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08/30/09, 1:15 AM
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#7501
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Human Death Knight
Gnomeregan
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*Delete*
Last edited by calico131 : 08/30/09 at 11:56 AM.
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08/30/09, 3:25 AM
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#7502
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I am wondering the same thing.
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08/30/09, 5:12 AM
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#7503
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Glass Joe
Blood Elf Paladin
Blutkessel (EU)
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Hi!
Is it possible, that it does not work before Level 80?
Or could be a german client a problem for it?
Thx
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08/30/09, 5:52 AM
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#7504
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Von Kaiser
Tauren Druid
Anachronos (EU)
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Pretty sure it only works for lvl 80.
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08/30/09, 7:03 AM
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#7505
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Von Kaiser
Orc Rogue
The Venture Co (EU)
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Originally Posted by Aldriana
Beta release number 2. Still quite a bit of polish missing, but all reported bugs, plus the cycle issues I found myself, should now be fixed. Answers are thus somewhat less likely to be wrong. All previous caveats still apply; let me know if you find anything wierd.
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I think I have found a bug. The EP values of agility and ArPen was shown to be the same on the gear tab and they cannot be made different by switching the gear in any way.
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08/30/09, 7:22 AM
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#7506
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Von Kaiser
Undead Rogue
Laughing Skull
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Originally Posted by robfang
I think I have found a bug. The EP values of agility and ArPen was shown to be the same on the gear tab and they cannot be made different by switching the gear in any way.
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I just responded to this a few posts up. There is a new option in the settings tab. Turn it off and you won't have this issue.
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08/30/09, 7:37 AM
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#7507
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Undead Rogue
Sylvanas (EU)
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A question pls.
Where can i find the new bis gear for rogue, i mean that 1 from ToC?
I am new at forum so sorry if bother you...
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08/30/09, 8:07 AM
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#7508
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Glass Joe
Undead Death Knight
Bloodhoof (EU)
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Uhhm i have a question about dual wield
- How much hit is needed as dual wield ?
- What is the best 2 slow weapons or 1 slow main hand and a fast of hand?
This is my build : The World of Warcraft Armory
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08/30/09, 9:22 AM
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#7509
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Tauren Druid
Magtheridon (EU)
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Originally Posted by Pike
It depends. Generally speaking we prefer crit, but depending on how much crit/arpen you already have you might get more out of haste. Once you reach a certain percentage of crit, the number of extra combo points you generate levels off somewhat. Also, if you have a fair bit of arpen, your white attacks are hitting fairly hard.
Best bet is to use some of the available tools like rawr, toskks, fbn to review your gear and see what's best.
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I use rawr, and i were waching for BiS set, rawr show that the haste weapon is better and i culdnt get it why, with your explanation i understand, so with alot of ar pen (like 500+ ar pen and something like 50%crit) haste become better.
thx for your answer
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08/30/09, 9:57 AM
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#7510
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Banned
Night Elf Hunter
Nesingwary
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I'm curious, does the Serpent Sting Glyph actually improve the damage of Chim-Serp? If this question is answered some where in here already then I sorry for the repetition but it's hard to dig through 80 pages of forum. Now my reason for being skeptical is this: Chim-Serp bases it's damage off 40% of the damage done by Serpent Sting, Glyph of Serpent Sting only increases the duration of serpent sting. I could be wrong on this but I don't think the fact that the duration is longer changes the amount of damage it does, simply distributes the original damage over more ticks.
If anyone could post some hard numbers one way or the other I'd greatly appreciate it.
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08/30/09, 10:51 AM
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#7511
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Von Kaiser
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Originally Posted by Clipse43
I'm curious, does the Serpent Sting Glyph actually improve the damage of Chim-Serp? If this question is answered some where in here already then I sorry for the repetition but it's hard to dig through 80 pages of forum. Now my reason for being skeptical is this: Chim-Serp bases it's damage off 40% of the damage done by Serpent Sting, Glyph of Serpent Sting only increases the duration of serpent sting. I could be wrong on this but I don't think the fact that the duration is longer changes the amount of damage it does, simply distributes the original damage over more ticks.
