MM is not bad when moving. You got 1 more instant than SV (Arcane instead of BA), and you haven't got Sniper training.
(And lot of the fight doesn't need too much running.)
Let's see the bosses:
Ignis, Razorscale, XT, Assembly of Iron, Kologarn, Auriaya, Mimiron, Hodir, Thorim, Freya: MM
XT Hard mode: SV, if you are killing the sparks (we do with 3 hunters), MM if you on the boss (As SV, I shoot HM, BA, SrS on the boss, and ExS, Aimed, SS on the sparks)
General Vezax: SV (You can do more dmg with lower AotV-time.)
Yogg-Saron: MM (if you are on Yoggi in the last phase, if not you can choose SV too, but I didn't used to.)
MM is relatively weaker then SV if you have to shoot lot of individual adds with little HP, because there is no time to achive full serpent dmg, no time to piercing shots.
If there is a lot of adds at a time, MM is better than SV because bigger volley-dps.
With pure 1-boss dmg MM is better, even when running (one instant shoot with low-CD instead of a dot with longer CD).
Correct me if I am wrong but I was under the impression that MM do rely on SteadyShot (for the procs etc.) as well as AutoShots more then Survival . The so-called xtra instant shot is Arcane which can readily be omitted within Rotation. And more importantly Survival Hunters main damage is Explosive Shot which usually provides around 40% of All the damage. While MM dps much more homogenious. I was thinking that what really matters is the DPS % of Instants vs Timed Casts where a Survival Hunters Steady Shot damage sits somewhere around 8%-10%
Also please let me know if u can give a few "hints" or "tricks" to let me adapt MM readily
Thanks in advance
PS: I failed to inform earlier.. I am talking about Hardmodes such as XT-Freya-Thorim and Yogg where the DPS really matters. Other straight fights I simply don't find it worthwhile to switch spec for a couple hundred dps since it will be easy kill anyway.
PS2 : Also to get full benefit from MM talents it looks like I need to make sure my target has Hunters Mark on it
I havn't been able to get on the PTR myself but had a quick scroll through this thread and judging by posted screenshots seal of vengeance seems to be topping the damage meter. Just curious if wearing 2p t8.5 tanking will be viable as dps, not too good with the maths myself and can't test it out at the minute.
sometimes people forget i think that tanking is kina a race to keep yourself alive(not one to dodge the most hits) so even if you dodge alote of hits per % the most important thing is to stay alive ,it s never a good ideea to go only focus at avoidance ....because you may have 65% dodge but if you have low armor or stamina you may get a random consecutive 3 hits that kill you while someone with 40% dodge may be still alive after the same hits because he stacks stamina too and armor(considering that you are healed)
considering diminishing returns on agility and dodge i think is very wrong to say agility/dodge are still more importent then stamina even at high avoidance
for exemple still considering agility better then stamina when you have 65% dodge i think is very wrong
also most hardest fights to tank(hardmodes) in my opinion tend to favor stamina over dodge/agility
I personally use blood spec for pvp because it increases survivability by a substantial amount when a healer is not present. Every 3 minutes I can pop the majority of my cooldowns and be generating so much health back that it would take 3-5 people to eventually take me down over the span of 45-60 seconds?<--fair guess using 800 resilience. I have a macro that incorporates hysteria, trinket and a full rune spam which works very well. For the 5 minutes cooldown I add in empowered rune weapon and it just cracks healers down. I run with a prot war so we can hold someone down for no less than 15 or so seconds. Also with my current build I have a vampiricblood>licheborn>(targetself)deathcoil spam, good for around 13k hp with 80 runepower for emergency situations. Also if you are able to identify the high dpser for their team early I throw mark of blood on them, so for every hit they land it heals for 1000-1500 based on around 21k.
I personally use this build - Blood PVP Talent Calculator - World of Warcraft
There is more than likely room for improvement, also the skills aren't necessarily set to maximize dps..however, it gives you alot of utility and boosts crit % through skills. Critiques are always welcome.
I have a quick question. I can not for the life of me figure out why my dps is around 1k less than it should be according to landsoul's spreadsheet. I used to raid as arms (have been arms since level 1 ) but am now fury for the guild, and would love any tips you have. Wow Web Stats
is a wws from the last run we did. was in 25 man ulduar, and this was about average for buffs and group makeup I usualy run with, my lag is around 350-400 ms. Thank you in advance for any help you guys can give.