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Old 10/17/08, 11:24 PM   #826
tassaros
Glass Joe
 
Orc Shaman
 
Bronzebeard (EU)
guys you didn't forget to use the new surefooted enchant on your boots, did you?

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Old 10/18/08, 1:37 AM   #827
blacksuit
Glass Joe
 
Tauren Druid
 
Smolderthorn
There hasn't been much discussion of enchants since 3.0 launched. I assume this is in part because the theorycraft hasn't changed, and in part because mongoose vs. savagery vs. executioner is irrelevant at 80.

My guess is that mongoose > executioner > savagery, even with sheath scaling, but I have no numbers to back this up.

Edit: Rawr has mongoose highest but isn't showing a number for executioner for some reason.

Last edited by blacksuit : 10/18/08 at 2:02 AM.

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Old 10/18/08, 1:51 AM   #828
alienangel
Bald Bull
 
alienangel's Avatar
 
Draenei Hunter
 
Eredar
Someone has also written a combat log downgrader, to convert your 3.0 logs into a format the current wws can parse: Convert your combatlog from 3.0.x to 2.4.x

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Old 10/18/08, 9:32 AM   #829
Tzarr
Glass Joe
 
Troll Shaman
 
Zirkel des Cenarius (EU)
Wow, it seems to get really complicated now.

Is it possible to make a table, where one can see which rotation is the best for the given haste value? It also seems to me, that there gonna be some black spots on this table with haste values, that doesnt really improve dps because there is no fittig rotation for it.
I would do it myself, but right know I dont have the time and I think some of you guys are already a lot more into it.

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Old 10/18/08, 10:08 AM   #830
Cabrian
Von Kaiser
 
Orc Mage
 
Quel'Thalas (EU)
Originally Posted by ekotan View Post
Same goes for some of the 5 man dungeons, but I'm not bored enough to go back and reclear Wailing Caverns yet.
*Fixed!

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Old 10/18/08, 10:22 AM   #831
Benihimee
Glass Joe
 
Benihimee's Avatar
 
Troll Shaman
 
The Forgotten Coast
I am currently using a 8 / 53 / 0 spec and the best dps i have seen so far is using a Stormstrike > Earth Shock > Chain Lightning > Lava Lash rotation. On my guilds first Kil'jaeden kill two nights ago i came in third on dps only behind our 2 rogues ( wws link for proof Wow Web Stats)

I am gemmed only into agi because in all honesty we don't have to watch our threat anymore for the most part allowing us to crit more often without having aggro issues.

On my spec i chose to take out Shamanistic Focus to have 3/3 Elemental Devastation and still have full raid buffing viability. My glyphs are Strength of Earth and Windfury Weapon.

The one notable difference in my case is that i don't have a Ele shaman in my guild competing me for my SS charges so i am free to take them myself, also i use Chain Lightning for the increased damage over regular LB even with the higher mana cost if you use right timing on Shamanistic Rage as you did pre patch when you were twisting you still should not have mana issues.

I see no viability in using FS anymore because you want to take as many SS charges to yourself now being able to insta cast CL with Maelstrom procs. The only thing i haven't been able to do yet is work Static Shock into my talents yet, I may drop down to 1/2 Imp SS and try and see if it improves my dps a bit more. But all in all this is the best i have been able to come up with, hope this helps.

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Old 10/18/08, 10:59 AM   #832
Shandrie
 
Draenei Shaman
 
Neptulon (EU)
Hello,im new to these boards but i felt that i should express my opinion on this matter.Been reading elitistjerks for a while and i find it the most resourceful site for any theorycrafting on the internet,which i admire.To the point now:
Ive been using the 5/56/0 build for Brutallus this week,with a SS,Lava lash , Shock, Lightning bolt rotation,note that i didnt have the time to practice well on rotations,and still,managed to do 2600 dps without any consumables,and proper gems.Been using STR / str crit gems at that time cuz i didnt have the gold to regem before the raid.On the next day,i wanted to try another spec,but i had problems with choosing what to drop,to take elemental devastation.Since my guild uses 2 enhancement shamans in our raids,i decided to drop 1 point in Enhancing totems,and remove improved Ghost Wolf,so i can spec into Elemental Devastation.Results were terrific,2500 DPS on Twins , 2390 on KJ,previously i did like 300-400 dps less on those bosses.I changed my rotation a bit also,Stormstrike > Earth Shock > Lava Lash > Chain lightning,since there is a JoW up most of the time,i dont care about my mana,and can spam Chain Lightning all the time the cooldown is up.Feel free to correct me guys,advices are always welcome.

