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Old 11/17/09, 7:33 AM   #9726
Sapharius
 
Night Elf Druid
 
Aggramar
For me atleast it seems that i do more dps with out using shred. I end up adding almost 1k to my dps with out using the move. Maybe because the rotation for feral was just a bit much already and adding shred seemed to complicate things further

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Old 11/17/09, 8:56 AM   #9727
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Originally Posted by Sapharius View Post
For me atleast it seems that i do more dps with out using shred. I end up adding almost 1k to my dps with out using the move. Maybe because the rotation for feral was just a bit much already and adding shred seemed to complicate things further
Then you need to work on your attention span. Looking at your spec you don't even have Improved Mangle, which made it even harder to believe that you can net 1K dps spamming mangle without the talent.

If you have to keep things simple, keeping SR, mangle and rip up (3 debuffs are not that hard to track, add Rake to the list when you can handle it), and spam shred will get you more dps. Don't even worry about Ferocious Bite if you have trouble keep track of the things mentioned above. Your glyphs are also wrong.

It'll be advised to read the basics before you participate in discussion to avoid appearing clueless (no offense here)

Mangle Spam will not get you optimal dps, in fact, far from it.

Last edited by david0925 : 11/17/09 at 9:01 AM.

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Old 11/17/09, 9:20 AM   #9728
Tuesdae
Glass Joe
 
Night Elf Priest
 
Thunderlord
Looking for more ToGC ready people to hand gear too.

also looking forward into the new expansion.... raid fast and efficient!

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Old 11/17/09, 10:05 AM   #9729
Cellie
 
Night Elf Priest
 
Eredar
My friend and I made the server first GDKP run on Eredar (Alliance). Now, because we were excited about the whole idea, we kinda rushed to put it together (announced it friday, ran it on sunday). So some of our cons were: took forever to start (invs at 1pm, started pulling around 2:30), and there were alot of afks, DCs, and bidding on the whole took a while, so we were out of there around 5:30 (1 shot everything, spent a while on Anub). We learned ALOT from this first run, although it was on the whole successful, we have a LOT of areas we can improve on. We had about 2 DPS carrying damage, myself and one other healer carrying heals, and two pretty respectful tanks.

This week, however, we're bringing in more rich alts of very good people, tanks are going to be the same, and we have a lot of people interested. The raid leaders are using the Gold mod to auto announce in /2 and we have a forums thread running far in advance. It seemed like there is a large pool of people interested in this type of run, but one of our big problems was getting the message out and making people realize it's not a scam run. Overall sweet idea.

Now I wasn't running any mods to track items and bids, nor did I write anything down so this is the info that I can remember/access on the bids:

The end raid pool was about 41000g with 1650g/person.
Minimum bid was 300g, increments of 50g (I think we're making this 500g/item and 700g/trophy this week with 100g increments)
Orbs were sold as a stack of all orbs collected.


Some notable items were:

Justicebringer: 4000g (really low for it, talked to a DK coming this week, he said he'll go up to 10kg for it if it drops again)

Satrina's Impeding Scarab: 6500g

Executioner's Malice: 4000g

Crystal Plated Vanguard: 1200g

Patterns sold for 300-600g each

Trophies started at 1400g but ended up being 2000g each

BoE's went for about 4000g

Eredar week 1 result thread: World of Warcraft - English (NA) Forums -> Server first GDKP run results

Eredar new sign up/info thread: World of Warcraft - English (NA) Forums -> [A] ToC 25 GDKP Pug

EDIT: No Solace, Reign, DV, or any other really popular/expensive items dropped... From the looks of it DV will be going for 20kg if it drops.

Last edited by Cellie : 11/17/09 at 10:12 AM.

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Old 11/17/09, 10:27 AM   #9730
lynspottery
 
Blood Elf Death Knight
 
Blood Furnace
A simple question

I am just now working on a Death Knight, Blood Tree, but am very new. I keep seeing references to "dump" but for the life of me cannot find any explanation as to what it really means. Please keep in mind I've been playing a warlock for the past 1/2 year and just attained my level 80. Yes I am a very casual player, but this reference to "dump" has me totally stymied. An explanation to what it means would be greatly appreciated.

