Originally Posted by Toots Hepcat
Strategy
Rotation
There is none -- Maelstrom Weapon is just random enough that attempting a rotation will result in less DPS. Thus you can't fully macro a rotation, though you can macro the 6 point talents.
We use a priority list instead, using the most damaging talents first:
Lightning Bolt if MW is at 5 stacks
else Stormstrike if it's up
else Earth Shock if it's up
else Lava Lash if it's up
else refresh something.
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i believe the rotation is easy to figure out..start wtih stormstrike,since it has 8 sec cd (talents provided) and universal
cooldowns allow steady rotation, continue wtih shock, for totem procc, continue with lava lash and rotate the same
thing by only changing between shocks..should you have a maelstrom..use lightning/chain after a stormstrike and not
whenever possible since it will also get boosted by the 4 charges of stormstrike (talents provided)
Originally Posted by Toots Hepcat
Note: Lightning Bolt has a higher coefficient than Chain Lightning, and thus does more DPS when cast time is not an issue.
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experience has shown otherwise..
Originally Posted by Toots Hepcat
Imbues
Max DPS depends on your stats and talents; both dual windfury and windfury/Flametongue are very good. Most BC raiders will find double WF superior until they pick up 5/5 Elemental Fury (e.g. not at 70). But if you stack a lot of passive haste (like many Sunwell raiders), and/or use the 2.5s badge weapons, you may find WF/FT to be the superior imbue.
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i cannot stress enough the importance of offhand ft imbue along with ft totem..enhancement has been transofrmed to
a more spell based character..at least untill expansion..along with a talent build i will later refer to, can and will produce
far greater damage based on his spells.
Originally Posted by Toots Hepcat
Glyphs
Major:
Glyph of Strength of Earth -- enjoy it while it lasts
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meaning?
Originally Posted by Toots Hepcat
Talents
Spec however you like, so long as you have:
3/3 Elemental Devastation
3/3 Enhancing Totems (For your raid)
5/5 Flurry
3/3 Elemental Weapons
2/2 Improved Windfury Totem (For your raid)
3/3 Mental Dexterity
3/3 Weapon Mastery
3/3 Mental Quickness
Lava Lash
1/2 Improved Stormstrike
Shamanistic Rage
5/5 Maelstrom Weapon
Feral Spirit
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since resto talent tree has nothing to provide for enhancement i believe its obvious
that we can finally move to the elemental talent tree that this far was not a raid build.
static shock and improved shield have been tested in raids and dps has not been boosted well enough.
i think its obvious that since enhancements,as refered before, have been transformed to a more
spell based character (than before patch), its only natural that you will want to add
5/5 Concussion (mana conservation convection will give you is a minor boost comparing to concussion
afterall we now leech mana from palas and priests

..afterall thats why we have shamanistic rage..
lava burst is not available yet..full on dps then)
3/3 Elemental Devastation (crit for melee hit when spells crit..which believe me, crit a lot)
its even the first time talent points fully fill the talents without any extra talent points wasted to useless talents
elemental tree
5/5 concussion
3/3 elemental devastation
enhancement tree
5/5 Ancestral Knowledge (more intellect more mana and more ap)
3/3 Enhancing Totems (For your raid)
5/5 Thundering Strikes
3/3 Elemental Weapons
1/1 Shamanistic Focus (huge mana conservation)
5/5 Flurry
2/2 Improved Windfury Totem (For your raid)
1/1 Spirit Weapons (threat has always been an issue to us all and now even more without salvation)
3/3 Mental Dexterity
3/3 Weapon Mastery
5/5 Unleashed Rage
1/1 Dual Wield
3/3 Dual Wield Specialization
3/3 Mental Quickness
1/1 Lava Lash
1/1 Stormstrike
2/2 Improved Stormstrike (i do not understand why only one point..just to add feral spirit? stormstrike cd decreased
to 8 seconds and more charges so most of your spells if not all will be boosted is imba!)
1/1 Shamanistic Rage
5/5 Maelstrom Weapon