For me atleast it seems that i do more dps with out using shred. I end up adding almost 1k to my dps with out using the move. Maybe because the rotation for feral was just a bit much already and adding shred seemed to complicate things further
For me atleast it seems that i do more dps with out using shred. I end up adding almost 1k to my dps with out using the move. Maybe because the rotation for feral was just a bit much already and adding shred seemed to complicate things further
Then you need to work on your attention span. Looking at your spec you don't even have Improved Mangle, which made it even harder to believe that you can net 1K dps spamming mangle without the talent.
If you have to keep things simple, keeping SR, mangle and rip up (3 debuffs are not that hard to track, add Rake to the list when you can handle it), and spam shred will get you more dps. Don't even worry about Ferocious Bite if you have trouble keep track of the things mentioned above. Your glyphs are also wrong.
It'll be advised to read the basics before you participate in discussion to avoid appearing clueless (no offense here)
Mangle Spam will not get you optimal dps, in fact, far from it.
My friend and I made the server first GDKP run on Eredar (Alliance). Now, because we were excited about the whole idea, we kinda rushed to put it together (announced it friday, ran it on sunday). So some of our cons were: took forever to start (invs at 1pm, started pulling around 2:30), and there were alot of afks, DCs, and bidding on the whole took a while, so we were out of there around 5:30 (1 shot everything, spent a while on Anub). We learned ALOT from this first run, although it was on the whole successful, we have a LOT of areas we can improve on. We had about 2 DPS carrying damage, myself and one other healer carrying heals, and two pretty respectful tanks.
This week, however, we're bringing in more rich alts of very good people, tanks are going to be the same, and we have a lot of people interested. The raid leaders are using the Gold mod to auto announce in /2 and we have a forums thread running far in advance. It seemed like there is a large pool of people interested in this type of run, but one of our big problems was getting the message out and making people realize it's not a scam run. Overall sweet idea.
Now I wasn't running any mods to track items and bids, nor did I write anything down so this is the info that I can remember/access on the bids:
The end raid pool was about 41000g with 1650g/person.
Minimum bid was 300g, increments of 50g (I think we're making this 500g/item and 700g/trophy this week with 100g increments)
Orbs were sold as a stack of all orbs collected.
Some notable items were:
Justicebringer: 4000g (really low for it, talked to a DK coming this week, he said he'll go up to 10kg for it if it drops again)
Satrina's Impeding Scarab: 6500g
Executioner's Malice: 4000g
Crystal Plated Vanguard: 1200g
Patterns sold for 300-600g each
Trophies started at 1400g but ended up being 2000g each
I am just now working on a Death Knight, Blood Tree, but am very new. I keep seeing references to "dump" but for the life of me cannot find any explanation as to what it really means. Please keep in mind I've been playing a warlock for the past 1/2 year and just attained my level 80. Yes I am a very casual player, but this reference to "dump" has me totally stymied. An explanation to what it means would be greatly appreciated.
I've had a hunter tell me that having the extended serpent sting from the glyph causes Chimera to "calculate" how much damage Serpent would have done over the extended time and use that.
This Hunter is Marksman.
Originally Posted by Draael
I've also had another hunter tell me that this is not true, the purpose of the serpent sting glyph is just to help with rotation, i.e. having the extended serpent sting will allow more leeway in applying chimera to refresh it.
To Chimera Shot Damage, no it would not. But to Chimera Shot - Serpent, yes it would. Chimera Shot - Serpent does 40% of the total damage that SS would do to a target. The Glyph adds an additional 2 ticks to serpent sting.
If serpent sting does 5000 overall damage over 15 seconds (5 ticks of 1000), the glyph would add an additional 2 ticks of 1000 damage for a total of 7000 overall damage over 21 seconds (7 ticks of 1000).
Chimera Shot - Serpent does 40% of this damage. On the base example above, Chimera Shot Serpent would deal 2000 damage (5000 * 0.4). When you add the glyph, Chimera Shot - Serpent would deal 2800 damage (7000 * 0.4). Its the entire reason that the Serpent Sting Glyph is #1 priority for MM hunters.
Ahh... Thank you very much for the nice, clear, concise explanation. I see the light now!
I am just now working on a Death Knight, Blood Tree, but am very new. I keep seeing references to "dump" but for the life of me cannot find any explanation as to what it really means. Please keep in mind I've been playing a warlock for the past 1/2 year and just attained my level 80. Yes I am a very casual player, but this reference to "dump" has me totally stymied. An explanation to what it means would be greatly appreciated.
Dump stands for "runic power dump", which for blood and unholy specs is Death Coil and for frost spec is Frost Strike.
The idea here is to convert your runic power into damage before it caps (full runic power bar) by using theses specials, so that you can keep on generating runic power with your rune-based attacks without it going to waste.
Additionnally, I think that Raise Dead (for Frost and Blood), Dancing Rune Weapon/Hysteria (for Blood) and Summon Gargoyle (for Unholy) are to be used within theses "dump" phases of the rotations whenever they are off cooldown. Don't quote me on that part tho, cause i'm about as newbie to the DK thing than you seem to be.
I'm trying to maximize my DPS, gear and spec wise. I currently have 110 triumphs and might get one this week, if not two. I was wondering in which direction should i go gear wise to optimize my dps the fastest. Should I opt for the lower T9 to get the four piece bonus faster? Should i get a 2hander and spec unholy or should I stay 1hander and spec unholy? Or should I go blood given my gear and find a decent 2hander? Any help in what direction should i go to maximize my dps the fastest to help my guild progress faster would be appreciated.
