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Old 05/11/09, 4:21 PM   #4216
siksis
Glass Joe
 
siksis's Avatar
 
Orc Death Knight
 
Twisting Nether
The World of Warcraft Armory

I am looking for the best dps spec.. I just came back from a little break and found myself being beaten by a hunter, warlock, and another DK.. I have the superior gear, just a bad rotation.. Can someone tell me the best rotation?? Dont use Abbreviations if you can please.. Type it out

Thanks.

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Old 05/11/09, 10:28 PM   #4217
Loridon
Banned
 
Blood Elf Paladin
 
Shattered Hand
spec

I am looking to pick up unholy for my PVE DPS and i am really confused by reading here

Looking for the best post 3.1 unholy spec

is it 0/10/61? if so what is that?

also looking for basic rotation and glyphs.

This might be repetitive, but I just am really confused from reading through,

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Old 05/11/09, 10:50 PM   #4218
Taramelion
 
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Night Elf Rogue
 
Llane
what about a [Malice] and [Remorse] combo? how does that hold up vs a Calamity's Grasp/Webbed Death..

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Old 05/11/09, 10:51 PM   #4219
Cankuna
Glass Joe
 
...
Blood Elf Warrior
 
No WoW Account
Originally Posted by Loridon View Post
I am looking to pick up unholy for my PVE DPS and i am really confused by reading here

Looking for the best post 3.1 unholy spec

is it 0/10/61? if so what is that?

also looking for basic rotation and glyphs.

This might be repetitive, but I just am really confused from reading through,
If you read the first post on the first page, if gives a good summary of what is discussed. There are some new findings or discussions going on, but the basic rotation and the glyph question is still the same from the first post here
The best spec is still being discussed, but the general consent from the first post is still true. 12/0/59 is the basic cookie cutter, 0/10/61 is supposed to scale with better gear and then there are some variations in the 12/0/59, which you will find throughout this thread. These variations are mostly based on personal preference. 7/10/54 is one variation, others are staying 12/0/59 with taking points out of ghoul frenzy or improved unholy presence.

I hope I didn't confuse you too much and actually provided a short overview.

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Old 05/11/09, 11:30 PM   #4220
dcpwns
Von Kaiser
 
Undead Warlock
 
Arthas
Sorry if this has been talked about or was proven somewhere else but I was wondering why in the two post 3.1 destro builds one uses LT glyph and the other uses immo glyph. Does the immo glyph really beat out Lting every 20 for the extra spell power?

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Old 05/11/09, 11:34 PM   #4221
Reknown
Banned
 
Blood Elf Warrior
 
Hellfire (EU)
guildy is telling me bears should have at least 155 hit minimum, and to work towards getting capped.

how truthful is that? i have 89 hit and have never had problems with aggro all throughout ulduar.

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Old 05/11/09, 11:43 PM   #4222
scottc
 
Orc Hunter
 
Deathwing
Stat Comparison w/ Diminishing Return

Haven't found any where a char for hunters showing diminishing return on haste vs. crit vs. ArP maybe I haven't looked in the right spots. If anyone can show me to a chart explaining the 3, on diminishing return, that would be greatly appreciated.

Thanks,
scottc

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Old 05/12/09, 12:05 AM   #4223
Loridon
Banned
 
Blood Elf Paladin
 
Shattered Hand
Originally Posted by Cankuna View Post
If you read the first post on the first page, if gives a good summary of what is discussed. There are some new findings or discussions going on, but the basic rotation and the glyph question is still the same from the first post here
The best spec is still being discussed, but the general consent from the first post is still true. 12/0/59 is the basic cookie cutter, 0/10/61 is supposed to scale with better gear and then there are some variations in the 12/0/59, which you will find throughout this thread. These variations are mostly based on personal preference. 7/10/54 is one variation, others are staying 12/0/59 with taking points out of ghoul frenzy or improved unholy presence.

I hope I didn't confuse you too much and actually provided a short overview.
everythings good. few extra questions

Just hit 80...what glyphs are sppropriate. First page really confused me.... and why is it that with 12/0/59 you use Blood presence, but spec into unholy presence aura...why is 15% movement speed so important?

Thanks in advance.

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Old 05/12/09, 12:10 AM   #4224
Aldhissla
Von Kaiser
 
Troll Priest
 
Jubei'Thos
Originally Posted by Reknown View Post
guildy is telling me bears should have at least 155 hit minimum, and to work towards getting capped.

how truthful is that? i have 89 hit and have never had problems with aggro all throughout ulduar.
That doesn't make a lot of sense, 155 is a very arbitrary number when you consider it is nowhere near the hit cap for 83 bosses (which from memory is 263 hit rating).

Balancing "offensive" threat stats versus defensive stats for tanking is never cut and dry, for a lot of fights you cannot afford anything but the best survivability, especially as you are still gearing up. Other fights may be more threat sensitive with little chance of tank death.

