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Old 11/13/09, 7:48 PM   #9626
Arlie
Glass Joe
 
Troll Mage
 
Mal'Ganis
Yes, our lock is specced for Shadow Mastery, but he's been MIA for a week or so!
And, DUH, I should've been aware it was a minor glyph. Thanks for pointing that out.
Hopefully our lock shows up in the world again soon.

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Old 11/13/09, 10:23 PM   #9627
heldunder
 
Troll Warrior
 
<n/a>
Blackrock
switching stances; a road to fury

hello, I'm a long time reader of these and other forums, never much of a reason for me to post. but I've come across a problem. I quite wow for MOST of BC and have come back not long before the release of ToC. A LOT has changed. I've been working my way thrue it learning bits and pieces. that being said, here is my issue.

I'm a dps warrior primarily and my guild doesn't need me as arms, i know hit cap for warriors i dont know how ever, how much exp i need how much AP I need to compete with the dps in my guild. I know I'll be switching out my arp gems for strength and of course replacing my polearm. but what other kinds of changes will i need to make?

I'm also very bad at explaining and asking questions, please dont troll me for this. >.<

I'm not sure if my account is set up properly so here is my armory armory link


thank you in advance for any help received =]

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Old 11/14/09, 1:26 AM   #9628
cyric13
 
Gnome Rogue
 
Malfurion
Editing/adding items in the combat 1.3 sheet. Is this possible, or is the sheet password proctected (as I suspect it is)? For the life of me I can't find access to a database of items in order to fix some things for myself. Just as a for instance, I would like to see a model for using relentless gladiator weapons.

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Old 11/14/09, 9:14 AM   #9629
jonish
Glass Joe
 
Worgen Priest
 
Doomhammer
Originally Posted by Mearis View Post
Except I think they put the changes in without even considering the implication of stacking haste at the time of sw: p casting. Once those implications became clear, 'nerfing' SW: P and haste was, according to their maths, a relatively small nerf, since the huge numbers that we saw in sims stacking all the haste consumables/cooldowns was completely unintended.

I wouldn't mind a buff to mindblast at all, but I wouldn't hold out for one.

With haste being taken off SWPain, mind flay and mind blast both need to receive massive buffs to compensate for this change. If they cannot fix SWPains mechanic with the auto refresh then they need to compensate somewhere else.

Fixing mind blast so that it is on a 6 second cooldown baseline , and changing the base cast to 3second with the 5/5 talent reducing back to a 1.5 second cast before haste is the single easiest and smartest option then can give us. It leaves our current rotation unchanged but doubles Mind blasts output.

Also giving mind flay the full coefficient it should have had since day 1 is the other missing piece of the story here.


The SWPain haste stacking was the only single change that was propping shadow parses up. With that gone the changes to VT and DP are utterly worthless in comparison to the change we actually needed.

If they are going to fix mind blast and mind flays coefficients to compensate then I will eat my words but I will honestly be beyond amazed if that happens.

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Old 11/14/09, 10:53 AM   #9630
doco24
 
Troll Hunter
 
Kor'gall (EU)
MM weapon

I need some help , i am Marksman hunter and can't decide what weapon is better for Marksman Hunter :
EDGE OF AGONY (with +20 Armor penetration ) ; OR ; REINFORCED SHADOWSTRIKE .
If you can help me i will be grateful , thanks .

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Old 11/14/09, 11:07 AM   #9631
DerailedThread
Banned
 
Blood Elf Hunter
 
Antonidas
eat a monster dick all of you, cant even fkin post on this site without receiving an infraction.. ya i got one for the above post asking if there was abug. so fk this shitty site.

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Old 11/14/09, 11:08 AM   #9632
DerailedThread
Banned
 
Blood Elf Hunter
 
Antonidas
Originally Posted by chucknourish View Post
Hello fellow Community,

I have been reading this forums for ages and I decided to make the next step and create an account.
However im not extraordinary at maths, so i cant really help on the thinktank discussions but i wanted to share a problem I encountered since i got DeathsVerdict.

When both of my trinkets procc, i have 83,91% Crit +4%EW(glyph) +15%ST = 103%Crit.
Now, i think it would be time to get EW to 1/3 and i would have a point leftover but whatever i do in the spreadsheets leaves me with a dps loss at the end.