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Old 10/18/08, 5:18 PM   #833
MasterDinadan
Piston Honda
 
Human Rogue
 
Staghelm
They are removing Glyph of Shiv.
They are making combat potency only work on auto attacks.

RIP Shiv Spec. We hardly knew ye.

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Old 10/18/08, 9:06 PM   #834
Dutcherino
Glass Joe
 
Blood Elf Paladin
 
Nagrand
Hi guys.

First of all I don't want to derail this thread and its discussions. The information here over the last few weeks and the theorycrafting are spectacular and I am reading it on a daily, perhaps hourly basis. I just have a quick question that will be deleted once I receive an answer.

My question is: With 3.0.2 are the Tier6 pieces >= Random pieces of pickup gear in HJ/BT. For a quick basis of comparison I will link my armory profile: Elfor

Will be deleted asap. Regards.

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Old 10/18/08, 11:43 PM   #835
jeffason
Glass Joe
 
Undead Warlock
 
Thunderlord
Originally Posted by Evidicus View Post
I was recently asked by other Warlocks in my guild what my impressions have been about our class post-patch and looking ahead. I thought I'd share it here.

New new thoughts on locks given some "hands on" time is as follows: "We suck."

Keep in mind this isn't just "QQ people do more damage than me". I don't think any of us have a problem with that happening. Blizzard set out to do two things with our class for Wrath imo. #1. Boost the raid viability of Affliction and #2. Make sure no talent tree reduces our rotation to a single spell again. I imagine we're all ok with that in theory because Shadow Bolt spamming was boring as hell, and having different specs in the raid adds a variety and the idea of "Hey. I am contributing something unique to the raid".
6
The problem is that the way they decided to "fix" us was pretty stupid.

Affliction is probably ok for level 80 raiding since they've boosted the DoTs and they're ability to double proc via Pandemic and their overall damage via Haunt. The other great thing about Affliction is that all of the damage it does lies mainly inside the Affliction tree. What this means spcifically is you can load up the Affliction tree with your talents since the vast majority of your damage dealing abilities will be based in that tree. You may use Shadow Bolt as a filler, but it isn't going to be much more than that. Now there are talks of even giving DoTs the ability to crit. If that ever happens, then Affliction will be closer to being on par with what we're seeing with other classes and their current 3k DPS output. The problem is that 2-3 Affliction locks in a raid will eat up a ton of debuff slots, making it impractical at least until the debuff cap is raised even further.

Destruction is just FUBAR. ISB doesn't work with DoT damage, and our tree is centered around fire nukes, making ISB 5 talent points in our tree that aren't really meant for Destros to even use. Chaos Bolt and Conflag have issues in that they are counterproductive to having an actual rotation. Conflag kills Immolate (cutting off at least a tick of it, if not 2) which kills Incinerates. Backdraft looks like a decent benefit of using Conflag except that one of your 3 Destro spells is wasted in a sense just putting your Immolate right back up immediately. F&B is pretty weak that deep in the tree. While it does boost your Immolate damage and Conflag crit rate, it still nets less DPS than just ignoring Conflag in the first place (at least that has been my experience). It is just underwhelming for where it is located in the tree, especially compared to say Everlasting Affliction. Last, but certainly not least, we have Molten Core. MC sounds interesting at first, especially with Corruption being instant now and Imp CoA being a couple easy points, but doesn't really make too much sense in practice. Not only will you using up GCDs to put up shadow DoTs to proc it, they'll be weak DoTs unless you put +40 spell damage on your weapon instead of Sunfire. Doing that loses you 10 fire damage from your main damage nukes - not critical, but counterproductive. Not only that, but in order to make those DoTs even somewhat effective you'll need to pick up the +hit and +range talents in the Affliction tree as well. If you don't, then you may as well not have the Destruction based +hit and +range talents either (but good luck putting together a decent build without them). Having 36 yard range on half your spells and 30 on the other half is again just stupid if both spell types aren't optional for your rotation. There just isn't any flow to our talents or rotation; no cohesiveness behind it where you're building towards a central idea. Instead we're split down the middle like that half-Santa, Half-Frosty freak from Robot Chicken. Scaling isn't going to matter imo, since I'm still hit capped without talents atm, and have the crit, haste and spellpower you'd expect from an end game raider. If I'm 600-1000 DPS behind other people with my how my gear is relative to theirs now, then I don't think we'll see anything down the road to make up that gap.

