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06/30/09, 10:50 AM
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#5776
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Glass Joe
Human Warrior
Scarlet Crusade
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Confused
I was just wondering if someone could look me up and give me a hand, I have been reading forum's forever and currently use Rawr for my gear and such, but, I still seem to be getting beat in dps by peeps in lesser gear even if I use the exact same rotation. Bad luck? I hardly doubt it
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06/30/09, 11:44 AM
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#5777
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Von Kaiser
Human Death Knight
Whisperwind
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Just as a rough estimate, what should be the DPS of an unholy Death Knight doing his first/second Naxxramas? Also anyone's own DPS if they remember it during their first/second Naxx would be helpful too. What should you aim for? 2000? 1500+?
Thanks.
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06/30/09, 12:20 PM
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#5778
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Glass Joe
Night Elf Hunter
Lightbringer
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Unsure about this
So is there a graph which shows when crit wanes off as you get more of it and armor penetration and haste become more important? Does the spreadsheet dps take all of these stats into account when showing gain/loss in gear changes? I would imagine these stats are very indivudal specific. I have about 35% crit and was wondering if I should swap relentless edge for the staff from Uld10 with armor penetration etc.
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06/30/09, 1:08 PM
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#5779
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Blood Elf Paladin
Spinebreaker
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Howdy, first time poster but long time reader.
Does anyone know if the FoL Hot will trigger a heal on the Beacon target? If it does then raids with multiple paladins would provide the best MT healing setup. 4FoL casts to get the HoT's rolling and then HL to keep Lights Grace up.
Example Scenario:
Setup: A 25man raid with 4 paladins (prefer all with divine guardian for SS buff) and a preferred non Pally tank.
All paladins place SS on themselves and proceed to cast their rotation of FoL to keep HoTs rolling on all SS targets (targets need to be known and SS needs to be up 100%) and thus flwoi. Would a viable FoL rotation work by throwing FoL on all the SS targets causing a steady trickle of 1400-1600 hot ticks on the Beacon target work? This is all dependent on if Beacon of Light receives heals from the FoL hot. This would create a cascade of constant healing tic's as long as the HoT's are maintained with the SS buff.
**Edit**
Thanks, sorry missed the post where it was explained, posting from work = missing some posts.
Last edited by Fuzzymage : 06/30/09 at 2:04 PM.
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06/30/09, 1:41 PM
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#5780
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Banned
Night Elf Warrior
Eldre'Thalas
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Why warrior DPS?
I've been a long time reader of posts relating to anything to do with warriors. Very recently I have switched my spec to arms and have seen, like many others, that until we reach the cusp of Ulduar gear we usually find ourselves neck to neck with Fury warriors (with a few exceptions of course). However, it seems that we also almost always tend to see our DPS near or at the bottom of the damage/DPS meters in high end raiding guilds. I absolutely love my warrior, and have been trying everything possible to improve my output. I originally sought to post about my recent discovery of simply switching my spec from a typical arms to a typical fury spec, and adding a decent off hand weapon and seeing my DPS (in Landsouls spreadsheet) go up by over 100 points. Yet, I now see how little that matters when the highest end gear for DPS warriors only puts out 6-7k, while every other melee class can surpass that, I wonder when Blizzard is, if ever, going to bring the DPS warrior back into an important role in raids. Currently I do on average of about 6k in Ulduar as arms. However I was rejected from one of the top guilds on my server, simply because they can only afford to have one DPS warrior in their guild; and even then, I see him sitting on certain fights which require incredibly heavy DPS. Why? Why is it that we cannot even have a fair chance with other melee classes? I'm looking forward to see what kind of an effect the upcoming changes will have on our class as DPS and hope that people can share what they feel about this seemingly unfair disadvantage that our particular melee class is currently in. Again, I understand the forum rules. I'm not complaining so much as asking others to argue my observations. I want someone to prove me wrong, so I have some hope at the end of the tunnel in respect to my warrior.
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06/30/09, 2:09 PM
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#5781
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Banned
Orc Death Knight
Blackhand
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tier 7.5 again?
I know a completely new set of gear will come out with 3.2, but if I remember correctly the jump from tier 7 to tier 8 was minimal at best, and in 3.2 I was thinking would it be possible that t7.5 will become better than t8.5 again? A couple of points.
A scourge strike damage reduction will also reduce the damage buff from 4 pc t8
B With the buff to death coil, the extra 5 RP per scourge strike might once again push t7 on top.
Any of you math junkies care to do your thing?
Once again I do realize t9 will trivialize this argument, but wouldn't it be funny that when 3.2 comes out your BiS gear pre 3.2 raiding will be good old scourgeborne.
