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08/04/09, 4:55 AM
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#6726
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Von Kaiser
Draenei Hunter
Lightbringer
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Originally Posted by Famousz
Heres my UI when raiding.
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On the bottom right corner, what is the addon for the traps?
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08/04/09, 5:06 AM
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#6727
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Glass Joe
Night Elf Druid
Burning Legion (EU)
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in my opinion in 3.2 we will see great comeback of Agi
5% crit for rip + idol of wroship will be better than stacking arp to get the cap
Last edited by Desta77 : 08/04/09 at 8:45 AM.
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08/04/09, 5:11 AM
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#6728
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Glass Joe
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Originally Posted by Jimney
mine:
at first, thanks to thomashobbes, inspiring me for my untiframe design
major addons:
- Bartender 4
- ButtonFacade: Caith (custom colour)
- eePanels 2
- ForteXorcist
- Grid
- various Libs
- Satrina Buff Frames
- Stellar Unit Frames (!LOVE THEM!)
- TipTac
c&c always welcome
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Is it possible for you to take a screenshot of that UI out of combat? It would be most appreciated!
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08/04/09, 6:33 AM
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#6729
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Originally Posted by Desta77
in my opinion in 3.2 we will se great comeback of Agi
5% crit for rip from + idol of wroship will be better than stacking arp to get the cap
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Got any numbers on that? Last time the discussion came up about T9 I think it was shown that 2xT8 and 2xT9 would be the highest DPS configuration by about 70 dps, less the stat increases.
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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08/04/09, 6:49 AM
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#6730
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Von Kaiser
Night Elf Druid
Arthas (EU)
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I did some testing on the big bang in the 10 man version of the fight yesterday.
Since the spell states its physical damage, I assumed that armor would mitigate that damage, but it does not.
The other thing I noticed, was that range does affect the amount of damage.
So when standing next to algalon once the big bang occurred, I received 72k damage.
The next two times I put some distance between me and him (he in the middle, me being at the wall).
Damage was 28k and 33k with barkskin and pain suppression up (6k absorbed through PW:S which makes that easily survivable).
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08/04/09, 7:43 AM
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#6731
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Banned
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Yea Skrims mean just about nothing. In serious arena, you will be communicating via vent (or equivalent) and know what each other's strengths and weaknesses are. Team composition is pretty important and it can be a lot harder if you have a partner of the right class and spec. Skrims can be fun to test out different comps or learn how to do better on your own if your teammate dies early. One time I was with a warrior who died early after doing a whopping 7k damage, and I managed to beat a Priest and Paladin on my own. Now THAT was fun.
@Fetzen: It's funny, I kinda think your teams are mixed backwards. Mage/Rogue is an obvious popular choice, and Hunter/Shaman is also somewhat popular from what I read.
I play with a rogue, and despite still being pretty green, we are managing okay. This is with me as fire. You might have more fun with your fire mage and do better, if you switch your teams around.
And like you were saying, setting up common strats or "minor rules" is def a good idea. Depending on your team's composition, there usually is a better target to go after. Like when I Skrim and get a rogue as a partner who clearly has at least some arena experience, we usually seem to think along the same lines and know which target to go for. I've sometimes considered making a cheat sheet like the wrist pad note sheets QBs use in football to quickly reference in case we forget what to do against a certain comp, if we even know of a plan. My team's worst enemy right now is simply not knowing what to do against a certain team comp.
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08/04/09, 8:01 AM
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#6732
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Glass Joe
Blood Elf Death Knight
Magtheridon
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Hmm im pretty sure all of that will be out of date after patch, which im pretty sure is being initiated onto servers right now
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08/04/09, 8:06 AM
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#6733
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Glass Joe
Blood Elf Death Knight
Magtheridon
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this was a very useful topic  ty
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08/04/09, 8:10 AM
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#6734
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Glass Joe
Blood Elf Death Knight
Magtheridon
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perhaps a macro that will force your ghoul to attack totems in order of priority? i always knew people to use that on their locks with imps and i figure Cleansing totem should be top of the list for the dks 
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08/04/09, 8:47 AM
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#6735
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Glass Joe
Undead Death Knight
Darksorrow (EU)
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As in the ARP rating for Frost pre3.2^^
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08/04/09, 8:49 AM
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#6736
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Banned
Blood Elf Death Knight
Vek'nilash (EU)
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Can anyone help me i accidently delete my macro for my hunter on sv now i am stuck with puching too many buttons can anyone help with a good marco for SV
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08/04/09, 10:06 AM
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#6737
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Glass Joe
Draenei Death Knight
Malfurion
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With the release of 3.2 I imagine there will be questions on most peoples minds on how to spec. I haven't really kept up with it since real life has bitten me on the backside this last month. Can anyone who has kept up with the changes make comments to help those who haven't had the time to do the research (plus answer the incoming "how do I spec posts") answer the question. Do the tanks spec the same as before? Aside from reading the DW post are the other DPS spec's that we are used to still viable?
I figure this will help prevent many topics from getting banned or deleted by mods.
