I'm new to forum elitist Jerks. I have some questions about tanking in frost presence - best rotation and glyphs.
Yesterday I've tanked all bosses in naxx 10. I'm geared now from naxx 25 (and maybe 2-3items from naxx 10). I scared, because all dps get really close to my threat! Sometimes rogue (who did tricks all time on me) got highest threat lawl!
It's probably because I'm new in frost. All time before I used to tank in unholy...
Oh, and one more question, I'll offtank in future (mean Ulduar) so, frost is better for offtank or unholy?
PS. sorry for my english, I'm still learning lawl (I mean, I' not 14-years old or something, just not from US or UK, that's all)
back in the day (vanilla wow) none of these tools like rawr were around, we did the math in our head, and always just figured that there was a balance to crit depending on how much spell dmg u had. With the introduction of haste things have become much more complicated.
I have used the rawr tool several times and i have found that it seems to be, for the most part, accurate. at the very least, it gives u a general idea of what the best gear set up is. i am no expert with the tool by any means but i have done a lot of reading up on it the past month or so (pretty much everything i could find), and while it is accurate, i feel like the best way is to just test things in game and do the math yourself.
basically i am posting because i am not 100% sure, after all of my reading, how rawr gets its numbers and formulas. i think the biggest problem i have with rawr is that it doesnt take into account movement in fights, and i feel like it provides u with OPTIMAL raid conditions only.
i have always been very into theorycrafting and pre bc, NOBODY out dpsed me on strait up dps fights like patchwerk or thadius or loatheb, even c'thun. now here i am raiding again for the first time since level 60 nax and a lot has changed. looking at fights such as yogg, i dont see how rawr can consider the time u arent looking at the boss, the fight u are constantly changing targets and moving, in 1 situation u could be DPSing yogg, and having to look away at times, when u could have an ignite on him or a living bomb ticking, and other times u could be using arcane and be able to get a quicker burst off before u have to turn around. i have always raided fire, i even used to stack spell pen for Rag runs back in the day and then just use frostbolt or missles on him, but right now i am arcane. i want to be fire and i have recently tried it, maybe my gear isnt as good for fire as it is for arcane (rawr tells me otherwise) but i find myself putting out numbers nowhere near what rawr is saying, sometimes i will put out 300 dps more and others ill do 200 dps less ( as arcane ) but as fire im not even coming close.
my question is ( after all the reading about rawr i have done ) how does rawr actually calculate haste and crit with comparison to spell dmg? also, is a player's best judgment a better way to go?
hm, i dont know why you want to do the math in your head, it takes way more time and is also more prone to small mistakes. all the formulas are in rawr and as far as i know they do their job very accuratly.
there are may options to adjust the fight conditions, if you walk a lot you can estimate your time walking (thus not dpsing) and set the dps time to 0,9 or something. this indeed might be a bit flawed as is doesnt take into account you can still cast fireblast etc. its impossible to try and find your exact dps for a fight which involves a lot of walking, you'll just have to take a guess, even doing math in your head doesnt solve this.
the slight variations in dps you're talking about looks pretty normal to me, there's always the luck factor a.k.a. crit, and a range of other things that influence your dps and might not be the same every try on a boss.
rawr is there to try to get an as accurate guess of how much dps you'll be putting out with certain gear and buffs. from what i head almost everyone leave the dps time on 1 which is true for only a handfull of fights in the entire game. nevertheless i think rawr is a great tool for comparing gear and finding your best solution.
I've been lurking here for a while and I am in awe of the technical sophistication of this thread and i want to thank everyone who's posted.
The first post is extremely helpful, but I think it is only missing the preferred enchantments for each slot; most of them are obvious like the +Intellect enchantments, but that is not available for all slots of course.
I've already been to Be Imba! - the online Character Auditor for World of Warcraft and gotten a toon review and it tells me there are "upgradable enchants" (3 proper enchants, 7 accepted enchants). I know that I can move from +8 stats on chest to +10 stats for about 500G on my realm and I can also upgrade the spellthread in my pants when I get a good epic for that slot, but I'm not sure if these are the only enchants IMBA is referring to and I'd also like to know what the "proper" enchantments are for the ones that are only considered "accepted".
I'm not asking anyone to critique me, but here's the link to my holy paladin in the armory if anyone is interested in why I'm asking in the first place:
Well, Be Imba! is for people to help them use the best gear enchants. You may not have the gold/desire to buy these enchants though.
23 Haste is the best cloak, 30 spell power (16 int is fine though) to bracer, 63 sp to weapon, the mentioned chest/leg enchants, you don't have the Belt Buckle in your belt, and you don't have Sons Exalted Shoulder enchant.
yeah death strike is sick now. It does great great damage and does not consume diseases. Also heals a bit but not as much as it used to. If it did heal like it used to this spec would be much better. But the dmg on DS is on par if not better than obl.
DS is awesome I love that also heals comes in handy for me I am weak in pvp.