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Old 09/08/09, 2:34 PM   #7801
Screamn
 
Human Warrior
 
Anvilmar
help

Hey all,
1st post, have read some but waaaaaaaaaaaay too much to read on this subject.
What I'm hoping to get help with....what exactly is the best gem St or ArP? I keep hearing so many different things about which is better.
I too at times feel I am lacking in total dps... My Armory yeah yeah I know with this gear I should know everything there is to know about this toon, maybe, but I'm not afraid to ask for help from those that know more
So basically I'm asking for anything that will help me become a better raider.

Screamn

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Old 09/08/09, 2:41 PM   #7802
Webb
Von Kaiser
 
Tauren Warrior
 
Ravencrest (EU)
Oldtimer: You should be able to use the OpenOffice version with a fix (on OpenOffice hp) and its free and legal, nonetheless

Last edited by Webb : 09/08/09 at 3:47 PM.

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Old 09/08/09, 2:49 PM   #7803
bayouboy
 
Human Paladin
 
Sargeras
what is a good rotation for ret pally

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Old 09/08/09, 2:51 PM   #7804
Haargroth
Glass Joe
 
Blood Elf Warrior
 
Mal'Ganis
Originally Posted by Screamn View Post
So basically I'm asking for anything that will help me become a better raider.
Well, there are a few things that jump out to me right away when looking at your melee stats. The first of which is 421 hit rating. Thats way too much. Bring it back down to between 160-200. Remember, any point in hit rating after the soft cap will be a significant dps loss over Str, ArP, Crit, etc...

You have the same kind of problem going on with your expertise as well. You never need more then 26 expertise. Even 25 expertise would be good enough. Again, drop all that extra expertise for Str, ArP, or crit and you'll see another pretty large dps boost.

Also, because your hit rating and expertise is so high, you have a ridiculously low amount of crit for your gear level. When you drop your extra hit and expertise, I would suggest trying to get your crit rating up above 30% in zerker stance at the least. I personally like to keep mine no lower then 35%, but even just getting it to 30% you'll see a really nice boost.

Lastly, You can stack ArP gems until you hit your ArP soft cap, which is 100% ArP with your Grim Toll up, so it's around 50-51% ArP. Once you hit that, you should use Str gems over ArP.

Thats my understanding at least, mostly with the ArP nerf coming up.

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Old 09/08/09, 2:57 PM   #7805
Tizomcat
Glass Joe
 
Blood Elf Death Knight
 
Laughing Skull
Originally Posted by Screamn View Post
Hey all,
1st post, have read some but waaaaaaaaaaaay too much to read on this subject.
What I'm hoping to get help with....what exactly is the best gem St or ArP? I keep hearing so many different things about which is better.
I too at times feel I am lacking in total dps... My Armory yeah yeah I know with this gear I should know everything there is to know about this toon, maybe, but I'm not afraid to ask for help from those that know more
So basically I'm asking for anything that will help me become a better raider.

Screamn
Esp with the inc nerf to arpen, Str is point for point going to give you more dps.

You have wayyy too much expertise, and not enough crit to keep flurry up all the time. Try farming xt hard mode every week to pick up Aesir's edge, will give you more str, crit, and arpen, and even a bit more top end damage. the rest of your gear is pretty solid, although +str gems will give you more damage overall. try and shoot for ~30%+ crit overall, and your rage generation will improve a bit, and flurry will stay up for you ~100% of the time, which will be significant both in rage generation, and overall damage.

twin valkyr 2h sword would also be an improvement for you, and i would consider berzerking chant on your main hand, at least

just my two cents worth from personal experience

edit-
also, not a huge deal, but if you are going to put points into imp cleave, as well as glyph for it, put all 3 points into imp cleave, and sacrifice one from unbridled wrath, which only a useful talent if you have nowhere else to put points, imo.

Last edited by Tizomcat : 09/08/09 at 3:06 PM.

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Old 09/08/09, 3:02 PM   #7806
WinterWind
Glass Joe
 
Blood Elf Paladin
 
Malfurion
page 1 of thread.

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Old 09/08/09, 3:08 PM   #7807
Glutton
King Hippo
 
Glutton's Avatar
 
Blood Elf Paladin
 
Kalecgos
I'm sure these questions will become a bit more common as the community moves to Anub'arak in heroic 25 man ToC.