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08/04/09, 10:47 AM
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#6738
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Blood Elf Priest
Dark Iron
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I'm sure that this question has been answered somewhere in the 101 pages in this thread, I'm going to go ahead and ask anyways. I've watched some pvp videos on youtube and a lot of people are using this addon, it changes the look of you're icon, partys icon, and enemys icon, I guess you its something like the health/mana (rage,runic power) icon. With the addon it shows the % of how much mana/hp you have left, and cast bars and all that good stuff. If anyone knows the name it would be a huge help, thanks.
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08/04/09, 11:07 AM
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#6739
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Banned
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With the new changes to DG/DS and Divinity and seals what are you planning to spec.
I would assume the obvious 5/5/56 with 2 points in Vindication, but what are you planning to get with the remaining 5 points.
We could go divinity for more healing but since I was planning to use JoW instead of JoL now leaves me feeling meh.
We could go with intellect from holy but with the minimal amount of intellect this is also meh.
I assume there is the standard of Guardians Favor and Stoicsm but this is so meh also.
Any opinions?
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08/04/09, 11:11 AM
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#6740
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Blood Elf Death Knight
Tichondrius
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Is there an updated talent tree after this patch update.
Or is the 51/0/20 still the uber spec?
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08/04/09, 11:21 AM
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#6741
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Glass Joe
Tauren Druid
Lightning's Blade
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Originally Posted by jimmmyjames
Hi,
I really enjoy'd reading through this, ganna run off and revive my 31 druid, however i havn't played one in ages and i was just wondering how the Itemization for Balance + Resto (offspec) had changed if at all?
Could anyone help me with wat i want most and then some, should be 60-70 within the week, 70+ stats would be nice.
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Try here:
http://elitistjerks.com/f73/t59457-m...dated_3_2_ptr/
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08/04/09, 12:22 PM
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#6742
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Glass Joe
Troll Shaman
Agamaggan (EU)
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I am guessing you mean Unit Frames ? Xperl / Pitbull / oUF could probably help you achieve what you want.
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Respect is earned , not demanded.
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08/04/09, 12:22 PM
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#6743
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Glass Joe
Human Paladin
Blackmoore (EU)
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here it is ooc

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08/04/09, 12:35 PM
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#6744
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Human Warlock
Bronzebeard
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thought on affliction
now that 3.2 has given 100% added bonus damage to haunt crits, and slightly nerfed fire and brimstone. will deep affliction be putting out more dps then deep destro in most raid situations?
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08/04/09, 12:36 PM
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#6745
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Glass Joe
Blood Elf Warlock
Maelstrom
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I honestly feel that affliction will be close if not better then destro. with the new buff to glyph of life tap and pandemic, then the nerfs to destro. I think affliction might be better if not close
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08/04/09, 12:53 PM
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#6746
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Glass Joe
Blood Elf Warlock
Maelstrom
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Originally Posted by nick91390
now that 3.2 has given 100% added bonus damage to haunt crits, and slightly nerfed fire and brimstone. will deep affliction be putting out more dps then deep destro in most raid situations?
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I've been wondering this myself. I would like to see the DPS increase that these haunt crits in 3.2 do and if its a big enough increase to stay full time affliction once again. My guild's mages QQ at me because they dont want to scorch the boss anymore so they make me go affliction.
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08/04/09, 2:18 PM
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#6747
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Great Tiger
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Originally Posted by Korlis
Source? Or is the Sneep just Deep Throat in disguise.
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Wow.com uses the same Blizzard sources as I do  .
e: Should I post the patch notes here? It's ~63000 characters long but I have it already formatted into lists.
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08/04/09, 2:23 PM
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#6748
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Piston Honda
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Originally Posted by Argg0
(100 AP - 22 Agi) vs 80 AP
That's what I meant. You can choose to gain 100 average AP while losing 22 Agi by picking Tailoring or you can choose 80 AP (or 40 Agi/ArP/Hit) by picking any other non-engeniering/herbalism profession.
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I see, that makes a lot of sense.
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08/04/09, 2:23 PM
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#6749
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Von Kaiser
Tauren Druid
Twilight's Hammer (EU)
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Originally Posted by gravedgr
I've been unable to follow 3.2 very closely and have not had time for the PTR this time around. I was hoping to get a quick look at updates to the "standard/typical" tanking builds w/3.2 updates, but I don't see any in this thread or Suno's. Are they just not updated, or am I missing a new "reference" thread?
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Precisely my thoughts! Any 3.2 tanking/dps resources and talent specs would be very much appreciated!
Perhaps even a dedicated 3.2 thread
With the Unholy Blight change, unholy tanking seems pretty pointless now. I'm guessing frost is king for AOE tanking again.
Is blood still holding up strong? (single target threat-wise)
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08/04/09, 2:38 PM
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#6750
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Glass Joe
Blood Elf Paladin
Zangarmarsh
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What about divine gauardian. What possible reason would you need for the tank to take more damage in a raid. I dont see the reason to waste 6 points for a skill that will more than likely get me killed.
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