Well, what makes the DST valuable isn't the specific stat assigned but the enormous amount attached to it, I'm sure a similar trinket with a poorer than damage stat would still be very useful for casters.
You all are forgetting one thing in this thread... you assume 100% avoidance means Dodge% + Perry% = 100%.. that is not the case. For crushing blows and crits to be pushed off the roll, (for lvl 72 mobs (most bosses)) you need Dodge%+Perry%+Block% = 102.4%. This will not make you rely on your own melee attacks to generate rage. YOU STILL WILL TAKE DAMAGE IF YOU BLOCK! Tanks get more then 50% of their avoidance through block, which leaves you with (normal attack - armor - block value) for your damage taken
-1% raid shadow would roughly close the gap in DPS with 3 other raid shadow damage sources at 1000 damage
Yes I know, dragging a dead thread into the light. Nonetheless I'm trying to jump the language barrier here.
Does this mean, when there are 3 other raid shadow damage sources >1000 shadow damage (e.g. destruction shadow locks), an affliction lock should go ruin (or *could* go ruin) without suffering from a loss in dps? I don't quite get the beginning of the sentence. What is '1% raid shadow' referring to?
Has there been any confirmation as to the % hit needed for cap. I have been following the forums and keep seeing some people stat that it is 10% while others state that it is 17%. This makes a huge difference considering that 228 hit at 80 is onlt 8.46% hit. This alone makes me think the cap is 10%, but has any one truly confirmed this?