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Old 05/01/09, 4:30 PM   #3976
jumanji
Banned
 
Undead Warlock
 
Thaurissan
May i know the values for each spec to put into my Pawn addon?

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Old 05/01/09, 5:00 PM   #3977
nuibank
Von Kaiser
 
nuibank's Avatar
 
Blood Elf Warlock
 
Sen'jin
Originally Posted by jumanji View Post
May i know the values for each spec to put into my Pawn addon?
Try searching the first post.

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Old 05/01/09, 5:10 PM   #3978
Linklinus
Glass Joe
 
Linklinus's Avatar
 
Human Warrior
 
<EuS>
Theradras (EU)
Originally Posted by Nuggett63 View Post
what is the warrior hit cap??
8%- (need only 7% if you are Alliance with Drenai)

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Old 05/01/09, 5:51 PM   #3979
Avalon.TLW
Glass Joe
 
Blood Elf Mage
 
Draenor (EU)
Anyone could link a good Frost pvp spec? (Wowhead.com)

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Old 05/01/09, 5:52 PM   #3980
moonglove
 
Troll Shaman
 
Grizzly Hills
dps for dummies!

With the dummies in the major cities how much dps on average should you be doing with T7.5 gear?

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Old 05/01/09, 6:52 PM   #3981
Nightro
Glass Joe
 
Nightro
Blood Elf Death Knight
 
Khaz'goroth
Originally Posted by Pyros View Post
he pretty much only hits me in melee
WTB - Blizzard to provide Target Dummies that hit back. Doesn't have to be a high damage hit but just enough to test your dodge / Runstrike / SoB and any incoming triggered talent or skill.

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Old 05/01/09, 7:16 PM   #3982
Sisepeda
 
Sisepeda's Avatar
 
Orc Shaman
 
Blackwing Lair
Originally Posted by Memento View Post
I have a question about hit rating that you can please feel free to delete if it is incorrect or stupid. I currently have 341 hit rating, and when I mouse over it it tells me I have exactly 13.00% increased chance to hit. Do I not need an extra point, or is the paperdoll displaying a rounding error? Alliance Shaman, to save you looking it up.
Well, if you don't have a Shadow Priest or Balance Druid in raid then 13% is the correct amount.

However, if you have a Shadow Priest (Misery) Balance Druid (Faerie Fire) you would only need 10% hit (?? bosses)

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Old 05/01/09, 7:18 PM   #3983
scarrylock
Banned
 
Human Warlock
 
Quel'Thalas (EU)
Originally Posted by matthewseidl View Post
I still can't get over the feeling that GC things incin does (base damage + spell power * coef) * (1.25 if immo on target) when all the testing shows it does (base damage * 1.25 if immo is on the target) + spell power * coef. So if I'm recalling the coefficients correctly, there's a difference of 0.2325 * spell power between the versions.

The conflag glyph revert is interesting, but I'm still not sure if the other changes are a dps gain or loss. We lose 15% immo damage, conflag stays as it is on live (immo loss counter balanced by the move from 70% to 80%) and gain ~200 damage per incinerate.

Looking at a random WWS of us in Ulduar10, I see my immolate did 2,303,069 damage over the night, so losing the 15% costs me ~300k damage. I threw 1040 incinerates. At 200 xtra damage each, thats only adding 200k. So I think its a net loss in dps at the moment.
we didnt loose 15% immo dmg, we lost that immo no longer benifit 15% more from our sp. so yea if what gc says its correct that its a dps gain

lets say uncrited incin deals 4k dmg with no immo , then with this talent it will be 4000+ (4000`0.55) = 6220 dmg with immo + talent? if my math is correct that means they changed they way immo increasing the dmg of ur incin.
(i have the fealing my math isnt correct or gc screw up somewhere since this will make us op)

but on live all i see is the base dmg increase for incin.. only an avrage of 200 more dmg if immo is up.

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Old 05/01/09, 7:25 PM   #3984
morobir
 
Dwarf Hunter
 
Sisters of Elune
Editing custom opponent

Can someone point me to where in the spreadsheet you can edit the stats for the Custom opponent? I have been searching through the workbook, but can't find it.

Thanks!

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Old 05/01/09, 7:37 PM   #3985
Cranch
Don Flamenco
 
Dwarf Hunter
 
Perenolde
Originally Posted by morobir View Post
Can someone point me to where in the spreadsheet you can edit the stats for the Custom opponent? I have been searching through the workbook, but can't find it.
Settings>Target Options (near the bottom of the page.)

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Old 05/01/09, 8:07 PM   #3986
Skulldelight
Glass Joe
 
Human Rogue
 
Magtheridon
Alright, so I have my 4pc bonus from the tier 7 gear

my question is, is would it be worth is to lose the 4 pc bonus for Gloves of the Stonereaper?

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Old 05/01/09, 10:26 PM   #3987
finnisher
Glass Joe
 
Goblin Warlock
 
Eredar
what is the best burst/low time frame spec for locks as in ulduar there are alot of hard modes for which affliction is not so hot. mainly what would be the best spec for hodir hard mode where u have about 119 seconds to kill it and with the changes in 3.1.2 it would seem to be a destro build. thanks in advance for ur answer

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Old 05/01/09, 10:36 PM   #3988
J1M
Von Kaiser
 
Blood Elf Paladin
 
Nathrezim
Sounds like all of you Mac users need to install Windows, since you picked an inferior OS for your overpriced hardware with an apple logo on it.

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Old 05/02/09, 12:03 AM   #3989
Alcove
 
Undead Warlock
 
Haomarush
I apologize if this has been asked before in the thread, it has gotten fairly big. I am speced 54/0/17 with 2 talents in Imp Agony as well as the CoA glyph. On the dummy, however, I am getting a 100-150 dps boost by using CoE instead. Whenl I hit the execute phase with drain soul, CoA seems to do the 100dps back over a CoE execute. Is anyone else finding similar results?

Alcove

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Old 05/02/09, 12:56 AM   #3990
Arnath
Piston Honda
 
Undead Warlock
 
Tichondrius
The sims assume you have the 13% spell damage buff without you using CoE. Obviously if you don't otherwise, CoE is a better choice than any other curse.

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