Hey guys, first time posting in here but long time reader. I've been playing as prot since level 68, even did the long grind from 70 to 80 as prot haha. Its been a little slow on the raiding so i decided to go arms for a little while to test it out. With my current gear im sitting at 34.5% crit and 3.2k AP unbuffed. Im a over on hit cap and will be regemming shortly, my question is this; Since my gear isnt so great, will it do me better to gem all Str or should i go for the full ArP gem setup? Thanks in advance
Make sure to read the post and the instructions on the first page of the spreadsheet to avoid errors. Then use the Armory import function in the top right of the Arms spreadsheet and experiment with ArP and Str gems.
Hey people i need someone else's opinion on weapon choice. this is my current gear : The World of Warcraft Armory.
With this current gear and spec the spreadsheet indicates that my charactor is able to dish out 6960.8 dps.
I recently got my hands on [Stonerender] and [Vulmir, the Northern Tempest]. interestingly enough when i inserted these 2 weap's to the spreadsheet and put 5 points on mace spec there was a slight drop in dps to 6955.2 dps. but it also gave an extra 2% hit chance.
that said, what would your choice be between the current swords i have and these new mace's given their item level and dps?
any info would be apreciated, thx!
Make sure to read the post and the instructions on the first page of the spreadsheet to avoid errors. Then use the Armory import function in the top right of the Arms spreadsheet and experiment with ArP and Str gems.
I've tried to do that but it gets an error. I allowed all the macros and stuff like that but just doesnt want to work.
I see the chat has moved onto trinkets/internal cooldowns so I'll post a picture of how I deal with it (and yes, I find it very useful).
underneath MY unit frame on the lower middle left are the active trinket procs, and under my target frame on the lower middle right are the internal CDs. Procodile, btw.
(my ui has changed a little since this shot, but those elements remain the same and I post only to demonstrate a trinket monitoring mod.)
was just wondering what the addon displaying the internal CD on trinkets is called if someone might know ?
MM is not bad when moving. You got 1 more instant than SV (Arcane instead of BA), and you haven't got Sniper training.
(And lot of the fight doesn't need too much running.)
Let's see the bosses:
Ignis, Razorscale, XT, Assembly of Iron, Kologarn, Auriaya, Mimiron, Hodir, Thorim, Freya: MM
XT Hard mode: SV, if you are killing the sparks (we do with 3 hunters), MM if you on the boss (As SV, I shoot HM, BA, SrS on the boss, and ExS, Aimed, SS on the sparks)
General Vezax: SV (You can do more dmg with lower AotV-time.)
Yogg-Saron: MM (if you are on Yoggi in the last phase, if not you can choose SV too, but I didn't used to.)
MM is relatively weaker then SV if you have to shoot lot of individual adds with little HP, because there is no time to achive full serpent dmg, no time to piercing shots.
If there is a lot of adds at a time, MM is better than SV because bigger volley-dps.
With pure 1-boss dmg MM is better, even when running (one instant shoot with low-CD instead of a dot with longer CD).
Correct me if I am wrong but I was under the impression that MM do rely on SteadyShot (for the procs etc.) as well as AutoShots more then Survival . The so-called xtra instant shot is Arcane which can readily be omitted within Rotation. And more importantly Survival Hunters main damage is Explosive Shot which usually provides around 40% of All the damage. While MM dps much more homogenious. I was thinking that what really matters is the DPS % of Instants vs Timed Casts where a Survival Hunters Steady Shot damage sits somewhere around 8%-10%
Also please let me know if u can give a few "hints" or "tricks" to let me adapt MM readily
Thanks in advance
PS: I failed to inform earlier.. I am talking about Hardmodes such as XT-Freya-Thorim and Yogg where the DPS really matters. Other straight fights I simply don't find it worthwhile to switch spec for a couple hundred dps since it will be easy kill anyway.
PS2 : Also to get full benefit from MM talents it looks like I need to make sure my target has Hunters Mark on it
I havn't been able to get on the PTR myself but had a quick scroll through this thread and judging by posted screenshots seal of vengeance seems to be topping the damage meter. Just curious if wearing 2p t8.5 tanking will be viable as dps, not too good with the maths myself and can't test it out at the minute.
just wanted you to have a look at my parse, as I am not this happy with my DPS the last time.