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Old 11/17/09, 11:26 AM   #9731
woody-shuhalo
Von Kaiser
 
Orc Hunter
 
Thrall
Originally Posted by Draael View Post
I've had a hunter tell me that having the extended serpent sting from the glyph causes Chimera to "calculate" how much damage Serpent would have done over the extended time and use that.
This Hunter is Marksman.

Originally Posted by Draael View Post
I've also had another hunter tell me that this is not true, the purpose of the serpent sting glyph is just to help with rotation, i.e. having the extended serpent sting will allow more leeway in applying chimera to refresh it.
This Hunter is Survival.

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Old 11/17/09, 11:31 AM   #9732
Draael
Glass Joe
 
Night Elf Druid
 
Eredar
Originally Posted by woody-shuhalo View Post
This Hunter is Marksman.



This Hunter is Survival.
No, both were MM. (why would a survival hunter be applying chimera?)

And, back to my specific question, does the serpent sting glyph increase Chimera's damage?

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Old 11/17/09, 11:43 AM   #9733
Draael
Glass Joe
 
Night Elf Druid
 
Eredar
Originally Posted by Masterdragon View Post
To Chimera Shot Damage, no it would not. But to Chimera Shot - Serpent, yes it would. Chimera Shot - Serpent does 40% of the total damage that SS would do to a target. The Glyph adds an additional 2 ticks to serpent sting.

If serpent sting does 5000 overall damage over 15 seconds (5 ticks of 1000), the glyph would add an additional 2 ticks of 1000 damage for a total of 7000 overall damage over 21 seconds (7 ticks of 1000).

Chimera Shot - Serpent does 40% of this damage. On the base example above, Chimera Shot Serpent would deal 2000 damage (5000 * 0.4). When you add the glyph, Chimera Shot - Serpent would deal 2800 damage (7000 * 0.4). Its the entire reason that the Serpent Sting Glyph is #1 priority for MM hunters.
Ahh... Thank you very much for the nice, clear, concise explanation. I see the light now!

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Old 11/17/09, 12:10 PM   #9734
Stel
Von Kaiser
 
Draenei Shaman
 
Chromaggus (EU)
Originally Posted by lynspottery View Post
I am just now working on a Death Knight, Blood Tree, but am very new. I keep seeing references to "dump" but for the life of me cannot find any explanation as to what it really means. Please keep in mind I've been playing a warlock for the past 1/2 year and just attained my level 80. Yes I am a very casual player, but this reference to "dump" has me totally stymied. An explanation to what it means would be greatly appreciated.
Dump stands for "runic power dump", which for blood and unholy specs is Death Coil and for frost spec is Frost Strike.

The idea here is to convert your runic power into damage before it caps (full runic power bar) by using theses specials, so that you can keep on generating runic power with your rune-based attacks without it going to waste.

Additionnally, I think that Raise Dead (for Frost and Blood), Dancing Rune Weapon/Hysteria (for Blood) and Summon Gargoyle (for Unholy) are to be used within theses "dump" phases of the rotations whenever they are off cooldown. Don't quote me on that part tho, cause i'm about as newbie to the DK thing than you seem to be.

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Old 11/17/09, 1:32 PM   #9735
tikan
Glass Joe
 
Night Elf Hunter
 
Suramar
Originally Posted by Cerevantes View Post
That being said, your tank shouldn't be needing 3 MDs within the first 40 seconds.
QFT
Outside of a weird fight here and there you shouldn't have to MD the tank more than once.

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Old 11/17/09, 2:09 PM   #9736
Akheva
Glass Joe
 
Orc Death Knight
 
Andorhal
I'm trying to maximize my DPS, gear and spec wise. I currently have 110 triumphs and might get one this week, if not two. I was wondering in which direction should i go gear wise to optimize my dps the fastest. Should I opt for the lower T9 to get the four piece bonus faster? Should i get a 2hander and spec unholy or should I stay 1hander and spec unholy? Or should I go blood given my gear and find a decent 2hander? Any help in what direction should i go to maximize my dps the fastest to help my guild progress faster would be appreciated.

