
Originally Posted by Saladin
Well for one thing, there's the subjective quality that damage absorbed is more valuable than damage healed. The catch is, we can't really measure the correlation between them. That is to say, we can't state whether damage absorbed is 3x, 2x, or 1.1x as valuable as damage healed because it changes based on the fight and the healing target.
As a completely off the wall example, if your tank is sitting on a 30k HP pool and takes a hit of 30,100, then the fact that you can heal for 31,000 is utterly irrelevant. Obviously these numbers are completely contrived, and in reality 300 points of absorption should never mean the difference between a tank life or death. However, it does demonstrate the point that damage absorption is a special kind of HPS since it's incapable of overhealing and increases target's effective life.
Straight-up healing, on the other hand, suffers from the negative side effects of overheal and simple human error. Sacred Shield acts like a single-target smart heal in that, so long as you keep the buff up, it will apply the shield as often as it can to absorb as much damage as it can.
Now, beyond the Damage Absorbed vs. Damage Healed debate, there's also the fact that if you're using Glyph of Seal of Light, you're obviously not using a more valuable glyph like Divinity or Holy Shock. So in that sense, while you could get more of a benefit from Seal of Light, it may not be the most efficient configuration of your gear and glyphs. Personally where I see myself in current content, I prefer the lack of 4T7 and an extra glyph slot to keeping 4T7 and eating up a glyph slot with SoL. Especially considering you miss out on so much mana from SoW with the glyph and melee ticks combined.
Finally, 5k HPS is an arbitrary number. On some fights you will need more, some fights you will need less, and some fights you will need both more and less based on the phase (i.e., Mimiron). The percentage of "HPS" that 4T8 provides depends on the fight as well as the player's gear, in addition to being directly modified by the player's spellpower. For example, 4T8 means more to a SP-stacking paladin who's rocking 3k spellpower than an Int-stacking paladin with 2k.
Basically, 4T8 is something that player's need to evaluate based on their own circumstances. There are no hard and fast rules that it is solidly "good" or "bad". It's a tool. Healing is about using the right tool for the right job.
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I think you had resume every thing.
And like you said: "subjective quality" that's the problem, we can't actualy get stats in line like hps or effective heal. So until absorb damage will not be count on some meter, only few players will understand the mecanics, most player will continue to look on recount and say "OMG you have only 1k HPS" and even if you explain that you were healing only the mt with all kind absorbtion spell and that not the same thing than healing a raid, no one will understand and think your noob... that wow actual way of thinking...
So like most paladin you will stay on 4T7 bonus staking int to alow you to spam HL with guide on MT... just to be less supect in recount data... Amazing situation...
Thank you blissard for growing a brainless player generation...