1/5 iAoTH
1/3 Stings
1/2 RF

So i was wondering if anyone else has got experience and workarounds to this problem.

Ty in advance chuck
start by suckin ur on dick then gtfo

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Old 11/14/09, 11:52 AM   #9633
Endahl
Piston Honda
 
Endahl's Avatar
 
Draenei Priest
 
Nordrassil (EU)
Originally Posted by jonish View Post
The SWPain haste stacking was the only single change that was propping shadow parses up. With that gone the changes to VT and DP are utterly worthless in comparison to the change we actually needed.
How do you arrive at this conclusion? Just about all of the math and combatlogs I've seen coming out of the PTR so far has suggested shadow priest damage is still fine after the haste nerf to SWP.

Most of us probably wanted to see Pain work with haste but without the haste values sticking, to avoid needless hoops to jump through while DPSing. Had it worked that way, scaling with haste would have buffed our damage far more via Vampiric Touch than Pain.

As an aside, a three-second base cast nuke on a 1.5 second effective cast time before haste, as you suggested, would be stupid in PvP, and that's before you consider Mind Trauma.

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Old 11/14/09, 12:14 PM   #9634
Eurytos
Piston Honda
 
Eurytos's Avatar
 
Orc Hunter
 
Zul'Jin
Originally Posted by DerailedThread View Post
eat a monster dick all of you, cant even fkin post on this site without receiving an infraction.. ya i got one for the above post asking if there was abug. so fk this shitty site.
You are posting in the wrong thread for that. This thread is discussion about the best possible DPS in the spreadsheet. There is another thread for the spreadsheet itself where you should direct inquiries about bugs. Your infraction was just, and if you were banned for your last post, that would be just to.

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Old 11/14/09, 12:19 PM   #9635
predujizzes
 
Night Elf Warrior
 
Ragnaros (EU)
Is ArP still the best to stack? I'm currently at 535 ArP (38.23%). I've read on nomorenoob.com that when I hit 25-30% I should start using ArP gems instead of Str gems, is this still true after the 3.2.2 nerf?

/predujizzes

Last edited by predujizzes : 11/14/09 at 12:56 PM.

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Old 11/14/09, 1:30 PM   #9636
Shockington
Glass Joe
 
Draenei Shaman
 
Mal'Ganis
Awesome job man

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Old 11/14/09, 1:57 PM   #9637
xcamper
 
Tauren Death Knight
 
Burning Blade
gear

whats the difference between shadow priest armor and holy priest armor im confused

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Old 11/14/09, 2:31 PM   #9638
Jone
Piston Honda
 
Jone's Avatar
 
Night Elf Druid
 
Proudmoore
My guild, Game Theory, just hosted a successful GDKP ToC25 on Proudmoore. We brought about half the players, pugged the other half, and had a great run. 62k pot, trophies for about 3k each, and Justicebringer for a screaming deal at 10k. Everyone who went seemed enthusiastic, and we plan another one next week.

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Old 11/14/09, 3:18 PM   #9639
Forsti
 
Blood Elf Priest
 
Die Todeskrallen (EU)
I paused WoW for a long long time. After reactivating my priest i invested much time in gearing and speccing questions. Now I was persuaded to reactivate my Warri for PvP fun. The Good thing: "she" is already lvl 62, the bad thing: Everything changed and I don't have enough time to read and calculate for this char again.

So my question(s):
1. Whats the best way to Level a 62 Warri "fast"? I guess mass Alterac could do?
2. Whats the PvP cap for hit, expertise and so on? I really do not want to search for all facts for hours. I guess for a PvP Player, I just use the best PvP gear I can get and get the missing expertise and Hit by Gems.
3. What gems, enchants, weapontypes are the best for a PvP Warri (burst)?
4. What kind of talentspeccs are useful?
5. What did i forget to ask?

Maybe a new thread would do? Because there is no "Play a Arms PvP Warri" thread.

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Old 11/14/09, 4:23 PM   #9640
Yzak
Glass Joe
 
Undead Warrior
 
Argent Dawn
Alright, I've been told a few things. 1. Stack Strength + Crit gems 2. Stack pure ArP gems 3. Stack a mix of Strength Crit gems (10, 10s).

