Originally Posted by Bullspat
#showtooltip
/cast kill shot
/cast explosive shot
/cast [modifer:q] serpent sting
/cast [target=pettarget, exists] !Kill Command
/cast !steady shot
anyone know why steady shot never casts with this macro?
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try this one instead.
#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Kill Shot
/cast Kill Command
/castrandom Explosive Shot, Explosive Shot, Explosive Shot, Aimed Shot, Aimed Shot, Steady Shot