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08/04/09, 2:41 PM
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#6751
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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Originally Posted by dragwiz3
What about divine gauardian. What possible reason would you need for the tank to take more damage in a raid. I dont see the reason to waste 6 points for a skill that will more than likely get me killed.
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I'm going to assume you mean DiSac. It's very nice when you can use it (good examples are XT tantrum, thorim offtank, yogg p2, vezax OT), and obviously you use it combined with bubble.
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08/04/09, 2:44 PM
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#6752
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Von Kaiser
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Originally Posted by dragwiz3
What about divine gauardian. What possible reason would you need for the tank to take more damage in a raid. I dont see the reason to waste 6 points for a skill that will more than likely get me killed.
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The key is to use it in conjunction with Divine Shield. There have been a few fights in Ulduar where I have been able to find use for Divine Guardian while being the MT such as phase 2 of Mimiron and during a Tympanic Tantrum on XT Hard Mode and many fights while being the OT such as phase 1 Freya during a Lasher pack, phase 2 of Thorim Hard Mode while not tanking and Kologarn while not tanking adds. There are ways to sneak it in. You just have to be creative.
EDIT: Beaten to the punch.
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08/04/09, 2:47 PM
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#6753
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Banned
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why
Sigil of Awareness > Sigil of the Vengeful Heart
You use more Obli
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08/04/09, 2:57 PM
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#6754
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Glass Joe
Night Elf Druid
Stormreaver (EU)
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whats the new rotation?
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08/04/09, 3:38 PM
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#6755
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Banned
June
Draenei Paladin
Skullcrusher
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First Page I think..
Nice post so far looking forward to this. I have a feeling next content patch we will get just as many changes.
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08/04/09, 3:59 PM
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#6756
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Glass Joe
Blood Elf Paladin
Zangarmarsh
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Yes my appologies i did mean DiSac. Thank you guys for all of your responses. Im trying new ways to make my tanking better. Here is my armory link The World of Warcraft Armory. Take a look and let me know what you guys think. I am open to all suggestions. Thanks in advance
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08/04/09, 4:59 PM
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#6757
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Glass Joe
Human Paladin
Sisters of Elune
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Originally Posted by nogame
Touche
I do however know a significant portion of JC raiders who are lazy enough not to get the cuts for the purpose of accumulating wealth. How many JC's do you know picked up JC for raiding and never really followed through with dailies or if they did, sold the Dragon's Eyes and did not pickup patterns?
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That would be me.
But then again, I'll also be buying myself the epic cuts i need to fill out any slots.
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Not everything i say is stupid.
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08/04/09, 5:24 PM
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#6758
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Banned
Human Death Knight
Anvilmar
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For someone who is just starting Naxx raids, would my Unholy spec still work or is it time to go to Blood. I wish my armory would update to show my DPS gear.
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08/04/09, 5:25 PM
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#6759
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Glass Joe
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I don't find HW useful, but that may just be because of where I am in overall progression as a healer. I'm running mostly 5man heroic PUGs, and usually with other newish 80s. My gear is a mishmash crafteds, boes, heroic drops and some naxx25 stuff, not sure what my haste rating is, but CH is a 2.1s cast with wrath of air totem down.
I don't find HW usable in any of the situations I commonly find myself in.
1. steady damage on tank (good), I don't feel confident in letting the tank get down into the range where HW isn't mostly overhealing, so I keep him topped off with RT and LHW
2. spike damage on the tank, the response time on HW is slow enough that the tank is in serious danger, if not dead, by the time the cast is done
3. steady party/aoe damage, where CH is very effective
And then there are the times when things just go nuts, and lhw and rt don't have the throughput to keep the party alive. I suppose there's a correct approach to that situation, but my usual response is to panic and try to keep as many people as possible alive with CH, fail, and get called a nub. Such is life for a new healer I guess.
Do I just need more confidence in my own timing for HW to be an option? Or is it that once I'm running with experienced/geared tanks at the def cap and a larger HP pool, then there's enough a buffer to let the tank get to 75% HP where HW will be less than 50% overhealing?
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08/04/09, 5:27 PM
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#6760
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Banned
Human Death Knight
Anvilmar
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I just want to ask others if my Frost spec and gear should be ok for starting to tank heroics. I know I need to get Essence of Gossamer and will work on that asap.
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08/04/09, 5:31 PM
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#6761
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Glass Joe
Night Elf Hunter
Burning Legion (EU)
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Originally Posted by tonic316
Is it just me or if you have mostly BiS gear the only upgrades are from hard mode loot (ilv258). At least thats what the spread sheet is showing.
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same here, a few items seems to upgrade me and I supposed to that I have a lot of items to change
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08/04/09, 5:43 PM
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#6762
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Banned
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I think destro is still going to be top. Haunts don't hit for much anyways and it dosn't get any bonus crit from other talents. Also, with the empowered imp change to 100% bonus crit instead of 20% that will help the 5% nerf to your chaos bolts and inncins. Also, if you've seen the T9 set bonuses, one of them gives your pet 10% more crit. This will make your empowered imp crit 10% more.
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08/04/09, 5:44 PM
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#6763
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Von Kaiser
nil
Orc Paladin
No WoW Account
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Originally Posted by J_Aimar
Three fasts questions for dw please.
1)What is the cap hit with dual?
2) Is arp neccesary? or only strenght? (Frost/Unholy Spec)
3) Slow/Slow or Slow/Fast weapons?
Sorry for my english and thanks 
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Aim for the spell hitcap. (Any extra is considered a bonus)
262.32 - Without Dreanei
229.53 - With a Dreanei
As for ArP, it is far more useful than it was before.
So snag gear that has it when possible.
