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Old 06/02/09, 5:10 PM   #4846
mussan
 
Orc Shaman
 
Ahn'Qiraj (EU)
enhancement
is hit gear hard to come by in 25man ulduar?
asking as im going to craft 1 belt and what i should go with.


[Belt of Dragons] (21 Agi 7 Sta 7 Crit 40 Hit)
vs
[Death-warmed Belt] (44 Int 26 AP 44 Haste)

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Old 06/02/09, 5:52 PM   #4847
Razeda
Glass Joe
 
Night Elf Hunter
 
Staghelm
Originally Posted by Setsero View Post
Has anyone been able to verify if T8 2P set bonus contributes to Chimera Shot damage in 3.1.3?

Yes, No

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Old 06/02/09, 7:15 PM   #4848
jacclark
Von Kaiser
 
Night Elf Death Knight
 
Lightning's Blade
Originally Posted by urotas View Post
Would having an extra 5000 health be insignificant to you too? For considering physical damage having an extra 5000 health is worse than going from 72.29% armor mitigation to 75% mitigation, since the damage reduction will both help you survive burst and lower the amount of damage you are taking, thus requiring less healing landing in between hits to have enough to survive the next one. Is the health you are getting from VotTW insignificant too because it's "only a lifebloom tick"?

Sure it's true that armor won't help you against magical damage, but by and large most boss damage is still physical, and most of the dangerous burst is either purely physical or a combination of physical and magical damage.
I'm not arguing that toughness and extra armor is not a desired stat. I'm arguing that gearing and talenting for end-all physical mitigation is not ideal. (Hence, why I believe the VOTW / Unholy build is ideal.) Please don't argue my wording, it's redundant, absolute differences can be used. You're making your numbers look more impressive than they are by using relative differences. Leave that to the newspapers to tell you traffic fatalities are up 100% overnight or something to that effect!

The premises we are arguing about are in disagreements and thus, while the math is valid, people's arguments are not sound.

I repeat: If you focus on your physical mitigation at the expense of the mechanics which take into account magic damage, parried attacks and hitpoints, you will not be the optimal tank you can be.

Thank you for the link to the armour mechanics.

Summary

What it all boils down to is this phrase: Mitigation is subject to diminishing returns, but armour is not. We use this one sentence to summarise both of the effects explained above. I suppose a more correct sentence might be "Mitigation is subject to diminishing returns, but survivability is not", but most people express it in the first way generally. The distinction between mitigation and armour/time to live/survivability is this:

- Mitigation is a function of your armour and your opponent's level
- Time to live is a function of your mitigation, your hitpoints, and how much damage per second you are taking

These are two different systems that are related. The second one uses the first in its calculation, and works the way it does because mitigation is subject to diminishing returns. Again we stress that this is valid against physical damage only. Once fireballs and shadowbolts begin to fly, it goes to your resistance and hitpoints instead of armour and hitpoints.
Originally Posted by Zurai View Post
Since most 25-man Ulduar bosses actually do hit for about 80-100k unmitigated, I'm pretty confident in saying that the 10% mitigation from 5/5 Toughness is worth far more than any other 5 talent points you can spend as a tank.

Still, let's compare. 6 expertise is 1.5% less chance to be parried. Let's say you're at 20 expertise before Veteran of the 3rd War; that reduces your chance to be parried from ~10% to ~8.5%, a 15% reduction in parries. However, Unholy DK tanks only attack with blockable attacks perhaps 10-12 times in a 20 second rotation (since Rune Strike cannot be parried, and most if not all of your autoattacks should be Rune Strikes). That means, over the course of a 10 minute tank-and-spank boss fight -- which doesn't exist in Ulduar -- you'll be parried roughly 33 times with 20 expertise and 28 times with 26 expertise. Now let's further assume that you have 60% avoidance -- more or less standard for an Uld-25 DK tank -- and that the boss is hitting for 25k damage on average per hit. Further, I'm too tired to try to model parry haste, so let's turn it into a Windfury attack and give the boss an instant second attack instead of the actual effect which is far less dramatic.

Of the 33 extra boss attacks with 20 expertise, roughly 20 are avoided completely, leaving you with 13 attacks for 325,000 damage from the parry-haste. With 28 extra attacks, roughly 17 are avoided completely, leaving you with 11 attacks for 275,000 damage. That saves you 50,000 damage -- that's awesome, right?

Well, we're not done yet. Now let's compare that to the total damage done during the fight. Most bosses have a 2.5 second swing timer. Thus, over the course of the mythical 10 minute tank-and-spank fight (which is intentionally weighted towards expertise reducing parry-haste), you're going to be attacked 240 times and hit 96 times, for 2,400,000 damage. With 20 expertise, that's 2,725,000 damage; with 26, it's 2,675,000 damage.

We're still not done, though. That 20 expertise build actually takes 10% less damage from every physical attack because of 5/5 Toughness. So, instead of 2,725,000 damage, it instead takes 2,452,500 damage. That's 222,500 damage less than the expertise build.

