Originally Posted by Branar
What? A good tank of any class in Naxx-25/just-started-Ulduar-25 gear has 40k+ with full buffs. This includes DKs, warriors, paladins, and ferals.
That said, 35% of 40k is 14k. XT002, Razorscale, Ignis, Steelbreaker, Kologarn, Auriaya, Hodir, Thorim, and Vezax all hit that hard.
It gets leapfrogged all the time. WotN is better. You can blame it on the content if you like, but I don't think that's what's going on here. It's not like mobs hitting for 40%-60% of a tank's HP pool in one swing is something new - that's been happening for a long time. In light of that, Ardent Defender kicking in once you go below 35% is simply not very good.
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You do realize more HP for tanks, the more "for" my argument, hence I was using the lower end. (really, in the scenarios you mention, with boss 2 hots you anyways, is there such a difference between 35 or 40k?
Now, as to boss hitting hard, GC posted a while ago that they are looking into making the encounters so boss don't kill you *too fast* and healers has some time ot respond as oppose to their model now (boss hit harder = encounter harder).
For all the people who mentioned those boss that hitting for 60% hp (sooo, using your example, 40-60% of a tanks' hp, 20k = 60%, 33k = 100%? Why the heck were you picking on my 35k figure again? /boggle)
I understand for boss that *very often* leapforg the talent, that'll make the talent not very good.
But honestly, for a boss hitting for 20k, 15% is 3k.
You dodge 3k every 15 seconds, so you mitigate (3000dmg/15 seconds) 200 DPS at *best*. Really, I don't find it that spectacular as all you guys are making it out to be.
While every little bit counts, to a boss that hits for 20k a hit, 200 dps ... is MEH at best. Bloodworms reliable heals about 50-70%? of that amount.
Yet I don't see you like complain about blood worms? (and blood worms does dmg!!!! nerf!!! ... eh?)
To re-cap, is it better than ardent defender in those situation? I guess. Something is better than nothing right?
But far superior? I disagree, that's like as if WoTN is awesome or something, while 200 dps ... well... it's really doesn't seemed anywhere near awesome.
As for the it's more difficult, tanking in blues in na10 isn't *that* easy. I mean patchwerk can 1 shot over 50% of tanks' HP back then too. Wow, like how boss are hitting now in ulduar? aye?
Lastly, another GC post that I r too lazy to dig up, I parapharse, " If trash doesn't matter, we wouldn't include then in game".
Remember Mount Hyjai? trash was an intergrated part, and i dare say pal was quite better there than other tanks.
If you want a massive HP tank, get a druid.
EDIT: link to mmo-champion that GC talked about encounters; something about healing and can read between the lines a little and they don't just want you to spam heal because otherwise tank will die (like patchwerk)
MMO-Champion BlueTracker - From a healer of 4 years