Demonology is the redheaded stepchild of Warlock talent trees. I love it personally because demons are cool, but it is putting out the worst DPS of all 3 trees currently (not that it matters at 70 anyway - every tree just offers degrees of mediocrity now at this content level). The problem at Demo's core is that you spend all your points in the Demo tree only to have the majority of your DPS abilities be spread into either or both of the Affliction or Destruction trees. When ISB was nerfed to hell, it was probably Demonology that suffered the brunt of the impact. Metamorphosis is fun, but it is primarily a PvP talent 51 points deep into your tree. It has situational use for emergency off tanking I suppose, but it is laughable to consider that for anything more than an "Oh Shit!" button for 5 mans. The 20% damage buff is neat, but again it only lasts for 45 seconds every 3 minutes. If you really want to help Demonology, then eliminate the cooldown crap and just make this a permanent form like Shadow Form or Tree of Life. The PvP balance comes into play since Demon Form is banishable just like Trees are. Unfortunately there is nothing on the table about doing this. Finally, by the time you get finished with your Demo talents, you don't have enough left over to grab the +hit, +range and threat reduction talents of both Affliction and Destruction which leaves you with a whole other set of potential problems.

I apologize for the length of the post, but I think it is important to address the issue clearly with people so they know this isn't just a whine about not topping DPS meters. This is about not even showing up on the meters at all because of class design in a raid setting where the "utility" we offer is either redundant (one Healthstone at a time my ass), or unnecessary in the first place (CoE is a waste to apply since a Boomer can do the same thing as part of his damage rotation - Aff locks should be using CoA instead to boost both personal and raid DPS). Remember as trivial as our KJ kills may seem at this point, we did it with a lone Warlock in the raid (me) whose most valuable contribution was keeping CoR up so the "real DPSers" could kill the boss. This is a complete 180 from last week when even attempting M'uru without 2-3 Warlocks would have been unthinkable, not to mention KJ.

To top it all off, the only glyph I was really happy about just got nerfed as well...

"Glyph of Souls - Reduces the mana cost of your Ritual of Souls spell by 70%. (Old - Your Ritual of Souls spell no longer requires a Soul Shard.)"

Right, because I'm always so concerned with my mana usage BEFORE a pull. It isn't like we're dropping this thing in the middle of Brut saying "Oops! Sorry. Forgot to give you guys healthstones.... errr... healthSTONE."

Hate to add to the gloom and doom of this thread, but I'm looking for a reason to justify my raid spot and not finding one. If I were leading our raids at this point, I'd see no reason to have anything more than perhaps a single warlock in the raid - and that one would be there just to provide a healthstone, and perhaps a utility curse that a druid wasn't already covering somehow.
Just wanted to say thanks for the well-worded analysis of our class's current state. I wish Blizzard would read and realize that we need some type of change to make us a good selection for some type of powerhouse raid class structure. I'm having trouble justifying myself in MY guild when planning our class makeup... heh

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Old 10/19/08, 12:24 AM   #836
Xiteg
Glass Joe
 
Undead Warlock
 
Medivh
Originally Posted by Evidicus View Post

Hate to add to the gloom and doom of this thread, but I'm looking for a reason to justify my raid spot and not finding one. If I were leading our raids at this point, I'd see no reason to have anything more than perhaps a single warlock in the raid - and that one would be there just to provide a healthstone, and perhaps a utility curse that a druid wasn't already covering somehow.
very nice post.

well i came back to WoW today after i took a month off to find this crap. the hybrid class boomkin was destroying the meters with the pallies and the rogues right behind him.

i tried to understand how the hell a hybrid class could possibly do so well?

i did go with a destruction build and got CB. figuring out a decent rotation was the hardest part. i like the idea that we dont just SB spam the whole entire raid. it's nice to actually have other spells to use.

but i have a feeling i will finish up leveling my druid and pally before wotlk hits.

