So, here's my question. I can understand the concept of running the nice figures that each talent and spell gives us in the Simulation, but how can you measure talents like "Improved Drain Soul" (Aggro reduction) or "Grim Reach" (More range for spells)? Sure, when fighting Patch and everything is standing at place, those talents are useless, but how many fights are there like Patch? We have really good tanks in the guild, and yet in fights like Heigen, where tank needs to dance while I nuke from far, or fights like Sapphiron/Maly, where I can still nuke while the dragons are airborn/Vortexing and the tank can't make aggro, then those 2 talents become highly important imo... There is not even 1 single boss fight, where I can nuke from start to end without needing to use Soul Shatter or ask for BoS from a pally, and in most fights I need to move around, whether it's to chase the boss, or move from certain zones. In all those fights, aggro reduction and more range for my spells can contribute much more to my overall dmg, then the 2 points in "Demonic Power" that the winning spec of 53/0/18 is suggesting...
So sure, I'll do less DPS on Patch or a dummy, but in the majority of the boss fights, I'll do hell of a lot more dmg then the other locks, who hold back cause of aggro problems or cause of range issues (and again, those are just 2 examples that doesn't come into consideration in this Simulation).
I can't see your gear from your armory link. I've searched the armory and there is no LVL 80 Mage by the name of Sockett on US or EU servers. Of course, this might just be an armory bug.
I actually transferd so the armory name is isenhiemer. I use Scorchio2 and parrot for timers and to let me knwo when HS procs. Normally when those are up im spamming my FFb button , or if i have to refresh LB of scorch, of course now with the glyph i only need to cast 1 scorch. but other then that im usually spamming the button im going to do next and cast Pyro when it procs before i cast LB.
I know most of this thread has focused around 40/31 and building the fire/crit for the destro tree.
I have a somewhat different question - how well would a 42/29/0 build work? Including UA/Pandemic + 300% Firestone + 4 ranks of MD (obviously with Succy out).
This would provide +4% spell damage/+4% crit and the bonuses from the firestone to crit - how much would these improve the damage of UA/Corr versus just going deeper in Aff (Death's Embrace/Everlasting Aff) - or would this be a net loss?
Now that several of the DoT spells can crit does +crit gear begin to overtake +SP or not?
Last edited by Drazzak : 04/16/09 at 3:20 PM.
I still feel 40-31 is top spec. Although simcraft stated otherwise I am still able to pull much better dps than affliction and the felgaurd hybrid spec that sim states is top besides aff with a DG. Even with the conflag nerf I still have an average conflag hit for 20k over 6 hours of raiding last night, and was easily able to keep myself at the top of the meters with the rogues and one of our hunters.
Hey, just a few quick questions i'm hoping somebody can answer
1. for the standard PVE MUT build is SR/SR better or SR/WD? heard mixed results and i can't seem to find a reason why WD would be since they changed PPM poison system
2. just curios on how the new PPM poison system works, my understanding of it now is that they normalized poisons based on 1.4weapon speed so for WP 1.4 Speed - 50.00% while 1.8 Speed - 64.29%, is there any truth to that at all? also is there now a limited amount of proc's per minute and if so do both weapons share the same amount or is it individual
3. also is there any user friendly spreadsheet or "rawr" like program available for rogues?