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Old 08/14/09, 5:13 PM   #7101
ninajrr
 
Tauren Druid
 
Kil'Jaeden
Hello, long time lurker, new poster.

So I play a feral cat DPS druid as my main spec and usually pull down some pretty excellent DPS for my gear-level (which primarily consists of 10-man gear, though there are some 25 man items as well).

I have the rotations down pretty darn well, so it is not that.

The problem is, about 2 weeks ago when the patch came out, I was able to finally make the treck from stacking Agility to stacking ArPen due to the new instances, vendors, heroic badges, and more players being online in my guild thus allowing us to farm some 25s. I quickly ramped up my ArPen and have almost hit the soft cap, and I have a Grim Toll.

After all of this was said and done, I went back to a training dummy and played around and found my solo-boss single-target DPS to be lower (about 3.5k without Berserk, 4.5k with) than before (4/5k respectively). Now, my fear is that I have given up too much critical strike chance for ArPen, Hit and Expertise (the latter two were both accidents, mostly; I need to change my boot enchant and ring gem).

My question is: is this because I am not raid buffed? Does the ArPen stacking only take the cake if you are able to get your Crit and Attack Power to decent levels from somewhere else, or have I just gone overboard on ArPen and I should work some Agi/Crit back into my gearset? While we do 25 mans on occasion, 10 mans are our main priority and I am afraid I won't be able to get the necessary buffs in a 10 man to make this new gear work well.

Thoughts? My wowarmory profile can be found here.

Stat Estimates: 46% Crit, 6800 AP (+1k Banner), 95% ArPen w/ Grim Toll, 27 Expertise, 300 Hit (oops), 5.5% haste.

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Old 08/14/09, 5:19 PM   #7102
Xelo
Glass Joe
 
Night Elf Druid
 
Zul'Jin
Love the thread! Thanks for all the great info.

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Old 08/14/09, 5:26 PM   #7103
gswindle
Glass Joe
 
Night Elf Hunter
 
Alleria
okay thanks for your help ill give it a shot

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Old 08/14/09, 5:36 PM   #7104
Xraged
 
Night Elf Death Knight
 
Thunderhorn
Eviscerate vs Rupture

I was wondering is there any feasability in doing a 5 point Evicserate instead of a 5 point Rupture in your rotation with Slice and Dice. I am talking about combat rogue (Fist/dagger 15/51/5) changing 2 points from blood spatter to improved eviscerate, and finding a third point from another place. I am not sure what the best place to take that 3rd point from or whether to leave it at 2 points. How much damage does rupture do with that spec as opposed to what eviscerate would do. Is there any advantage to doing damage up front as opposed to overtime. I just noticed that at the end of some boss fights if I think rupture will not have enough time to go the distance I will use eviscerate. Some of these fights do not end as quick as I thought they would and I end up doing a few eviscerates instead of just one. In these instances I have noticed my name go up higher on the damage meter than it currently was. I know this has probably been discussed before, but it is not always easy to find the information because there is so much on this website.

Last edited by Xraged : 08/14/09 at 5:49 PM.

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Old 08/14/09, 5:46 PM   #7105
Hunnypepper
 
Gnome Rogue
 
Chromaggus
Daggers rotation?

Good rotation for combat daggers?

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Old 08/14/09, 7:01 PM   #7106
usename37
Banned
 
adf
Gnome Paladin
 
Arathi
How can I calculate spirit regen (while not casting) and mp5 per 1 point of spirit and per 1 point of intellect? I've found some numbers around, but apparently these wont do anylonger, since a patch sometime changed things (40% less spirit regen I think).
I'd like to know this, too.

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Old 08/14/09, 7:16 PM   #7107
Apokteino
Glass Joe
 
Dwarf Paladin
 
Aerie Peak
hey guys,

i play a holy paladin in one of the top 125 US guilds. my guild hasn't had a prot pally until just recently. as i'm trying to adjust my healing a little bit, i had a couple questions about SS.