If you are worried about threat, you are generally better off with expertise than hit, as it contributes to both dodge and parry up to the dodge cap of 6.5%, and the parry reduction has the added benefit of reducing "parry haste" which some bosses have.

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Old 05/12/09, 1:10 AM   #4225
Taizu
Von Kaiser
 
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Gnome Death Knight
 
Arthas
Originally Posted by Loridon View Post
everythings good. few extra questions

Just hit 80...what glyphs are sppropriate. First page really confused me.... and why is it that with 12/0/59 you use Blood presence, but spec into unholy presence aura...why is 15% movement speed so important?

Thanks in advance.
First post answers your question already. Are you sure you read even the op?

http://elitistjerks.com/f72/t53615-u...n/#post1190959

Glyphs:
Recommended Glyphs:

Major:
Glyph of the Ghoul
Glyph of Scourge Strike
Glyph of Dark Death
Glyph of Unholy Blight - When there becomes a DPS increase worth breaking T7, Glyph of Unholy Blight will take precedent.

Minor:
Glyph of Pestilence
Glyph of Horn of winter
Glyph of Raise Dead
FAQ
Q: What presence should I DPS in for PVE?
A: Generally speaking, blood. As unholy 2H, you have lots of free time between attacks due to the nature of the cycle; this allows you to sit in blood presence and get the most out of each. Also, you already have unholy aura (at least, you should) for the movement speed. There ARE some specs which prefer unholy presence, namely 2H frost (for extra GCDs, to get extra frost strikes in before diseases wear off), but the vast majority of PVE DPS specs prefer blood presence.

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Old 05/12/09, 2:32 AM   #4226
Loridon
Banned
 
Blood Elf Paladin
 
Shattered Hand
Originally Posted by Taizu View Post
First post answers your question already. Are you sure you read even the op?

http://elitistjerks.com/f72/t53615-u...n/#post1190959

Glyphs:


FAQ

ya.. i dont know if I should have the blight glyph or dark death? Im confused by that...

and for the blood presence, i understand that, but why do they just assume you took imp aura for the 15% movement. Im asking why thats so valuable. Doesnt seem that worth it.

I read the OP, i need clarification. But thanks

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Old 05/12/09, 2:44 AM   #4227
Cankuna
Glass Joe
 
...
Blood Elf Warrior
 
No WoW Account
Originally Posted by Loridon View Post
ya.. i dont know if I should have the blight glyph or dark death? Im confused by that...

and for the blood presence, i understand that, but why do they just assume you took imp aura for the 15% movement. Im asking why thats so valuable. Doesnt seem that worth it.

I read the OP, i need clarification. But thanks
I think what you might miss is that this discussion is more about raid environment than heroics. In raids you find yourself a lot of times in situations where you have to move during fights and therefore 15% movement increase results in a DPS increase and makes it into a DPS talent. Furthermore there are a some encounters where you need to run from something, because you are "the bomb" or because there is stuff on the ground where you don't want to stand in. In these cases the 15% movement increase helps you to take less damage or to do less damage to your raid, because you can move out quicker.

For the glyph question you probably want to go with Dark Death for now, as the Unholy Blight glyph is still debated over from what I remember. It is written a bit confusing, but what the OP means is that when the bonus that the T7 set gives is broken it becomes feasible to use the Unholy Blight Glyph.

I hope I got the last part correct, if not please let me know.

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Old 05/12/09, 3:56 AM   #4228
Gak
Glass Joe
 
Tauren Shaman
 
Silver Hand
The boss where I notice my health deficit most is Emalon. Enhance shaman are the only melee class that can't live through his Lightning Nova when raid buffed.

All the other melee just stay in and dps while the healers bring them back up. I on the other hand get one shot. Shamanistic rage sometimes saves me and sometimes does not.

Its not enough to make me re-gem for stamina but it is annoying.

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Old 05/12/09, 3:59 AM   #4229
Magelove
Von Kaiser
 
Human Rogue
 
Kilrogg (EU)
As a new DK i have tried searching the threads to find a reference as to which is the best runic power dump as blood spec. I can only really find death coil, but i was wondering if dancing rune weapon is better at full runic power. I tried using rawr to figure it out, but its not very dk friendly.

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Old 05/12/09, 4:48 AM   #4230
Forces
Glass Joe
 
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Undead Priest
 
Ysondre
Originally Posted by constantius View Post
After Vezax last night, I can definitely say I'd kill for 250 spellpower to *every shield I cast as I chain PW:S the raid*. That's basically all I do on Freya.hard and Vezax.hard, and I can even see arguments for doing it on Mimiron.hard. Absorption is just an incredibly powerful mechanic for slowing down raid damage and allowing druids and shamans to really shine. I may never wear the 4-piece for Holy, but for Disc, I'll absolutely be rocking it.
I completely agree.

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