If anyone could post some hard numbers one way or the other I'd greatly appreciate it.
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Marksman questions << link to your answer.
Searching for "Serpent Sting Glyph" brought up 4 pages of results with many of them clarifying the benefit of the glyph.
As a summary:
Glyph of Serpent Sting extends your serpent sting duration by 6 seconds, adding 2 more ticks of damage, thereby increasing the damage done by your serpent sting by 40% (from 5 ticks to 7 ticks). Chimera Shot's Serpent Sting based damage is directly affected by this.
Ack. Gonktarget answered before i could.
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08/30/09, 1:35 PM
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#7512
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Piston Honda
Worgen Death Knight
Windrunner
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Recently, I saw some interesting posts on wowhead forums. However, i have not found a satisfactory answers there so I decicded to turn here.
If u take the standard 51/0/20 blood spec and remove 2 pts out of necrosis and place them in 2/2 night of the dead, how would that affect dps?
As you would be able to summon ur ghoul more often, AoTD before every boss pull (assuming that there is no adds), would that out benefit 2 pts in necrosis?
Also, Ive not found a satisfactory answer about arpen.
When does arpen become more beneficial than str?
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08/30/09, 2:39 PM
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#7513
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phantom
Blood Elf Death Knight
Aerie Peak
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Hello, I am an MM hunter who is utterly out of luck in getting either the grim toll or runestone. With desperation, i've tried to create a hypothesis that If hard cap for Arp is achieved, every single stat that increases damage will be increased - thus, exponentially increasing dps. I have no formula or anything to back up this theory, which is why i come here.
I'm currently sitting at 799 Arp. With my new gear coming in this week, i'll be at 1000. Any thoughts?
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08/30/09, 3:08 PM
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#7514
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Glass Joe
Blood Elf Hunter
Whisperwind
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Your Hypothesis is explained, displayed, and quantified throughout this forum. You can find support in the spread sheet, previous pages in this thread, and a chart in hunter stats and scaling.
I guess the answer you are looking for is yes; armor pen caping is the essentially the goal of all MM hunters once we start to attain this patch's BIS list. It is much better than soft caping and then using a procking trinket; I would continue to stack that armor pen but keep in mind that because arp makes all your other stats better understand that it is not good to sacrifice very strong stat pieces for simply higher arp gear.
If you are unsure as to how to decide which arp vs non arp pieces to use i would simply tell you to look at the spread sheet, or take a look at hunter stats and scaling and look at the ratio of priority that arp has compared to AP and crit.
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08/30/09, 4:42 PM
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#7515
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First 80
ok i just hit 80 for the first time a week ago i have a fire 20/51/0 raiding spec and i would like to know the best rotation to use i have the molten armor, improved scorch and, and living bomb glyphs Thank you
The World of Warcraft Armory
Last edited by TexanRebel : 08/30/09 at 5:23 PM.
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08/30/09, 5:29 PM
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#7516
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Don Flamenco
Undead Mage
Frostmane (EU)
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Originally Posted by TexanRebel
ok i just hit 80 for the first time a week ago i have a fire 20/51/0 raiding spec and i would like to know the best rotation to use i have the molten armor, improved scorch and, and living bomb glyphs Thank you
The World of Warcraft Armory
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The proper priority should be maintaining scorch, refresh living bomb, Hot streak pyroblast and fireball in that order.
I would however take glyph of fireball instead of glyph of improved scorch. Unless you're the only mage and have to maintain scorch on several targets it's really not worth taking glyph of improved scorch in raids.
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08/30/09, 5:58 PM
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#7517
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Glass Joe
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Originally Posted by BeeLz
The proper priority should be maintaining scorch, refresh living bomb, Hot streak pyroblast and fireball in that order.
I would however take glyph of fireball instead of glyph of improved scorch. Unless you're the only mage and have to maintain scorch on several targets it's really not worth taking glyph of improved scorch in raids.
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I don't think scorch has priority over LB or HS pyro.
LB -> HS pyro -> scorch (if needed/appropriate) -> fb/ffb
If you're mainly running 10-mans and are the only +5% crit debuffer present, the scorch glyph is generally a pretty decent idea. If you're running with a imp sb warlock or another fire mage, i'd go with the fireball glyph in place of the scorch glyph.
