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06/12/09, 10:51 PM
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#5192
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Tauren Death Knight
Drenden
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HELP!! DROOO
ok i was watchin this vid theres an addon that this person has that tells combat effects like when he's partner is feared or when u c a rouge or when a target is killed its an actual voice that says this its rlly cool but can't figure out wat mod does this anyone know ill link the vid u can watch and hear for yourself or if u have plz tell me i want this so bad heres the vid Disc Priest/Unholy DK Arenas
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06/13/09, 1:04 AM
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#5193
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Blood Elf Paladin
Ravenholdt
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Well, been experimenting with the builds in-game, and I think I've come up with a rotation.
Glyphs:
Ghoul, Scourge Strike, Disease
Raise Dead, Pestilence, Corpse Explosion
And, as you can see from here (my armory sheet) - my gear isn't all that crash-hot. Mmm. Meh, I can work on it, no gear commentary plox.
I constantly have Horn of Winter and Unholy Blight up in encounters; too easy to keep it running. I've now also been taking some time in instances, and I'm seeing a massive improvement in DPS when I do three things:
- Start any combat (mob group or boss) with Icy Touch and Plague Strike (on the boss, or on second-marked mob if a group), followed by Pestilence for a group, or Blood Strike for a boss
- I then follow the simple rotation of Scourge Strike, Blood Strike, Scourge Strike, Pestilence for my rune abilities
- And then spam Death Coil / Corpse Explosion on my target whenever my runes are all on CD.
Even in my crap gear, I'm getting about 2.2-2.6K DPS from that rotation, and I'm more amused that it IS a rotation. The glyph of Scourge Strike isn't proccing as much as I like, and I'm thinking honestly of swapping it out. I don't have any simulators; does anyone want to play around with that?
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06/13/09, 1:53 AM
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#5194
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Banned
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Wow! Wish to hell I was on Mal'Ganis LOL.... good luck!
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06/13/09, 2:25 AM
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#5195
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Banned
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What's the best spec these days for lvling? im starting a hunter alt i was thinking BM 53/18/0 or MM 7/56/8, with a boar as pet.
Thanks!
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06/13/09, 2:59 AM
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#5196
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TEH DEEPZ!!!
Blood Elf Death Knight
Mal'Ganis
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Originally Posted by Zenithas
Well, been experimenting with the builds in-game, and I think I've come up with a rotation.
Glyphs:
Ghoul, Scourge Strike, Disease
Raise Dead, Pestilence, Corpse Explosion
And, as you can see from here (my armory sheet) - my gear isn't all that crash-hot. Mmm. Meh, I can work on it, no gear commentary plox.
I constantly have Horn of Winter and Unholy Blight up in encounters; too easy to keep it running. I've now also been taking some time in instances, and I'm seeing a massive improvement in DPS when I do three things:
- Start any combat (mob group or boss) with Icy Touch and Plague Strike (on the boss, or on second-marked mob if a group), followed by Pestilence for a group, or Blood Strike for a boss
- I then follow the simple rotation of Scourge Strike, Blood Strike, Scourge Strike, Pestilence for my rune abilities
- And then spam Death Coil / Corpse Explosion on my target whenever my runes are all on CD.
Even in my crap gear, I'm getting about 2.2-2.6K DPS from that rotation, and I'm more amused that it IS a rotation. The glyph of Scourge Strike isn't proccing as much as I like, and I'm thinking honestly of swapping it out. I don't have any simulators; does anyone want to play around with that?
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You should honestly read a vast portion of the last ~10 or so pages and especially the first post, but I will summarize it a little bit for you.
At your gear level, if you want to be unholy, you should use this spec: Talent Calculator - World of Warcraft to maximize your DPS - pay attention to glyphs as well.
For single target it is very simple: PS > IT > SS > BS > BS > Unholy Blight > SS > SS > SS > Dump --- After this point your rotation becomes priority based. You scourge strike whenever possible, turn blood runes to death runes (with blood strike), and refresh diseases if necessary (when SS glyph fails) all while maintaining Unholy Blight and remembering to pop Gargoyle when you have stacked buffs (Unholy Strength from Rune of the Fallen Crusader, AP from Sonic Booster, Bloodlust, etc. - It is useful to have a mod tracking these specific buffs - namely mods like Power Auras or customized versions of Class Timer (both available form Curse) in order to know the optimal time to push your Gargoyle button).
For AoE, its very simple. You PS > IT > Pest > BB > SS > UB then you Blood Boil as blood runes repop, use Scourge Strike whenever necessary and use Pestilence to spread diseases around, once the diseases fall off of your current target, tab to another close target and continue you're rotation on them. If you are moderately lucky, scourge strike will refresh diseases on your existing target so that you don't need to target another mob with diseases up.
Once again, read the posts on the most recent pages (last 10 or so) in order to have a better idea of the most up to date discussions on Unholy, and re-read the first post (here: http://elitistjerks.com/f72/t53615-u...n/#post1190959) to gain some more information on the subject, including how you should gear, your basic rotation, glyph selection and their outcomes on DPS, Unholy specific Macros, etc.