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Old 10/19/08, 3:03 AM   #837
Melisande
Glass Joe
 
Blood Elf Rogue
 
Tichondrius
Originally Posted by saedo View Post
That's probably a start. Check a spreadsheet. Also check the daggers you have. If you've only been collecting 2 slow daggers for mutilate, they may not be optimal. Speed gives an advantage.
I have shard of azzinoth and the fast badge offhand.

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Old 10/19/08, 5:45 PM   #838
Vagabond
Von Kaiser
 
Gnome Warlock
 
Dragonblight
You know... Giving Demo a Deep talent that either a) resummoned last pet for free after Doomguard/Infernal breaks, or b) lets them cast a Doomguard/Infernal *while* still keeping their old pet would bring flavor, and still give Demo spec its own shinies.

Heck, Could go so far as to let them cast any pet as a "2nd pet", but it doesn't get any of the talent bonuses or survivability stuff and would automatically die when mana wore out (or X duration expired).

Essentially recasting 2nd imps would be Demo's "spammable". Though recasting every 15-30 seconds isn't very spammy.

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Old 10/19/08, 9:45 PM   #839
shadrage
Banned
 
Human Warlock
 
Lightbringer
My opening has been (with someone else using CoE):
CoA -> Immolate -> Corr -> Incin (repeat) -> Chaos bolt in last 4 seconds of Immolate duration -> Conflag -> Immolate -> Incin x2 -> Re-apply dots as necessary, lifetap 2-3 times, if time incinerate, then Chaos Bolt before Conflag again.

That's the best one I've found so far out of hours and hours and hours of testing that resulted in the most output.

All in all destruction is pretty frustrating. For those of you with the ability to post in the beta forums, help keep the following thread constructive to attract blue attention. I feel I described most of the issues with destro currently.

WotLK Beta (US-English) Forums -> @GC, Important Concerns that cant wait til 80

I do not mean for the thread to be derailed so do not reply to this post please, thanks =)

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Old 10/19/08, 10:48 PM   #840
Stoop
Glass Joe
 
Troll Hunter
 
Hakkar
GC is a guy.

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Old 10/20/08, 1:41 AM   #841
Hrath
Glass Joe
 
Draenei Priest
 
Dragonblight
I tried the 0/46/15 spec out tonight in Sunwell. Did very nice dps- if I could stand still and nuke I averaged 2200-2500dps, I topped out at 2810dps on a Brut attempt. My immolate did crit 78% of the time though lol.

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Old 10/20/08, 5:16 AM   #842
Sniddie
Von Kaiser
 
Tauren Druid
 
Trollbane (EU)
I checked around and couldn't find any clear information on this, so here goes.

Which is the best enchant for Protection Paladins in current 3.0 at 70?

Some people are using Potency, some Crusader, some Mongoose, so im quite torn.

Life is worth about this much.

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Old 10/20/08, 6:15 AM   #843
tommynt
Von Kaiser
 
Gnome Mage
 
Tirion (EU)
What are main differencies to the fight in 3.0?

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Old 10/20/08, 7:28 AM   #844
creyeru
Glass Joe
 
Undead Rogue
 
Auchindoun (EU)
what is best?

hello there elite ones

what spec is better for pvp at lvl70 cap on this 3.0patch.

Mut spec 44/4/13 Talent Calculator - World of Warcraft
imp eviscerate
with find weakness & master poisoner
----------------
focus attack is not so good atm


or

Sub spec 0/17/44 Talent Calculator - World of Warcraft
imp sprint
imp endurance
imp filthy tricks
-----------
all for less CD for more mobility

some suggestion on those i linked? good/bad ?!

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Old 10/20/08, 10:38 AM   #845
Makpowr
Glass Joe
 
Tauren Shaman
 
Quel'Thalas
first week with the patch

After some time reading this forums i whanted to share my expirience with this first week of raids with the new patch.