I've also geared to the best of my ability in accordance to Landsouls BiS chart for Fury warriors.

I decided to go from pure Strength gems to pure ArP gems. While yes, I've seen a slight DPS upgrade of maybe 400-800 DPS (pending on the encounter) however I realize I don't have neither Grim Toll or the Runestone, but I don't see how either of those will make up for my current DPS in regards to what I see people claiming I should have here. = /

TotC WWS reports:

Beasts: WoW Meter Online - Combatlog Replay

Jaraxxus: WoW Meter Online - Combatlog Replay

Champions: WoW Meter Online - Combatlog Replay

Twins: WoW Meter Online - Combatlog Replay

Anub: WoW Meter Online - Combatlog Replay

I follow the Fury rotation of BT -> (BS if proc if not) WW -> (BS if proc if not) BT -> (BS if proc if not) BT -> (BS if proc if not) WW etc etc and HS only if at 100 rage and HT if you some how find yourself rage starved, which has never been the case. Cleave only if there's at least 3 mobs to strike at a time (Anub fight).

So... where am I going wrong and sucking hardcore, because I'm at a total loss here. Does the RNG just hate my existence that much? >.>

Edited for forgetting my armory is right on my profile. >.>

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Old 11/14/09, 5:11 PM   #9641
gruumok
Glass Joe
 
Orc Warrior
 
Nathrezim
Originally Posted by Yzak View Post

So... where am I going wrong and sucking hardcore, because I'm at a total loss here. Does the RNG just hate my existence that much? >.>

Edited for forgetting my armory is right on my profile. >.>
Your white damage looks too high, you should be using on next swing attacks like Heroic Strike and Cleave more often. I do not know your guild strategies, but you are barely using Cleave at all. Heroic Strike and Cleave should almost always be your top damage contributor.

Use Landsoul's spreadsheet and figure out yourself what the best option is for gems.

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Old 11/14/09, 5:18 PM   #9642
Mjollnirstheme
Glass Joe
 
Tauren Warrior
 
Frostmane
I find it much more usefull gemming arpen rather than strength at a certain point.

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Old 11/14/09, 7:11 PM   #9643
jonish
Glass Joe
 
Worgen Priest
 
Doomhammer
Originally Posted by Endahl View Post
How do you arrive at this conclusion? Just about all of the math and combatlogs I've seen coming out of the PTR so far has suggested shadow priest damage is still fine after the haste nerf to SWP.

Most of us probably wanted to see Pain work with haste but without the haste values sticking, to avoid needless hoops to jump through while DPSing. Had it worked that way, scaling with haste would have buffed our damage far more via Vampiric Touch than Pain.

As an aside, a three-second base cast nuke on a 1.5 second effective cast time before haste, as you suggested, would be stupid in PvP, and that's before you consider Mind Trauma.

You are aware that mages and warlocks are casting spells with no cooldown in around 2 seconds that are baseline 3 second spells right now right? And there spells do not have cooldowns? shadowbolt , frostbolt , arcane blast(2.5), and each one of them does more damage than mind blast by alot. Why would it be so amazing for us to receive a proper nuke that still has a long cooldown?

Btw the simcraft numbers are a joke and I laugh every single time I read someone post about them. If you cannot see that removing haste from SWPain is taking almost all of the increase we were going to be receiving then I cannot help you. Had they taken away both the haste to VT and DP and left the haste stacking to SWPain we would have been better off, but they did not like they way we were using there idiotic coding to our advantage.

Something else has to be added in to making us viable dps. If they did not like they way we were using the haste stacking benefit from SWPain then fixing mind blast to be a real nuke and finally giving us the full coefficient for a 3second channeled spell with mindflay then we will be fine.