And, again, these numbers are intentionally tilted to favor expertise. In most actual Ulduar fights, you're going to get maybe one less parry-hasted attack landing on you. Also, your build doesn't actually net you 6 expertise; you don't have 5/5 Rage of Rivendare, you have 3/5. So it's only 4 expertise and 1% less chance to be parried, which further tilts the numbers towards Toughness.
You'll see in my posts that I agreed with you. It was the progression of gear that would allow a change in specs and push for toughness as your expertise climbs. Remember, it's the spikes in damage that kill you. (Has anyone else here tanked as a druid and remember eating 3 successive crushing blows?) I'm arguing you should spec and gear for those spikes over taking toughness as a spec initially. This is a fluid or progressive analysis you must make about your spec as your gear changes.

I actually have expertise in VOTW and Rage of Rivendare btw. I found that at 7.25% I was never parried. 6.5% is the limit from when I noticed being parried to not. If you see my spec, it's changed - I now have 2 points in toughness. I did take screenshots to show that 1 point in toughness at my gear level was equivalent to 0.6% physicial dmg reduction.

This is my current updated build: The World of Warcraft Armory


Originally Posted by Zurai View Post
Second, even fully buffed, with current Frost Presence, and including the +25% armor buff from certain crit heal talents, DKs don't come close to approaching the armor cap (just shy of 50,000 armor against level 83 mobs). I have roughly 31k armor unbuffed, and I wear several +armor items that most DKs won't bother with; with full buffs and Ancestral Fortitude, I'm still under 40k. And that's with full 5/5 Toughness. You need to have 39,924 armor before Inspiration/AF to hit the armor cap. Druids might be able to hit that, but DKs sure can't.

Third, spouting off nonsense about "the difference is less because buffed armor is higher" is just that -- nonsense. To emphasize this, I'll show you the capped numbers:
SJ "[spouted]" that he had more than 41k armor. I think my gear is as good as his, if not better. Though neither of us "wear several +armor items that most DKs won't bother with."

http://i304.photobucket.com/albums/n...mortanking.jpg

Maybe it's just me, but is your tone a bit unneccessarily confrontational? Trying to win an argument by force of personality? I'm pointing out a general perspective and you're so focused on armor and toughness to the exclusion of the merits of the VOTW / Unholy tanking build I posted. This attitude is what drives people away from the board and makes elitist jerks more jerk than elitist.

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Old 06/02/09, 8:09 PM   #4849
jstrong
Glass Joe
 
Human Death Knight
 
Echo Isles
I ran 44/0/27 in 10 man OS last night the damage put out wast alright nothing great did 3.5k dps.

my rotation was 1. IT PS HS HS DS rune dump 2. DS HSx4 rune dump

the problem i ran in to was low expertise. My was DS getting dodge and there for messing up my rotation at times

so I don't know if you might have to gem for more expertise or not but that was the main problem

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Old 06/02/09, 8:32 PM   #4850
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Vegelus View Post
Weren't bosses (and maybe all mobs on boss fight) made immune to our "mocking blow"? That'd be it.
Everything that's level 83 is immune and that's really the only place where it is interesting, in my opinion!

Something else entirely though. I've been talking with other dps'ers in my guild and they are all going for the cloak from 10-man Vezax hardmode. Now this pisses me off to no end, because there really isn't that many cloaks to go for in Ulduar 25. Lithe and Icy Intent are hit/haste which are very weak stats on a cape due to the mass amounts of hit we get elsewhere and haste is clearly the worst stat of the four secondaries. That pretty much just leaves us with the one from Vezax. However, ret pallys, dk's and warriors all have their own strength itemized cloaks but they say that the one from Vezax is BiS as well. I think that, to be honest, is a bit unfair - I don't have any specific numbers to present to them, but it really does bug me that they're going for it. Not to be selfish, but just as overall fairness I think it's ridiculous that I have to roll against people that have legit options elsewhere.

Anyone else had these thoughts and maybe even presented them to guildmates?

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Old 06/02/09, 9:34 PM   #4851
Valencourt
Glass Joe
 
Draenei Paladin
 
Kargath
Originally Posted by ravenndude View Post
iirc, Fatigue isn't a debuff, but it will how up in your mirror bar, where your breath shows up when you are underwater.
Thank you very much! =D This had been bugging me for a long time.

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Old 06/02/09, 9:51 PM   #4852
cdoctor
Glass Joe
 
Human Warlock
 
Cenarius
Spell haste ? as destro...

So i currently have alot of gear now and alot of stuff to play with. My question is, as running destro 0/13/58, I stand close to 2319 sp no fel armor, 498 haste, 358 hit. My question is, whats the haste number we should be pushing for, or should i stack more gear with spirit/sp and drop some haste? Please let me know, thx.

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Old 06/02/09, 10:50 PM   #4853
Reuben
Glass Joe
 
Undead Warlock
 
Uldum
Originally Posted by cdoctor View Post
So i currently have alot of gear now and alot of stuff to play with. My question is, as running destro 0/13/58, I stand close to 2319 sp no fel armor, 498 haste, 358 hit. My question is, whats the haste number we should be pushing for, or should i stack more gear with spirit/sp and drop some haste? Please let me know, thx.
I found 620-650 to give the smoothest flow to the spec and is my goal. The only time this feels like too much is under heroism, but honestly, that's a good problem to have that you can deal with for a few seconds of a boss fight.