Lastly, stick with Slow/Slow as often as you can.
And its best to read a few pages back before asking a question like this.
Being nice.
Last edited by Xabora : 08/04/09 at 7:28 PM.
Reason: Clairity and R2.
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08/04/09, 6:05 PM
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#6764
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Glass Joe
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With 3.2 going live today, and the DK talent trees getting hacked, I'm curious as to what specs people will be using? I know pleanty of people used the PTR to test certain things out, and I'd be very appreciative if anyone could share these results.
Last edited by Intoxication : 08/04/09 at 6:05 PM.
Reason: grammer
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08/04/09, 7:10 PM
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#6765
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Glass Joe
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I was wondering if anyone had ever done any sort of analysis on how badly bad latency will affect your dps as an spriest.
Currently, I consistently have over 200 ms while standing still in the middle of nowhere. When I raid Ulduar, it is usually anywhere from 400 to (on really bad nights) 1.2s, at which point I give up and let one of the subs come in.
Even when I'm at optimal conditions for my connection, which is anywhere from 200-400 ms, I recognize I'm doing much less dps than I should. My priority is right according to what I've read here on ej, I have a good sense of things, etc, but I'm wondering if the latency can either A) affect my DoTimer to giving me inaccurate timers for dots falling off, or b) just cause them to fall off before I have an indication on my end that the CD is up, etc.
My armory is a little funky at the moment, inbetween gear sets right now, hence the extra hit, but I usually am hovering right near the hit cap (like 289-292).
IOW, I'm moving in a week, and I'm wondering if a more stable connection coupled with a server that isn't on the opposite coast might be an improvement to my dps.
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08/04/09, 7:14 PM
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#6766
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Banned
Orc Death Knight
Ravenholdt (EU)
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Originally Posted by Zuu
As far as I know, since it is a prismatic gem, one Nightmare Tear alone should cover all three requirements for the meta (that is, it should count as a blue, red, and yellow gem).
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If only it worked like that! Unfortunately the gem is only counted as active for the colour of socket you place it in. So for example, on a helm with a meta + a yellow socket, placing the Tear into the yellow socket will result in a count of one yellow gem active. That's all well and good, but that still leaves you with the blue to match, and you're probably better off using the Tear there instead as it's of greater benefit than any of the alternative purple gems, and pair it with a +hit/+str yellow in the helm's socket.
This is the way prismatic gems (e.g. pre-3.2 Dragon's Eyes) have always worked.
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08/04/09, 7:31 PM
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#6767
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Blood Elf Death Knight
Nazjatar
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After reading many of the post, id like to see some numbers in respect to necrosis 3/5 vs desolation 5/5, visa verse, i believe 5/5 necrosis would be better in fights that require one to run around constantly instead of the patchy style tank and spank, since from what I've seen most fights require movement now, more so than before.
And as for the Icy Talon points, i believe they are better spent in Icy reach 2/2 or as the above post said 1 icy 1 lich.
0/17/54
Last edited by Feygor : 08/04/09 at 7:38 PM.
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08/04/09, 7:36 PM
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#6768
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Blood Elf Death Knight
Nazjatar
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Originally Posted by vank
However, moving 2 points from Desolation and maxing Necrosis was only a 9 DPS loss which, in the end, might be the way to go since it works better for dynamic encounters as opposed to static Patchwerk types, of which there are few these days. The only thing I didn't check was Outbreak due to lack of time. I'll do that later, but I doubt it will change anything.
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Sorry about above post for some reason i forgot some info and the quote.
So i figured as he stated as well, which is what i was thinking 5/5necro > 5/5 deso
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08/04/09, 7:38 PM
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#6769
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Von Kaiser
Night Elf Druid
The Venture Co
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Originally Posted by Kal Choedan
If only it worked like that! Unfortunately the gem is only counted as active for the colour of socket you place it in. So for example, on a helm with a meta + a yellow socket, placing the Tear into the yellow socket will result in a count of one yellow gem active. That's all well and good, but that still leaves you with the blue to match, and you're probably better off using the Tear there instead as it's of greater benefit than any of the alternative purple gems, and pair it with a +hit/+str yellow in the helm's socket.
This is the way prismatic gems (e.g. pre-3.2 Dragon's Eyes) have always worked.
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This is incorrect. As Zuu has said one nightmare tear will act as a red, blue and yellow gem. Prismatic gems counted as all 3 colours regardless of what socket they were placed in.
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08/04/09, 7:42 PM
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#6770
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Glass Joe
Undead Warlock
Destromath
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Originally Posted by Dazion
Im curious as to wether Affliction will pull slightly ahead of Destro due to changes to both Immolate and Incinerate. Taking into account that Glyph of Life Tap was buffed, it seems this would now also be the most optimal glyph for any spec. Any thoughts on the subject?
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what was changed with immo/incin?
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08/04/09, 7:45 PM
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#6771
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thanks
useful post
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08/04/09, 7:47 PM
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#6772
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thank you
just getting in to ulduar and some new loots. my arp is 219 is now and im noticing more dps and damage. i heard 300 arp was the magic number to switch to MM spec. currently im SV spec.
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08/04/09, 7:55 PM
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#6773
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Von Kaiser
Night Elf Hunter
Stormscale
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I apologize for what is, I'm sure, a very redundant question. But I haven't been able to find the answer with a working link.
Can someone please provide a link to 3.2 specs, including the discussions/advice regarding the quality of the specs and their value in 3.2
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08/04/09, 8:10 PM
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#6774
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Welsh
Undead Warlock
Balnazzar (EU)
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Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.
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08/04/09, 8:16 PM
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#6775
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Glass Joe
Undead Warlock
Destromath
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oh that, i thought he meant with the spell itself
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