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Old 11/14/09, 7:22 PM   #9644
DylanV
Glass Joe
 
Blood Elf Rogue
 
Kul Tiras
ArP vs. Agi

I have some questions regarding the stacking of Arp and Agi as a combat rogue. When should I start replacing my Agi with Arp gems? Is there a certain gear rating point where this is more beneficial? I have mostly 25 ToC gear and have been skimming through some posts on here about Arp Vs. Agi and have found a couple different opinions regarding this matter. Thank you for any productive input you have =]

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Old 11/14/09, 7:33 PM   #9645
Pasch
Glass Joe
 
Draenei Priest
 
Silvermoon (EU)
Originally Posted by jonish View Post

Btw the simcraft numbers are a joke and I laugh every single time I read someone post about them. If you cannot see that removing haste from SWPain is taking almost all of the increase we were going to be receiving then I cannot help you. Had they taken away both the haste to VT and DP and left the haste stacking to SWPain we would have been better off, but they did not like they way we were using there idiotic coding to our advantage.

Something else has to be added in to making us viable dps. If they did not like they way we were using the haste stacking benefit from SWPain then fixing mind blast to be a real nuke and finally giving us the full coefficient for a 3second channeled spell with mindflay then we will be fine.
Garbage, bullshit, rubbish. SW:P haste stacking was rarely possible to keep running and even if you could keep it running for an entire fight it would barely be better than hasted VT and DP. I have no clue how you can't see that - VT is by far our strongest dot and DP is way better than SW: P if an Unholy DK is present.

Example: My average SW: P is currently around 2500/tick (with gear focusing on sp/crit) which is around 830 dps, if you locked in a 100% hasted SW: P that would be 830 extra dps from that if you could keep it running. So how many fights can you actually keep it running? VERY FEW! - and it would require you to time cooldowns which could otherwise be put to better use.

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Old 11/14/09, 7:37 PM   #9646
jonish
Glass Joe
 
Worgen Priest
 
Doomhammer
Originally Posted by Pasch View Post
Garbage, bullshit, rubbish. SW:P haste stacking was rarely possible to keep running and even if you could keep it running for an entire fight it was a smaller gain than hasted VT and DP. I have no clue how you can't see that - VT is by far our strongest dot and DP is way better than SW: P if an Unholy DK is present.
If you cannot see that keeping a drastically increased SWPain rolling was the reason we were seeing those kinds of potential numbers then I don't know what else to tell you. VT has always done significantly more damage than SWPain, but SWPain maintaining haste amounts was the biggest increase we were getting. That is now gone leaving us with the left overs.

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Old 11/14/09, 7:40 PM   #9647
oakpope
Glass Joe
 
Night Elf Priest
 
Illidan (EU)
With Haste being a much more wanted stat, I was trying to think outside the box for new talents tree for shadow pve and I was thinking of this, just to try and have some fun : a 30/0/41 bizarre thing.

I tried it on a dummy in the ptr, with a premade priest, and I was a little surprised to see that I was doing the same dps than with a classic 13/0/48.

Has someone thought about some same weird talent trees with the 3.3 patch ? Am I wrong to think it could be on par with the classic talent tree ?

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Old 11/14/09, 7:41 PM   #9648
jmaldo7076
 
Orc Death Knight
 
Galakrond
Hey, i was jw if what pet would actualy be better for a mm hunter on most fights... Would you guys prefer the 100% uptime of the -5% armor from the wasp... or simply the 100% uptime 320 ap from wolf?. there both feriocity so they both have call of the wild and instatn rez.

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Old 11/14/09, 7:42 PM   #9649
Pasch
Glass Joe
 
Draenei Priest
 
Silvermoon (EU)
Originally Posted by jonish View Post
If you cannot see that keeping a drastically increased SWPain rolling was the reason we were seeing those kinds of potential numbers then I don't know what else to tell you. VT has always done significantly more damage than SWPain, but SWPain maintaining haste amounts was the biggest increase we were getting. That is now gone leaving us with the left overs.
Edited my post right after posting, sorry. The difference between keeping a normal-hasted SWPain running and a max-hasted SWPain rolling is not as high as you may think, it's only around 600 dps difference (higher if you're a Troll and engineer) if you can manage to keep it with running Heroism/Potion/Black Magic for an ENTIRE FIGHT which is only going to happen in a dream world.

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Old 11/14/09, 7:49 PM   #9650
bule
Glass Joe
 
Night Elf Hunter
 
Borean Tundra
The wasp would most likey be wasted because if you have a warr/rogue then you already have an armor reduction debuff. I would go with the wolf for the AP.

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