A few givens : Holy Wrath glyph. Holy Wrath will be used every 15 seconds.

What is the ideal priority order for Anub'arak 25m hard mode? For most of the encounter you're going to be able to hit five mobs at once with AOE. Something like Consecrate > DS > CS > Judge?

If you're swimming in expertise, the ideal glyph to drop for Holy Wrath is SoV. If you're below/at the expertise soft cap with the SoV Glyph, which glyph should be dropped for Holy Wrath? I went with Consecrate, but I'd like to hear other perspectives on this. In 3.2.2 this choice will be trivial as we'll be SoCing everything in sight.

Last edited by Glutton : 09/08/09 at 3:14 PM.

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Old 09/08/09, 3:11 PM   #7808
OldTimer
Glass Joe
 
Orc Warrior
 
Azgalor
Thanks for the suggestion. I tried OpenOffice's latest version and it didnt work correctly. What fix are you referring too other than getting the most current version.

Also, I dont use any software that I don't have a licence for.

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Old 09/08/09, 3:29 PM   #7809
WinterWind
Glass Joe
 
Blood Elf Paladin
 
Malfurion
I'd also imagine you would replace Glyph of Consecrate, despite the gcd mess that ensues. Also, I have Judge > CS in my rotation for HM anub (granted I've only cleared him 10 man HM), because of my stats giving priority to Judgement (ignore the fact that I have a hit trinket despite being way over hit cap. Unforseen drop occurred). I also had DS > Consecrate whenever adds were close enough, but that's only cause our tank sometimes moved them away out of consecrate (not sure why, haven't looked up the tank side of things).

What's the add situation like in 25?

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Old 09/08/09, 3:34 PM   #7810
Puncture
Glass Joe
 
Undead Rogue
 
Area 52
Well after searching through some forums I have had badluck getting the answers for the following questions:-

1- How many targets do you need for Trick of trade to be worthwhile? Gyphed/ Unglyphed (pre nerf) / unglyphed (post nerf)? I usually wonder if I can use it on two targets with glyph and get more dps output that way.

2- It seems that the tier 9.5 2 piece bonus is not worth breaking the 4 piece 8.5 bonus, but does the 4 piece of Tier 9.5 actually beat or surpass 8.5 by a good enough margin?. I am sitting on two piece in my bag atm, but waiting on 4 piece before I actually equip the pieces.

3- Will the incoming buff to mutilate make it stand on par with combat?. I always struggle with expertise and it seems that if I were to spec mutilate, it will definitely make life alot easier. But an easy life is not worth living If I am doing 200 less dps than I was with combat =). Thank you very much for your answers in advance.

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Old 09/08/09, 3:39 PM   #7811
Screamn
 
Human Warrior
 
Anvilmar
Haargroth & Tizomcat

Thanks so much, that is exactly what I'm looking for. Will make the changes and post the difference as soon as I'm able.

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Old 09/08/09, 4:28 PM   #7812
Space2050
Glass Joe
 
Tauren Hunter
 
Darkspear
Originally Posted by Beachwanderer View Post
So, I'm not seeing better then 10,445 dps AND I cannot reach the cap, although I am getting very close. Granted I could put in Banner of Victory, but I'm doing everything possible to avoid it as I am only seeing dps losses when it is implemented. Here is the list of gear, buffs, spec, etc are normal for the ArP setup. Please tell me what I am doing wrong.

Also interestingly enough, using engineering instead of blacksmithing results in 10,430 dps. Could blacksmithing's usefulness be at an end come Icecrown?

Race Orc

Main Hand [Hellion Glaive]
Enchant Massacre (Two Hand)
Yellow Socket 1 Fractured Cardinal Ruby (20 ArP)
Red Socket 2 Fractured Cardinal Ruby (20 ArP)

Head [Windrunner's Headpiece of Triumph]
Enchant Arcanum of Torment
Meta Socket 1 Relentless Earthsiege Diamond (21 Agi)
Yellow Socket 2 Fractured Cardinal Ruby (20 ArP)

Neck [Collar of Unending Torment]
Blue Socket 1 Fractured Cardinal Ruby (20 ArP)

Shoulders [Pauldrons of the Devourer]
Enchant Greater Inscription of the Axe
Yellow Socket 1 Fractured Cardinal Ruby (20 ArP)