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06/13/09, 5:46 AM
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#5197
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Undead Warlock
Scarshield Legion (EU)
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Hello Everyone..
I have a question regarding Glyphs. I'm a deep Destro lock 3/14/54, with talents in Imp dps. I have read and seen a lot of threads not taking the Incinerate Glyph anywhere, and using the Conflagrate one instead. I am wondering why would you do that since you can recast an Immulate immediately after a Conflagrate, and with the LT glyph, the LT is part of your rotation (in a way that is) for the extra SP.
I'm a T7 hit capped lock, with almost 28% crit, and self buffed, I can do around 3k dps with the upper suggestion. I was wondering if anyone had any thoughts about the above before I go back and re-glyph etc.
Another question regarding hit cap. So 17% is the general hit cap, it becomes 14% with using Suppression, and with a Moonkin's Imp FF or a Shadow Priest in the raid, the hit cap requirement becomes 11%. Is that correct?
Thanks.
Last edited by frajab : 06/13/09 at 6:34 AM.
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06/13/09, 6:30 AM
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#5198
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Undead Warlock
Scarshield Legion (EU)
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Hello Everyone..
I just posted teh same thread on a different post before I realised that that one was a bit older. I'm hoping to get a faster response here
I have a question regarding Glyphs. I'm a deep Destro lock 3/14/54, with talents in Imp dps. I have read and seen a lot of threads not taking the Incinerate Glyph anywhere, and using the Conflagrate one instead. I am wondering why would you do that since you can recast an Immulate immediately after a Conflagrate, and with the LT glyph, the LT is part of your rotation (in a way that is) for the extra SP.
I'm a T7 hit capped lock, with almost 28% crit, and self buffed, I can do around 3k dps with the upper suggestion. I was wondering if anyone had any thoughts about the above before I go back and re-glyph etc.
Another question regarding hit cap. So 17% is the general hit cap, it becomes 14% with using Suppression, and with a Moonkin's Imp FF or a Shadow Priest in the raid, the hit cap requirement becomes 11%. Is that correct?
Thanks.
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06/13/09, 6:55 AM
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#5199
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Undead Warlock
Chamber of Aspects (EU)
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Hi frajob,
as for your hit question, that is all correct.
Your glyph conundrum is a different kettle of fish, seeing as you are not specced into improved soul leech, the gyyphs you should be using are conflag, immolate and life tap. Glyph of conflag should always be used in a deep destro build, and life tap should be swapped with incinerate if you are specced into improved soul leech because you will not need to life tap that much.
Hope this helps
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06/13/09, 6:59 AM
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#5200
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Undead Warlock
Chamber of Aspects (EU)
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frajab, please don't post the same question in 2 different threads.
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06/13/09, 7:19 AM
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#5201
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Undead Warlock
Scarshield Legion (EU)
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OK, so the hit cap question is clear.
Regarding the glyphs though. As I said earlier, I heave read over and over again that you need to have a Conflagrate glyph for a deep destro build. The only thing is that that glyph doesn't increase on any damage, and with Backdraft kicking in, a new Immulate cast hardly seems to be an issue.
I'm not arguing that the Conflagrate glyph is useless. I'm just trying to understand why would you choose that over another glyph that would increase your damage or SP (LT, Immulate and Incinerate).
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06/13/09, 8:33 AM
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#5202
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Glass Joe
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Originally Posted by frajab
I'm just trying to understand why would you choose that over another glyph that would increase your damage
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We wouldn't. That should tell you something about your math and/or assumptions. Just because you CAN recast Immo after every Conflag, doesn't mean that doing so would "increase your damage."
Check the simulcraft thread for empirical data as proof.
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06/13/09, 10:37 AM
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#5203
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Von Kaiser
Gnome Rogue
Wyrmrest Accord
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Originally Posted by frajab
I'm not arguing that the Conflagrate glyph is useless. I'm just trying to understand why would you choose that over another glyph that would increase your damage or SP (LT, Immulate and Incinerate).
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Recasting immolate (note the spelling) before it's needed costs you around 8k-10k DPS. That's because you could INSTEAD be casting another incinerate. Or most of one, a backdrafted incinerate for me is around 1.4 sec, whereas immolate is 1.0 sec. That's the DPS gain.
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06/13/09, 11:30 AM
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#5204
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Glass Joe
Undead Warlock
Nesingwary
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Originally Posted by frajab
I'm not arguing that the Conflagrate glyph is useless. I'm just trying to understand why would you choose that over another glyph that would increase your damage or SP (LT, Immolate and Incinerate).
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This has been posted in a different thread but I will re-post here for you. The reason that you take Conflag glyph is because of the deep destro talent Backdraft. Which lowers not only your cast time but the GCD of your next three spells by 30%. This is huge and makes the Conflag glyph essential in deep destro builds.
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06/13/09, 1:05 PM
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#5205
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Gnome Warrior
Scarshield Legion (EU)
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i got a question about the speccing from warrior tanks when they are done in the tank specc they go for arms lately is that a good idea?
im thinking of using this specc
Talent Calculator - World of Warcraft
not sure if its a good one though just trying my best
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