had noticed a new Rogue ability shown at mmo-champion.com. Can't say if it is true or not; but if it is, it is pretty nice. Other than the tank opening that has been suggested, this is something that can be useful on dps classes later in the classes for a dps boost.
Last edited by AShadowyMage : 08/30/08 at 12:32 AM.
I am very sorry if this has been mentioned in the thread already but I have not read through all 47 pages to find out. Would it B possible for someone to post a link to the wow talent caluctlator relating to the builds mentioned in the first part of the post as I would like to try some out.
I want to try the max dps build but givin jus the amount of points spent in each tree is no good for me as I am a complete noob so would B very greatful to anyone who can post up the calculator to help me along my way.
Thanks very much
Have had a play and am more than likely miles off what it should B but would I even B close with this
Coupled with the fact that Death Knights do far more damage atm in beta than enhance and bring a much more unique combat system and utilities, it makes for a very lackluster Shaman.
Yes, this is my concern,too. why would anybody wants to play enhancement then?
Our buffs are static and they are not stronger or unique anymore to make up for it.
A new rank of SoE will probably be on par with horn of winter, but will still be static.
abominations might and true shot aura are 10%AP not just melee AP like UR. trueshot aura is even 45y range and doesnt rely on RNG crits.
so enhancement shamans dont bring anything special to the raid anymore. are they fun to play compared to other classes?
we got only one melee style.
we got one one shock to choose from every 6 seconds.
and new in the beta an instant spells based on a proc.
and LS proc. and wf proc. and some wolves..
most of our damage is passive, a very boring playstyle.
i really hope they will make our buffs more needed in raids and change our playstyle to a more active way.
but i guess they will just forget the "shaman polish"
My guild is a causal raiding guild and is still trying to progress into the midrange raids.I know as a hybrid hunter i will never top the charts as far as dps goes. I average around 700 dps, without useing macros, and have a ravager pet. Im used to cc often and do not want to get rid of surefooted, since with my current gear i fall short of being hit capped without it even with the 1% racial bonus i get. I feel though i can still improve my dps if i move my talent points around. I have tried to experiment with different builds and never realy seem to get any kind of boost to my dps and have even had it drop when doing that. My questions are:
1)Should i move my talent points out of survival into another talent tree?
QUIT FUCKING CRYING THAT CASUALS ARE GETTING SCREWED ON ACHIEVEMENTS.
If you don't have anything to add thats useful to the subject, don't get tied into it. If they want to debate the implementation of titles in the expansion then theres no harm. Stop throwing a hissy fit over shit that nobody asked your opinion on, its a game.
Heh I wish Hunters would stop being an afterthought for Blizzard, there's still many quest/instance drops in WotLK that only provide melee AP. Tired of them having to go back all the time and fix mistakes that shouldn't be happening in the first place, they need to think of Hunters when making items.
My guild basically forced it on me, telling me it was a massive upgrade. It has 39 less spell damage than my robe does, and i cant help but wonder how this thing can be an upgrade for me? How exactly does spell haste effect shadow priests? i can assume maybe faster mind flays make them do so much more damage that you can get more MF in between refreshing and MB/SWD cooldowns. Is this true? and if so then how much would it take?
Thanks in advance! And i tried my best to keep it from being a "this item, or this item" type post... sorry if it came across that way.
I made a few enhancements to my UI since I last posted:
Edit: Download link is coming soon.
Switched to Bartender 4 from Bartender 3.
Switched to ButtonFacade from Cycircled.
Now using Recount over Violation.
Used custom dogtags for HP/power display on my Pitbull frames.
Edited Pitbull debuff aura positioning for a bottom-left corner Grid-style display (great for those Flame Sears).
Switched to tekticles over ClearFont2.
I also changed the texture for my Pitbull auras but that change is not reflected in the screenshot above.
A few elements are not visible right now. The cast bar to the mid-left of my screen that is just about faded away is my focus cast-bar. My target's cast bar appears opposite that on the right side.