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07/31/09, 6:58 AM
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#6651
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Blood Elf Hunter
Drak'thul
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Long time reader here, first time poster.
I switched over to the arpen MM build about a month ago, and have seen some vast dps increases through its use.
I had two questions about optimizing dps using this spec and gear set up.
First, once the arpen softcap is achieved, how valuable is crit rating compared to straight agility? I'm using the mantle of fiery vengeance and currently ignoring the crit socket bonus, however it seems that with the inherently RNG-oriented nature of the MM build, stacking more crit might result in a dps boost. Is stacking more crit over agility viable in certain cases? (yellow sockets come 3.2?)
Second, many people are talking about using the Chim glyph/AiS glyph, but I don't see how they serve as a dps gain over steady/kill/hawk glyphs (with the third always being SrS). My question is that if the chimera glyph doesn't serve as a dps gain over the other choices due to latency or not being haste capped, is it worthwhile using the hawk glyph since you can easily get in 4 SS's before chimera comes off cooldown without being glyphed hawk? Just a few thoughts... and my current justification for using SrS/Steady/Kill as my glyph setup of choice.
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07/31/09, 7:12 AM
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#6652
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Draenei Shaman
Twilight's Hammer (EU)
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Hit value after hitcap
Sry for my bad english, but I have a question about hit rating value
I want to know the hit rating value for the stat HIT when your over the hit-cap (8%-9%)
Pre hit-cap it's about 1.9-2.4 but what about when your over...? And when does the hit stat get completely obsolete?
My spec is Unholy 12/0/59 right now
Thx
Darksense
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07/31/09, 8:04 AM
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#6653
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King Hippo
Draenei Death Knight
Dragonblight
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Hit is worth, as you say, approximately ~1.9-2 ap until hit the melee cap.
It is then worth approximately ~0.88 from the melee cap until the spell cap.
Then, of course, once you hit the hit cap it's worth zip.
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07/31/09, 9:33 AM
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#6654
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Troll Shaman
Doomhammer (EU)
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I always try to find a different way to design player and target UFs,
but I always return to the MetaHud model...
it's classic
(some facts,as the spell cast time,class,rare etc. have been changed,just to present the the huds whole potential)
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07/31/09, 10:01 AM
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#6655
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Piston Honda
Tauren Paladin
Lightbringer
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Stop spreading misinformation. The last few posts intimating about Blizzard's banning policy are just flat out false. AH activity is not actionable. "Economic Exploitation" is only when real world assets and virtual assets mix.
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07/31/09, 1:36 PM
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#6656
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Glass Joe
Blood Elf Paladin
Balnazzar
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What do you guys think of a build like this? I am a big fan of the blood tree, but I do most of my guilds AE tanking. Anyways I know I am FAR from an expert so figured i'd come here and ask the big brains what ya'll thought.
Talent Calculator - World of Warcraft
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07/31/09, 2:13 PM
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#6657
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Von Kaiser
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Has any work been done on working out a rotation/priority/ while attacking from the front? and if so, is that incorporated into this mod on fights such as kologarn,thaddius,auriya, etc etc where you may or may not be able to face the back of the mob in question?
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07/31/09, 2:32 PM
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#6658
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Best Tanking specs (Leveling, 5 Man, and Raid)
So I am new to druid, but with the expansion and recent patches I am rather enjoying leveling my Tank/Tree druid. I was wondering if some people could post what they think are the best talent specs for leveling 40-79, 5 man dungeons, and finally the best raid spec.
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07/31/09, 2:36 PM
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#6659
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Von Kaiser
Draenei Death Knight
Icecrown
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Originally Posted by JoeCool
I was finally able to access the Taiwanese WoW Armory site last night and looked at the spec of a mage STARS brought to the Yogg+0 fight. ( 20/0/51 Frost)
Is this an unusual spec? Is this a considerable spec for Hard Mode Vezax?
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It's a PvP spec, though one Frost Mage is sometimes used to apply Winter's Chill to all the Immortal Guardians in phase 3. The hard mode Vezax spec looks a little different than that too.
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07/31/09, 3:43 PM
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#6660
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Glass Joe
Night Elf Warrior
Silver Hand
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Oh.... i didn't know that.
Well that sucks.
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07/31/09, 4:47 PM
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#6661
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Sorry is this has been asked and answered else where. (Haven't read all 40+ pages yet.) But I'm new to running a lock (or any finger wiggler) so I was wonering if anyone could point me to a EP list for locks. I'm running afliction but thinking about trying demo. This is really helping me know how to play him but still have no ideal what equipimet is best for him.
Many thanks.
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07/31/09, 5:00 PM
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#6662
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Von Kaiser
Human Warlock
Alexstrasza
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Read the simcraft thread and pay close attention to the scaling factors for each spec. A value of say, 1.5, would mean that for each point of that stat (Spell Power, for example), your dps would increase by 1.5.
Generally speaking, for most of our specs, you can follow the priority of:
Be hitcapped, then:
1) Spell Dmg
2) Spell Haste
3) Spell Crit
4) Spirit
5) Intellect (Only truly valued in Destruction)
Using the scaling factors, you can always determine the value of each piece of gear that drops and know if its good.
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07/31/09, 6:06 PM
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#6663
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Piston Honda
Human Paladin
Silver Hand
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NM found where I made the mistake! Thanks
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07/31/09, 8:26 PM
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#6664
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Von Kaiser
Worgen Hunter
Tichondrius
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Originally Posted by Tylius
What do you guys think of a build like this? I am a big fan of the blood tree, but I do most of my guilds AE tanking. Anyways I know I am FAR from an expert so figured i'd come here and ask the big brains what ya'll thought.
