I got Relentless edge a couple weeks ago from Ulduar and was told that it was far and away better than my Jawbone. Now I can see where that can come into play because it has better stats and more dps, Rawr says that's wrong. I am pitifully low on expertise,in fact I get most of it from my weapon. Is this right and if so should I be looking for stormedge since I would be in the same boat? I apologise if these sound like dumb questions but I am confused. Also if I can stay over hit cap and change my helm and chest to the Dragonsteel faceplate and the Chestguard of Titanic fury can i benefit from losing the 4 pc bonus? Again, going strictly off of rawr it says yes. Thanks for any help.
Hey guys, I've been reading this forums for a while now. However, I been thinking on a build and I'm curious as to what everyone here thinks. The idea of this is that in Ulda.. We mainly have to worry about special abilities from bosses that usually are spell based. So that's my thought process behind this build. Any way any critic's of it would be cool see if I'm way off or on the ball Thanks!
It's insanely overpowered and is going to result in some type of nerf. Innervate is already absurd, and pure tree-tanking was already totally viable up to 2k in 2s. Letting druids CC now is going to start the massive nerf resto train again because good druids are going to stomp everyone.
It's a good change for promoting a more druidy play-style, but really they are going to have to nerf innervate somehow really soon.
I agree that innervate is op in many circumstances. however, innervate can be dispelled by priests.
Because DPS is only one aspect of what makes a weapon good (or not). In this case: yes, the PvP fist is significantly higher base DPS, but it has *terrible* stats for PvE, which gives away this advantage and then some.
Yes but do stats really give it that much of an advantage, i don't see 188 dps weapon being outweighed by the stats of a 178 dps weapon.
My shaman pretty recently hit 80 and I respecced resto right away but I have just a few questions. I like to think that I've looked around for the answer and came up empty handed but I may be wrong.
I was wondering if there was a place that lists gear that rank it from best to worst. Kind of like shadowpanther does for rogues. This would help a lot considering I'm pretty clueless about anything but a rogue and I'm trying to do a bunch of research and what not. Or if possible does anyone have a best in slot list pre-ulduar? My shamans just an alt and I like to raid with my rogue so I doubt I'll see much ulduar with my shaman.
Is there any general consensus on how I should be gemming? I understand that you can gem a variety of ways as a healer but I'm just looking for opinions.
Personally i prefer view port for that. It gives you a well defined information area chat; decursive; threat window. At the same time it retains your original view area. It actually enhances your peripheral view.
Why do you take fel concentration instead of malediction? It's obvious which spec is superior if you go out of your way to make one of them bad. The question with the hit talents is whether or not your gear makes your DPS higher by gearing for 17% hit, or by gearing for 13/14 percent.
I don't really understand what point you're trying to make with the rest of that post.
I was very wrong about the spec. While you were also very wrong not to point out why it was wrong. (Let's be constructive)
The point of the rest of the post is coming later in this post.
Originally Posted by Edenfall
Hit Chance & Probability
If there is a 10% chance to be hit by a vechicle if you run blindfolded accross a highway, you might as well be hit all the times. It is more correct to say: In 10% of the possible cases... And only if this game runs a static or smart Diminishing Returns on hit/miss, we can say that the probability is being taken care of and reassured by the game itself, making it statistically reliable.
(read more from the original post, which was linked at the beginning of this post)
Originally Posted by VenomByte
Given that 288 will give you 10.978% hit chance, you're looking at 99.978% overall (assuming talent & raid hit bonuses). This means you'll miss about one spell in 5000. The extra 9 spellpower would likely give you somewhere around 0.3% dps increase raidbuffed. That is not much, but it's far more than you'll lose from missing every 5000th spell. On the basis of that, I would suggest you go with the extra spellpower.
In all honesty though, we're talking about numbers here which are far smaller than the margin of error of casting a few spells. It's not really going to make a whole lot of difference either way.
Reliability in people.
Reliability in numbers.
1 out of 5000 spellcasts will miss.
One player does not cast 5000 spells during an encounter.
Let's be real here. (This is coming out arrogant and condescending, but it's me trying to be constructive for the greater good)
We don't live to experience all of infinity (paradox). Probability is believed to be upheld by infinity, eventually compensated to be fully accurate, but that is just a theory about a matter that may never be proven.
The fact is that you at some point may even out the odds and end up with a 0.3% higher DPS.
The fact is also that this small margin is insignificant unless you are the only one alive and you have just enough firepower to finish off the last remaining enemy or enemies of a raid encounter - If it comes to this, it is truly epic, but more importantly: the raid itself should not rely on it in order to succeed as a raid, but rather rely on working as a team and down the encounters properly.
The final fact is that your spell(s) can miss at a really shit time - or at all, decreasing your DPS for said fight, which, though insignificant, proves the point that your damage and utility now are unreliable - like with Soulshatter, Haunt or that last second of firepower.
You just don't trade reliability for an insignificant amout of damage per second in the small part of infinity in which your consciousness will exist.
Finally, I'd just like to say that capping hit with consumables that don't persist through death is bad karma.
Chances are you may sometimes forget using the food before the fight, or die during the fight and be combat ressed.
PS: The mod who told me to never post again, in this thread (or forums), because I apparently was stupid like something he or she couldn't describe without a galloping guy who lived with his parents till he turned 30yrs old, isn't going to be happy about me making this post. However, this is my final ultimatum - if these forums cannot be a place for people to be constructive, then I will take my business elsewhere. If I really am wrong, make me understand why.
Reason 6. Do not post unless you have something new and worthwhile to say. Did this properly explain what I meant about unreliability in probability? Obviously, that is a new thing here.