Hit. the biggest difference in gear requirements form FFb to FB/TTW is the hit requirement since you do not get Precision. To be raid hit capped (assuming heroic presence and a 3% hit buff) you have to hit 13% hit which is somewhere in the vicinity of 360 hit.
I see, so for me beeing horde, that hit cap would be somewhere close to 400 hit ?
And also, I remeber reading somewhere that spirit is an important factor, how much spirit should I have for fire/ttw to be superior to frostfire, asuming hit caping?
Not sure about the glyphs, major ones. What do you think?
Edit: i've been looking through EJ and wow-forums and heard rumor of numbers being run for this spec but can't seem to find any.
It's a horrible spec and you should be ashamed of yourself for even contemplating it. Do you really think 5% crit to lightning bolts is worth giving up Feral Spirits for? 5% crit to LB is worth about 50dps. My wolves have output as much as 1200 dps while they are active making them worth 300dps, 300>50.
Skipping Imp WF Totem and Enhancing Totems only works if you have another Shaman acting as your totem bitch since otherwise it is a significant loss of raid dps for a minimal personal gain. Finally 1 point in call of flame is worth more dps then 1 point in reverberation.
Lastly why are you doing posting this here? This is the TTT thread and the discussion here should be related specifically to the TTT. That post belongs in the Shaman class forums under the simple questions thread.
From reading all these post this is what I have gathered. I am currently running the deep arcane spec (57/3/11). I am looking to run the FFB spec as it seems to be producing the same DPS numbers if not greater. (Please correct that statement if wrong).
Seems that the hit rating is still the 11% and crit rating needs to be roughly 30-32% (before molten amour). I still can not seem to find a definite answer as to what your base SP should be. I have seen 2K to 2.5K. I have seen less then 2K with the points in the correct talents to offset the lose. What is the general base SP that one should be around to successfully pull FFB off?
So I am fairly new to the death knight and I would like to think im a special cookie and have came up with a pretty awesome spec. Then reality hits me and I realize there are a lot of very intelligent posters here so I signed up and have been lurking around for a while... lots of great info here.
I have spent a decent amount of time working and re-working my build for small group pvp and some bgs
I guess there are more ppl then me that are confused about ARP and the Cap. I know the cap is at 100% = 1230 rating? and FF / Sunder Armor dont count there. And now to the part Im cunfused with, how does it work for a lvl 83 boss? The rating is the same I guess but our 10% from battle stance, is it still 10% for a lvl 83 boss or its lower?
0/13/58 spec is the best dps spec not beause of replenish, but because of the ISL procs. Which save you GCDs to spend on doing DPS rather than Life Tapping.
Ive not had the luxury of standing in one spot and running OOM much in Ulduar. I believe there's an argument to be made for soul link + imp cookie (lifetapping on the run) over ISL. Ensidia/ Method top locks are all specced soul link/ imp cookie + 2/2 destructive reach, dropping SL/ISL completely. Im not saying blindly follow them, just theres an argument to be made.
I guess what I am trying figure out is how to successfully make the switch from deep arcane to fire/FFB spec. All this info is hard to digest as I make the transition from a casual player who only goes into raids when the raid needs a warm body, to be a valued part of my guilds raid progression.
So something like this would be better then the last build?
I have a quick question, a few people have been telling me that haste is now the best stat to stack for enhance shamans, but then again a few have been telling me that attack power is still the best. my question is what is the best gem now for enhance shamans to use? ive even seen quite a few shamans gemming attack power and critical strike
can someone help me with this
I've been seeing a lot of discussion about the maximum possible Arcane dps- being ABlast spam.
My question is; would ABlast spam's dps be higher than using any rotation involving Amissiles or Abarrage, if you spec'd into as much mana regen talents as possible?
To clarify, I would plan on using a spec that goes into fire for the mana return from criticals (30% return), along with going deep into Arcane, but skipping Missile Barrage and ABarrage and the like- focusing purely on buffing ABlast.
(Talent Calculator - World of Warcraft) ~Using Mage Armor for more regen.
Would this be sustainable?
Would the mana gains be enough to sustain ABlast spam?
Would ABlast spam under this model make up for not speccing into Icy Veins and any other talent that buffs AMissiles/ABarrage?
Would Mage Armor be necessary to maximize mana regen or would the extra critical strike from Molten Armor be enough to compensate with the mana return on crits (losing the extra 50% spirit regen)?
I am trying to figure out how to maximize Arcane dps, because I really do enjoy it more than Fire or Frost.
SLOW is definitly a must have.... at least thats what 90% of the ppl think which ask other ones to rate their shitspecs..