My UI has any "required" addons like Boss Timers and Dot Timer.
sometimes people forget i think that tanking is kina a race to keep yourself alive(not one to dodge the most hits) so even if you dodge alote of hits per % the most important thing is to stay alive ,it s never a good ideea to go only focus at avoidance ....because you may have 65% dodge but if you have low armor or stamina you may get a random consecutive 3 hits that kill you while someone with 40% dodge may be still alive after the same hits because he stacks stamina too and armor(considering that you are healed)
considering diminishing returns on agility and dodge i think is very wrong to say agility/dodge are still more importent then stamina even at high avoidance
for exemple still considering agility better then stamina when you have 65% dodge i think is very wrong
also most hardest fights to tank(hardmodes) in my opinion tend to favor stamina over dodge/agility
well the thing is i've had Procodile down but i haven't been able to work it like that so it was more like if he had wrote the wrong one >_> nvm me :< /selfslap
I personally use blood spec for pvp because it increases survivability by a substantial amount when a healer is not present. Every 3 minutes I can pop the majority of my cooldowns and be generating so much health back that it would take 3-5 people to eventually take me down over the span of 45-60 seconds?<--fair guess using 800 resilience. I have a macro that incorporates hysteria, trinket and a full rune spam which works very well. For the 5 minutes cooldown I add in empowered rune weapon and it just cracks healers down. I run with a prot war so we can hold someone down for no less than 15 or so seconds. Also with my current build I have a vampiricblood>licheborn>(targetself)deathcoil spam, good for around 13k hp with 80 runepower for emergency situations. Also if you are able to identify the high dpser for their team early I throw mark of blood on them, so for every hit they land it heals for 1000-1500 based on around 21k.
I personally use this build - Blood PVP Talent Calculator - World of Warcraft
There is more than likely room for improvement, also the skills aren't necessarily set to maximize dps..however, it gives you alot of utility and boosts crit % through skills. Critiques are always welcome.
I've seen a interesting spec. recently, and i'm wondering about it's potential. It seems a bit greedy, but hey everyone's a jerk anyway.
I'll respec and run some dummy test with it.
I have a quick question. I can not for the life of me figure out why my dps is around 1k less than it should be according to landsoul's spreadsheet. I used to raid as arms (have been arms since level 1 ) but am now fury for the guild, and would love any tips you have. Wow Web Stats
is a wws from the last run we did. was in 25 man ulduar, and this was about average for buffs and group makeup I usualy run with, my lag is around 350-400 ms. Thank you in advance for any help you guys can give.
I did adjust latency and race yes. But you may have a point on the 'not a machine part'. I just wanted to make sure I was just not completely fail lol.
Hit. the biggest difference in gear requirements form FFb to FB/TTW is the hit requirement since you do not get Precision. To be raid hit capped (assuming heroic presence and a 3% hit buff) you have to hit 13% hit which is somewhere in the vicinity of 360 hit.
I see, so for me beeing horde, that hit cap would be somewhere close to 400 hit ?
And also, I remeber reading somewhere that spirit is an important factor, how much spirit should I have for fire/ttw to be superior to frostfire, asuming hit caping?
I've seen a interesting spec. recently, and i'm wondering about it's potential. It seems a bit greedy, but hey everyone's a jerk anyway.
I'll respec and run some dummy test with it.
Not sure about the glyphs, major ones. What do you think?
Edit: i've been looking through EJ and wow-forums and heard rumor of numbers being run for this spec but can't seem to find any.
It's a horrible spec and you should be ashamed of yourself for even contemplating it. Do you really think 5% crit to lightning bolts is worth giving up Feral Spirits for? 5% crit to LB is worth about 50dps. My wolves have output as much as 1200 dps while they are active making them worth 300dps, 300>50.
Skipping Imp WF Totem and Enhancing Totems only works if you have another Shaman acting as your totem bitch since otherwise it is a significant loss of raid dps for a minimal personal gain. Finally 1 point in call of flame is worth more dps then 1 point in reverberation.
Lastly why are you doing posting this here? This is the TTT thread and the discussion here should be related specifically to the TTT. That post belongs in the Shaman class forums under the simple questions thread.