibly remove Ghoul Frenzy, depends on how hard it will be too keep the ghoul alive.

There is of course a few variations of each of these speccs, but you get the picture about most of them.

Personally, i think that 0-49-22 can be very good, in unholy presence, if you are quick and use your abilities good.

Thanks for your replys

-Moosey

In the unholy build - why not max Necrosis and dump Desecration? I may have missed something, but especially with mobile fights, I think the points would be better spent in Necrosis and maybe even Dark Conviction :

Unholy Build

With the new talents, Raise Dead is getting cut in half, but I still think the GCD for Ghoul Frenzy would be less of a hit then losing the ghoul entirely and have the wasted time while that guy crawls out of the ground. Not to mention the lost dps due to the pet not having buffs.

Last edited by jha1223 : 04/13/09 at 1:45 AM. Reason: gah, typos

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Old 04/13/09, 1:47 AM   #3342
Sekke
Piston Honda
 
Sekke's Avatar
 
Tauren Druid
 
Bonechewer
Originally Posted by jha1223 View Post
In the unholy build - why not max Necrosis and dump Desecration? I may have missed something, but especially with mobile fights, I think the points would be better spent in Necrosis and maybe even Dark Conviction :

Unholy Build

With the new talents, Raise Dead is getting cut in half, but I still think the GCD for Ghoul Frenzy would be less of a hit then losing the ghoul entirely and have the wasted time while that guy crawls out of the ground. Not to mention the lost dps due to the pet not having buffs.
Since Desecration now procs off SS there's no reason not to get it, since even when movement is involved it should be up a large percent of the time, making it a good talent now. Necrosis, on the other hand, got nerfed and will deal less damage, meaning Desecration over Necrosis is a good solution.

Il dolce far niente.

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Old 04/13/09, 1:55 AM   #3343
aarent
Glass Joe
 
Human Rogue
 
Windrunner
Posted a thread about this in the ret pvp forum as well. How viable would a reckoning pvp spec be? Was thinking about speccing something like Talent Calculator - World of Warcraft going 0/25/46. Would be a trade off of righteous vengeance and divine storm for reckoning. With the change to sotm/sob it should do some pretty crazy burst and be the hardest hitting "ability" for a ret paladin in arena in like a 2's situation.

I'm curious on the up time that reckoning would have though. I'm guessing that vs a rogue or warrior or any sort of melee class they'd hit you enough to have it constantly up. Does reckoning proc vs ranged/spells? Would reckoning proc off of a SW:P? I'm guessing that it wouldn't proc off of sotm.

I'm guessing that with an 8 second proc duration that it'd be easy to get 2-3 hits off during that duration and if it procs once every 20 seconds and you hit twice it'd do the same damage as divine storm would. Also even though it's not as on command burst damage as divine storm is it'd be pretty easy to time a judgement/cs/exo with the melee hit landing for even better burst damage than divine storm would be.

The only draw back I can see to something like this would be that it does require taking damage to deal damage. So say you were trying to kill a priest or what not and they never did anything to damage you you'd do less damage than if you speced a traditional pvp spec. Makes a paladin more like a warrior with a bigger RNG factor in there and the more damage we take the better damage we deal.

The biggest question I have with this spec would be what can and can't cause reckoning to proc? Can thorns/ret aura? DoTs? Consecrate?

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Old 04/13/09, 2:50 AM   #3344
Sumbish
Von Kaiser
 
Human Warlock
 
Aman'Thul
Deep demo is not "nerfed to zero", it simply will not benefit from totem of wrath and thus (relatively) will fall behind the other specs which do. However, with no totem of wrath and no other DP lock then it shines for raids. If it were to be competitive on DPS (with totem of wrath) then I'm not sure the other specs would stay acceptable to raid leaders: "yeah boss I know 40/31 is not more DPS but I like the play style, I don't care if the ele shaman keeps dying early".

OT: Personally I'd like to see DP (and totem of wrath) nerfed as a raid buff like iScorch was, ie. personal buff plus a smaller raid buff.

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Old 04/13/09, 3:45 AM   #3345
Cabal
Piston Honda
 
Cabal's Avatar
 
Orc Warrior
 
<N/A>
Turalyon (EU)
Originally Posted by WhiteMoose View Post
"I didnt spend five minutes reading, so read up for me and answer my questions kk?!"
-Moosey
Why didnt you spend some time reading the various threads, instead of begging for hand holding? The information you asked for is readily available. You "want to start discussions"? Im afraid thats all been discussed to death, and pretty solid conclusions have been reached, theory wise. So instead of cluttering threads with your "I feel this is good!" stuff, READ UP! Most here dont care what you "think its good", we want you to back your statements with something, be it parses, math, whatever.

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