Time for a more specific question. I will be in a couple weeks stepping into 10 man Ulduar as the Off Tank, Is there a spec in particular best for this? At first I wanted to say unholy right away.... but my Main Tank is a Paladin. I was wondering what spec would best complement a Paladin MT. I've read a lot of you are keeping two tank specs, but I consistantly dps on my DK so I'm looking for a spec that could get me through.
I don't even need a full talent build, just the tree (blood/frost/unholy) its quite easy to find actual builds on here.
I have a question about Blood DK's that are fully specced/geared as raid dps. Raiding is the only thing I do on my DK and being a DPS I am not at all interested in abilities that highten my survivability or anything like that. Please keep that in mind on the answer please.
Currently I am specced 51/0/20 ( The World of Warcraft Armory ).
Though I don't want anything other then DPS skills I had to assign talent points into Improved Blood Presence and Mark of Blood to move a tier up in the blood tree.
My question is why everybody says Blood DPS DK's should use Death Strike in their rotation. For example: IT PS HS HS DS (focus dump) DS HS HS HS HS (focus dump).
I myself use glyphed Obliterate which does as much, if not more, damage then fully talented (not glyphed) Death Strike (even without disease bonus). With a glyphed and talented Death Strike it indeed outdamages glyphed Obliterate, but when you also add the Tier8 4set bonus Obliterate would be a much stronger attack to make, right? My rotation is: OB IT PS HS HS (focus dump) HS HS HS HS OB (focus dump). The first diseaseless Obliterate might sound odd, but it does get you fast Death Runes in the middle of your rotation and does great damage (like i wrote before), then at the end of the rotation, your diseases are still up for like 3 seconds, when you cast another Obliterate to get a disease buffed Obliterate. The second rotation does not require a diseaseless Obliterate anymore, because continuing like: IT PS HS HS (focus dump) HS HS HS HS OB (focus dump) will make sure your Death Runes keep refreshing properly.
To me myself, after doing lots of calculations, testing, and having it thought over for a long time it seems that Obliterate (even if they removed the critical damage bonus from Might of Mograine) would outdamage Death Strike (with 4set Tier8 set bonus and the 20% Obliterate damage glyph). But I just cannot understand why every single forum says Death Strike is the way to go, or am I missing something (other then survivability)?
Note again, I chose to be a DPS to DPS, not to have survivability in raids and try and heal my own, that's what healers are for and I got lucky to have professional healers and friends in my regular Ulduar group.
Also Like I said before, raiding is the only thing I do, I don't want any PvE and absolutely no PvP advice.
Thanks in advance for taking the time to read this and I am looking forward to your professional opinions!
Thank you all for your help and also thx a lot for continous effort on sim. It´s just in time for some haste pot/BL testing. Btw horac you can sim without BL, just reduce BL casters to 0.
I´ll put it to work and try to post some results soon.
TL;DR: Implicit in Zakalwe's simulations is that your item budget changes a lot in Ulduar, i.e. you're going to have LESS spirit on your gear coming out of Ulduar than you did going in. There will come a point when Glyph of Immolate simply contributes more to your DPS, and that depends on how much Spirit you have left.
I worked up a quick spreadsheet for the "Life Tap vs Immolate" glyph debate, which unfortunately I have no webspace to host. I assumed no downtime between casts and did the math for a 20 second cast sequence, the duration of Life Tap, minus the GCD from activating it. Immolate wins -- but specifically it wins for my gear. What you debaters are missing is the underlined bit. Which glyph to use depends completely on Spellpower, Haste, Spirit, and Crit. Do you stack Spirit? Got full raid buffs plus Divine Spirit? Then it's quite possible that Life Tap wins. Ignoring Spirit? Wearing t8? Be like me and go with Immolate.
My talents are 3/13/55. I have a pre ulduar gear with 5/5 t 7,5 (so I have the bonus armor and I think is best to use
glyph of life tap).
I have hit 370 and 3/3 suppression. So I read somewhere that hit is capped.
1) I use Flask of the Frost Wyrm. I think the best food to use (for my armor) is +46 spell ("tender Shoveltusk Steak"). Right ? Flask and food are not incompatible i hope.
2) I use the Rotation: Curse of doom /Glyph of life tap/immolate/ conflagrate/ chaosbolt/ incenerate/ incenerate. ………………… And after? Corruption? Immolate? I don't think immolate because after the second incenerate the effect of the first immolate is not ended. So is better another incenerate? Incenerate till when immolate is ended?I read that is necessary always to be casting something but casting what?
3) Have I to use or not glyph of life tap in my regular rotation (every 20 seconds)? Or to use only when I have finished mana?
4) My glyph: Life tap / conflagrate /incenerate……. but Is better glyph of incenerate or glyph of immolate? In 2 posts of the forum there are the 2 choises so i am a bit confused
I would have to agree with the, raiding is not a personal exam point. Its far closer to those "group bonding" activities I remember from summer camps or what have you where you were given like 3 pieces of card board and were told that you had to get your whole group of ten people across this 20ft gap and you have always be stepping on the cardboard. In this activity 9/10 times the group will use a ferry strategy where two people go over using the cardboard as stepping stones and one person comes back and brings another person across. This is a very valid strategy and if you have multiple groups doing this in the same field this will be what everyone does (Assuming it's what the first group decides to do and no one else has done this before) The other method to solve this challenge is that the pieces of cardboard are large enough that you can rip it into two pieces for every member of your group and have them all just walk across making sure they keep the pieces under their feet(usually by tying their shoe laces or something under their feet.)
Without an equivalent to lifetap/mage armor/evocate/mana gems, etc. or heavy consumables, downranking is literally the only way a priest can sustain a decent level of DPS without running OOM. But what did you expect? Priests aren't a DPS class in that sense.