Witched, every time my group gets the resto druid (to be read, every time we've done it -_-) I use cast focus macros for my CC on the druid. This lets me target the focus fire to continue dps and i weave my CC into my rotation. There's no target changing except when I'm following our main assist to the next target.
If you're curious, my macros are pretty simple and are as follow:
/cast [target=focus] Fear
/cast [target=focus] Banish
/cast [target=focus] Spell Lock (if I have my fel puppy out)
A typical fight starts off with Focusbanish/Immo/Conflag/CB/CoA/Incin/Incin/Focusbanish and it rolls onward. There's zero target changing during my spellweaving. Hope that helps.
okay, i'll go with the focus macros and it should wrap up things nicely..
hopefully we'll be able to try it 25m hm on sunday, or in the worst case scenario i'll be able to try it in 10m hm, if the resto dood shows up..
kudos for the advice, but i guess that goes without saying.
Last edited by witchedwiz : 09/04/09 at 10:13 PM.
Reason: puncutation and some bad "smile" habit
The issue is that Muti I do not use it well and i want to change to combat.
My questions are:
"There is a possibility, with the weapons I have, to make me combat without losing much dps?
"If I switch to combat, what weapons would you use? and witch talents I specialize in combat?
They moved my posting about Best MM DPS setting elsewhere. Reason: "6. Do not post unless you have something new and worthwhile to say." which i cannot understand. Yes it was rather long but showing correct data. There was no other way to show DPS setting but by a long posting, i believe.
Hi, I need macro for something like this
if the target is friendly change stance to defensive and use intervene
if the target is hostile change stance to zerg and use intercept
The issue is that Muti I do not use it well and i want to change to combat.
My questions are:
"There is a possibility, with the weapons I have, to make me combat without losing much dps?
"If I switch to combat, what weapons would you use? and witch talents I specialize in combat?
[Meteorite Crystal] it maybe should be considered that u cannot use it right from the beginning, because you mostly wont burn 1750 in the fist 20sec and also Meta (and as Tailor Back Enchant) have high chances to progg. That will lower the mp5 value depending on fight lenght.
I really don't know which Trinkets to take as Disc XD
Hey their, I am still getting used to alot of the changes with pallidens wince wrath came out( i know, sad right?). Anyway, i want to make sure that i am using the correct glyphs for tanking and retribution. where as i know my gear still needs some attention i have been working on that as well as getting my spec and rotation up to par. below i have linked my pally armory page and any constructive critisism would be greatly apreciated(except on my horrable spelling).
Pardon if this has been addressed or if this happens to be a redundant question but,
Does the BiS set remain the same with the items' equivalent ilevel 245 and 232?
Realistically speaking, it will take quite some time for people to grab the heroic versions of some of the non-tier-set items, given how they are BiS for other classes aswell. I'm interested in knowing if we should gear up with the 245/232 counterpart when possible.
Nevermind, anyone can just run it themselves, on an initial inspection sets remain the same when downgrading to 245/232
Hey guys Been reading on this thread for a while and I've come to a fork in the road with equipment. Should I use Gauntlets of Serene Blessing (standard 28 spellpower enchant) or Gauntlets of Revelation (28 spellpower with some variation of an INT gem)?
Serene Blessing obviously has more spellpower, but not as much int. Revelation has the gem socket so I can stick 20 int in there and increase my mana pool. But what im worried that Holy Guidance wont fill in the spell power gap between the two gloves and it will turn into a downgrade. Thus my predicament. Any idea?
Hey guys Been reading on this thread for a while and I've come to a fork in the road with equipment. Should I use Gauntlets of Serene Blessing (standard 28 spellpower enchant) or Gauntlets of Revelation (28 spellpower with some variation of an INT gem)?
Serene Blessing obviously has more spellpower, but not as much int. Revelation has the gem socket so I can stick 20 int in there and increase my mana pool. But what im worried that Holy Guidance wont fill in the spell power gap between the two gloves and it will turn into a downgrade. Thus my predicament. Any idea?
I've been dpsing in arms for the past few months but I've decided to go back to fury. My dps has been dismal since I started back. The World of Warcraft Armory
What is wrong with my build? should I replace my ArP gems with strength??