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Old 11/17/09, 3:10 PM   #9737
Reason
Glass Joe
 
Undead Priest
 
Archimonde
Originally Posted by Endahl View Post
There should be no cost to bringing a shadow priest as part of your Anub 10 healing strat whatsoever. If you find a shadow priest gimping your raid or doing anything other than eliminating the need for Leeching Swarm heals for their group (whether they have Imp VE shouldn't really matter), the problem is the player and not the spec.

As for your other question, a ToC 10 geared (232/245) shadow priest should do more than 4k dps on a heroic target dummy with self buffs alone. Actual raid DPS will vary a lot more in 10-mans than 25s due to variance in buff availability, but it should be higher than 4k for both Beasts and Jaraxxus due to all the multidotting even if there are no spell damage buffs in your raid whatsoever.
I appreciate your feedback, thank you.

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Old 11/17/09, 3:37 PM   #9738
Moophisto
Von Kaiser
 
Worgen Warrior
 
Eonar
I hope this isn't too stupid/noobish a question; I don't actually have a boomkin, but I am trying to help work out some ideas with a guildie.

One thing we always get stuck on is why genesis would not be worth it for the dot damage from insect swarm and moonfire, especially with 2pT9. It seems to that intuitively, it would be a great use of the floating 5 points, but no one ever recommends it and its not addressed in this thread or the other beginner's guide. Would you mind clarifying why its not worth it?

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Old 11/17/09, 5:54 PM   #9739
lynspottery
 
Blood Elf Death Knight
 
Blood Furnace
response to answser on "dump"

I want to thank all of you who answered my question regarding the meaning of "dump"...very much appreciated.

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Old 11/17/09, 6:45 PM   #9740
Kakon
Glass Joe
 
Kakon's Avatar
 
Undead Rogue
 
Archimonde
Quick question from a new guy playing a DK, didn't see it in your intro in the front. Is it worth it to keep Bone Shield up for the duration of a fight?

And getting a 3.2.2 rotation it looks like IT/PS/BS/SS/BS/DC/HoW, rinse and repeat?
I see that for 3.3 you have IT/PS/BS/BS/SS/DC/HoW, is it worth it to just practice with that rotation for now, or does mixing in the SS between the two BS necessary?

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Old 11/17/09, 6:52 PM   #9741
Keltothedrunk
Banned
 
Troll Shaman
 
Thorium Brotherhood
Originally Posted by motionscykel View Post
I have been looking for a complete bundle with Grid and all necessary addons for paladin healing. If there is someone out there that know where to find one or have a link I would be eternally greatful.
well im not a pallidan but i would guess that add ons you would want (i dont think there is a bundle)

Grid
Clique (if you like it, try it out first)
palli powers
power auras (for buff procs to apear on screen)

and that would be the bar bones stuff, as a shaman healer i love it (i do both raid and tank healing when i need to)

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Old 11/17/09, 6:54 PM   #9742
Keltothedrunk
Banned
 
Troll Shaman
 
Thorium Brotherhood
i have never rolled a balance druid but i think the use of shock and awe for other classes great, im actually suprised that it hasnt been remade for other classes

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Old 11/17/09, 7:01 PM   #9743
Keltothedrunk
Banned
 
Troll Shaman
 
Thorium Brotherhood
I'm thinking of keeping alch (i love the pots, being able to just make them etc) but i have a bit of a mana issue, i honestly think its because i do too much "i got this!!!" kind of shit by trying to heal everyone, should i get tailoring for the cloak enchant (i figure the tears of the vanquish proc+my meta proc+the embroidery would help me never go oom) or is it that i should just keep stacking haste and go JC for the haste gems?

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Old 11/17/09, 7:05 PM   #9744
Keltothedrunk
Banned
 
Troll Shaman
 
Thorium Brotherhood
I am about to buy a PC for christmas and i plan to record raids etc would fraps and WoW be able to run on the followin specs of the pc im about to buy?