There should be no cost to bringing a shadow priest as part of your Anub 10 healing strat whatsoever. If you find a shadow priest gimping your raid or doing anything other than eliminating the need for Leeching Swarm heals for their group (whether they have Imp VE shouldn't really matter), the problem is the player and not the spec.
As for your other question, a ToC 10 geared (232/245) shadow priest should do more than 4k dps on a heroic target dummy with self buffs alone. Actual raid DPS will vary a lot more in 10-mans than 25s due to variance in buff availability, but it should be higher than 4k for both Beasts and Jaraxxus due to all the multidotting even if there are no spell damage buffs in your raid whatsoever.
I hope this isn't too stupid/noobish a question; I don't actually have a boomkin, but I am trying to help work out some ideas with a guildie.
One thing we always get stuck on is why genesis would not be worth it for the dot damage from insect swarm and moonfire, especially with 2pT9. It seems to that intuitively, it would be a great use of the floating 5 points, but no one ever recommends it and its not addressed in this thread or the other beginner's guide. Would you mind clarifying why its not worth it?
Quick question from a new guy playing a DK, didn't see it in your intro in the front. Is it worth it to keep Bone Shield up for the duration of a fight?
And getting a 3.2.2 rotation it looks like IT/PS/BS/SS/BS/DC/HoW, rinse and repeat?
I see that for 3.3 you have IT/PS/BS/BS/SS/DC/HoW, is it worth it to just practice with that rotation for now, or does mixing in the SS between the two BS necessary?
I have been looking for a complete bundle with Grid and all necessary addons for paladin healing. If there is someone out there that know where to find one or have a link I would be eternally greatful.
well im not a pallidan but i would guess that add ons you would want (i dont think there is a bundle)
Grid
Clique (if you like it, try it out first)
palli powers
power auras (for buff procs to apear on screen)
and that would be the bar bones stuff, as a shaman healer i love it (i do both raid and tank healing when i need to)
i have never rolled a balance druid but i think the use of shock and awe for other classes great, im actually suprised that it hasnt been remade for other classes
I'm thinking of keeping alch (i love the pots, being able to just make them etc) but i have a bit of a mana issue, i honestly think its because i do too much "i got this!!!" kind of shit by trying to heal everyone, should i get tailoring for the cloak enchant (i figure the tears of the vanquish proc+my meta proc+the embroidery would help me never go oom) or is it that i should just keep stacking haste and go JC for the haste gems?
I am about to buy a PC for christmas and i plan to record raids etc would fraps and WoW be able to run on the followin specs of the pc im about to buy?
Processor
[== Quad Core ==] AMD Phenom™ II X4 965 Black Edition Quad-Core CPU
Processor Cooling
iBUYPOWER AMD Liquid CPU Cooling Fan System Kit
Memory
4 GB [2 GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand
Video Card
NVIDIA GeForce 9800GT - 1GB Single Card
Motherboard
Gigabyte GA-MA785G-UD3H -- AMD 785G / SB710 Hybrid CrossFire Chipset w/7.1 Sound, Gb LAN, S-ATA Raid, USB 2.0, PCI-E MB
Power Supply
500 Watt -- Power Supply
Primary Hard Drive
500 GB HARD DRIVE -- 16M Cache, 7200 RPM, 3.0Gb/s-Single Drive
Data Hard Drive
320 GB HARD DRIVE -- 16M Cache, 7200 RPM, 3.0Gb/s Single Drive
3D Premium Surround Sound Onboard
Network Card
Intel Pro 10/100/1000 Network Card
Monitor
24" Sceptre 16:10 Widescreen HDTV Video & PC LCD Monitor 1920x1200 Black
Speaker System
iBUYPOWER 2.1 Channel Stereo Super Bass Subwoofer Speaker System
i pretty much copy-pasted the important info from the ibuypower site
Quick question from a new guy playing a DK, didn't see it in your intro in the front. Is it worth it to keep Bone Shield up for the duration of a fight?
And getting a 3.2.2 rotation it looks like IT/PS/BS/SS/BS/DC/HoW, rinse and repeat?
I see that for 3.3 you have IT/PS/BS/BS/SS/DC/HoW, is it worth it to just practice with that rotation for now, or does mixing in the SS between the two BS necessary?
It is always worth recasting BS if you will get a full minute out of the buff. Otherwise it depends.
You have 3.2.2 correct. You could change to BS BS then SS, it isn't a large dps loss over time (maybe 20-30 dps), you use SS before the 2nd BS due to the Sigil. Note in 3.3 there is a second part of the rotation: SS > DC > SS > SS > DC.
Last edited by frmorrison : 11/17/09 at 7:51 PM.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Ok i've had a bit of a skim over this thread but i couldn't really find an answer for my problem.
It's been like what i can only guess a year since i've played my priest last(nax 10) and i'm starting to play her again, the problem im facing is since her gear is terribly outdated (full nax10 gear) i was wondering what the best spec for her would be? Disc or Holy?
I've been raiding off and on for about 3 years now, and have noticed that my dps has been usually below the norm for other DPS [they do 7k whilst i struggle to maintain 4.5],
For our HM kills, we use the door strat, which involves tanking the mobs basically on top of each other. About 15 seconds before a "special ability," all ret paladins switch to the Dark Twin, even though we all have the Dark essence. If the special ability is Dark Shield, then we'll use Heroism/internal CDs. If it's anything else, we just switch back to the Light Twin (our normal target). You're correct that SoV would be problematic for ret DPS on a new target, but this can easily be counteracted by just switching to the other twin before a special ability cast. Doing so allows you to build up the necessary SoV stacks. Our ret paladins all use SoV and easily do over 10k dps on this fight (including me, in my off-spec, using an Ulduar weapon).