If you are looking for a more mathematical answer then hopefully someone else will respond.

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Old 06/02/09, 11:56 PM   #4854
astronawtez
Glass Joe
 
Orc Hunter
 
Arthas
I dont understand how silencing shot is a helpful dmging talent but if its posted its gota be lol right? also how does Hard Modes effect the over all dps? sry if this was previously posted but ive been surfing for a bit and couldnt find it

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Old 06/03/09, 2:55 AM   #4855
Hwi
Glass Joe
 
Hwi's Avatar
 
Human Paladin
 
Sylvanas (EU)
Originally Posted by thehondontom View Post
And just 1 quick question, is there any difference with the +32 ap gem and + 16 strength gem
Strength scale with buffs (Kings) and some talents (improved battle stance and improved berserker stance) while AP does not.
So considering Kings we get:

16 strength = 16 * 1.10 = 17.6 = 35.2 AP

While
32 AP = 32 AP with kings

I am not sure how this stacks with Imp stance talents, but i will assume that the talents are applied before kings so this gives you 4% (imp battle) or 20%(imp berserker) extra strength before the Kings calculation.

So yes strength > AP gems

--

Just to correct my post above: I was thinking about Strength of Arms - Spell - World of Warcraft and not Improved Battle Stance (same icon and a little late here i am )

Just to finish my post over i want to do the calculations on the 16 Strength gem with Imp Berserker stance and Strength of arms talents:

16 Strength gem with Strength of Arms talent and Kings buff:

16 str * 1.04 = 16.64 str = 33.28 AP with SoA talent

16.64 str * 1.10 = 18.304 str = 36.608 AP with SoA and Kings


16 Strength gem with Improved Berserker Stance - Spell - World of Warcraft and Kings buff:

16 str * 1.20 = 19.2 str = 38.4 AP with Imp Berserker talent

19.2 str * 1.10 = 21.12 = 42.24 AP with Imp Berserker and Kings.

In all the examples above a 32 AP gem would still give 32 AP and nothing more. Hence why strength is better than AP gems.

Last edited by Chicken : 06/03/09 at 4:36 PM. Reason: Post Mergeā„¢

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Old 06/03/09, 3:35 AM   #4856
Leonina
Von Kaiser
 
Night Elf Druid
 
Ravencrest (EU)
Originally Posted by fathunter View Post
Not sure if this was brought up, but has anyone noticed that a lot of bosses are untrackable by hunters?

Ignis: Yes
Razor: Yes
XT: No
Council: Yes
Kologorn: Yes
Hodir: Yes
Freya: Yes
Thorim: Yes
Mimiron: No
General: No
Yogg: No
Algolon: No

This leads one to wounder, wouldn't it be worth to dual spec two different mm builds. One that is the cookie cutter build and one that puts those points to better use? Say putting 3 points from imp. tracking to hawk eye, or taking out all the points in survival and putting them in bm/marks?
I run 3 pts Hawk Eye + 2 points Imp. Tracking. I just like that extra range in Ulduar.

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Old 06/03/09, 4:09 AM   #4857
noisemaker
 
Human Death Knight
 
Outland (EU)
Hi, first of all, thanks a lot for these kind of guides, always a pleasure. About my question, i'm still a bit unsure about blood BiS gear. Is it worth it to gear up with 4 T8.5 pieces for the set bonus? I still haven't quite understand the set bonus nor tried it.

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Old 06/03/09, 4:28 AM   #4858
Hwi
Glass Joe
 
Hwi's Avatar
 
Human Paladin
 
Sylvanas (EU)
Just to correct my post above: I was thinking about Strength of Arms - Spell - World of Warcraft and not Improved Battle Stance (same icon and a little late here i am )

Just to finish my post over i want to do the calculations on the 16 Strength gem with Imp Berserker stance and Strength of arms talents:

16 Strength gem with Strength of Arms talent and Kings buff:

16 str * 1.04 = 16.64 str = 33.28 AP with SoA talent

16.64 str * 1.10 = 18.304 str = 36.608 AP with SoA and Kings


16 Strength gem with Improved Berserker Stance - Spell - World of Warcraft and Kings buff:

16 str * 1.20 = 19.2 str = 38.4 AP with Imp Berserker talent

19.2 str * 1.10 = 21.12 = 42.24 AP with Imp Berserker and Kings.

In all the examples above a 32 AP gem would still give 32 AP and nothing more. Hence why strength is better than AP gems.

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Old 06/03/09, 5:33 AM   #4859
phee
Banned
 
Human Warlock
 
Kil'Jaeden
ive been having some problems holding hate. My main is a lock, and im just getting serious about tanking with my dk. The World of Warcraft Armory Can anyone give me some advice?

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Old 06/03/09, 5:59 AM   #4860
Tubs
Glass Joe
 
Gnome Rogue
 
Ursin
While we're on the subject, what is the best 2 professions in terms of PvE dps for a fully geared uld combat rogue? If JC is number 1 or 2, what is the top 3 professions?

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