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Old 06/20/09, 8:19 AM   #5506
Narutostrief
Glass Joe
 
Tauren Druid
 
Staghelm
DK Tanking in 3.2?

I have been tanking in the frost tree with my DK since WotLk came out, i have enjoyed it very much. So i was searching threw forums the other day when i saw they had the patch notes for 3.2 at first i was excited to see some of the changes they were planning until i got to the class changes with the DK.

Death Knights

Due to significant talent changes, all death knight talents will be reset for players.
  • Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.
  • Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
  • Frost Presence: 10% bonus health reduced to 6% bonus stamina.
  • Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
  • Icebound Fortitude: Cooldown increased to 2 minutes.

Talents

Blood
  • Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
  • Veteran of the Third War: Stamina bonus reduced to 1/2/3%.

Frost
  • Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
  • Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
  • Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strike have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
  • Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.

Unholy
  • Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
  • Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
  • Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
  • Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
  • Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
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Opinion
At this point i don't even know if I'll be able to tank after the patch.

How do you feel about the changes for DK tanking?

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Old 06/20/09, 8:52 AM   #5507
kindlin
Glass Joe
 
Troll Mage
 
Dethecus
Thank you for this awesome mod and I just want to say, keep up the good work

Last edited by kindlin : 06/21/09 at 4:09 AM.

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Old 06/20/09, 9:24 AM   #5508
michiru
 
Night Elf Druid
 
Ravencrest (EU)
elemental Summary

can someone plz post a elemental Summary like the enh summarey abov?

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Old 06/20/09, 11:05 AM   #5509
shatich
Glass Joe
 
Orc Hunter
 
Kazzak (EU)
What's better Glyph of Serpent Sting or Glyph of Steady shot ?

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Old 06/20/09, 12:42 PM   #5510
Zanador
Glass Joe
 
Human Death Knight
 
Echo Isles
Originally Posted by Obliterus View Post
I have yet to see any real mention of the ability [Army of the Dead], I admit the cool down (if not talented) is quite large, although I have seen a significant increase in overall DPS when this ability has been used. The ability itself is quite problematic if used on an encounter which includes vasts amounts of AE or encounters such as Freya in where you can not attack the NPC until P2. However, if used at the start of the fight it can contribute to overall damage dealt. Encounters such as Ignis saw the best use of this ability.

I do apologise if I have overlooked this from a previous post.


Look here:

Raid Tested uses of Army of the Dead

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Old 06/20/09, 1:35 PM   #5511
Azlannagh
Glass Joe
 
Troll Hunter
 
Scarshield Legion (EU)
Generally Srs Glyph is considered to be better due to the fact one saves out GCD's that way.
(and Sv doesn't use alot of SS).

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Old 06/20/09, 3:18 PM   #5512
eduin
Glass Joe
 
Draenei Shaman
 
Bronze Dragonflight (EU)
Originally Posted by iampk View Post
As we see shaman's base health is almost 664 less than a rogue again and 477 from a druid...Problem is not solved it still there and if we take a better look at the gear of t7 and t8 we notice that there is a stamina reduction too. Overall a ~480 hp will not solve shaman's HP problem on Hard modes.

Just to emphasise how poor it is here's the list of T8.5 stamina for dps and healers :-

Death Knight - 591
Warrior - 591
Retadin - 591

Feral - 530

Warlock - 400

Shadow - 388
Rogue - 388

Holydin - 381
Boomkin - 381
Tree - 381
ELEMENTAL SHAMAN - 381
RESTORATION SHAMAN - 381

Healingpriest - 364

Mage - 334

Hunter - 328

ENHANCEMENT SHAMAN - 324

No-one else in melee has anywhere near the exposure of Enhancement and the base health change, while welcome, putting us on par with Paladins doesn't do much when said Paladin get 3k HP from five pieces of tier gear.

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Old 06/20/09, 3:32 PM   #5513
Fuzzyutters
Banned
 
Tauren Shaman
 
Burning Legion
Lawl at a shaman not having stuns comment

I'm a female tauren, I have warstomp, Firenova totem, and the initial stun when you pop wolves. Thats a 6 second stun combo if you, warstomp, set down your firenova totem, and instantly pop wolves for the wolf stun, and then the firenova totem procs and stuns, and then you can stoneclaw bubble, drop grounding and tremor if need be. and gg

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Old 06/20/09, 6:59 PM   #5514
Rufix
Banned
 
Draenei Mage
 
Grim Batol (EU)
It can be, sure, I'm using Recount, as Arcane I don't use DoTs:P on the other hand ppl that are above me in dmg done got less DPS, even on Patch-like fight

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Old 06/20/09, 7:45 PM   #5515
Denix
Banned
 
Blood Elf Death Knight
 
<One>
Draenor (EU)
This guide has been superb for a starting out tank DK like my self. Thanks!

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Old 06/20/09, 7:49 PM   #5516
Denix
Banned
 
Blood Elf Death Knight
 
<One>
Draenor (EU)
Record on to a seperate harddrive? Supposed to record a lot smoother.

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Old 06/20/09, 7:54 PM   #5517
Denix
Banned
 
Blood Elf Death Knight
 
<One>
Draenor (EU)
This looks interesting! Going to give them a try for sure. They sound lightweight which is what I'm after.

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Old 06/20/09, 8:15 PM   #5518
Sintaxx
Banned
 
Night Elf Druid
 
Kil'Jaeden
removed

Last edited by Sintaxx : 06/22/09 at 4:49 AM. Reason: bad english

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Old 06/20/09, 8:25 PM   #5519
Gravy
 
Gravy's Avatar
 
Tauren Druid
 
Hyjal
Removed.

Last edited by Gravy : 06/22/09 at 12:05 PM.

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Old 06/20/09, 8:28 PM   #5520
Sintaxx
Banned
 
Night Elf Druid
 
Kil'Jaeden
removed

Last edited by Sintaxx : 06/22/09 at 4:49 AM.

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