Back Sylvanas' Cunning (Not yet on wowhead)
Enchant Major Agility
Red Socket 1 Fractured Cardinal Ruby (20 ArP)

Chest [Armor of Shifting Shadows]
Enchant Powerful Stats
Yellow Socket 1 Nightmare Tear (+10 to all stats)
Red Socket 2 Fractured Cardinal Ruby (20 ArP)
Red Socket 3 Fractured Cardinal Ruby (20 ArP)

Wrist [Bracers of the Silent Massacre]
Enchant Greater Assault
Yellow Socket 1 Fractured Cardinal Ruby (20 ArP)
Prismatic Socket Fractured Cardinal Ruby (20 ArP)

Hands [Sunreaver Assassin's Gloves]
Enchant Major Agility
Red Socket 1 Fractured Cardinal Ruby (20 ArP)
Red Socket 2 Fractured Cardinal Ruby (20 ArP)
Prismatic Socket Fractured Cardinal Ruby (20 ArP)

Waist [Waistguard of Deathly Dominion]
Yellow Socket 1 Fractured Cardinal Ruby (20 ArP)
Red Socket 2 Fractured Cardinal Ruby (20 ArP)
Prismatic Socket Fractured Dragon's Eye (34 ArP)

Legs [Windrunner's Legguards of Triumph]
Enchant Icescale Leg Armor
Blue Socket 1 Fractured Cardinal Ruby (20 ArP)
Red Socket 2 Fractured Cardinal Ruby (20 ArP)

Feet [Greaves of Ruthless Judgment]
Enchant Nitro Boosts
Yellow Socket 1 Fractured Cardinal Ruby (20 ArP)
Yellow Socket 2 Fractured Cardinal Ruby (20 ArP)

Ring 1 [Brann's Signet Ring]
Blue Socket 1 Fractured Dragon's Eye (34 ArP)

Ring 2 [Planestalker Band]
Yellow Socket 1 Fractured Dragon's Eye (34 ArP)

Trinket 1 [Death's Choice]

Trinket 2 [Dark Matter]

Ranged Weapon [Death's Head Crossbow]
Enchant Heartseeker Scope
Blue Socket 1 Fractured Cardinal Ruby (20 ArP)

Ammo [Saronite Razorheads]
As an engineer, I wanted to mention that the Major Agility to cape, should be Flexweave Underlay due to the +23 agility passive bonus.

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Old 09/08/09, 5:12 PM   #7813
Melbuframa
Don Flamenco
 
Melbuframa's Avatar
 
Gnome Warlock
 
Ner'zhul
Updated class needs 9/8

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Old 09/08/09, 7:03 PM   #7814
Surreal-Tortheldrin
Glass Joe
 
Tauren Hunter
 
Tortheldrin
In a hard marks rotation the que in action would go;

"Hunters mark; Srs; chimera shot; killshot; aimedshot steadyx5"
That means once you have srs and the boss is at 98% your rotation would consist of;

chimera shot; aimed shot; steady shot x5?
or steady shot x4?

I've been able to pull off 5 before with a decently high ms.
Also I don't think


Is normal. Isn't chimera shot supposed to be the most damaging shot?

Last edited by Surreal-Tortheldrin : 09/08/09 at 7:29 PM.

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Old 09/08/09, 7:27 PM   #7815
Noctr
 
Human Rogue
 
Ravencrest (EU)
Evis vs rup?

Hey, I'm quite new to the forum, was just going to ask if anyone knows when it will be a gain to drop rup from the dps rotation and go with the evis glyph instead and go 5S/5E? Was thinking of trying it out when i drop my t8,5 bonus for 245 stuff and regem everything with arp.

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Old 09/08/09, 7:57 PM   #7816
DrRusty
Von Kaiser
 
Undead Rogue
 
Frostwolf
Originally Posted by Noctr View Post
Hey, I'm quite new to the forum, was just going to ask if anyone knows when it will be a gain to drop rup from the dps rotation and go with the evis glyph instead and go 5S/5E? Was thinking of trying it out when i drop my t8,5 bonus for 245 stuff and regem everything with arp.
With the new ArPen nerf coming, gemming ArPen won't be a good idea like it is right now. You should save yourself some gold by just waiting for 3.2.2 and not gemming ArPen. I'm kind of upset that I have to replace as many epic gems as I do, but there's not really anything I can do about it.