1) do most of you believe it is important to keep SS up on yourself while tanking (assuming there is only 1 holy pally in the raid and he has his SS up on another tank)? if so is it difficult to keep up while going through your 9-6-9 rotation?

2) does the current "cookie-cutter" raiding prot spec include divine guardian or is that generally considered a waste of 3 points post-3.2?

3) have any of you heard/seen anything about a blocked hit's damage not being absorbed by SS?

thanks in advance for any input you all can give me.

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Old 08/14/09, 7:35 PM   #7108
Qalor
Von Kaiser
 
Blood Elf Paladin
 
Whisperwind
Originally Posted by Apokteino View Post
hey guys,

i play a holy paladin in one of the top 125 US guilds. my guild hasn't had a prot pally until just recently. as i'm trying to adjust my healing a little bit, i had a couple questions about SS.

1) do most of you believe it is important to keep SS up on yourself while tanking (assuming there is only 1 holy pally in the raid and he has his SS up on another tank)? if so is it difficult to keep up while going through your 9-6-9 rotation?

2) does the current "cookie-cutter" raiding prot spec include divine guardian or is that generally considered a waste of 3 points post-3.2?

3) have any of you heard/seen anything about a blocked hit's damage not being absorbed by SS?

thanks in advance for any input you all can give me.
1) If there is a holy paladin and he should be putting his SS on me, I don't do it. If I notice he's slacked off on refreshing it, or if he needs to cover someone else, I use it. It's easy to keep up while going through 969, you just have to drop something (I personally usually pick consecrate).

2) A tank can pick it up, if raid survivability is of more concern than threat. I wouldn't consider it cookie-cutter, as several have been tossing a few points into reckoning or improved hammer of justice instead.

3) No, partially blocked hits can have some of their damage absorbed by SS.

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Old 08/14/09, 8:19 PM   #7109
Sakku
Glass Joe
 
Undead Mage
 
Kirin Tor (EU)
Mage

* Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 130% instead of 200%.

Arcane

* Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it.

source:
mmo-champion

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Old 08/14/09, 8:34 PM   #7110
Forma
Glass Joe
 
Blood Elf Paladin
 
Stonemaul
I hope gear questions in this thread aren't frowned upon. If MMO Champion's loot list is actually complete, there are only 2 pieces of tanking gear in the new raids aside from the tier legs that have +hit on them. Both of them come from the 10man. This means that, wearing entirely new content gear, the most hit rating I can have is 173 with both 10man items, the highest tier legs, and +20 hit to gloves.

This seems pretty low to me. Am I wrong? Is this sufficient hit rating? Or should prot paladins in 3.2 consider picking up the +128 hit rating DPS trinket from vendors?

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Old 08/14/09, 8:55 PM   #7111
Jackinthegreen
Banned
 
Blood Elf Paladin
 
Twisting Nether
Originally Posted by Forma View Post
I hope gear questions in this thread aren't frowned upon. If MMO Champion's loot list is actually complete, there are only 2 pieces of tanking gear in the new raids aside from the tier legs that have +hit on them. Both of them come from the 10man. This means that, wearing entirely new content gear, the most hit rating I can have is 173 with both 10man items, the highest tier legs, and +20 hit to gloves.

This seems pretty low to me. Am I wrong? Is this sufficient hit rating? Or should prot paladins in 3.2 consider picking up the +128 hit rating DPS trinket from vendors?
Let's hope it isn't complete, if that's all the tanking stuff available...

As for the trinket, the DPS one works for threat but if you want one with a tanking CD on it, [Battlemaster's Accuracy] (and of course the Alliance version) works wonders. For one-hand melee hitcap, it's 8% or 260ish hit rating.

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Old 08/14/09, 9:15 PM   #7112
Carine
 
Carine's Avatar
 
Tauren Warrior
 
Outland (EU)
Hi everyone. I've read through this thread and I couldn't find a valid answers for my questions which I am going to ask.

