Guys I would really like to see some more reports. Lets get some real in game numbers for these specs. We can theory craft all day, but we know that sometimes spec just work differently in actual play. I would also like to see the number others are getting compared to the 2H specs. Yes this is a DW thread, but that doesn't mean everyone who comes into this thread is stuck on DW and refuses to try 2H if its superior. I currently have Sigil of the Vengeful Heart, and I would like to see what other people are getting for number with the sigil now equipped. I am running numbers for 2H blood this week, but next week I will be sure to get my WWS posted in these forums.
Hey, Im just here to ask a few questions, never posted on here before and i've been following this thread.
With the gear choice i looked at the BiS Thread and the gear looks really nice but was wondering, howcome we dont use 4 piece tier 8? the bonus *increase the bonus damage done per disease by 20% on (in my case) scourge strike) with 40% bonus damage to scourge strike isn't that, well. alot?
also should i be using sigil of awareness or vengefull heart when i get it, i notice scourge strike going off more times than deathcoil and also doing more damage but am not sure which one would be the highest DPS increase.
iu se FC on my MH (malice) and cynderglacier on my OH (Dplit greathammer) should i use Razorice on my OH instead? i just noticed that it was doing crap all for damage and Cynderglacier procs can inrease my SS crits or DC crits by like 1000
This is my first run as a DW dps build i have always been running betrayer 2handed builds but yeah, any answers to those questions would be much appreciated
Last thing hehe, how is DW scaling with 2handers atm?
What? A good tank of any class in Naxx-25/just-started-Ulduar-25 gear has 40k+ with full buffs. This includes DKs, warriors, paladins, and ferals.
That said, 35% of 40k is 14k. XT002, Razorscale, Ignis, Steelbreaker, Kologarn, Auriaya, Hodir, Thorim, and Vezax all hit that hard.
It gets leapfrogged all the time. WotN is better. You can blame it on the content if you like, but I don't think that's what's going on here. It's not like mobs hitting for 40%-60% of a tank's HP pool in one swing is something new - that's been happening for a long time. In light of that, Ardent Defender kicking in once you go below 35% is simply not very good.
You do realize more HP for tanks, the more "for" my argument, hence I was using the lower end. (really, in the scenarios you mention, with boss 2 hots you anyways, is there such a difference between 35 or 40k?
Now, as to boss hitting hard, GC posted a while ago that they are looking into making the encounters so boss don't kill you *too fast* and healers has some time ot respond as oppose to their model now (boss hit harder = encounter harder).
For all the people who mentioned those boss that hitting for 60% hp (sooo, using your example, 40-60% of a tanks' hp, 20k = 60%, 33k = 100%? Why the heck were you picking on my 35k figure again? /boggle)
I understand for boss that *very often* leapforg the talent, that'll make the talent not very good.
But honestly, for a boss hitting for 20k, 15% is 3k.
You dodge 3k every 15 seconds, so you mitigate (3000dmg/15 seconds) 200 DPS at *best*. Really, I don't find it that spectacular as all you guys are making it out to be.
While every little bit counts, to a boss that hits for 20k a hit, 200 dps ... is MEH at best. Bloodworms reliable heals about 50-70%? of that amount.
Yet I don't see you like complain about blood worms? (and blood worms does dmg!!!! nerf!!! ... eh?)
To re-cap, is it better than ardent defender in those situation? I guess. Something is better than nothing right?
But far superior? I disagree, that's like as if WoTN is awesome or something, while 200 dps ... well... it's really doesn't seemed anywhere near awesome.
As for the it's more difficult, tanking in blues in na10 isn't *that* easy. I mean patchwerk can 1 shot over 50% of tanks' HP back then too. Wow, like how boss are hitting now in ulduar? aye?
Lastly, another GC post that I r too lazy to dig up, I parapharse, " If trash doesn't matter, we wouldn't include then in game".
Remember Mount Hyjai? trash was an intergrated part, and i dare say pal was quite better there than other tanks.
If you want a massive HP tank, get a druid.
EDIT: link to mmo-champion that GC talked about encounters; something about healing and can read between the lines a little and they don't just want you to spam heal because otherwise tank will die (like patchwerk) MMO-Champion BlueTracker - From a healer of 4 years
My understanding is that with ISL, you need to life tap much much less and those GCD's are better spent on incinerates. With other specs, the mana return of LifeTap is part of why its good to do fairly often.
But I am still asking myself if the greater Incineratedmg and some GCD savings justify the loss of ca. 200 spelldmg.
I still tanking with frost 14/50/7 and quite glad with that.
I completely disagree with what you have done with this spec. I see no reason you should be sacraficing HB for an extra 1% crit chance from Dark Conviction. Correct me please if there is some kind of hidden logic behind this I am overlooking.
HB is a huge contributor to keeping threat on a group along with D&D and I use it much more due to the 8 second cool down. Not to mention when it crits you cause huge amounts of damage to the group you are pulling.
The rest of the your spec is rather standard. However I am also think that skipping Lichborne can be a mistake. I am in the process of testing Lichborne in my tanking. It seems that this could be invaluable in fights where you know when the boss will cast and fear the group. By having that immunity the priest can spend their fear wards on themselves or others to keep your tanking ass alive.
Also, having only 1 point in Scent of Blood also seems to be a waste. I think this point would be much more effective in either Lichborne or Deathchill. You should be getting more than enough runic power from Chill of the Grave. If you're going with Scent of Blood I would suggest 3 points into it to make it worthwhile. To do this you would probably drop Epidemic.
i try to setup my own simulationcraft so i can adopt it when needed. I downloaded the 2288 version from google code and tried it out.
I alread read the wiki and the readme - but i couldnt find an answer to some questions so i hope you can evetually quickly help me out there:
1. in the Readme there is a Caster_T7.simcraft meantioned - but i cant find that - i guess it does a fallback on Global_t7.cimcraft or will i get false output?
2. I changed some values in warlock_t7_hit_gear.simcraft to fit my gear but i couldnt find if i need to fill in buffed or unbuffed values into gear_spell_power for example. I now used the values from the armory which are without any buffs and suppose the buffs are all added from warlock_t7_00_41_30.simcraft from the actions field - is that true?
Wanna DW Tank. Gonna try Talent Calculator - World of Warcraft
Rotation : IT > PS > PEST > HB then pretty much spam OB and Pest to keep diseases up. (also HB when Rime procs)
any tips and feedback are appreciated
Now we have the point, that 13/58 delivers more dps, than 3 15 55 .
But another point I am confused about is that you actually need more hit with a 13/58 specc. So couldn't it be, that you have to sacrifice such a huge amount of spelldmg/haste/crit/whatever to reach the hitcap, that a 3 15 55 specc leeds to more dps? Simply because you are not that dependent on the + hit stat.