Processor
[== Quad Core ==] AMD Phenom™ II X4 965 Black Edition Quad-Core CPU
Processor Cooling
iBUYPOWER AMD Liquid CPU Cooling Fan System Kit
Memory
4 GB [2 GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand
Video Card
NVIDIA GeForce 9800GT - 1GB Single Card
Motherboard
Gigabyte GA-MA785G-UD3H -- AMD 785G / SB710 Hybrid CrossFire Chipset w/7.1 Sound, Gb LAN, S-ATA Raid, USB 2.0, PCI-E MB
Power Supply
500 Watt -- Power Supply
Primary Hard Drive
500 GB HARD DRIVE -- 16M Cache, 7200 RPM, 3.0Gb/s-Single Drive
Data Hard Drive
320 GB HARD DRIVE -- 16M Cache, 7200 RPM, 3.0Gb/s Single Drive
3D Premium Surround Sound Onboard
Network Card
Intel Pro 10/100/1000 Network Card
Monitor
24" Sceptre 16:10 Widescreen HDTV Video & PC LCD Monitor 1920x1200 Black
Speaker System
iBUYPOWER 2.1 Channel Stereo Super Bass Subwoofer Speaker System

i pretty much copy-pasted the important info from the ibuypower site

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Old 11/17/09, 7:45 PM   #9745
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Kakon View Post
Quick question from a new guy playing a DK, didn't see it in your intro in the front. Is it worth it to keep Bone Shield up for the duration of a fight?

And getting a 3.2.2 rotation it looks like IT/PS/BS/SS/BS/DC/HoW, rinse and repeat?
I see that for 3.3 you have IT/PS/BS/BS/SS/DC/HoW, is it worth it to just practice with that rotation for now, or does mixing in the SS between the two BS necessary?
It is always worth recasting BS if you will get a full minute out of the buff. Otherwise it depends.

You have 3.2.2 correct. You could change to BS BS then SS, it isn't a large dps loss over time (maybe 20-30 dps), you use SS before the 2nd BS due to the Sigil. Note in 3.3 there is a second part of the rotation: SS > DC > SS > SS > DC.

Last edited by frmorrison : 11/17/09 at 7:51 PM.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 11/17/09, 8:40 PM   #9746
Kakon
Glass Joe
 
Kakon's Avatar
 
Undead Rogue
 
Archimonde
Now, even though its 3.2, is it worth going with the new spec and new rotation for 3.3, or will I lose to much?

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Old 11/17/09, 10:50 PM   #9747
sksk
Glass Joe
 
sksk's Avatar
 
Human Rogue
 
Dreadmaul
G'day guys and girls,

Ok i've had a bit of a skim over this thread but i couldn't really find an answer for my problem.

It's been like what i can only guess a year since i've played my priest last(nax 10) and i'm starting to play her again, the problem im facing is since her gear is terribly outdated (full nax10 gear) i was wondering what the best spec for her would be? Disc or Holy?

armory: The World of Warcraft Armory


many thanks

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Old 11/17/09, 11:24 PM   #9748
Broxalar
Glass Joe
 
Orc Shaman
 
Suramar
nvm-delete please

Last edited by Broxalar : 11/17/09 at 11:34 PM. Reason: Delete-unneeded comment

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Old 11/18/09, 1:40 AM   #9749
Clifor
Glass Joe
 
Troll Mage
 
Icecrown
I've been raiding off and on for about 3 years now, and have noticed that my dps has been usually below the norm for other DPS [they do 7k whilst i struggle to maintain 4.5],

Log; World of Logs - Real Time Raid Analysis

I'm not asking for someone to hold my hand, but any insight as to where "I'm doing it wrong" would be much appreciated.

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Old 11/18/09, 3:54 AM   #9750
Rhyas
Glass Joe
 
Blood Elf Paladin
 
Ner'zhul
Originally Posted by Belicia View Post
For our HM kills, we use the door strat, which involves tanking the mobs basically on top of each other. About 15 seconds before a "special ability," all ret paladins switch to the Dark Twin, even though we all have the Dark essence. If the special ability is Dark Shield, then we'll use Heroism/internal CDs. If it's anything else, we just switch back to the Light Twin (our normal target). You're correct that SoV would be problematic for ret DPS on a new target, but this can easily be counteracted by just switching to the other twin before a special ability cast. Doing so allows you to build up the necessary SoV stacks. Our ret paladins all use SoV and easily do over 10k dps on this fight (including me, in my off-spec, using an Ulduar weapon).
This was very helpful. Thank you.

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