what are the caps and which stat is more important and what would be the best rotation once the patch comes?
so far i think is
hit 160 arp 900 then str then crit then haste
and the rotation
rend at all times then sd then op then ms(once t8.5) then slam
thanks for the feedback
Alright, since I want to go Arms as my dual spec I decided to try it for the first time last night. Since my main spec is prot, I'm getting the leftovers that people don't take in raid. So my main question is more about the rotation than my gear since I know that I need to regem some gems (just took what was cheap in the AH), that I have too much hit and too much expertise and that I need a polearm or an axe as my weapon.
Here's a Patchwerk WWS from last night (not a complete one, but at least it has patchwerk in it) : Wow Web Stats
Please note that it was an alt and pug raid (that's what we do these days on Sunday since the rest is clear) so a lot of those people have no gear and it's really for fun)
I left 3 points unused because I'm uncertain. I was thinking 2 points into demonic power, and 1 point in fel synergy.
2 in fel 1 in demonic power. more survivability=more damage done by pet. (cant damage when dead!)
I'm very hesitant to use succubus over felhunter. The felpup has the most survivability over any warlock pet, I don't want to attribute its survivability to the lil guys resistances, but...
Heres what I mean:
Succy 235 dps
that maybe true, but on boss fights with heavy spell aoe damage (sapph, sarth....etc) How much longer does the felpup survive compared to the succy. a minute longer? 2 mins longer? At some point the felpup would pass the succ in damage done.
Im concerned because Ulduar looks like it has a handful of fights where spell aoe would wreck a felpup, and completely destroy a succy.
I know a lot of this will be going nuts as soon as the patch comes out, but my question is fairly basic.
A lot of these forums are aimed towards after you already hit 80 and have started to gear yourself. As for me, I am mainly an elemental shaman and haven't been playing a warlock as long as these veterans. It's quite a change of pace, but very fun so far. I am wondering about the best ways to level and be on top of your game BEFORE you hit 80. I literally just hit 70 this weekend, and since I am leveling as afflock, my dungeon DPS is obviously very sad. Also, it seems very useless to gear myself in T6 just to regear at 80 (which will hopefully be soon). I am sure most people see that the quest gear is sub-par at best in most situations, and most of the stats aren't that great. I seriously have 12 hit... My gear was awesome at 60, because a lot of those stats didn't make much of a difference, but I know the leveling from 70 to 80 will be slow and grueling if I can't get what is needed to move ahead.
So does anyone have any suggestions of sources I can look at for noobies before 80 that is for leveling in WoTLK?
I think leveling to 80 is different for me than most of you because I am not coming from a high DPS, leet geared lock pre-WoTLK. And I am on a low horde population server, so instance running for gear is almost non-existent and finding friends willing to help out is low.
I usually raid as elemental, but sometimes I have to swap to resto for the days that healers are lazy and don't log. The only change (besides a few keybinds) is losing the Event Horizon mod (the big one in the center that tracks Flameshock, Lavaburst, Lightning Bolts, and Chain Lightning).
I personally like having vital information closer to my character (particularly the tracking for elemental dps and my Target's castbar). Information that I like to reference, but don't find very important I have shuffled off to the sides (e.g. threat isn't usually an issue so Omen isn't very prominant).
Don't know why Omen wasn't showing in this first SS, but it shows where the target's cast bar is.
This one shows Omen active.
Finally, my UI is HEAVILY based off the Auralia mod that can be found at wowinterface (although I changed some of the kgpanels and setup one for my TotemTimers mod).