Since this is the Simple questions/Simple answers thread, I have this issue: when spec'd on mutilate, for PvE, 51/13/7 or 51/7/13, what is the optimal strategy when fighting a boss in an instance. Do I stealth, garrote, HfB, mutilate, mutilate, envenom? Or do I stealth, mutilate, mutilate, rupture, HfB, envenom? Do I use Cold Blood before a fight or during?
Basically, I would like a rogue who does instances and raids, who is assassin spec'd, to just outline what he or she does.
I was wondering if UA is considered a viable choice, since I have not seen in the OP's example templates.
25% strenght every 2 minutes at the expense of a frost rune seems like a good tradeoff and I could leave out 1 point it subversion to get it.
25% str for 20 seconds every 120 seconds tranlates into 4.166% str at all times for 1 talent point (if used every immediately).
I am a long time reader, first time poster. In response to Daidalos, I too had the same questions as you in concern for the HEP report values for SP and haste. For a while there SP was typically top HEP value for most of the HEP reports, then all the sudden haste HEP doubled with a patch change. I was as skeptical as you and with some free time I crunched the numbers and came up with almost the exact same SP to Haste conversion (mine was 1 sp = .98 Haste) for strict throughput, ignoring how haste interacted with mana consumption and overhealing. I have the math saved in a word document if anyone was interested. I also did some simple math for SP -> Crit and had around 1 SP = 2 Crit. For a while I used all SP gems and SP trinkets and was raiding with 3820+ SP, mostly because I find it to be a well rounded stat. SP interacts very well with Earth Shield, Healing Stream, and Earthliving where Haste faulters. I jumped on board the haste bandwagon before I did my own math and going mainly off the 1.4-1.7 Haste HEP values, and it was a very hard decision for me since I liked big numbers. But I am finding since the change that the Haste makes chain heal a more comfortable spell to heal with when your sub 1.7 second cast. What I guess im trying to get at, and I have seen alot of people agree with this, is that you cant go wrong with either SP or Haste. It mainly comes down to playstyle, but I think the reason HEP for haste are higher is not because it is a better throughput stat but the reaction to raid damage improvement that cant be modeled with theorhetical calculations but rather by the HEP reports based on your specific encounter, raid setup, and healing assignment. Haste will make you more of an effective healer than SP will.
Hi there i have been reading threads here and on MMo and i have a question im currently using the t8.5 4 set bonus and currently progressing nicley through toc 25 however my question is during teh transfer stage where hopefully i will be replacing my uldar gear with toc gear what are the first pieces of t9.24 i should be getting i currently get teh 4 set bonus from 8.5 whilst using the saronite mesh leguards so would it be best to first aim to get the 9.24 legs and say the helm. however from what i ahve been reading for the transfer period it is best to use the t9.24 helm and gloves with the 45 emblems of triumph shoilders i was wondering if someone could give me a quick idea of what to aim for or should i simply jsut get the hands first and wear the t8.5 legs and tehn get teh helm later ect making teh swap pretty easy whilst maintaining the 4 set bonus for aslong as possible
The nerf ends up being a 12% decrease to armor penetration, meaning that the armor pen spec would need approximately 200 more armor penetration to be the most effective. (In my current knowledge that would mean Icecrown gear if no new changes to our class or armor pen. happen)
I was wondering if you guys could help me improving my dps a bit further. In 25man raids it seems I cant break 6k dps - peaking around 5.5k on non gimmick, single target only fights.
My rotation is IT PS DS HS HS - dump - DS HS HS HS HS - dump. I mostly pop DRW/Hysteria/Ghoul right at the start of a fight and hope its ready for BL again, which isnt always the case - at least for Hysteria. Is it worth to have 1 hysteria less/fight but at least having it during BL?
My disease uptime seems to be around 80-90%. This is mostly due to dodged attacks (not expertise capped).
Also, it happens to my that my rotation starts to shift to something more improvised, but always with the priority to have Diseases up for my HS's.
I have question, its either I should stay fury or switch to arms. I just got the Dual-blade Butcher, but my offhand is Edge of Ruin, should I stay fury or switch to arms?