I did some changes to my gear regem eveyrthing to Int with the exception of 2 gems to get my meta socket bonus ended having 14k mana unbuffed and 17k Raid buffed with elixirs wich is pretty amazing y was really exited to try the new spec with my adjusted gear but i quickly got disapointed beacuse really the fights on SW beacme so easy and quick that i didnt get a chance to see if the changes where really worth it and my HPS is almost the same as before the patch but with less hast I had around 300 and after regeming my gear is at 100.
Maybe i overdid it with too much int but my guess is that im around the mana pool of a resto shaman lv 80 in blues probably (havent played the beta yet).

Secoundly i thougt that now we shamys would be abel to be healing with chain heal and thorow situational heals when needed (LHW HW or Riptide) but after checking the meter the other shammy in my raid didnt use any other spell than chain heal and he ended heling way more than what i did and with a higer HPS, dont get me wrong im not the kind of person that only see the #1 on the meters ths is specialy true in healing but still got me disapointed beacuse i relly was hoping that we wont be just spaming chain helas.

But after all its a bit early to be abel to get a tase of how our healing willbe beacuse this new talents and spells are tunned for lv 80 encunters and the 30% nerf too boss with the new increas in dps and raid buffs have made all the encounters in BC a joke and you really cant test much in them anymore.

Nota.- About the post of AA I agree that seams a usless talent i dosnt heal too much since its procing mostly from riptide that dosent heals for hige numbers so 30% of small number = small healing maybe coudl be worth it if we spam HW that i doubt it would be posible.

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Old 10/20/08, 12:02 PM   #846
depotman
Glass Joe
 
Blood Elf Warrior
 
Hakkar
If you are looking for a site similar to wowace where you can update your installed mods with one click. I just started using Wowmatrix.com and it works great so far.

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Old 10/20/08, 2:32 PM   #847
Silska
Glass Joe
 
Night Elf Hunter
 
Shadowsong (EU)
Thanks Toots!

Quick note from a long time Lurker, first time Shaman (only 45 & 100% Enhancement), just to say thanks for answering in your Pocket Guide to 3.0 most of the questions I had about what that patch did to enhance Shaman players

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Old 10/20/08, 2:46 PM   #848
Jumato
Glass Joe
 
Draenei Shaman
 
Terokkar
Originally Posted by Levva View Post
V3.1 and above disables the sound out of combat.



I see he got banned already. I feel the need to add code to ShockAndAwe to disable it if the player is called Vestibule on a server called Gilneas.

Really will clueless, ungrateful idiots not learn that to gain respect they need to show respect.
Do It! rolfpwn his ass. LOL...

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Old 10/20/08, 3:28 PM   #849
Norek
Glass Joe
 
Norek's Avatar
 
Dwarf Hunter
 
Garithos
nvm ~

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Old 10/20/08, 6:06 PM   #850
leino
Glass Joe
 
Human Warlock
 
Vek'nilash (EU)
Originally Posted by Docus View Post
I can confirm nikitabanana. I was giving 2/3/56 a try at your first Brutalus fight with the new patch. But i have a slightly different spec than you, and i was using Conflagrate all the time, using Chaos Bold as soon as it was ready, with exception if i had to cast Immolate or Conflagrate. And i tryed to keep up CoA and Corruption as much as possible without dropping Immolate, Conflagrate or Chaos Bold.

Spec:
http://talent.mmo-champion.com/?warl...00000000000000

Glyphs:
Glyph of Imp (Req. lvl. 15)- Increases the damage done by your Imp's Firebolt spell by 10%.
Glyph of Corruption (Req. lvl. 15)- You Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%

And i think the improved SB is worth the GCD. But thats just my opinion. So i managed to finish the fight with 3284 DPS, but to be honest, because of the first day raiding with that spec, i did some mistakes in that fight, causing me to dropp some DPS. I think with the experience of 1 week playing with that spec 3600 DPS on Brutalus should be possible, maybe a bit more.

Thats the top5 result of your first Brutalus after the patch with all of us beeing a bit confused about the new specs :-) :
ImageShack - Hosting :: brut1kk9.jpg

Greetings

Docus
Would you mind telling us your rotation ?

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