I've playing an arms warrior whith fairly good gear but I stil seems to have some problems with my DPS, so I'm going to ask a few questions here.

1: Should I change any of my gems or enchants?
2: Should I use another rotations that I am using at the moment? (see my rotation below)
3: When I am using Heroic Strike should I still use other abilites to fill the GCDs or should I wait for the HS to hit?
4: Is there any special Addon you would recomend to me as an Arms Warrior? (atm I am using Class Timer)

If you check me up on the armory you will se my PvP specc atm, the PvE specc I'm using is 54/17/0 with imp execute.

My prioritation list is:
Rend
MS
TFB
Execute
OP
Slam

My Armory Link. (I linked my armory because it's bugged in my proflie.)
Thanks for comming answers.

Last edited by Carine : 08/14/09 at 10:27 PM.

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Old 08/14/09, 9:28 PM   #7113
darkstrike01
Glass Joe
 
Draenei Shaman
 
Shandris
It is very clear that Arcane needs more scaling from crit, but as Pasture previously stated, with a 72% damage modifer on AB + 200% crit dmg would make it way to powerful.

I would suggest to have critical strike place a dot on the target, but that'd to much like fire.

I very much like the idea of the deep destro talent that reduces cast time and GCD of subsequante spells

"your arcane critical strikes reduces the cast time and GCD of your next 3 arcane spells that deal damage by 30%"

this would make crit a decent stat to have and it won't make arcane pvp any more bursty.

and as for the mana efficency: i raided ony 10 on the PTR with kings, wisdom, replenishment and GotW and NO mana issues whatsoever, i see it being even better in a 25 man raid with divine spirit added.

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Old 08/14/09, 10:41 PM   #7114
fedcop2
 
Troll Mage
 
Eitrigg
Gear issue

Hey everyone. Like the forum here and trying to sort through the enormous amounts of information in it.
My problem is this I have mage (Fumundacheez) on the Eitrigg server and decently geared but still not putting out the damage that I am geared for. I think I have the spell rotation down (LB, 5x scorch, FFB, HS with PB). Now it be going back to the basics but I know (or at least my guess) its spell hit>spell damage>spell crit. But how much is too much hit and where does haste figure in? Would someone look at my gear and tell if I got the right makeup? I just recently got the Boots of Crackling Flame and the Evokers Chram tand the Gaze of the Unknowno replace the Boot of Persusasion and Freyas Choker and Conquerors Hood.

Last edited by fedcop2 : 08/14/09 at 10:49 PM. Reason: add more info

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Old 08/14/09, 10:42 PM   #7115
 gcbirzan
Bald Bull
 
gcbirzan's Avatar
 
Human Paladin
 
Darksorrow (EU)
Edit: Misread.

Last edited by gcbirzan : 08/15/09 at 9:58 PM.

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Old 08/14/09, 10:51 PM   #7116
Jagiya
Don Flamenco
 
Jagiya's Avatar
 
Gnome Rogue
 
Blackrock
Which he obviously wouldn't use if there was more than one mob on the Warrior at the time?

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Old 08/14/09, 10:54 PM   #7117
Villie
Banned
 
Draenei Death Knight
 
Spinebreaker (EU)
Originally Posted by Cambrio View Post
You have to remember- while having an unused full RP bar means less DPS potential, Frost Strike takes a backseat to pretty much everything in 3.2. Now, I may be biased as I've never been a fan of Unholy Presence, but you're going to be doing all you can to get those hard hitting Oblit + KM Rime's off over Frost Strike (and this means staying in BP). With AMS/speedy RP generation, this circumstance will not be unusual. I don't think we should be fooled. You should still have just enough time during your global rune cooldown to get off 2-3 FS's and get yourself back to 50% RP and not feel like you're wasting RP or using FS over essentials.
You are spot on with wut u have said m8 on closer analysis of my rotation. i.e the raid tonight. The way it feels at this moment in time is a lot like my affliction lock where frost strike is the equivelant to shadowbolt, in terms of being the filler spell or ablility i use while waiting for oblit to come off cooldown, UP just doesnt cut the mustard in terms of damage at all. Im fine with this to be honest it seems to work well in BP tho the timing of refreshing ur diseases with GofD is quite tight, but enables u to maximise the damage from ur FF and BP and as long as ur on top of ur timers it will be all gravy. Tho due to the run time u will have to IT PS at some point to refresh due to the the timers eventually overlapping ur BR cd. So guess excess Rp aint a bad thing these days lol........................Apologies for the bad grammer and stuff quite drunk at the moment :P