Talent Calculator - World of Warcraft
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1) What spec's are viable for what purposes has been covered here and in other threads on the DK forums in great detail. Check those places first for sugestions.
2) Just because you like blood for tanking doesn't mean a hybrid spec will work if you're trying to make blood do something it doesn't.
3) Because you apparently didn't put any effort into finding an answer to your question I'll enlighten you. Your answer could actually be found ON THIS SAME PAGE of this thread because there was discussion ON THIS VERY TOPIC.
read the forum rules before you post
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08/01/09, 5:05 AM
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#6665
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Glass Joe
Orc Death Knight
Mal'Ganis
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Does DRW gets benefit from its own disease? I've been reapplying diseases after I pop DRW and wondering if I was wasting my time all along
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08/01/09, 6:22 AM
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#6666
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Glass Joe
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Sorry I may have missed it, but I don't see any point in the SrS Glyph. My Chimera always resets the cool-down wouldn't it be wiser using the glyph for something else Kill Shot. Steady Shot, Hunter's Mark (If your 3/3 talented in it) Almost any seems better just Serpent sting seems to me as wasted.
Thanks ahead of time.
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08/01/09, 6:26 AM
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#6667
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Glass Joe
Tauren Shaman
Laughing Skull
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Originally Posted by locriani
So, what have we learned here? Nothing. This has all been hashed out before, and asking for information about how our healing styles will change is borderline stupid. It will largely remain the same, as the value of all our heals have been increased between 18 - 25%, depending on what metric you want to look at. Instead, a worthwhile waste of your time might be looking at some of the upcoming gear sets, and jumping in joy at the ridiculous amount of stats on gear. Or, perhaps, determining what role your raid will need you to fill in your raid comp, and determining if a CH heavy rotation or a RT / LHW rotation is better suited to your healing role next patch.
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Er... So this is the best practices thread, but we can't talk about our practices? Our changes are minor, so nothing changed... So we should think about our roles next patch for a healing style that is suited for us?
I guess I'm just not being very clear on what I'm asking, since two people have already jumped down my throat... Because I'm trying to ask what everyone has learned from so far from the information that we've gathered from the PTR. I for one haven't been brave enough to attempt any of the new content. But I know a lot of the shaman who post here have, and can speak honestly about the changes in practice.
A lot of what you take for common sense: placing the right heals, the right timing, the intuition of healing isn't actually inherent. Or at least... not to the many... There are the few individuals who excel at things because something inside of them ticks.
Like myself and many of the silent readers of Elitist Jerks... We try to learn from everyone here. I'll take the blunt of those two blows in stride because what I learn from this place outweighs my experience with both you (Locriani) and Juice.
So I guess if I'm stupid by asking how everyone else is reacting this change I'm stupid. And we can move onto another subject. But if anyone else would like to mention how they plan on adapting to the changes coming next patch. I know I shall be silent, but I will be ever reading.
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Last edited by Taioki : 08/01/09 at 6:26 AM.
Reason: Lovely a pagebreak.
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08/01/09, 6:59 AM
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#6668
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Glass Joe
Draenei Shaman
Eredar (EU)
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Greetings.
I'm looking for a good unholy tanking specc for 3.2.
and I wanted to ask you what you think about this Specc made by me
http://talent.mmo-champion.com/?deat...&version=10179
with the new scent of blood talent and dirge you should always have massive RP,
which can be used to cast many death coils (new unhoyl blight, anyone?)
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08/01/09, 7:33 AM
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#6669
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Night Elf Hunter
Shattered Halls
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hi, long time reader first time poster, i was asked by my guild to switch from SV to MM, ive notice alot of people say stack ArP for MM but as of right now i only have a ArP rating of 241 i am mostly gemmed agi. i was wondering why no matter what new gear i get or how i gem it im only pulling out 2.8 to 3.0 at the most unbuffed. im wondering if you can check me up on amoury and tell me what i am doing wrong, i really do believe with the gear i have i should be doing more than just 2.8
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08/01/09, 8:32 AM
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#6670
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Glass Joe
Blood Elf Hunter
Mal'Ganis
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Originally Posted by Killio
Sorry I may have missed it, but I don't see any point in the SrS Glyph. My Chimera always resets the cool-down wouldn't it be wiser using the glyph for something else Kill Shot. Steady Shot, Hunter's Mark (If your 3/3 talented in it) Almost any seems better just Serpent sting seems to me as wasted.
Thanks ahead of time.
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The reason SrS glyph is used over other glyph is because it increases the damage done with chimera shot. It's the largest gain out of all the glyphs for MM i believe.
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08/01/09, 12:00 PM
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#6671
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Glass Joe
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Provide your wowarmory for your shm.
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08/01/09, 12:04 PM
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#6672
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Banned
Undead Mage
Executus (EU)
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I even have trouble understand this tbh :P cheers kavan
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08/01/09, 12:07 PM
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#6673
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Banned
Undead Mage
Executus (EU)
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Originally Posted by Pamine
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Yeh they are really gd tbh,only really need it on your first character tho,now questhelpers avaliable no one really uses it
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08/01/09, 12:10 PM
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#6674
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Banned
Undead Mage
Executus (EU)
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my ui looks nothing compared to some of these lol,think il update mine before i post it
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08/01/09, 12:11 PM
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#6675
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Banned
Undead Mage
Executus (EU)
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Originally Posted by cosmiccat
Whoa a knuckle sandwich, did it have any toppings or was it server plain.
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server plain haha i loled :P
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