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06/30/09, 2:10 PM
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#5782
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Von Kaiser
Night Elf Warrior
Icecrown
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Originally Posted by hakana
I was just wondering if someone could look me up and give me a hand, I have been reading forum's forever and currently use Rawr for my gear and such, but, I still seem to be getting beat in dps by peeps in lesser gear even if I use the exact same rotation. Bad luck? I hardly doubt it
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Stop using Rawr and use the spreadsheet
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06/30/09, 2:35 PM
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#5783
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Piston Honda
Orc Warrior
Burning Legion (EU)
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Originally Posted by bchorn
I think we are not keeping up with other melee classes in terms of DPS because our Tier 8 set is sorely lacking crit when compared to our Tier 7 gear.
Tier 7 vs Tier 8 comparision: Rogue
Tier 7 vs Tier 8 comparision: Shaman
Tier 7 vs Tier 8 comparision: Warrior
Rogues only lose some stamina and some haste when they upgrade to Tier 8. Shaman's only lose a minor amount of expertise, hit, and stamina. Warriors on the other hand lose 3.42% crit. Couple that loss with the shortage of plate gear with crit on it and you can see why warrior dps is not scaling with other classes.
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crit isnt that important (raid buffed I am at 45%, in t7 it could be 50%, not so big difference), we got Arp from t8 which benefits us greatly. Its just class mechanics + rogue 4pc t8.5 bonus 
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peace MK
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06/30/09, 2:47 PM
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#5784
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Banned
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Originally Posted by Solisa
The main reason no one is terribly concerned about arcane explosion is because Blizzard is similar DPS (or better?) while being far more sustainable and far less dangerous for arcane.
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You know everyone always says that blizzard does more damage than any other AOE. I think thats nonsense, when I'm FFB and I blizzard AOE, I'm behind almost all other dps classes, however when I'm FB and I spam AE I'm always on top of the meters. I'm not sure if blizzard is that much safer either, because I have 40% reduced agro vs. 10%.
Recount doesn't lie... AE spam wins.
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06/30/09, 3:44 PM
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#5785
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Glass Joe
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Im curious, in your expert opinions, do these changes to DW, make it viable for tanking?
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06/30/09, 4:05 PM
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#5786
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Glass Joe
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Sup Guys...
So I just hit 80 last night on my lock and I am now Destruction. I am looking to raid with him and I have learned quite a bit from just reading off this site. So plz take a look at my gear/build etc... would love any tips for max DPS! My build isnt updated but I currently have 3/15/53.
My rotation is Immolate, conflagrate, CB, CoA, Corruption, Incinerate, Incinerate......rinse and repeat.
I'm doing just over 2500 DPS with my gear.
Another question is I seem to lose DPS on Trash mobs....Am I supposed to just cast Seed of Corruption?? any tips on Trash mobs would be great also.
Thanks guys.
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06/30/09, 5:07 PM
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#5787
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Glass Joe
Night Elf Druid
Earthen Ring
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Originally Posted by Loryli
To help explain what Boevis is telling you think of it this way:
Now if you have 50% dodge and add 1% dodge you are now mitigating 2% of the overall incoming damage, not 1%. Think of it this way. Originally we are taking 100 DPS, with 50% dodge it becomes 50 DPS. With 1% more dodge that 50 DPS drops to 49 DPS, a 2% decrease in the current damage we are taking. In this way while dodge becomes harder to increase, it also becomes more powerful per point gained. It scales much like armor does in that respect.
So as Boevis says - Agility will always be our best mitigation stat, aside from armor.
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This was a very useful illustration/explanation for me, thanks!
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06/30/09, 5:42 PM
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#5788
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Glass Joe
Human Warrior
Khadgar (EU)
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Originally Posted by Thaeryn
@firestorm - The addon works for any level of paladin that has at least taken the Crusader Strike talent. Also, it does not work for Holy or Protection specs at all.
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, Sorry Thaery if i sound like a total
nob, but you said this addon works for any level Retribution paladin that as taken Crusader Strike talent. but how can it work when to get that talent you need to spend 40 points in Retribution tree to even active thst talent making you level 51.
So could you please explaine how that make's it work for any level paladin thank you.
Even if you have made a mistake and ment heart of the Crusader witch i don't think you would of done, even that talent Required level: 17
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06/30/09, 5:45 PM
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#5789
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Glass Joe
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Excellent, thank you.
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06/30/09, 5:50 PM
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#5790
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Von Kaiser
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Mediation: Allows 50% of your mana regeneration to continue while casting.
What exactly does that mean? That wihout the spell you regen 0 mana while casting? Or that your mp5 while casting is increased?
I ask because, I find that as a holy priest I very rarely cast. I use mostly instants. POM, Renews, instant flash heals, COH, etc. My only real cast is prayer of healing.
Thanks for the help!
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