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08/30/09, 9:02 PM
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#7518
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phantom
Blood Elf Death Knight
Aerie Peak
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Well, about spreadsheet. I am very skeptical about using it because, it is telling me that it is better to gem intellect than either agi or arp. Somehow, to me, that doesn't make any sense, at all. Anyway, I just wanted to see if Arp is as incredible as I predict it would be; enough to make it a prioritized stat similar to agi as survival.
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08/30/09, 10:38 PM
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#7519
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Glass Joe
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Originally Posted by jromeo91
Well, about spreadsheet. I am very skeptical about using it because, it is telling me that it is better to gem intellect than either agi or arp. Somehow, to me, that doesn't make any sense, at all. Anyway, I just wanted to see if Arp is as incredible as I predict it would be; enough to make it a prioritized stat similar to agi as survival.
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You're doing it wrong.
Read the how-to section of the spreadsheet and try it again.
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08/30/09, 11:53 PM
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#7520
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Glass Joe
Undead Mage
Deathwing (EU)
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Originally Posted by Duamil
i'd go with the fireball glyph in place of the scorch glyph.
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While Duamil is correct in this case, let's remind ourselves that the value of the least valuable "DPS Glyph" (i.e. either Fireball or Molten Armour) is of course mostly based on how much spirit you have.
I find that in my gear, when I am being made to Scorch, Glyph of Fireball is provides 10% more DPS than Glyph of Molten Armour. This is with 672 Spirit. However around the ~750 Spirit mark, Glyph of Molten Armour becomes more valuable than Glyph of Fireball, and continues to grow in value as you stack more Spirit.
These numbers I would imagine of course change based on your entire set up, but the best way to test which point your least valuable DPS glyph's are equal is toggling around with the Spirit multiplier on Rawr.
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08/31/09, 5:00 AM
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#7521
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Don Flamenco
Undead Mage
Frostmane (EU)
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Originally Posted by Duamil
I don't think scorch has priority over LB or HS pyro.
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Keeping the scorch debuff up should always be your highest priority, certainly when you don't have the glyph. A few seconds without 5% crit on the target is a huge raiddps loss compared to missing a HS pyro or waiting 2 seconds to apply LB.
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08/31/09, 5:29 AM
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#7522
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Von Kaiser
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Having to macro the current warrior rotation is beyond lazy, it's just plain not caring whether you play your class effectively or not. As long as you're smart enough to figure out a way to trigger heroic strike when you need to (hint: the mousewheel works fantastically) the rest of the rotation is largely just hitting BT and WW as they come off cooldown.
Anyone that can't manage such a simple rotation should probably re-roll a DK, spec Blood, and enjoy your 2-button CastSequence macro.
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08/31/09, 7:33 AM
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#7523
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Glass Joe
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Could you stop replying to "hold my hand" questions in this thread, please? As far as i am informed, this thread: Mage: Simple Questions/Simple Answers would be the right place to do this. All this "thread-derailing" makes it kind of hard to track the posts that are on topic.
Thanks, and sorry for being "off topic" myself.
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08/31/09, 7:52 AM
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#7524
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Don Flamenco
Blood Elf Mage
Steamwheedle Cartel (EU)
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Originally Posted by spliff
Could you stop replying to "hold my hand" questions in this thread, please? As far as i am informed, this thread: Mage: Simple Questions/Simple Answers would be the right place to do this. All this "thread-derailing" makes it kind of hard to track the posts that are on topic.
Thanks, and sorry for being "off topic" myself.
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It's not just this thread. The mage threads are a bit of a free-for-all these days. Recently there was a full page of Fire mages discussing scorch and its issues in the Arcane thread, and likewise lots of theorycrafting concerning trinkets like Pandora's Plea when we have Rawr and BIS threads specifically for that. Unfortunately so many of the issues overlap it's easy to sidetrack threads.
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08/31/09, 9:17 AM
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#7525
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Glass Joe
Dknights
Orc Death Knight
Frostmourne
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For the new patch 3.2 wlk
wat't the best Professions for disc arena now and futher more
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