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Old 09/08/09, 8:19 PM   #7817
avoris
 
Night Elf Hunter
 
Zuluhed (EU)
PLZ HELP ME

hey guys, ive been told by a couple of friends that if i have a problem with wow mechanics you are the ones who can help!

i think i'm doing something terribly wrong, heres my problem:
i played a survival hunter for a pretty long time, i was happy about my dps (around 5.5 to 6k buffed) and everything was good -.-
then a couple people from the guild startet to harass me about switching to marksmanship and gemming arp, since i have grim toll.
well, i did so, read a couple of things to make sure i don't do anything stupid, skilled 7-51-7 and softcapped out armorpen (or at least almost).
rotation: serpant, chim, aimed, steady (chim on cd, aimed on cd, steady in between)
i took out arcane almost completly, since armor pen doesnt work with arcane damge, right?!
i have no idea what im doing wrong, plz have a look, maybe you'll find something obvious, and i'm just 2 stupid
heres my armorylink, plz have a look!

The World of Warcraft Armory

thanks for your time!

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Old 09/08/09, 9:03 PM   #7818
Stickthrower
 
Draenei Shaman
 
Kel'Thuzad
Is this thread going to be updated anymore? Or has another one been started with more current info?

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Old 09/08/09, 9:40 PM   #7819
Sands
Banned
 
Human Warlock
 
Nordrassil (EU)
Have wondered for a while, on what point spell power becomes less benefical than haste rating. This is my gear currently atm. Generally i know its probably better to just improve what u lack most in. But wondered if a number cruncher could kindly run some numbers for me as i have completely no idea wtf to do or how to do it and dont generally have the time due to work commitments.

Here is my current armoury profile

The World of Warcraft Armory

Just atm when we have algalon tried or other HM bosses and i get a Power Infusion from a disc priest, my dps naturally rockets. Also i recall there was a magic number in TBC (1400 or so with FA) when if u crossed a certain threshold of spell power, your at the level where you may as well just gem for sp/haste or pure haste as its more of a dps increase.

Generally tend to have about 3.5k with raid buffs as destro.

Thanks in advance

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Old 09/08/09, 11:44 PM   #7820
Darkrayz
 
Blood Elf Death Knight
 
Sen'jin
Shammy heals

Im new to heal but what does a healer need in order to up his/ her heals

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Old 09/09/09, 12:48 AM   #7821
Dhamon
Glass Joe
 
Tauren Warrior
 
Mannoroth
Just a quick question that I thought I would pose to you guys.

Currently I have 1pc t9.25 (ilvl 245, the shoulders). I want to try the 2 pc bonus, and I am striving to eventually get the Legs from Koralon (i245), however I couldnt incorporate that into my set up right away. Also, I figure Ill eventually be able to get another trophy in the upcoming weeks, but I figured it wouldnt hurt to look at buying the cheap i232 helm/chest in the mean time, especially if those legs drop soon for me.

Looking at the two pieces, they both seem like upgrades, the helm less so than the chest (due to the exact same stats on the chest as t8.5). My question is, if I were to plan on having 3 of the pieces at i245 level (shoulders, legs and X), which would be the piece that would provide the largest benefit, while obviously not being quite as good as the next level version. Right now im leaning on the Helm, as I do not currently need excess hit, are there any other thoughts for this?

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Old 09/09/09, 12:54 AM   #7822
RoflCat
Glass Joe
 
Orc Death Knight
 
Hyjal
Currently horde sets are listing [Velen's Gloves of Triumph] in place of Carnivorous Band for some reason.

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Old 09/09/09, 1:35 AM   #7823
kaamila
Glass Joe
 
Blood Elf Warlock
 
Burning Legion
Originally Posted by Rhadamanthis View Post
My addon will tell you just that, linky
ty sir

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Old 09/09/09, 1:53 AM   #7824
Deathicle
Piston Honda
 
Orc Death Knight
 
Sargeras
Then perhaps I stumbled upon a bug with Windows Vista. I will take this topic to the sim thread to avoid cluttering this one with it.

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Old 09/09/09, 2:32 AM   #7825
chaqqo
Glass Joe
 
Troll Shaman
 
Magtheridon (EU)
Althought i would say this is quite impressive.
http://img198.imageshack.us/img198/5189/111xxn.jpg

The one doing 8.8k dps is the elemental shaman.

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