The only other thing you might consider is moving some number of your Trap Mastery points to Hawk Eye. Yes, that is a net DPS loss in a stationary tank-n-spank with no effects to avoid but it can be a huge help if it lets you stand still because you no longer have to avoid close in items or lets you hit adds that little bit sooner.
this spec has UB for AoE trash tanking as well as boos that spawn adds
but it also has all the ST ability as normal blood tank
I find it to be a extremely flexible spec that works well for almost any fight
I dont think we should sacrifice dps...but lets face it...dps at the cost of the raid.........or a boss kill...for the sake of dps is just plain dumb. How many times have we seen dps gank agro off the tank to look good. Personally, if i dont come in first, or even first amongst the mages, it's not everything. Did I do my job? Did I make my health managable for the healers? Did I make the best possible decision for the raid at that particular moment..not just my personal dps ranking? If I can say yes to all those...i'm in good shape as far as i'm concerned. From time to time grandstanding is ok...but working with a team is the point of raiding imo. A mage..or any class that takes all those things into consideration...is my kind of raider. They tend to be more successful. Just my opinion.
And btw...this website ROCK!!!!
Right, it does. Obviously if you are not actually running out of mana though, the first 2 are of no use and +sp would grant more throughput than the crit and sp you get from +int. I only ask because my guild has not yet begun doing any serious hard mode encounters and I was curious as far as mana regen needs.
XT Hard = Need Mana
Vezax Hard (I assume) = NEED MOAR MANA
I also imagine Mimiron to be a treat to heal in hard.
Sorry this post is late and it has been discussed multiple times but as I read through I feel either I am missing something or the calculations are wrong. Glyph of Disease allows you to use 1 blood rune that is normally a HS to refresh all your diseases on the target effectively allowing you to use a DS instead of PS/IT and then that DS gives you an extra 2 Death runes you wouldn't have giving you 2HS. So in reality your rotation would go, DS, PS, IT, HS, HS, DC, HS, HS, DS, HS, Pest, HS, HS, HS, HS, DS, HS, HS, DS, HS, Pest. So according to logic sorry no numbers bc I am tired and not good at the numerical theory crafting at this hour. You trade a HS for a pest but gain a DS which hits harder than any possible IT, PS scenario and 2 HS's. Just a thought let me know if anyone else is noticing this.
Recount - Damge Meter
Bartender 4 - Actionbars
Magefever - Buff & Proc Tracking
Skinner - Skinning stuff
CowTip -Tooltip Mod
Grid - Raidframes (will be exchanged by a Textlist of Raidmembers)
oRA2 -Mt Windews, Raid invites, and more
Tbag - Bag and Bank addon
ICEHUD - Playerframe
HideBlizzard - hides Blizz stuff
AutoBar - For everything that is not an attack
simple Minimap - the name says it all
automaton - automates stuff
msbt - combattext
omen - Thread meter
prat3 - Chat addon
sbf - Buff frames
geardps - Gear evaluation
DrDamage - Puts avg. dmg. on actionbar buttons
pitbull - for pve group frames (are replaced by nothing)
rating buster - sets all those ratings to human understanable values
Assuming we are talking about Meta/Ruin spec, when at the decimation range of <35% hp on target.
I lately have this sneaking feeling that the best rotation there is actually pure SB SF SB SF without tapping and refreshing any dots (except for CoD when TTL>60) and especially without using Life Tap (glyphed, however without T7.4p). Is there any simulation or data that compares the two following scenarios:
Assumption - Target under 35% HP, no need to Life Tap for mana (let's assume unlimited mana), Time to Live - 160 seconds, Glyph of Life Tap present, but no T7 4-pieces bonus.
Scenario 1: only SB SF 1:1 decimation rotation with an exception of recasting Curse of Doom when needed. When TTL<60 CoA not used after CoD runs out. No Life Tapping.
Scenario 2: 1:1 decimation rotation while refreshing CoD (or CoA if TTL<60) and Immolate. Life Tap is used each ~20 seconds to keep up the spellpower buff.
Have no idea if you can transfer trial account characters, but I am sure that they are limited to level 20 as the max level so you will need to upgrade all 3 trial accounts to full classic accounts if you plan to instance boost them using RaF.
If your main account invites all 3 other trial accounts it will be linked with them and as such the lowbies will only recieve the normal instance xp, as the veteran account character is greater than 3 levels higher than them.
The way you would need to do it is get a friend to send you a trial invite that you will then need to upgrade to classic WoW. Once the account is upgraded use that to send yourself another 2 invites via RaF and upgrade those to classic WoW accounts also. Now those 3 RaF accounts are linked you can boost them through instances with your main account and all 3 lowbie characters will recieve instance xp plus the RaF bonus.
Thx a lot for the fast reply,
And i forgot about the lvl 20 max on trial accounts, so thx for pointing that out to me. But now I fully understand what I need to do, to get the max out of RaF!
I'm going to try this out tomorrow when I get back from work, if I find anything that could be useful to other starters, I'll post it here too.
So far i've been mostly gemming for pure stamina, and i'm wondering how far i should take it. If there is, say, a 9 stamina bonus and a red socket. Should i do dodge/stam or pure stamina? My dodge has been suffering some lately, but i'm not really sure if its a negative thing, since my stamina has skyrocketed (I've got around 36,5k hp unbuffed as blood in my normal tanking gear).