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Old 08/15/09, 12:45 AM   #7118
SOFLA
 
Human Warrior
 
Kargath
Hey guys. I've been raiding arcane since I've hit 80. Just curious as to is Fire more optimal for more DPS increase? If so, is FFB or FB better?. Thanks.

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Old 08/15/09, 1:24 AM   #7119
m0dena
 
Night Elf Death Knight
 
Fenris
yeah i've debated whether to two hand it again or not

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Old 08/15/09, 1:39 AM   #7120
Tidox
Glass Joe
 
Night Elf Druid
 
Muradin
Uis Uis Uis.....

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Old 08/15/09, 2:09 AM   #7121
Aerrie
Glass Joe
 
Undead Mage
 
Shattered Halls (EU)
Thank you for responses everyone especially Dralektus' and Enthorn's were usefull )

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Old 08/15/09, 6:08 AM   #7122
inos
Glass Joe
 
Human Warlock
 
The Sha'tar (EU)
Originally Posted by angaroth View Post
While I generally bow to your greater experience War, we must be playing different games. I often find myself in fights where there will be several instances where I am both standing still (and have been for some time) and casting life tap because I am oom.
.
the problem is you are talking about instances and War is talking about raids - yes those 2 things we can even call 2 different games.

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Old 08/15/09, 6:43 AM   #7123
Maiav
Glass Joe
 
Night Elf Hunter
 
Deathwing (EU)
Passive ArP without procc

i play hunters since the start of wow since my irl hobby is archery.i d like to ask though about ArP.i have read a lot about ArP gemming but i have nowhere found any info about passive ArP without trinket.i got atm 1500agi with 685passive ArP without using grim toll or mjolnir runestone.should i remove some of the ArP gems for higher agi?my current trinkets are Darkmoon Card Greatness(90agi passive,+300 on procc) and the new trinket from ToC normal.Banner of Victory(87ArP passive-+1k ap on procc).Any suggestions would be most welcome.Thanks in Advance and for Reading this.

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Old 08/15/09, 7:44 AM   #7124
bigjonno
Glass Joe
 
Orc Warrior
 
The Sha'tar (EU)
I'd appreciate some help fine tuning my wife's rogue. She's not a theorycrafter by any means, so I've always helped her out with the mechanics behind her characters and have frequently used EJ for rotation and spec information, but I'm restricted by the fact that I don't actually play a rogue. It's like trying to help someone improve their driving when, despite having read the car user manual and knowing the Highway Code, you've never set foot in a car yourself. It doesn't help that we haven't got access to Excel for running spreadsheets.

I'm pretty sure that she's not doing the DPS that she should be. We've followed every bit of advice in the Pocket Guide and every time I've watched her she's been using the correct rotations. She's not raided since getting a few hefty upgrades, so I'm not sure of her exact raid DPS numbers, but in a pretty ideal boss fight in a heroic yesterday she was just pushing 4k. Generally speaking, her DPS is coming out much lower.

Apologies in advance if this falls into the "drooling idiot" post class, but I've exhausted the resources available to me and I'm sure it's a case of me missing something that would be obvious if it was actually my character. If anyone could offer any advice, it'd be greatly appreciated.

Cheers.

The World of Warcraft Armory

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Old 08/15/09, 1:40 PM   #7125
Kelwick
Glass Joe
 
Blood Elf Hunter
 
Duskwood
anyone do a new gear guide basis for the coliseum and triumph badge gear yet?

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